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Pete B
Blood Unit 13 Zero-Day
91
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Posted - 2014.01.31 01:22:00 -
[1] - Quote
The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know. |
Pete B
Blood Unit 13 Zero-Day
91
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Posted - 2014.01.31 01:39:00 -
[2] - Quote
Sam Tektzby wrote:No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete.
I agree that Games like starhawk are a great example of what the PS3 can do (Mirrors Edge was mediocre as a tech demo, AC was decent, and MAG was just atrocious)
Thing is with Starhawk is that they had direct resources from Sony, and built the game from the ground up. CCP however uses a pre-set engine which is no where near optimized enough to give out the results that are needed to make this game great. If a straight port was done from PS3 to PS4, then the game will run decently enough to really make the game to the size that was promised. |
Pete B
Blood Unit 13 Zero-Day
92
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Posted - 2014.01.31 01:51:00 -
[3] - Quote
Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait.
I don't actually have a PS4 and I'm not complaining about having a lack of games, but rather that the game has a lack of content that can be improved through being on a better system.
And I can tell you know, that a 64 player game is much more fun, than a 32 player game, if done well. Right now Dust has the space to do that as districts are massive, but as the system isn't good enough to do that, they lock it off to us.
And the PS3 isn't what the supercomputer users wanted, they wanted the chip inside it, the CELL processor, due to the cost vs power output of it. It was cheap, and did the job, and while working with the linux operating system, with 20 playstations hooked up together, it was a poor mans supercomputer.
The PS3 can be looked at like the NVidia Titan; a powerful piece of equipment great at calculations, but at the core of it, not actually designed to render games, but does a good job at it. |
Pete B
Blood Unit 13 Zero-Day
92
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Posted - 2014.01.31 02:02:00 -
[4] - Quote
Sam Tektzby wrote:I put here a MAG, because no graphix but playercount (you told how ps3 cant do some amount of players), but honestly. CCP told many thingies, but they just overlooked their issues with proper coding on nonPC system. Its easy to put everything on someting like "this is too old harvare", but words are not swords. Hell even motorstorm pacific rift had better texures, than this. I still believe they put them together and make DUST how they annouced, but right now i just feels how they are lost. If they will have problems or any king of issue here, it will be same story for them on Ps4 too.
edit.:
BTW i think Sony dont give them Green for another console, if they still dont fix first project.
First point is that MAG, with its no graphix, was still **** because it couldn't handle that many players. I can tell you now that if you've been in a full battle, and tried to do anything that messed with another player, the PS3 and their servers would just make small implosions. The game was barely playable not because of it as an eye sore, but rather because it was just not practical.
Even if their lost, what they can either do is carry on with the team and resources they have and go to the PS4, or slowly replace the team to better code and work with the game. If we take starhawk for example, that was a great game that pushed the boundaries of the PS3, all because of a from scratch engine that worked silky smooth with the PS3, and good dev team that didn't just slap together some code, and expected the PS3 to run it like a powerhouse, but rather worked with the PS3 and optimized it. |
Pete B
Blood Unit 13 Zero-Day
96
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Posted - 2014.01.31 02:52:00 -
[5] - Quote
Michael Arck wrote:There have been so many prophesied Dust "killers", I can't keep count. Just to think folks thought GTA Online would be one of em. Even BF4. ******* hilarious!
How can you kill something which is already on its deathbed. This games has barely anything to it, any new 'dust killers' is simply poking the dying guy before his death.
In all seriousness though, this games isn't going to go far if it doesn't step up its game. The game runs terribly, and looking at what has been proposed in this thread I do, for the record, say that I have been mistaken in some cases, the terrible looking game MAG did barely pull off its 124 players (although my experiance was VERY different), and Starhawk can have a vehicle for each player and still work well (an avid starhawk player, so I can vouch). These examples are the exception though, and have happened because of proper support, love and care for the playstation, and work not because of what CCP Shanghai is doing, throwing technically working code at the playstation and hoping it runs, but rather because they worked with the playstation's hardware and all its parts to make it run silky smooth.
I still hold by though, that the PS3 is dragging down Dust's potential, and unless CCP can nurture the PS3 as well as the community, and get rid of the unreal engine and use a custom one from scratch, then the game is just going to have to wait till PS4 to show its true wings. |
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