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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
12
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Posted - 2014.01.29 06:33:00 -
[1] - Quote
Ok... so I am in this super futuristic suit of armor.
I can use it to jump hundreds of feet out of my MCC or a drop ship and I survive by popping open my giant energy couch cushion to land in.
I can carry hundreds of pounds of ammo and weapon around.
I can see hundreds of kilometers and pick off a head shot with my sniper rifle.
I can launch orbital strikes with the push of a button and the response of a fellow EvEian.
But I can't lay in the prone position like nearly every other first person shooter game on the blasted market.
WTF???
Seriously, it's one extra button push.
Can an old Soldier get some prone position please? |
Lt Royal
Subdreddit Test Alliance Please Ignore
2641
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Posted - 2014.01.29 08:11:00 -
[2] - Quote
If we were to lay on our bellies we would be like turtles on their back; we would be totally screwed and wouldn't be able to get back up....
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1171
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Posted - 2014.01.29 08:23:00 -
[3] - Quote
SGTFunyoun THEFIRST wrote:I can see hundreds of kilometers and pick off a head shot with my sniper rifle. Hundreds of kilometers?
That, by definition, is going to be over 100,000 meters.
The Sniper Rifle's range isn't even close to 1,000 meters.
At 100-200 meters (0.1-2%) you can only barely distinguish someone's head from the rest of their body.
You're exaggerating. By around three orders of magnitude.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
17
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Posted - 2014.02.01 03:58:00 -
[4] - Quote
Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:I can see hundreds of kilometers and pick off a head shot with my sniper rifle. Hundreds of kilometers? That, by definition, is going to be over 100,000 meters. The Sniper Rifle's range isn't even close to 1,000 meters. At 100-200 meters (0.1-2%) you can only barely distinguish someone's head from the rest of their body. You're exaggerating. By around three orders of magnitude.
Meh. |
Fire of Prometheus
Alpha Response Command
3402
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Posted - 2014.02.01 04:10:00 -
[5] - Quote
Yes please!!!!
+1
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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DeadlyAztec11
Ostrakon Agency
3777
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Posted - 2014.02.01 04:12:00 -
[6] - Quote
Ulysses Knapse wrote: You're exaggerating.
*facepalm*
Lt Royal wrote:If we were to lay on our bellies we would be like turtles on their back; we would be totally screwed and wouldn't be able to get back up.... Wait... So... How the hell do we get up when we get revived? If you watch the animation carefully, we get up by ourselves.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
19
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Posted - 2014.02.01 04:22:00 -
[7] - Quote
DeadlyAztec11 wrote:Ulysses Knapse wrote: You're exaggerating.
*facepalm* Lt Royal wrote:If we were to lay on our bellies we would be like turtles on their back; we would be totally screwed and wouldn't be able to get back up.... Wait... So... How the hell do we get up when we get revived? If you watch the animation carefully, we get up by ourselves.
Seriously. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1785
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Posted - 2014.02.01 07:25:00 -
[8] - Quote
DeadlyAztec11 wrote:Ulysses Knapse wrote: You're exaggerating.
*facepalm* Lt Royal wrote:If we were to lay on our bellies we would be like turtles on their back; we would be totally screwed and wouldn't be able to get back up.... Wait... So... How the hell do we get up when we get revived? If you watch the animation carefully, we get up by ourselves. Then nanites lift us up.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Dimitri Rascolovitch
The Immortal Knights
120
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Posted - 2014.02.01 07:33:00 -
[9] - Quote
Imagine a heavy going prone with either a forge gun or hmg
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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Alena Ventrallis
The Neutral Zone
582
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Posted - 2014.02.01 07:52:00 -
[10] - Quote
Certain suits could be exempt from going prone. Heavies, for instance. Everyone else, theres no ergonomic reason not to. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
147
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Posted - 2014.02.01 14:11:00 -
[11] - Quote
SGTFunyoun THEFIRST wrote:Ok... so I am in this super futuristic suit of armor.
I can use it to jump hundreds of feet out of my MCC or a drop ship and I survive by popping open my giant energy couch cushion to land in.
I can carry hundreds of pounds of ammo and weapon around.
I can see hundreds of kilometers and pick off a head shot with my sniper rifle.
I can launch orbital strikes with the push of a button and the response of a fellow EvEian.
But I can't lay in the prone position like nearly every other first person shooter game on the blasted market.
WTF???
Seriously, it's one extra button push.
Can an old Soldier get some prone position please? You could apply that logic to many things in this game.
Like the fact that there's no vaulting, that falling is deadly in far too many situations and that stamina and sprint speeds are laughably low. The saddest thing is one of the maps, where crates are stacked in order to allow you to enter the inner part of the map. 99% of mercs can not use the crates in one go and instead need to pause between jumps. A good chunk can't even jump high enough to utilize them. |
Fire of Prometheus
Alpha Response Command
3403
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Posted - 2014.02.01 17:34:00 -
[12] - Quote
Alena Ventrallis wrote:Certain suits could be exempt from going prone. Heavies, for instance. Everyone else, theres no ergonomic reason not to. So a commando can't go prone?
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Echoist
Fenrir's Wolves
150
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Posted - 2014.02.02 02:51:00 -
[13] - Quote
Why even go prone? Wih the TTK we have now you'd just be setting yourself up for an easy head shot. And lets not start with the hit detection with sniper rifles, those red line assholes would abuse this prone so that you wouldn't even be able to touch them. Sorry but I'd say let CCP fix hit detection and TTK before adding this feature.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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Meeko Fent
State Patriots
1737
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Posted - 2014.02.02 05:01:00 -
[14] - Quote
Eek.
Please No.
It takes a ton of shots to kill right now, and its hard enough to hit targets at range.
Just imagine if those guys were even smaller.
DUST is a half decent game.
Be happy its free.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1816
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Posted - 2014.02.02 08:02:00 -
[15] - Quote
Sounds great, because some a-hole with a Thales hiding in the redline isn't douchey enough for my taste already. I need moar reasons to ragequit.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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KalOfTheRathi
Nec Tributis
945
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Posted - 2014.02.02 11:10:00 -
[16] - Quote
SGTFunyoun THEFIRST wrote:But I can't lay in the prone position like nearly every other first person shooter game on the blasted market.
Seriously, it's one extra button push. And going prone in several of them cause exploits (jump, prone, crouch as I recall). Like we need more exploits in Dust514.
Which button are you talking about? Last I checked they are all accounted for. Except in a vehicle, if that is what you mean then we must be talking about a different game. Going prone in a tank might get you killed.
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Korvin Lomont
United Pwnage Service RISE of LEGION
563
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Posted - 2014.02.02 12:00:00 -
[17] - Quote
Well we definatly need more movement options lke vaulting and going prone, or sneaking around corners firing from cover etc. All his alongside with new animations (why in hell I am still magically sliding ladders up instead of actually climbing?) |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
26
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Posted - 2014.02.05 05:00:00 -
[18] - Quote
Alena Ventrallis wrote:Certain suits could be exempt from going prone. Heavies, for instance. Everyone else, theres no ergonomic reason not to.
Negative... they could have a small portable tripod that would kick out from the bottom... much like you used to pop out the bipod on an HMG on COD or Ghost Recon.
Everybody gets prone, the weapon just means you get to go prone in different ways and at different speeds.
Like...
... a heavy with an HMG, goes prone real slow and has to set up his weapon to get there. ... or a light scout suit armed with a ultra light plasma rifle can hit the ground on the run and be up and down in seconds.
A little more realistic.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
26
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Posted - 2014.02.05 05:02:00 -
[19] - Quote
Echoist wrote:Why even go prone? Wih the TTK we have now you'd just be setting yourself up for an easy head shot. And lets not start with the hit detection with sniper rifles, those red line assholes would abuse this prone so that you wouldn't even be able to touch them. Sorry but I'd say let CCP fix hit detection and TTK before adding this feature.
Problem with your logic... NOT going prone means that this game is TOO easy. It's like fighting in WOW for pete's sake. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
26
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Posted - 2014.02.05 05:03:00 -
[20] - Quote
KalOfTheRathi wrote:SGTFunyoun THEFIRST wrote:But I can't lay in the prone position like nearly every other first person shooter game on the blasted market.
Seriously, it's one extra button push. And going prone in several of them cause exploits (jump, prone, crouch as I recall). Like we need more exploits in Dust514. Which button are you talking about? Last I checked they are all accounted for. Except in a vehicle, if that is what you mean then we must be talking about a different game. Going prone in a tank might get you killed.
Mash and hold the crouch button and it could be made to go prone. |
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Denn Maell
PIanet Express Canis Eliminatus Operatives
167
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Posted - 2014.02.05 05:31:00 -
[21] - Quote
How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they would have to add recoil to the guns for there to be a difference when you go prone.
I just don't want to be trying to simply duck behind cover and launch into a nap while my squad is getting shot to pieces.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
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Posted - 2014.02.13 23:15:00 -
[22] - Quote
Denn Maell wrote:How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they would have to add recoil to the guns for there to be a difference when you go prone.
I just don't want to be trying to simply duck behind cover and launch into a nap while my squad is getting shot to pieces.
Apparently, none of you plays COD or BATTLEFIELD, doing a running prone drop is a fully useful tactic in both and it is how many fighters get kills and avoid getting killed. You run around, someone comes running up in front of you, he starts shooting you in the chest, as you shoot him, you drop to the prone and he is still firing over your head while he dies.
End of story. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
545
|
Posted - 2014.02.13 23:22:00 -
[23] - Quote
SGTFunyoun THEFIRST wrote:Denn Maell wrote:How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they would have to add recoil to the guns for there to be a difference when you go prone.
I just don't want to be trying to simply duck behind cover and launch into a nap while my squad is getting shot to pieces. Apparently, none of you plays COD or BATTLEFIELD, doing a running prone drop is a fully useful tactic in both and it is how many fighters get kills and avoid getting killed. You run around, someone comes running up in front of you, he starts shooting you in the chest, as you shoot him, you drop to the prone and he is still firing over your head while he dies. End of story.
Drop-shotting is an incredibly stupid mechanic, and one that has no place in Dust, nor any FPS. If you want to drop shot, go the f--k back to your twitch shooters. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
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Posted - 2014.02.13 23:35:00 -
[24] - Quote
Awry Barux wrote:SGTFunyoun THEFIRST wrote:Denn Maell wrote:How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they would have to add recoil to the guns for there to be a difference when you go prone.
I just don't want to be trying to simply duck behind cover and launch into a nap while my squad is getting shot to pieces. Apparently, none of you plays COD or BATTLEFIELD, doing a running prone drop is a fully useful tactic in both and it is how many fighters get kills and avoid getting killed. You run around, someone comes running up in front of you, he starts shooting you in the chest, as you shoot him, you drop to the prone and he is still firing over your head while he dies. End of story. Drop-shotting is an incredibly stupid mechanic, and one that has no place in Dust, nor any FPS. If you want to drop shot, go the f--k back to your twitch shooters.
Why does it have no place? It is a completely viable tactic... one, I might add, that has saved the lives of RL Soldiers as well. Haji comes popping around the corner, tries to smash your face in with his rifle, you barrel punch him in the chest, fall backwards to your butt and put two in his chest one in his head, get up and slay the rest.
Perfectly viable tactic. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
546
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Posted - 2014.02.13 23:45:00 -
[25] - Quote
SGTFunyoun THEFIRST wrote:Awry Barux wrote:SGTFunyoun THEFIRST wrote:Denn Maell wrote:How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they would have to add recoil to the guns for there to be a difference when you go prone.
I just don't want to be trying to simply duck behind cover and launch into a nap while my squad is getting shot to pieces. Apparently, none of you plays COD or BATTLEFIELD, doing a running prone drop is a fully useful tactic in both and it is how many fighters get kills and avoid getting killed. You run around, someone comes running up in front of you, he starts shooting you in the chest, as you shoot him, you drop to the prone and he is still firing over your head while he dies. End of story. Drop-shotting is an incredibly stupid mechanic, and one that has no place in Dust, nor any FPS. If you want to drop shot, go the f--k back to your twitch shooters. Why does it have no place? It is a completely viable tactic... one, I might add, that has saved the lives of RL Soldiers as well. Haji comes popping around the corner, tries to smash your face in with his rifle, you barrel punch him in the chest, fall backwards to your butt and put two in his chest one in his head, get up and slay the rest. Perfectly viable tactic.
I didn't say it wasn't effective, but it makes for boring gameplay. Who can mash prone the fastest and adjust for their opponent doing the same? No thanks, not fun. Mechanics like that also encourage the use of modded controllers.
RL has nothing to do with games, that argument holds no water. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
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Posted - 2014.02.13 23:47:00 -
[26] - Quote
Awry Barux wrote:SGTFunyoun THEFIRST wrote:Awry Barux wrote:SGTFunyoun THEFIRST wrote:Denn Maell wrote:How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they would have to add recoil to the guns for there to be a difference when you go prone.
I just don't want to be trying to simply duck behind cover and launch into a nap while my squad is getting shot to pieces. Apparently, none of you plays COD or BATTLEFIELD, doing a running prone drop is a fully useful tactic in both and it is how many fighters get kills and avoid getting killed. You run around, someone comes running up in front of you, he starts shooting you in the chest, as you shoot him, you drop to the prone and he is still firing over your head while he dies. End of story. Drop-shotting is an incredibly stupid mechanic, and one that has no place in Dust, nor any FPS. If you want to drop shot, go the f--k back to your twitch shooters. Why does it have no place? It is a completely viable tactic... one, I might add, that has saved the lives of RL Soldiers as well. Haji comes popping around the corner, tries to smash your face in with his rifle, you barrel punch him in the chest, fall backwards to your butt and put two in his chest one in his head, get up and slay the rest. Perfectly viable tactic. I didn't say it wasn't effective, but it makes for boring gameplay. Who can mash prone the fastest and adjust for their opponent doing the same? No thanks, not fun. Mechanics like that also encourage the use of modded controllers. RL has nothing to do with games, that argument holds no water.
So if RL has nothing to do with games, then why are there FPS's based on nearly every major war the human race has ever fought in the last 3000 years?
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Awry Barux
New Eden Blades Of The Azure Zero-Day
548
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Posted - 2014.02.13 23:55:00 -
[27] - Quote
SGTFunyoun THEFIRST wrote: So if RL has nothing to do with games, then why are there FPS's based on nearly every major war the human race has ever fought in the last 3000 years?
Wow, way to deliberately misinterpret my point. Things that are effective in real life do not necessarily make for a FUN game. Just because something works a certain way IRL does not mean that a good game should have it work that way. Dust is not meant to be realistic. It's a ridiculous, made-up, fantastical environment, built specifically for us to play in. Arguing that "this works IRL, so it should work in Dust" is like saying "I saw it in an action movie, so I'm going to do it in real life". |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
36
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Posted - 2014.02.22 07:50:00 -
[28] - Quote
bump |
TheD1CK
Dead Man's Game
672
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Posted - 2014.02.22 12:11:00 -
[29] - Quote
I like how it works atm.. We can't go prone like every other FPS as this is not every other FPS
Compared to the few 100+ things the game needs, going prone is not important So you take your suit of futuristic armour and stand on 2 feet like a man
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Mordecai Sanguine
What The French Red Whines
462
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Posted - 2014.02.22 12:39:00 -
[30] - Quote
SGTFunyoun THEFIRST wrote:Ok... so I am in this super futuristic suit of armor.
I can use it to jump hundreds of feet out of my MCC or a drop ship and I survive by popping open my giant energy couch cushion to land in.
I can carry hundreds of pounds of ammo and weapon around.
I can see hundreds of kilometers and pick off a head shot with my sniper rifle.
I can launch orbital strikes with the push of a button and the response of a fellow EvEian.
But I can't lay in the prone position like nearly every other first person shooter game on the blasted market.
WTF???
Seriously, it's one extra button push.
Can an old Soldier get some prone position please?
As you said "futuristic armor". Seems pretty logic that you can't prone.
I like how it is ATM. We should just get maybe more "precision"/"recoil" bonus when we're crouch.
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NEO Arbiter
Red Hand Syndicate
42
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Posted - 2014.02.22 12:47:00 -
[31] - Quote
No prone.
Us Amarr don't like getting dirt and scuff marks on our GOLDEN suits!
Do you know just how easy this stuff scratches?!?
BLASPHEMY I TELL YOU!
Plus the minmatard filth would have an unfair advantage blending on with the dirt.
Tears4Life
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
39
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Posted - 2014.02.25 08:02:00 -
[32] - Quote
NEO Arbiter wrote:No prone.
Us Amarr don't like getting dirt and scuff marks on our GOLDEN suits!
Do you know just how easy this stuff scratches?!?
BLASPHEMY I TELL YOU!
Plus the minmatard filth would have an unfair advantage blending in with the garbage laden dirt.
Riiiiight... so it DOESN'T scratch when I hit you in the face with my bullets??? |
Shadow Archeus
OSG Planetary Operations Covert Intervention
297
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Posted - 2014.02.25 11:44:00 -
[33] - Quote
Prone just leads to people camping in corners or finding other ways to squeeze into places you aren't supposed to go.......
Denied
Real heavies use lasers
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CommanderBolt
ACME SPECIAL FORCES
810
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Posted - 2014.02.25 11:51:00 -
[34] - Quote
I think we should have the prone ability in DUST.
I dont know why but some games for some unknown reason dont include lying down. It has always baffled me. It is a total part of even every day life let alone something that almost every soldier probably does at some point in a real war zone.
I say bring it into dust though I will admit it would not be a high priority.
I just think it comes down to devs not wanting to balance the whole mechanic. BF4 has done a really good job with prone, its not like it used to be in old days where you can dive like a fish and keep firing the whole time.
Prone would be great. However I do have concerns about snipers. Already they can get to positions where literally you cannot see or hit them but they can hit you. Hell even when their head is sticking out half the time you shoot them and it does 0 damage.
Ahh yes this game has so many things wrong, so many bugs..... lets not go there right now.
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
68
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Posted - 2014.02.25 15:44:00 -
[35] - Quote
Korvin Lomont wrote:Well we definatly need more movement options lke vaulting and going prone, or sneaking around corners firing from cover etc. All his alongside with new animations (why in hell I am still magically sliding ladders up instead of actually climbing?)
CCP did say when releasing DUST514 that they wanted to immerse us in New Eden, when we're fighting of the battlefield, why not add these features in to improve immersion, because at the moment i don't feel any immersion from the game, it just feels arcade-ish... |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
43
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Posted - 2014.02.26 08:52:00 -
[36] - Quote
ThePlayerkyle13 wrote:Korvin Lomont wrote:Well we definatly need more movement options lke vaulting and going prone, or sneaking around corners firing from cover etc. All his alongside with new animations (why in hell I am still magically sliding ladders up instead of actually climbing?) CCP did say when releasing DUST514 that they wanted to immerse us in New Eden, when we're fighting of the battlefield, why not add these features in to improve immersion, because at the moment i don't feel any immersion from the game, it just feels arcade-ish...
Amen to that, it feels almost cartoonish to me. Like a bad Duck Dodgers episode. |
Malkai Inos
Onikanabo Brigade Caldari State
1142
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Posted - 2014.02.26 09:26:00 -
[37] - Quote
SGTFunyoun THEFIRST wrote:ThePlayerkyle13 wrote:Korvin Lomont wrote:Well we definatly need more movement options lke vaulting and going prone, or sneaking around corners firing from cover etc. All his alongside with new animations (why in hell I am still magically sliding ladders up instead of actually climbing?) CCP did say when releasing DUST514 that they wanted to immerse us in New Eden, when we're fighting of the battlefield, why not add these features in to improve immersion, because at the moment i don't feel any immersion from the game, it just feels arcade-ish... Amen to that, it feels almost cartoonish to me. Like a bad Duck Dodgers episode. This entirely subjective of course, but i happen to like the arcade-y feel to dust. It reminds of the good old days of UT et al. where movement and target tracking were above all in individual engagements.
Todays games mostly reward fast reaction speeds and making yourself as small a target as possible because the second bullet to connect is likely to kill you.
With that said, more movement options are probably fine. I'm just getting...old.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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