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Gavr1lo Pr1nc1p
TRA1LBLAZERS
240
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Posted - 2014.01.25 16:44:00 -
[1] - Quote
Please comment. Currently, proto shield extenders take up 11 pg and 54 cpu and give less hp than basic armor plates. They do however have better resistances to the best guns in the game (combat and rail rifle), however, to counter that there are flux grenades which have a massive explosive radius. I personally believe that they should have their pg requirements reduced, as they cost so much more cpu than their armor counterparts to have only one less pg than them, but I am also biased as I run a minmitar scout and need the extra pg for fittings :P. Please tell me what you guys think.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Cody Sietz
Bullet Cluster Legacy Rising
2086
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Posted - 2014.01.25 16:50:00 -
[2] - Quote
Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a gallente the suit.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bethhy
Ancient Exiles. Renegade Alliance
915
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Posted - 2014.01.25 16:51:00 -
[3] - Quote
Cody Sietz wrote:Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a fallen the suit.
Basic shield extender 22 HP? seriously? Shields right now have issues. Enhanced is 33Hp? |
Alena Ventrallis
The Neutral Zone
511
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Posted - 2014.01.25 16:55:00 -
[4] - Quote
shield mods are supposed to be shield heavy, and armor mods are supposed to be pg heavy. Thusly, armor tankers have more pg on their suits, and shield tankers have more cpu.
So reduce pg use on extenders, give them a health buff (44, 66, 88 imo) and for God's sake, un nerf the CalLogi's cpu. Especially with the huge changes in 1.8 coming. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
240
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Posted - 2014.01.25 16:56:00 -
[5] - Quote
Cody Sietz wrote:Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a gallente the suit.
I don't want to outdate ferroscales, but I think that the cpu is fine, but the pg is way over the top. I think that the basic and adv shield extenders need a boost to be equal in the amount away from proto shields how adv and basic plates are away from proto plates. Also, ferroscales need a slight buff, along with shield extenders (by slight i mean like 5-10 hp max). But shields should also have much better shield recharge delay on min and cal suits Just my opinion.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Roofer Madness
Tickle My Null-Sac
762
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Posted - 2014.01.25 16:56:00 -
[6] - Quote
Bethhy wrote:Cody Sietz wrote:Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a fallen the suit. Basic shield extender 22 HP? seriously? Shields right now have issues. Enhanced is 33Hp?
It's pretty hilarious really that a ADV shield extender can take maaaybe 1 bullet. lol Why bother.
Shields Armor STD 22 85 ADV 33 110 PRO 66 135
yeah, i see which one I would pick at every single tier.
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
240
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Posted - 2014.01.25 16:57:00 -
[7] - Quote
Alena Ventrallis wrote:shield mods are supposed to be shield heavy, and armor mods are supposed to be pg heavy. Thusly, armor tankers have more pg on their suits, and shield tankers have more cpu.
So reduce pg use on extenders, give them a health buff (44, 66, 88 imo) and for God's sake, un nerf the CalLogi's cpu. Especially with the huge changes in 1.8 coming.
Agree 100%, except then buff ferroscales up to equal with them
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Jack McReady
DUST University Ivy League
1090
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Posted - 2014.01.25 16:59:00 -
[8] - Quote
I would just increase the HP they give and it is done. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
728
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Posted - 2014.01.25 17:00:00 -
[9] - Quote
Bethhy wrote:Cody Sietz wrote:Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a fallen the suit. Basic shield extender 22 HP? seriously? Shields right now have issues. Enhanced is 33Hp? Whats wrong with 11 more HP?
Assassination is my thing.
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Cody Sietz
Bullet Cluster Legacy Rising
2086
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Posted - 2014.01.25 17:15:00 -
[10] - Quote
Bethhy wrote:Cody Sietz wrote:Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a fallen the suit. Basic shield extender 22 HP? seriously? Shields right now have issues. Enhanced is 33Hp? I said to boost the hp granted by extenders and lower the CPU/PG usage of extenders.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Rogue Saint
Science For Death
720
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Posted - 2014.01.25 18:05:00 -
[11] - Quote
Shields should have a passive recharge, not like we currently have where it can be stopped by a bullet, but like EvE where you have to apply enough DPS to break the tank.
Shield users also need passive resist modules.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Henchmen21
Planet Express LLC
456
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Posted - 2014.01.25 18:15:00 -
[12] - Quote
Roofer Madness wrote:Bethhy wrote:Cody Sietz wrote:Extenders? Yes, a few points less and a few less CPU while boosting the hp granted by them should bring them in line with armour plates.
<---armour tanker in a fallen the suit. Basic shield extender 22 HP? seriously? Shields right now have issues. Enhanced is 33Hp? It's pretty hilarious really that a ADV shield extender can take maaaybe 1 bullet. lol Why bother. Shields Armor STD 22 85 ADV 33 110 PRO 66 135 yeah, i see which one I would pick at every single tier.
If they should be compared to anything it should be reactive plates, as they too have innate regen capabilities.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
240
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Posted - 2014.01.25 20:20:00 -
[13] - Quote
Henchmen21 wrote:
If they should be compared to anything it should be reactive plates, as they too have innate regen capabilities.
Or you could compare it to armor plates on any suit with equipment slots for a armor hive that will rep you faster than shields, and doesn't stop when you are hit by a bullet
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Mordecai Sanguine
What The French
336
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Posted - 2014.01.25 22:03:00 -
[14] - Quote
Gavr1lo Pr1nc1p wrote:Please comment. Currently, proto shield extenders take up 11 pg and 54 cpu and give less hp than basic armor plates. They do however have better resistances to the best guns in the game (combat and rail rifle), however, to counter that there are flux grenades which have a massive explosive radius. I personally believe that they should have their pg requirements reduced, as they cost so much more cpu than their armor counterparts to have only one less pg than them, but I am also biased as I run a minmitar scout and need the extra pg for fittings :P. Please tell me what you guys think.
Shield extenders should stay the same exept Enhanced => 44hp.
But Plates need to change : Hp value stay the same BUT they all got 5% of speed penality. (More intresting to fit complex that takes 12 PG).
Ferroscales and Reactive should cost the same PG/CPU than Regular plates. Ferroscales don't have speed penality but have Low Hp. Reactives are Mid-Hp but repair 1/2hp/s. => For future Gallente 3 Reactives and a Complex Repair.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
242
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Posted - 2014.01.25 22:21:00 -
[15] - Quote
Mordecai Sanguine wrote:Gavr1lo Pr1nc1p wrote:Please comment. Currently, proto shield extenders take up 11 pg and 54 cpu and give less hp than basic armor plates. They do however have better resistances to the best guns in the game (combat and rail rifle), however, to counter that there are flux grenades which have a massive explosive radius. I personally believe that they should have their pg requirements reduced, as they cost so much more cpu than their armor counterparts to have only one less pg than them, but I am also biased as I run a minmitar scout and need the extra pg for fittings :P. Please tell me what you guys think. Shield extenders should stay the same exept Enhanced => 44hp. But Plates need to change : Hp value stay the same BUT they all got 5% of speed penality. (More intresting to fit complex that takes 12 PG). Ferroscales and Reactive should cost the same PG/CPU than Regular plates. Ferroscales don't have speed penality but have Low Hp. Reactives are Mid-Hp but repair 1/2hp/s. => For future Gallente 3 Reactives and a Complex Repair.
What about the fitting costs of shields being outrageously high, especially for pg, which the two shield tanking classes are low in? Does that need to change in your opinion?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
248
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Posted - 2014.01.26 01:04:00 -
[16] - Quote
Rogue Saint wrote:Shields should have a passive recharge, not like we currently have where it can be stopped by a bullet, but like EvE where you have to apply enough DPS to break the tank.
Shield users also need passive resist modules.
Agreed except for the passive resist, as that would make shields OP unless they were really low (like 10% at proto with damage mod like stacking penalties), and fitted in the low slot
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Sergeant Sazu
Snow Pirates
2
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Posted - 2014.01.26 01:53:00 -
[17] - Quote
Whoah, are you guys seriously complaining about shields adding less than armor?
Shields can be extended less because your shields comes back fast once it starts to, and has resistance to more things than armor does. So obviously it would be fair to have less of it. Where as armor returns rather slowly. It's just a matter of fairness.
On a personal note, I've stacked 2 Enhanced Shield Extenders on a lot of suits, and through experimenting learned that having a Complex + Basic takes up the same amount of space, but adds more shield. However this should stay as it is. It's an incentive to get Complex instead of stopping at level 3.
Also, I've always liked the idea of infantry getting Resistance Modifiers like vehicles did before the update, but it would be horribly abused unless there was a severe stacking penalty or inabilty to have more than one at once. |
Seigfried Warheit
163
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Posted - 2014.01.26 02:37:00 -
[18] - Quote
I dont have issues with shields only thing that irks me is that enhanced exts are crap...it should be 44 not 33..................22 44 66 logical...22 33 66 is not
I use Caldari Suits |
Lorhak Gannarsein
1337
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Posted - 2014.01.26 02:42:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Henchmen21 wrote:
If they should be compared to anything it should be reactive plates, as they too have innate regen capabilities.
Or you could compare it to armor plates on any suit with equipment slots for a armor hive that will rep you faster than shields, and doesn't stop when you are hit by a bullet
So what you really want is external support for shield tank?
Cool, why didn't you say so in the first place?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Joel II X
Dah Gods O Bacon
670
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Posted - 2014.01.26 02:51:00 -
[20] - Quote
I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless. |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
254
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Posted - 2014.01.26 03:17:00 -
[21] - Quote
Sergeant Sazu wrote:Whoah, are you guys seriously complaining about shields adding less than armor?
Shields can be extended less because your shields comes back fast once it starts to, and has resistance to more things than armor does. So obviously it would be fair to have less of it. Where as armor returns rather slowly. It's just a matter of fairness.
On a personal note, I've stacked 2 Enhanced Shield Extenders on a lot of suits, and through experimenting learned that having a Complex + Basic takes up the same amount of space, but adds more shield. However this should stay as it is. It's an incentive to get Complex instead of stopping at level 3.
Also, I've always liked the idea of infantry getting Resistance Modifiers like vehicles did before the update, but it would be horribly abused unless there was a severe stacking penalty or inabilty to have more than one at once.
The goal of this thread was to discuss shield pg requirements, and whether they should be reduced. But, if shields have their hp bonus stay the same, i think caldari and minmitar suits need better regeneration bonuses
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
254
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Posted - 2014.01.26 03:18:00 -
[22] - Quote
Seigfried Warheit wrote:I dont have issues with shields only thing that irks me is that enhanced exts are crap...it should be 44 not 33..................22 44 66 logical...22 33 66 is not
I use Caldari Suits
Do you think that the pg requirement should be reduced because they are made for suits with high cpu and low pg? (caldari/minmitar)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
254
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Posted - 2014.01.26 03:19:00 -
[23] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:Henchmen21 wrote:
If they should be compared to anything it should be reactive plates, as they too have innate regen capabilities.
Or you could compare it to armor plates on any suit with equipment slots for a armor hive that will rep you faster than shields, and doesn't stop when you are hit by a bullet So what you really want is external support for shield tank? Cool, why didn't you say so in the first place?
No, though that would be nice
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
254
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Posted - 2014.01.26 03:20:00 -
[24] - Quote
Joel II X wrote:I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless.
Do you run a scout/ commando suit?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Joel II X
Dah Gods O Bacon
672
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Posted - 2014.01.26 03:23:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:Joel II X wrote:I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless. Do you run a scout/ commando suit? Gallente Scout. Still useless and fitting them isn't much of a problem. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
254
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Posted - 2014.01.26 03:25:00 -
[26] - Quote
Joel II X wrote:Gavr1lo Pr1nc1p wrote:Joel II X wrote:I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless. Do you run a scout/ commando suit? Gallente Scout. Still useless and fitting them isn't much of a problem. Try with a minmitar scout that has the worst fittings in the game, excluding commandos. Its a bit harder lol, especially when we rely on shields so much
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2318
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Posted - 2014.01.26 03:40:00 -
[27] - Quote
Here is the main problems with Shields vs. Armor.
1.) Cost CPU/PG per eHP Okay, here is the conversion rate. Most suits run between 4-5x CPU per PG. Taking that into effect, lets make a universal cost number. CPU is the base unit, and PG is 4.5 Unit per PG point.
So here are the universal costs of shields and armor modules, with an eHP ratio attached to it (eHP / Universal cost = eHP per unit)
Basic extender: 24 eHP / 31.5 U = 0.76 HP per unit. Basic Plate: 93 eHP / 19 = 4.9 HP per unit.
Adv Extender: 36 eHP / 63 U = 0.57 HP per Unit Adv Plate: 121 eHP / 47 U = 2.57 HP per Unit
Complex Extender: 73 eHP / 103.5 U = 0.71 HP per Unit Complex Plate: 148 eHP / 84 U = 1.76 HP per Unit
See the problem? This is the appeal of armor tanking. You get the most HP for your CPU/PG with armor tanking.
2.) Speed Penalties
Basic Plate: 2% Adv Plate: 3% Complex Plate: 5%
Let the record state this: A complex Plate's sprint speed penalty can be offset by a SINGLE BASIC KINCAT. Try this, take a Min scout and put on a complex plate. Look at it's sprint speed, and then put on a basic Kincat. It jumps back up to 8.3, which is 0.01 m/s slower than where it was in the first place.
It is so easy to fix the speed penalties on armor suits, and made easier due to the fact that armor suits typically have higher PG than shield suits, which makes almost no sense, as you will see in part 3.
3.) PG and CPU costs compared to eachother. Seems redundant, but it's not.
Shield Modules are supposed to be high CPU, low PG right? Armor Modules are supposed to be low CPU, High PG right?
WRONG AND WRONG.
Look at the earlier stats. Basic Extenders cost 3x more PG than a basic plate, and 8 more CPU. Adv Plates and Adv Extenders are equal in PG while Complex only has a 1 PG difference.
The CK.0 and GK.0 Assault have the same base CPU/PG stats, but the Gallente will always have an easier time PG wise, due to their eHP modules costing far less on their fit (see part 1.). Shield modules are harder to fit, give you less eHP, and their supporting modules are so CPU heavy, you almost have to use a low slot to give yourself the CPU you need (90 CPU for a complex Energizer, but a Complex armor rep costs less CPU than an extender and the same PG.)
4.) Shield Regen isn't enough to save the shields. I could go on about this for ages. Shield regen is the only saving grace for a shield tank, as it literally beats armor rep silly in time to regen. However, armor tanks almost always run around with either logi's or rep hives, negating this downfall, and shield regen simply isn't fast enough for a frontline suit.
Which is why everyone armor tanks Armor suits and Dual Tanks Shield suits. Simply because eHP armor modules are more effective in your lows than Regulators or Kincats (The two "biggest strengths" of shield tanks are regen time and mobility. Speed won't let you avoid fire, and the Regulators don't give enough of a bonus.)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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I-Shayz-I
I-----I
2079
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Posted - 2014.01.26 03:43:00 -
[28] - Quote
I'd rather see increased pg requirements for plates.
Currently it costs 30 cpu and 3 pg for almost 300 hp of armor (with bonuses of course) Yet you only get 22 shield for about that much -_-
Links:
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I make logistics videos!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 03:44:00 -
[29] - Quote
Ghost Kaisar wrote:Here is the main problems with Shields vs. Armor.
1.) Cost CPU/PG per eHP Okay, here is the conversion rate. Most suits run between 4-5x CPU per PG. Taking that into effect, lets make a universal cost number. CPU is the base unit, and PG is 4.5 Unit per PG point.
So here are the universal costs of shields and armor modules, with an eHP ratio attached to it (eHP / Universal cost = eHP per unit)
Basic extender: 24 eHP / 31.5 U = 0.76 HP per unit. Basic Plate: 93 eHP / 19 = 4.9 HP per unit.
Adv Extender: 36 eHP / 63 U = 0.57 HP per Unit Adv Plate: 121 eHP / 47 U = 2.57 HP per Unit
Complex Extender: 73 eHP / 103.5 U = 0.71 HP per Unit Complex Plate: 148 eHP / 84 U = 1.76 HP per Unit
See the problem? This is the appeal of armor tanking. You get the most HP for your CPU/PG with armor tanking.
2.) Speed Penalties
Basic Plate: 2% Adv Plate: 3% Complex Plate: 5%
Let the record state this: A complex Plate's sprint speed penalty can be offset by a SINGLE BASIC KINCAT. Try this, take a Min scout and put on a complex plate. Look at it's sprint speed, and then put on a basic Kincat. It jumps back up to 8.3, which is 0.01 m/s slower than where it was in the first place.
It is so easy to fix the speed penalties on armor suits, and made easier due to the fact that armor suits typically have higher PG than shield suits, which makes almost no sense, as you will see in part 3.
3.) PG and CPU costs compared to eachother. Seems redundant, but it's not.
Shield Modules are supposed to be high CPU, low PG right? Armor Modules are supposed to be low CPU, High PG right?
WRONG AND WRONG.
Look at the earlier stats. Basic Extenders cost 3x more PG than a basic plate, and 8 more CPU. Adv Plates and Adv Extenders are equal in PG while Complex only has a 1 PG difference.
The CK.0 and GK.0 Assault have the same base CPU/PG stats, but the Gallente will always have an easier time PG wise, due to their eHP modules costing far less on their fit (see part 1.). Shield modules are harder to fit, give you less eHP, and their supporting modules are so CPU heavy, you almost have to use a low slot to give yourself the CPU you need (90 CPU for a complex Energizer, but a Complex armor rep costs less CPU than an extender and the same PG.)
4.) Shield Regen isn't enough to save the shields. I could go on about this for ages. Shield regen is the only saving grace for a shield tank, as it literally beats armor rep silly in time to regen. However, armor tanks almost always run around with either logi's or rep hives, negating this downfall, and shield regen simply isn't fast enough for a frontline suit.
Which is why everyone armor tanks Armor suits and Dual Tanks Shield suits. Simply because eHP armor modules are more effective in your lows than Regulators or Kincats (The two "biggest strengths" of shield tanks are regen time and mobility. Speed won't let you avoid fire, and the Regulators don't give enough of a bonus.)
Exactly, couldn't have said it better myself. I do think that shields should have a much lower pg cost, but retain their very high cpu cost, while armor should have a high pg cost, and keep its low cpu cost
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 03:45:00 -
[30] - Quote
I-Shayz-I wrote:I'd rather see increased pg requirements for plates.
Currently it costs 30 cpu and 3 pg for almost 300 hp of armor (with bonuses of course) Yet you only get 22 shield for about that much -_- Or you could lower it for shields so that lone wolves which are generally scouts (who have terrible fittings) will be able to fit them with ease, because by just increasing plate fitting cost, you screw over all non assault or logistics suits with fitting them.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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