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Lorhak Gannarsein
1260
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Posted - 2014.01.21 10:42:00 -
[1] - Quote
nup. Bad idea is bad. Your opinion is worthless because you're a git.
Honestly, what's stopping me from railing the sh*t out of the inactive installations? Do they simply have no aggressive AI, and are passive, until the MCC is over them? Where would the MCCs move to? Would the home sides need to be redrawn? Would maps need to be redesigned? Good ideas all, but the amount of work I suspect this major a rework would require (and not simply from one team, like tanks were) means it'd be well and truly on the back burner.
(Turns into a bit of a stream-of-consciousness - actual feedback is above ) Why not just remove WP and ISK gained from time spent in the redline, and from kills etc on people in the redline? That way newbs aren't punished for getting redlined, and you get literally no benefit from hanging out in the redline, and also dramatically disincentivise redlining in the first place.
I could see myself redline railing for a specific target, but in no way would I be spending the whole match there, as I see so often these days.
To be more specific, no in-match active SP could be gained from the redline, and ISK profits would be cut dramatically because of the few WP people would get. I'd also like maps extended, so that the redlines are further apart, and maybe have a home spawn outside the friendly redline, in approximately the same place as they are now, thereby not impacting too dramatically the current meta game of quick point capturing at the start of the match, but also providing a safe spawn if you're pushed out completely.
Maybe that spawn could be disabled if reds are inside 150m?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1262
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Posted - 2014.01.21 11:17:00 -
[2] - Quote
Justicar Karnellia wrote:I'd say it's an interesting idea, but you are overcomplicating things slightly. The problem with the redline is that it's not used for its intended purpose. People who stay in the redline sniping (whether they are a tank or infantry), can do so because of MAP DESIGN. If the redline is below the "sea-level" of the burnzone, then it doesn't matter who stays in the redline, they can't shoot the battlefield anyway, and you still get the utility of the redline - that is, allowing a regrouping of sorts of an enemy team if they are overwhelmed...
The issue with that is that in DUST, as ever, high ground is a great advantage. It'd make redlining rather easier if I can't be shot back effectively, simply by hiding on the edge of the hill. As opposed to the reverse, as it is now.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1262
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Posted - 2014.01.21 11:26:00 -
[3] - Quote
Jason Pearson wrote:I don't like you people. Just give me my pod.
I hear CCP has another game that's all about pods; just a rumour though...
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1265
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Posted - 2014.01.21 16:21:00 -
[4] - Quote
Teilka Darkmist wrote:Jason Pearson wrote:Teilka Darkmist wrote:Anyone who thinks that CCP didn't realise that redline sniping and redline railtanking would be a thing just isn't thinking straight. This is a game company that has included corporate espionage into their flagship game. For ten years they've seen the players use the ships and modules they've been given in ways that are way outside what they were originally designed for. They knew this would happen and fully expect that their players , using what is already available, are smart enough to come up with a solution. Because they've seen it happen again and again. The big answer to redlinesniping and tanking is teamwork. You say a tank is picking off tanks that try to take ot out? What about two tanks at once? A solo redline sniper is somehow evading your snipers? Try countering with a rail tan, overkill for sure, but still deals with the sniper. And these are just solutions off the top of my head as I type. A good corp will come up with tactics to counter strategies and come up with strategies of their own. If you want to be personal gain oriented spread your sp out amongst everything and see how far that gets you. My bet would be stuck into PvE when they eventually implement it.
Tl:dr - try working as a team in this team based game. Um, CCP put in a null cannon that was blocked by map objects. The same company made vehicles require ammo and yet forgot to add accessible supply depots, the same company that created a mode that allows for an insane amount of ISK to be generated per day for a single group of people (oh and is worried about EVE affecting DUST when ISK is already not an issue). The same people the released DUST without it having racial suits or weapons. etc I don't think you quite get it, I'm not looking to counter anyone, I'm looking for a way to let people counter ME because I am the redline tank we're talking about, the one that will dominate 90% of the matches I'm in and completely denies every vehicle access. It's ridiculous. Yes there are stil in game problems that need to be fixed. But you said it yourself, not everything is in the game yet. Maybe the additional methods are part of what hasn't been implemented yet. Or maybe CCP overeatimated the amount dust players would work together and how easily they'd come up with innovative solutions. As to the last point, if you're concerned about lack of responses to how you play, maybe the answer is to be the one who comes up withit using what's in game already. Or just don't redline tank snipe. I may be wrong here, but aren't we technically still in an open beta?
We're technically in full production at the moment; release was 5/14. Cute, huh? Uprising was the release build. And the big answer to redline tanks and snipers isn't teamwork; you're wrong on that account. Thre big answer is that only rock can beat rock. Unlike vehicle combat, where paper is superior at killing paper than scissors are, the ONLY reliable method of killing a rail tank is with another, and the only reliable methods of killing snipers is either a rail tank or another sniper.
Which is entirely the problem with the redline. And if Jason is hanging out in the redline with a 3x dam rail, you aren't getting one in to take him out.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1324
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Posted - 2014.01.24 11:23:00 -
[5] - Quote
KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper.
Oceania is THE worst. Just remove it for good, CCP.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1324
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Posted - 2014.01.24 11:41:00 -
[6] - Quote
KIRSTY j wrote:Lorhak Gannarsein wrote:KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper. Oceania is THE worst. Just remove it for good, CCP. remove it, really? it's my local server. game doesn't work right for me on other servers. how about not rewarding players for doing nothing, real simple. I ended up just dealing with America. Either that or I might as well not be playing anyway :(
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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