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Teilka Darkmist
21
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Posted - 2014.01.21 08:03:00 -
[1] - Quote
How about you work as a team and communicate, get snipers to take out redline infantry and get rail tanks for redline tanks. Then nothing needs to be changed
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Teilka Darkmist
21
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Posted - 2014.01.21 08:18:00 -
[2] - Quote
Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the idea has been thrown about recently and they all seem unbalanced and unfair, I think this suggestion would add to it if the redline was removed. Anyways, it shouldn't require a tank to take out a tank, but due to the redline it's the only way to do it because it can just pull back a little and not get hit at all.
It SHOULD take a tank or at least heavy weapon to take out a tank. At range that basically means a tank as heavy weapons should sacrifice range in scaling the heavy weapons down to make them carryable. As to a tank pulling back to not get hit at all, in that case it shouldn't be able to hit anything anyway. A tank or a sniper opens themselves up to the possibility of return fire when they move into a position to shoot.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Teilka Darkmist
23
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Posted - 2014.01.21 09:20:00 -
[3] - Quote
Slightly-Mental wrote:Jason Pearson wrote:Teilka Darkmist wrote:Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the idea has been thrown about recently and they all seem unbalanced and unfair, I think this suggestion would add to it if the redline was removed. Anyways, it shouldn't require a tank to take out a tank, but due to the redline it's the only way to do it because it can just pull back a little and not get hit at all.
It SHOULD take a tank or at least heavy weapon to take out a tank. At range that basically means a tank as heavy weapons should sacrifice range in scaling the heavy weapons down to make them carryable. As to a tank pulling back to not get hit at all, in that case it shouldn't be able to hit anything anyway. A tank or a sniper opens themselves up to the possibility of return fire when they move into a position to shoot. I believe it should take a vehicle or a heavy weapon to fight a tank, sure, but light weapons should be able to bring down a vehicle either through teamwork or skill. The redline prevents this from happening, I've experienced both sides of this and it's very annoying. What do you mean it shouldn't be able to hit anything anyway? Is that the redline tank shouldn't or it shouldn't be hit? And if a good redline tank is in position, it doesn't matter if it exposes itself or not. ANTI-TANK WARFAREas you and others say only tanks should take out tanks, I would like to hear you thoughts after going to that link. also The RPG-29 is a shoulder-launched, tube-style, breech-loading weapon designed to be carried and used by a single soldier. On the top of the launch tube is the 2.7+ù 1P38 optical sight. On the bottom of the tube is a shoulder brace for proper positioning along with a pistol grip trigger mechanism. A 1PN51-2 night sight can be fitted. The RPG-29 is unusual among Russian anti-tank rocket launchers in that it lacks an initial propellant charge to place the projectile at a safe distance from the operator before the rocket ignites. Instead, the rocket engine starts as soon as the trigger is pulled, and burns out before the projectile leaves the barrel. might want to tell the guys in the middle east that it should take a tank to knock out another tank.
Quick point, I said only tanks and heavy weapons should be able to take out tanks with heavy weapons sacrificing range for the agility of the weapon being man-portable. I should probably add that remote exposives being able to take out a tank makes sense to me.
@Slightly mental I meant that when a sniper or tank is capable of hitting when it shoots it should also be at risk of being hit with similarly long ranged weapons. In short if someone's hiding in the redline with a tank or sniper rifle, get a tank or sniper rifle to deal with them (if you don't have one chances are someone on your team does). We aren't and shouldn't be one person armies. If you want that go to Mass Effect or Halo or something like that.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Teilka Darkmist
24
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Posted - 2014.01.21 11:35:00 -
[4] - Quote
Anyone who thinks that CCP didn't realise that redline sniping and redline railtanking would be a thing just isn't thinking straight. This is a game company that has included corporate espionage into their flagship game. For ten years they've seen the players use the ships and modules they've been given in ways that are way outside what they were originally designed for. They knew this would happen and fully expect that their players , using what is already available, are smart enough to come up with a solution. Because they've seen it happen again and again. The big answer to redlinesniping and tanking is teamwork. You say a tank is picking off tanks that try to take ot out? What about two tanks at once? A solo redline sniper is somehow evading your snipers? Try countering with a rail tan, overkill for sure, but still deals with the sniper. And these are just solutions off the top of my head as I type. A good corp will come up with tactics to counter strategies and come up with strategies of their own. If you want to be personal gain oriented spread your sp out amongst everything and see how far that gets you. My bet would be stuck into PvE when they eventually implement it.
Tl:dr - try working as a team in this team based game.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Teilka Darkmist
24
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Posted - 2014.01.21 12:07:00 -
[5] - Quote
Jason Pearson wrote:Teilka Darkmist wrote:Anyone who thinks that CCP didn't realise that redline sniping and redline railtanking would be a thing just isn't thinking straight. This is a game company that has included corporate espionage into their flagship game. For ten years they've seen the players use the ships and modules they've been given in ways that are way outside what they were originally designed for. They knew this would happen and fully expect that their players , using what is already available, are smart enough to come up with a solution. Because they've seen it happen again and again. The big answer to redlinesniping and tanking is teamwork. You say a tank is picking off tanks that try to take ot out? What about two tanks at once? A solo redline sniper is somehow evading your snipers? Try countering with a rail tan, overkill for sure, but still deals with the sniper. And these are just solutions off the top of my head as I type. A good corp will come up with tactics to counter strategies and come up with strategies of their own. If you want to be personal gain oriented spread your sp out amongst everything and see how far that gets you. My bet would be stuck into PvE when they eventually implement it.
Tl:dr - try working as a team in this team based game. Um, CCP put in a null cannon that was blocked by map objects. The same company made vehicles require ammo and yet forgot to add accessible supply depots, the same company that created a mode that allows for an insane amount of ISK to be generated per day for a single group of people (oh and is worried about EVE affecting DUST when ISK is already not an issue). The same people the released DUST without it having racial suits or weapons. etc I don't think you quite get it, I'm not looking to counter anyone, I'm looking for a way to let people counter ME because I am the redline tank we're talking about, the one that will dominate 90% of the matches I'm in and completely denies every vehicle access. It's ridiculous.
Yes there are stil in game problems that need to be fixed. But you said it yourself, not everything is in the game yet. Maybe the additional methods are part of what hasn't been implemented yet. Or maybe CCP overeatimated the amount dust players would work together and how easily they'd come up with innovative solutions.
As to the last point, if you're concerned about lack of responses to how you play, maybe the answer is to be the one who comes up withit using what's in game already. Or just don't redline tank snipe.
I may be wrong here, but aren't we technically still in an open beta?
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Teilka Darkmist
26
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Posted - 2014.01.21 18:20:00 -
[6] - Quote
A dev has flat out said that a fix is coming in your post and you're still saying remove the redline? I know they didn't say exactly what or when when it's coming that's because that particular dev either doesn't know or is not allowed to say. From what they have said I'm surmising the redline is staying, which is good as it means there's at least one place you can't be totally spawncamped but they're making it so that redline sniping and tanking will not be possible.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Teilka Darkmist
26
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Posted - 2014.01.21 19:52:00 -
[7] - Quote
[quote=Jason Pearson
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.[/quote]
Yes, a good sniper does go out in the open and doesn't sit behind the redline. I know I'm not the best sniper in the game, but I'm far from the worst. I never hang back behind the redline. Because I know that to be able to be called a good sniper, I have to be benefitting the team. I can't do that from behind the redline.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Teilka Darkmist
26
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Posted - 2014.01.21 20:22:00 -
[8] - Quote
Jason Pearson wrote:Teilka Darkmist wrote:Jason Pearson wrote:
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.
Yes, a good sniper does go out in the open and doesn't sit behind the redline. I know I'm not the best sniper in the game, but I'm far from the worst. I never hang back behind the redline. Because I know that to be able to be called a good sniper, I have to be benefitting the team. I can't do that from behind the redline. My apologies, I know several snipers who will head out from the redline who do well, but when I say "good" sniper, I meant someone who will most likely go 10-20/0 every match without fail because thale. xD Not many people care about helping the team because if they lose the points and can't push, it doesn't affect them. Actually if we're redline sniping its far easier to let them win the game because we'll get more money from picking them off, and win/lose isn't important.
That's not a good sniper though, not in a game like Dust 514. Since we basically only have one game mode (it's all a variation of skirmish, I'm not really counting team deathmatch as a game mode for dust), a good sniper, or tanker, or anything else, is the one who helps the team achieve the objectives
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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