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Charlotte O'Dell
Fatal Absolution Covert Intervention
1698
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Posted - 2014.01.20 20:51:00 -
[1] - Quote
Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Charlotte O'Dell is the highest level unicorn!
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Text Grant
Death Firm. Canis Eliminatus Operatives
295
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Posted - 2014.01.20 20:53:00 -
[2] - Quote
"Lets make the game unplayable for infantry for months because we tankers are still butt hurt!" I fixed that for you |
Benjamin Ciscko
The Generals General Tso's Alliance
1281
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Posted - 2014.01.20 20:53:00 -
[3] - Quote
Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
You would think they would test it before release.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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The Attorney General
1828
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Posted - 2014.01.20 20:54:00 -
[4] - Quote
Nah, swarms need and will receive a touch up.
However, because of scrubs like the guy who posted second, expect some reactionary over buffing.
Heaven forbid people learn how to make things work instead of relying on swarms because everything else requires aim.
Mr. Hybrid Vayu.
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Chunky Munkey
Amarr Templars Amarr Empire
2896
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Posted - 2014.01.20 20:58:00 -
[5] - Quote
Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not.
Let's f*ck tanks over the way they've f*cked infantry for the last few weeks.
No.
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darkiller240
WarRavens Auxiliaries League of Infamy
290
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Posted - 2014.01.20 21:00:00 -
[6] - Quote
really NO! just patch tanks buffing AV will make all other Vehicles useless
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1698
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Posted - 2014.01.20 21:00:00 -
[7] - Quote
Well 3 complex DMG mods with an ishukone assault forge has to count for something a d swarm launchers on Mn comms will do >2500dmg.
Charlotte O'Dell is the highest level unicorn!
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The Attorney General
1832
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Posted - 2014.01.20 21:01:00 -
[8] - Quote
Chunky Munkey wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not. Let's f*ck tanks over the way they've f*cked infantry for the last few weeks.
Because tanks didn't get f'd over for all of 1.0-1.6? Tell yourself that, self delusion is great to witness.
If we follow your logic, AV needs a good six months more of being down before you guys get your relief.
Thankfully, most tankers are not half as ignorant and vindictive as you lot are.
Mr. Hybrid Vayu.
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Hot-Lips Houlihan
4077 MASH
1
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Posted - 2014.01.20 21:05:00 -
[9] - Quote
Tanks are fine....if you are tired of getting killed by them......skill into AV.
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Jason Pearson
4052
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Posted - 2014.01.20 21:09:00 -
[10] - Quote
Chunky Munkey wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not. Let's f*ck tanks over the way they've f*cked infantry for the last few weeks.
Surely we should be able to **** you over for another few months, because that's exactly what's happened for us. God help you useless tools if you had to deal with what we did.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Text Grant
Death Firm. Canis Eliminatus Operatives
298
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Posted - 2014.01.20 21:11:00 -
[11] - Quote
Hot-Lips Houlihan wrote:Tanks are fine....if you are tired of getting killed by them......skill into AV.
No. If you are tired of being killed by them skill into HAV's. They are very easy to use now unless you run against a better driver than yourself |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3401
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Posted - 2014.01.20 21:12:00 -
[12] - Quote
Respec my Swarm Launcher Skills and I won't give a crap.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Logi Bro
2695
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Posted - 2014.01.20 21:16:00 -
[13] - Quote
Jason Pearson wrote:Chunky Munkey wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not. Let's f*ck tanks over the way they've f*cked infantry for the last few weeks. Surely we should be able to **** you over for another few months, because that's exactly what's happened for us. God help you useless tools if you had to deal with what we did.
Don't pretend for one second that 1.0-1.6 was as bad for tanks as 1.7 is currently for AV.
This is a signature.
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Anarchide
Greedy Bastards
1757
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Posted - 2014.01.20 21:17:00 -
[14] - Quote
Do not skill into AV; it's totally inefficient!
All my Swarm Launcher Skills are at level 5, I have the Wiyrkomi Swarm Launcher coupled with 3 Complex Damage Mod and I can't even scratch the paint off tanks; I don't know for Dropships because the rockets can't fly high enough to reach them.
Greedy Bastards' Hate Lord
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Hot-Lips Houlihan
4077 MASH
2
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Posted - 2014.01.20 21:20:00 -
[15] - Quote
Text Grant wrote:Hot-Lips Houlihan wrote:Tanks are fine....if you are tired of getting killed by them......skill into AV.
No. If you are tired of being killed by them skill into HAV's. They are very easy to use now unless you run against a better driver than yourself
Well whatever floats your boat. At least your not crying like the rest of this sissies. |
usuckatdust Vagheitan
Ancient Exiles. Renegade Alliance
55
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Posted - 2014.01.20 21:20:00 -
[16] - Quote
so much tank crying from both sides. so i guess ill put my own thoughts on it
infantry crys cause they cant do anything to tanks short of bringing out another tank.
tankers see it, and say how they got f'ed over in last builds. and now tankers say "learn to adapt, try new things"
i dont think duna had a problem with tanks in any build? so even before 1.7. tankers just needed "to adapt and learn how to use it" (obviously going to get lovely hate mail for saying that but w/e ill enjoy a good laugh at ur posts)
now, back to my thinking of how things should work.
i think it should be more like this.
-its called a heavy attack vehicle.
so i think you should buff it, make it more armor,shields w/e
but since its "heavy" make the speed same as before or even slower. make the tanks super strong but slow, so if hes caught between a couple av'ers they could actually get a few rounds off without him turning on a speed boost and flying away.
which wont affect rails, but im to lazy to post about that |
stlcarlos989
SVER True Blood Public Disorder.
990
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Posted - 2014.01.20 21:23:00 -
[17] - Quote
Charlotte O'Dell wrote:Well 3 complex DMG mods with an ishukone assault forge has to count for something a d swarm launchers on Mn comms will do >2500dmg. NOT TRUE
5 complex damage mods on a proficiency 5 wiyrokomi swarms on a minmatar assault if they keep the same slot layout and with the bonus to damage mods will do 2464.85 to armor every volley in 1.8
and to shields it will be 1643.2 every volley
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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The Attorney General
1835
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Posted - 2014.01.20 21:25:00 -
[18] - Quote
Logi Bro wrote:
Don't pretend for one second that 1.0-1.6 was as bad for tanks as 1.7 is currently for AV.
Lets see:
75m render range. I think that since infantry can see tanks at all times, they have a HUGE advantage in this regard.
Having weapons that could destroy you from outside that render range, in the time it took for you to activate your repper and hardeners.
Slower than LLAV's so that any infantry man with even advanced grenades and advanced swarms(700k SP investment) could easily destroy any tank.
LLAVs stronger than tanks to deliver those infantry right up on you to grenade you to death.
Plus we had the time where you couldn't recall, then we had the bugged turrets that wouldn't allow you to fire if you activated too many modules in a short amount of time.
Does your gun pop you up in the air if you touch a wall with it? Ours did.
I can see how this seems bad for you right now, but you still have meaningful counters to tanks. Tanks had no counter to invisi swarms and forges. There was no counter to invisible turrets that would not draw no matter what you did.
Tankers had it much worse than infantry has it now. No question.
Mr. Hybrid Vayu.
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1699
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Posted - 2014.01.20 21:25:00 -
[19] - Quote
Okay, just shy of 2500. That means a madrhgar without hardeners can be solid in 0.9 seconds.
Charlotte O'Dell is the highest level unicorn!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1630
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Posted - 2014.01.20 21:26:00 -
[20] - Quote
Chunky Munkey wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not. Let's f*ck tanks over the way they've f*cked infantry for the last few weeks.
Kinda like infantry ****** up tanks since before Uprising? Tankers get ripped apart for build after build, but when they have the upper hand for one build all of the infantry and dancing around freaking out like theyre about to wet their pants. AV needs adjustment yes, but stop plahing the victim like youve een dealing with this for the past Years like I have against AV
1.8 Sentinels
Damage Efficiency
Effective HP
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MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
785
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Posted - 2014.01.20 21:27:00 -
[21] - Quote
It's not like they need a huge buff. Revert charge time back to 1.6 and buff range on swarms to 225 to give them a chance to hit dropships.
Official DUST514 LAV Mechanic
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Toby Flenderson
research lab
193
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Posted - 2014.01.20 21:27:00 -
[22] - Quote
Benjamin Ciscko wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
You would think they would test it before release. Just like they tested tanks in 1.7? I agree with the OP, 1.8 is going to change many things and we don't really have any idea how it will all play out. Best to just let it happen and fix it later if it still needs it. |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1699
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Posted - 2014.01.20 21:29:00 -
[23] - Quote
Jason Pearson wrote:Chunky Munkey wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not. Let's f*ck tanks over the way they've f*cked infantry for the last few weeks. Surely we should be able to **** you over for another few months, because that's exactly what's happened for us. God help you useless tools if you had to deal with what we did.
We endured 6 months without being useful. You been crying worse than we were and its not even 1.8 yet. Learn how to toughen up.
Charlotte O'Dell is the highest level unicorn!
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
427
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Posted - 2014.01.20 21:31:00 -
[24] - Quote
They simply need to Roll back the charge time of the Forge and probably all piece come together. Not nerf tank before that.
It's ****** that a tank can recover a before the second shot is fired.
Once you try "HMG-FAT" you never get back...
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Darken-Soul
Tal-Romon Legion Amarr Empire
41
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Posted - 2014.01.20 21:32:00 -
[25] - Quote
Jason Pearson wrote:Chunky Munkey wrote:Charlotte O'Dell wrote:Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do.
Let's not. Let's f*ck tanks over the way they've f*cked infantry for the last few weeks. Surely we should be able to **** you over for another few months, because that's exactly what's happened for us. God help you useless tools if you had to deal with what we did.
you are so dramatic. I learned to tank amidst the god swarms and Lai Dai nightmare. I guess it wasn't that bad for someone who wasn't used to god mode. It made me a decent tanker. If tanking today is a shadow of the tanking you are fond of I feel bad for you. I really do pity the guy who needs a near invincible machine to compete with all that squishy infantry. It occurs to me that all this mayhem is because a few forum warriors lost their crutch and waged a campaign over the course of many months to rebuild it.
I am not interested in any one playstyle having a distinct advantage over another. I hope things get balanced so everyone knows how weak you really are. Then you will have to truly adapt and that scares you.
I am the real Darken
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Benjamin Ciscko
The Generals General Tso's Alliance
1282
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Posted - 2014.01.20 21:33:00 -
[26] - Quote
The Attorney General wrote:Logi Bro wrote:
Don't pretend for one second that 1.0-1.6 was as bad for tanks as 1.7 is currently for AV.
Lets see: 75m render range. I think that since infantry can see tanks at all times, they have a HUGE advantage in this regard. Having weapons that could destroy you from outside that render range, in the time it took for you to activate your repper and hardeners. Slower than LLAV's so that any infantry man with even advanced grenades and advanced swarms(700k SP investment) could easily destroy any tank. LLAVs stronger than tanks to deliver those infantry right up on you to grenade you to death. Plus we had the time where you couldn't recall, then we had the bugged turrets that wouldn't allow you to fire if you activated too many modules in a short amount of time. Does your gun pop you up in the air if you touch a wall with it? Ours did. I can see how this seems bad for you right now, but you still have meaningful counters to tanks. Tanks had no counter to invisi swarms and forges. There was no counter to invisible turrets that would not draw no matter what you did. Tankers had it much worse than infantry has it now. No question. You forget invisible swarms FG's that could out shoot your rep. Swarms that could 6-7 shot the best tanks and much more
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Rusty Shallows
845
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Posted - 2014.01.20 21:42:00 -
[27] - Quote
I want to believe given time the Devs will get it right. However last NovemberDecember when seeing AV Nerfs and saying, "let's wait and see if this is part of the rebalancing," has become a major regret. If we had a reward for biggest idiot I would have been a serious contender for trusting the Devs and sticking up for them.
They need some kind of fix and the sooner the better. I have no idea if it means AV buffing, Large Rail/Blaster mega nerfing, or an out of the box solution like separating HAV role. May God have mercy on our souls if they do a pile of fixes at once only to break things more.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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The Attorney General
1837
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Posted - 2014.01.20 21:45:00 -
[28] - Quote
Rusty Shallows wrote: However last NovemberDecember when seeing AV Nerfs and saying, "let's wait and see if this is part of the rebalancing," has become a major regret.
What does this mean?
It was a part of the rebalancing. They didn't nerf AV and leave tanks as they were, they overhauled everything at once.
Mr. Hybrid Vayu.
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Logi Bro
2697
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Posted - 2014.01.20 21:47:00 -
[29] - Quote
The Attorney General wrote:Logi Bro wrote:
Don't pretend for one second that 1.0-1.6 was as bad for tanks as 1.7 is currently for AV.
Lets see: 75m render range. I think that since infantry can see tanks at all times, they have a HUGE advantage in this regard. Didn't really matter when you could nitro your way to safety at the first hint of damage. Can infantry equip a nitro to gtfo in 1.7 when a blaster tank rolls up from invisible-land? Nope.Having weapons that could destroy you from outside that render range, in the time it took for you to activate your repper and hardeners. See above. Also, bullshit on the, "before you can activate hardeners and reps," part. I had a 3mil tanker alt in pre1.7, and I could easily trollolololl my way out when I started getting hit by forges/swarms.Slower than LLAV's so that any infantry man with even advanced grenades and advanced swarms(700k SP investment) could easily destroy any tank. I believe I already mentioned nitro, you were a bad tanker if didn't have one of those equipped at all times.LLAVs stronger than tanks to deliver those infantry right up on you to grenade you to death. You could have just rammed them and instakilled them, that's still a problem for LAVs even now.Plus we had the time where you couldn't recall, then we had the bugged turrets that wouldn't allow you to fire if you activated too many modules in a short amount of time. What, you mean you couldn't use the, "hide behind a wall, jump out, and recall," exploit to get away from AV? How sad.Does your gun pop you up in the air if you touch a wall with it? Ours did. A bug, not a gameplay mechanic. Obviously that is something that needed to be fixed.I can see how this seems bad for you right now, but you still have meaningful counters to tanks. Tanks had no counter to invisi swarms and forges. There was no counter to invisible turrets that would not draw no matter what you did. Any meaningful counters besides strapping REs to an LAV and ramming? Unless you consider having to spec into PRO AV in order to dent a MLT HAV a, "meaningful counter?"Tankers had it much worse than infantry has it now. No question. I beg to differ, back then, infantry were simply in hard to reach places. Now, tanks are in incredibly easy to reach places, but simply unkillable without the highest tier of AV.
This is a signature.
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KEROSIINI-TERO
The Rainbow Effect
994
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Posted - 2014.01.20 21:49:00 -
[30] - Quote
DeadlyAztec11 wrote:Respec my Swarm Launcher Skills and I won't give a crap.
That would be the saddest solution from the perspective of three particular perspectives.
FEEDBACK: Analysis on 1.7 tank functionality
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