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Sgt Buttscratch
1344
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Posted - 2014.01.19 16:21:00 -
[1] - Quote
Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old.
The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons then they need to skill into commando. This should be the main point that defines a commando apart from other heavy frames.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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LEHON Xeon
Pradox XVI Proficiency V.
86
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Posted - 2014.01.19 16:25:00 -
[2] - Quote
Sgt Buttscratch wrote:Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old.
The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons then they need to skill into commando. This should be the main point that defines a commando apart from other heavy frames.
Yes, I'm sick of that also. Fatsuits with RR in a building is what I hate the most.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
13
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Posted - 2014.01.19 16:36:00 -
[3] - Quote
You can't be serious.
It's a perfectly legitimate use of a fatsuit.
Are you just upset because you died when you weren't able to shred somebody slower than you in a tenth of a second? |
Sgt Buttscratch
1344
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Posted - 2014.01.19 16:40:00 -
[4] - Quote
Hoover Damn wrote:You can't be serious.
It's a perfectly legitimate use of a fatsuit.
Are you just upset because you died when you weren't able to shred somebody slower than you in a tenth of a second?
when it comes to situations when speed is not a factor, it is then someone hiding behind **** ton of EHP. I know people will defend their fatsuit use, that is because people will always try protect their crutches, this is the typical behaviour of a fail with no gun game.
today via message a fatty told me that he switched to his crutch suit becuase I killed his proto logi slayer..... This is someone prooving that this is simply a crutch for players with poor poor gungame.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
236
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Posted - 2014.01.19 16:46:00 -
[5] - Quote
Delicious tears...........
But seriously if there were more heavy weapons I'd be OK with this....as it stands the fg has been nerfed to be completely innefective against infantry and the hmg only reaches out to 50m I believe.......and even then it does almost no damage......so medium range engagements heavies would be totally worthless |
Skihids
Bullet Cluster Legacy Rising
2715
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Posted - 2014.01.19 16:49:00 -
[6] - Quote
Again with the "balance by eliminating options" mentality...
We will end up with one suit and one gun if CCP enacted every requested limit on the forms. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
67
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Posted - 2014.01.19 16:57:00 -
[7] - Quote
Skihids wrote:Again with the "balance by eliminating options" mentality...
We will end up with one suit and one gun if CCP enacted every requested limit on the forms. And a limit of one LAV per week. |
Artificer Ghost
Learning Coalition College
1039
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Posted - 2014.01.19 17:09:00 -
[8] - Quote
I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them completely obsolete outside of 50m or so?
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Sgt Buttscratch
1345
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Posted - 2014.01.19 17:10:00 -
[9] - Quote
Skihids wrote:Again with the "balance by eliminating options" mentality...
We will end up with one suit and one gun if CCP enacted every requested limit on the forms.
No this is balancing with logic based around the fact it says "H" on that slot not "W" for whatever, trying to define roles in this game will go a long way in balancing, half the issue is roles are not roles, which removes any and all tactics when it comes to forming a squad or team.
I know you have coined you little term there and are browsing the forums to spin it for us all to see, but sometimes you have to look at the game as a whole. Which might require eliminating some options to open other up.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1345
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Posted - 2014.01.19 17:17:00 -
[10] - Quote
Artificer Ghost wrote:I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them completely obsolete outside of 50m or so?
They are not designed for seige over range, they are base defense or surge assault, other people on the field are there to protect their heavies at the longer ranges.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1605
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Posted - 2014.01.19 17:26:00 -
[11] - Quote
Sgt Buttscratch wrote:Artificer Ghost wrote:I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them completely obsolete outside of 50m or so? They are not designed for seige over range, they are base defense or surge assault, other people on the field are there to protect their heavies at the longer ranges.
On the contrary, Heavies are more designed for area denial. This can be achieved at any number of ranges, may it be short (HMG) or Long (Laser when it was decent). The fact that Heavies are so slow means that they're not going to be very useful for much more than point defense.
If a long range heavy weapon is ever introduced, what will you guys do then? Say that heavies cant use it because its unfair?
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Sgt Buttscratch
1345
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Posted - 2014.01.19 17:33:00 -
[12] - Quote
Pokey Dravon wrote:Sgt Buttscratch wrote:Artificer Ghost wrote:I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them completely obsolete outside of 50m or so? They are not designed for seige over range, they are base defense or surge assault, other people on the field are there to protect their heavies at the longer ranges. On the contrary, Heavies are more designed for area denial. This can be achieved at any number of ranges, may it be short (HMG) or Long (Laser when it was decent). The fact that Heavies are so slow means that they're not going to be very useful for much more than point defense. If a long range heavy weapon is ever introduced, what will you guys do then? Say that heavies cant use it because its unfair?
I will accept that weapon, it's a heavy weapon. Area denial yes, their area being >50m for HMG and whatever the FG is.
As it stands right now there is absolutley no diversity in this game, scouts with AR's, mediums with AR's, commandos with AR's, heavies with AR's. I do agree more heavy weapons are needed, 1 anti infantry, 1 AV with partial infantry use after this amount of time is not good. And will become more aparent when the new heavy sets are introduced. Hiding a lack of development behind what a heavy can currently do is not a good fix.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1606
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Posted - 2014.01.19 17:59:00 -
[13] - Quote
Sgt Buttscratch wrote: I will accept that weapon, it's a heavy weapon. Area denial yes, their area being >50m for HMG and whatever the FG is.
As it stands right now there is absolutley no diversity in this game, scouts with AR's, mediums with AR's, commandos with AR's, heavies with AR's. I do agree more heavy weapons are needed, 1 anti infantry, 1 AV with partial infantry use after this amount of time is not good. And will become more aparent when the new heavy sets are introduced. Hiding a lack of development behind what a heavy can currently do is not a good fix.
A friend and I were thinking of heavy weapons last night, mine was a crazy assed laser cannon, that uses a heavier lazer beam to connect to the enemy then sends orb like pulses down the beam for epic damage, I was calling for bout 120m range on the ******. The range heavies can use atm is not my concern, its just the annoyance of having someone outclassed, but they win out due to a crutch amount of HP.
I understand your frustration, it was a point of complaint back in the MAG days when we would ***** about "fatsuits" running around with insane HP and shotguns. However saying you cant put 10 pounds of gold into a 15 pound bag really isn't good idea though.
I mean sure a heavy can strap on a Rail Rifle (Which I will admit could use some tweaking but thats a different discussion) and have long range capabilities. However they're not going to be nearly as effective as the HMG which now dominates close range point defense. They still have to give up something in order to gain something else, and I think that's a fair tradeoff. Is it kinda dirty? Yeah kinda, but this is also New Eden where you're supposed to have the freedom to do stuff like that.
Hell I've seen large ships in EVE equip small weapons in order to counter smaller ships. That's just part of the universe, and while frustrating at times, I don't think it should be removed.
As for diversity...yeah we need some rebalance of how weapons operate in relation to one another and we need more heavy weapons, but again that's a different discussion
PS. Before anyone accuses me of being a heavy with a light weapon, I exclusively use the HMG for my anti-infantry fit because that thing is beastly.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Arx Ardashir
Imperium Aeternum
419
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Posted - 2014.01.19 18:13:00 -
[14] - Quote
LEHON Xeon wrote:Yes, I'm sick of that also. Fatsuits with RR in a building is what I hate the most. You'd rather face an HMG inside a building? Why's that?
Here you can type your bio.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
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Posted - 2014.01.19 18:21:00 -
[15] - Quote
I agree. (After more heavy weapons come out of course)
But until then, nothing will be more enjoyable than mowing down proto suits in a completely blueprinted dren fat suit with an adv rail rifle and complex dmg mod. 18k >150k (insert tears here)
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
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Posted - 2014.01.19 18:37:00 -
[16] - Quote
Arx Ardashir wrote:LEHON Xeon wrote:Yes, I'm sick of that also. Fatsuits with RR in a building is what I hate the most. You'd rather face an HMG inside a building? Why's that?
Yes, because you actually have a chance to run away.
Quote:Sgt Buttscratch wrote: They are not designed for seige over range, they are base defense or surge assault, other people on the field are there to protect their heavies at the longer ranges.
So I'm guessing what you don't want is for them to have automatic fire over range, as the forge gun can OHKO and has a superior range than the rifles.
but the forge gun is relatively much less accurate and very difficult to hit drop suits running around unless they're moving very predictably or coming straight at you. |
Arx Ardashir
Imperium Aeternum
420
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Posted - 2014.01.19 19:22:00 -
[17] - Quote
Asha Starwind wrote:Arx Ardashir wrote:[You'd rather face an HMG inside a building? Why's that?
Yes, because you actually have a chance to run away. I think that says more about the RR than it does about heavies using light weapons, if the RR is scarier in a closed corridor than an HMG is.
Here you can type your bio.
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
122
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Posted - 2014.01.19 19:23:00 -
[18] - Quote
If they would give Heavy's as many choices in 'H' heavy weapons as Assaults have in 'L' light weapons, then why not |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5449
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Posted - 2014.01.19 19:26:00 -
[19] - Quote
Sgt Buttscratch wrote:Hoover Damn wrote:You can't be serious.
It's a perfectly legitimate use of a fatsuit.
Are you just upset because you died when you weren't able to shred somebody slower than you in a tenth of a second? when it comes to situations when speed is not a factor, it is then someone hiding behind **** ton of EHP. I know people will defend their fatsuit use, that is because people will always try protect their crutches, this is the typical behaviour of a fail with no gun game. today via message a fatty told me that he switched to his crutch suit becuase I killed his proto logi slayer..... This is someone prooving that this is simply a crutch for players with poor poor gungame. When it comes to situations where speed is not a factor, make speed a factor. Everyone has strengths and weaknesses, the trick it to engage on terms that favor your strengths. And if you can't make speed a factor, then fit a heavy suit yourself.
Limiting heavies to just heavy weapons is ridiculous and completely unnecessary. There are ways to counter, find them.
ARC Commander
CPM Info and Q&A - Status: Open
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Sgt Buttscratch
1345
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Posted - 2014.01.19 19:39:00 -
[20] - Quote
Aero Yassavi wrote:Sgt Buttscratch wrote:Hoover Damn wrote:You can't be serious.
It's a perfectly legitimate use of a fatsuit.
Are you just upset because you died when you weren't able to shred somebody slower than you in a tenth of a second? when it comes to situations when speed is not a factor, it is then someone hiding behind **** ton of EHP. I know people will defend their fatsuit use, that is because people will always try protect their crutches, this is the typical behaviour of a fail with no gun game. today via message a fatty told me that he switched to his crutch suit becuase I killed his proto logi slayer..... This is someone prooving that this is simply a crutch for players with poor poor gungame. When it comes to situations where speed is not a factor, make speed a factor. Everyone has strengths and weaknesses, the trick it to engage on terms that favor your strengths. And if you can't make speed a factor, then fit a heavy suit yourself. Limiting heavies to just heavy weapons is ridiculous and completely unnecessary. There are ways to counter, find them.
Heavies are not limited to heavy weapons they have the commando.... thats their light weapon alternate. Whats ridiculous is saying "then fit a heavy suit yourself."
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
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Derpty Derp
Derpty Derp Derr Deerrr
1
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Posted - 2014.01.19 19:43:00 -
[21] - Quote
Everyone saying heavys have no long range weapon, clearly just aren't good with the forge gun, I can easily hit a moving target at near maximum range with it... Limiting to only heavy weapons in heavy slots wouldn't bother me in the slightest... But seems pointless as being able to sprint aroud with a railgun is much better than slowing walking with it. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
14
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Posted - 2014.01.19 19:45:00 -
[22] - Quote
You might want to consider not charging headlong towards a heavy suit like a nub. You will die, and you'll deserve it. |
shaman oga
Nexus Balusa Horizon
1352
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Posted - 2014.01.19 19:48:00 -
[23] - Quote
I will agree only when CCP will give to them new weapons. Play only with 2 kind of weapons for more than 1 year it's boring.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5463
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Posted - 2014.01.19 20:32:00 -
[24] - Quote
Sgt Buttscratch wrote: Heavies are not limited to heavy weapons they have the commando.... thats their light weapon alternate. Whats ridiculous is saying "then fit a heavy suit yourself."
Let me be more precise, Sentinels should be able to hold light weapons.
And is that ridiculous? To me, it's the same thing as if an HAV rolls up and you're still sitting in an assault fit trying to take it down. Maybe not you have to change, but your team has to have enough pieces to counter what the enemy brings to the field.
The only situations where speed perhaps wouldn't be a factor is an indoor area with a choke point, so why should you be able to dominate that area with a medium suit instead of a sentinel, even if that sentinel is using a light weapon? Every other situation I can think of you can make speed a factor and easily counter the sentinel without needing to match it. And in that case, if the sentinel wants to take you down someone on his team needs to have a speedy (relatively) assault player, so it goes both ways.
ARC Commander
CPM Info and Q&A - Status: Open
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
250
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Posted - 2014.01.19 20:46:00 -
[25] - Quote
I find it amusing that everyone thinks the problem in the "heavy with RR" combination as it is now is the heavy, not the RR, and let's be honest - even the ones who didn't flat out specifically mention that are complaining about that, because nobody's ever given a **** about a heavy with a GEK and nobody's putting CR's on a fatsuit.
Protip: The RR part is the stupid part. Fix the RR, and you'll see less heavies carrying it. You'll see less brick tank logis (which have more hp than most heavies, btw) carrying it as well. Funny nobody's talking about those in this thread when they're more ridiculous than heavies since lolarmorreppingnanohives.
When we have 8+ different heavy weapons, I'll be on board with the limiting heavies to heavy weapons. Until then, no. I say this as someone who only uses HMG, btw. |
Sgt Buttscratch
1345
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Posted - 2014.01.19 21:14:00 -
[26] - Quote
Hoover Damn wrote:OP might want to consider not charging headlong towards a heavy suit like a nub. You will die, and you'll deserve it.
Hoover damn might want to consider shutting off the flow of blood to this part of his head, NO WHERE in my post do I say, hey when ever i charge head first at a heavy with a light weapon he seems to shoot me....
As for the RR, its not just the RR, people are trying to distort my post, re directing it to their issue, i don't care what AR varient it is, it cheap, bull **** and removes all tactic game, heavies can't fight at range if their light weapons were removed due to HMG's range, is this not by design? heavy should be able to have close quarter, choke point, medium range and longe range? Rather than accepting they chose a role which limits parts of the game, but they excel in other parts... The whole issue is, trying to balance classes versus each other will remain broken, until classes become defined. Giving every one the same fire power but letting others have 100's more HP whilst doing so is broken logic, clearly.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
251
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Posted - 2014.01.19 21:19:00 -
[27] - Quote
Sgt Buttscratch wrote:heavies can't fight at range if their light weapons were removed due to HMG's range, is this not by design?
Obviously not since heavies can, in fact, equip light weapons.
/thread |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1083
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Posted - 2014.01.19 21:20:00 -
[28] - Quote
Sgt Buttscratch wrote:Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old.
The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons then they need to skill into commando. This should be the main point that defines a commando apart from other heavy frames.
No. If heavy dropsuits aren't using heavy weapons, blame the heavy weapon and not the heavy dropsuit.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Bethhy
Ancient Exiles. Renegade Alliance
871
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Posted - 2014.01.19 21:26:00 -
[29] - Quote
This is only an issue because of AA. When movement mattered in gunplay then a heavy with a light weapon was on a massive disadvantage...
Now that we can track targets indiscriminately between heavy to scout.. there isn't a massive difference in the suit speeds anymore.
One of the main Premise most people enjoyed and created interesting gunplay in DUST, The fact that a scout was going to be hard to hit, a medium frame slightly easier and a heavy frame extremely easy...
It just isn't that way anymore. Welcome to how AA fundamentally changed DUST step 1. |
Beld Errmon
The Southern Legion
1238
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Posted - 2014.01.19 21:32:00 -
[30] - Quote
If you think its bad now wait till the new heavy suits come out with their improved bonuses, heavies will be the next FOTM. |
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Meee One
The dyst0pian Corporation Zero-Day
197
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Posted - 2014.01.19 23:41:00 -
[31] - Quote
I'll agree with this after the new commandos come out (1.8). I think it's stupid that wielding light weapons is a commandos speciality and they even give up armor to do so,while regular heavies who have sacrificed nothing can do so. It's like other suit classes wanting more equipment slots to compete with a logi,a specialised eq suit,its not fair because logis have to sacrifice a sidearm. So "it's not the fat suit it's the weapon" is a lie it's BOTH.
Sexy jutsu
Time to jaaam!
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Summ Dude
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.01.19 23:52:00 -
[32] - Quote
Meee One wrote:I'll agree with this after the new commandos come out (1.8). I think it's stupid that wielding light weapons is a commandos speciality and they even give up armor to do so,while regular heavies who have sacrificed nothing can do so. It's like other suit classes wanting more equipment slots to compete with a logi,a specialised eq suit,its not fair because logis have to sacrifice a sidearm. So "it's not the fat suit it's the weapon" is a lie it's BOTH.
Do you still really not get this? Commando's get 2 light weapons, not one and a sidearm, two. That's their advantage, they get ultimate versatility, and can make some of the most well-rounded specialized suits (such as a sniper or swarm launcher user). They're designed for second wave/suppression tactics. And as I said before (yet strangely no one seemed to respond), this would also mean making it so light weapon slots can't be filled with sidearms. And has been said, yes, a heavy suit gets more HP than a medium suit. The tradeoff is severely limited mobility, less module slots, and no equipment, while getting the plus of being able to wield heavy weapons. They're very well balanced against the other suits presently; if you can't beat one ever at all, maybe you really just do need to change up your tactics a bit.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.01.19 23:55:00 -
[33] - Quote
Sgt Buttscratch wrote:As for the RR, its not just the RR, people are trying to distort my post, re directing it to their issue, i don't care what AR varient it is, it cheap, bull **** and removes all tactic game, heavies can't fight at range if their light weapons were removed due to HMG's range, is this not by design? heavy should be able to have close quarter, choke point, medium range and longe range? Rather than accepting they chose a role which limits parts of the game, but they excel in other parts... The whole issue is, trying to balance classes versus each other will remain broken, until classes become defined. Giving every one the same fire power but letting others have 100's more HP whilst doing so is broken logic, clearly.
I'm afraid you're mistaken. Your argument is entirely based on the HMG, which is not the only heavy weapon. The FG has far greater range, despite not being the greatest at anti-infantry. When the laser heavy weapon comes out, it'll have at least moderate range, and your argument will really have zero merit.
Not just a laymen, but the laymen.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
257
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Posted - 2014.01.20 00:40:00 -
[34] - Quote
I hate giving this manner of nincompoopery the time of day any more than I have already, but here we go:
The reason heavies can use light and sidearm weapons in their heavy weapon slot is because the requirements to use these weapons are quite simple - hands. So why can't the other suits use heavy weapons in their light slots, you're about to cry? Because the heavy suit was designed to augment the user's own capabilities further than the other suits allowing someone using said suit to carry heavier gear while still being able to, you know, walk.
And walk we do, cryhards - we walk around at the speed of smell, whether we're using an HMG, an AR, or nova knives in our H slot, because the sentinel suit was designed specifically for the carrying of ridiculously heavy weapons that otherwise would be mounted on a vehicle - seriously, it says so right in the descriptions for them - so technically a sentinel using a light weapon is gimping himself. While that's not the case atm because of OP light weapons, that's also not the fault of the heavy suit.
As for heavies with light weapons encroaching on the territory of commandos? MEH. Logis with over 1,000hp encroach on our territory just as much - Sentinels are supposed to be the most armored suits, yet logis can do our job better than we can given the OP state of RR (and CR to a lesser extent) right now (especially if we're talking about a sentinel using a light weapon), and yet sentinels can't carry 2 light weapons even if we're not using a heavy weapon, we move slower, and our punches don't hit like a train wreck. Oh, and just in case everyone forgot, we don't get any equipment either.
It really sounds like you're whining because a heavy with an RR beat you at range OP, or worse, you were using an RR as well and couldn't beat the heavy because of the hp difference, despite the fact that hitting a heavy in the head is about as easy as throwing a rock into the ocean and hitting water, and people in lighter frames have a decided mobility advantage. You do realize you can disengage from a firefight, right? Zerging in front of the enemy's rifle barrel is not the only tactic, even though it's about the only one Dusters seem to use these days. |
Sgt Buttscratch
1348
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Posted - 2014.01.20 03:10:00 -
[35] - Quote
@ Commandos having 2 weapons = Advaantage. In dust the TTK makes the second weapon a spectator. Yes they can do some specialist jobs, My medium and scout can use a swarmer, switch out and use a sniper. Not really all that special. Now if it was a way for a heavy fram to use light weapons it would be a speciality class.
@ Speed penalty, for my assault class to even stand a chance versus a light weilding heavy or a heavy HP logi, I need to tank up too, speed doesn't help when the game not only helps you aim, but allows bullets to hit just because when you shot they were on target, negating how fast I was running, they land.
@ Heavy gimping himself by using lights....**** off. flat out bullshit.
@ whatever the **** this was meant to be---- "It really sounds like you're whining because a heavy with an RR beat you at range OP, or worse, you were using an RR as well and couldn't beat the heavy because of the hp difference, despite the fact that hitting a heavy in the head is about as easy as throwing a rock into the ocean and hitting water, and people in lighter frames have a decided mobility advantage. You do realize you can disengage from a firefight, right? Zerging in front of the enemy's rifle barrel is not the only tactic, even though it's about the only one Dusters seem to use these days. " No most the time i beat these guys because they have NO GUNGAME and are using the suit as a CRUTCH, to try shark players with 500-1000 less HP, I have great aim and understand my character. They reason behind this post is that the use of heavies as assaults is pathetic, ruins true gunfights, by removing the need for tactics, why breach an area as a team when one guy can have the sum total of 2 of players health. Also I don't use the RR, don't like it, dont really like the CR either.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8208
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Posted - 2014.01.20 03:12:00 -
[36] - Quote
I strongly appose.
Going to just copy/paste this here.
KAGEHOSHI Horned Wolf wrote:People are still whining about it? GET OVER IT Light weapon slots can support sidearm slots, therefore it makes sense for that heavy weapon slots should be able to hold light weapon slots. "Bigger" slots can take in smaller weapons. The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons. You guys seriously want to limit heavy suits to 2 weapons?!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
29
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Posted - 2014.01.20 03:18:00 -
[37] - Quote
+10
"Anybody order chaos?"
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Sgt Buttscratch
1348
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Posted - 2014.01.20 03:18:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Going to just copy/paste this here. KAGEHOSHI Horned Wolf wrote:People are still whining about it? GET OVER IT Light weapon slots can support sidearm slots, therefore it makes sense for that heavy weapon slots should be able to hold light weapon slots. "Bigger" slots can take in smaller weapons. The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons. You guys seriously want to limit heavy suits to 2 weapons?!
The size of hitboxes and speed are completley bypassed for the most by aim assist, It allows bullets that visually miss, to hit, just beacause its poor poor design. The limit on weapons is an issue, but the use of light weapons shouldn't be a fix, CCP like this mentalit aswell, they don't have to worry about adding them, heavies are happy being assault, as are the logis.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Kigurosaka Laaksonen
DUST University Ivy League
164
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Posted - 2014.01.20 03:27:00 -
[39] - Quote
How 'bout no.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Lonewolf Heavy
ROGUE SPADES
16
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Posted - 2014.01.20 04:39:00 -
[40] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=136955
This Thread already exist several times over. At least one linked above has actual arguments about it
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
270
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Posted - 2014.01.20 06:12:00 -
[41] - Quote
I am a heavy and i completely agree, the same should go fo all slots. The only problem is we only have one av weapon and one weapon for infantry, so there is clearly a need for more heavy weapons, more funny but off subject one of our only two, the forge, isnt even in the loyalty store and he hmg doesnt have a specialist variant , shed a tear for your fat friends who need a weapon wih range, not everyone has the sp to skill into another suit to hold their light weapon in a mission for variety or range, and please dont say use the forge for range infantry kills , either forge infantry from cowards distance or die charging it withiin rifle range , excluding feats of skill and luck or the lack of both in the opponent
Director:
Diplomat
Search DL514 to apply, include some character details
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ALPHA DECRIPTER
Dragon-Empire
674
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Posted - 2014.01.20 07:08:00 -
[42] - Quote
Sgt Buttscratch wrote:Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old.
The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons then they need to skill into commando. This should be the main point that defines a commando apart from other heavy frames.
Sry if this was said already but if the heavy slot was restricted to JUST heavy weapons then the Light slot would have to be restricted to JUST light weapons. We both know that isn't going to be received well.
The heavy slot allows you to use everything up to heavy weapons just like the light slot allows everything up to light weapons and I think that's fair.
Scout Tactician
Dance puppets, DANCE!
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Lonewolf Heavy
ROGUE SPADES
16
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Posted - 2014.01.20 07:30:00 -
[43] - Quote
NoxMort3m wrote:I am a heavy and i completely agree, the same should go fo all slots. The only problem is we only have one av weapon and one weapon for infantry, so there is clearly a need for more heavy weapons, more funny but off subject one of our only two, the forge, isnt even in the loyalty store and he hmg doesnt have a specialist variant , shed a tear for your fat friends who need a weapon wih range, not everyone has the sp to skill into another suit to hold their light weapon in a mission for variety or range, and please dont say use the forge for range infantry kills , either forge infantry from cowards distance or die charging it withiin rifle range , excluding feats of skill and luck or the lack of both in the opponent
I agree with you as a Heavy/Commando. I personally dived into the commando when it first came out because i hated wasting my actual heavy using a Light weapon, and honestly mostly run Commando right now because of its versatility on the battlefield and its ability to pretty much do anything you fit it to do. As Much as i dislike Hybrid heavies, i also agree with the fact that until we get more Anti-personel Heavy weapons, It is pretty fair to let heavies run Light weapons. And I am a forge sniper, and with the servers having lag at times and that it takes more practice then its worth, I wouldn't try to tell people to use a Forge against people.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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