Summ Dude
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.01.19 23:52:00 -
[1] - Quote
Meee One wrote:I'll agree with this after the new commandos come out (1.8). I think it's stupid that wielding light weapons is a commandos speciality and they even give up armor to do so,while regular heavies who have sacrificed nothing can do so. It's like other suit classes wanting more equipment slots to compete with a logi,a specialised eq suit,its not fair because logis have to sacrifice a sidearm. So "it's not the fat suit it's the weapon" is a lie it's BOTH.
Do you still really not get this? Commando's get 2 light weapons, not one and a sidearm, two. That's their advantage, they get ultimate versatility, and can make some of the most well-rounded specialized suits (such as a sniper or swarm launcher user). They're designed for second wave/suppression tactics. And as I said before (yet strangely no one seemed to respond), this would also mean making it so light weapon slots can't be filled with sidearms. And has been said, yes, a heavy suit gets more HP than a medium suit. The tradeoff is severely limited mobility, less module slots, and no equipment, while getting the plus of being able to wield heavy weapons. They're very well balanced against the other suits presently; if you can't beat one ever at all, maybe you really just do need to change up your tactics a bit.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
131
|
Posted - 2014.01.19 23:55:00 -
[2] - Quote
Sgt Buttscratch wrote:As for the RR, its not just the RR, people are trying to distort my post, re directing it to their issue, i don't care what AR varient it is, it cheap, bull **** and removes all tactic game, heavies can't fight at range if their light weapons were removed due to HMG's range, is this not by design? heavy should be able to have close quarter, choke point, medium range and longe range? Rather than accepting they chose a role which limits parts of the game, but they excel in other parts... The whole issue is, trying to balance classes versus each other will remain broken, until classes become defined. Giving every one the same fire power but letting others have 100's more HP whilst doing so is broken logic, clearly.
I'm afraid you're mistaken. Your argument is entirely based on the HMG, which is not the only heavy weapon. The FG has far greater range, despite not being the greatest at anti-infantry. When the laser heavy weapon comes out, it'll have at least moderate range, and your argument will really have zero merit.
Not just a laymen, but the laymen.
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