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Eurydice Itzhak
Providence Guard Templis CALSF
341
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Posted - 2014.01.19 09:59:00 -
[1] - Quote
Why do i 3 shot them with an adv forge? (It also happens tp nearly flip them and make them easy targets)
Why do they die in half a second to 12 missiles?
Why do the best ads pilots I've seen get a measly 10 to 15 kills with no av present?
Why is piloting and aiming from an ads incredibly complex? Requires far more skill than a rifle. More map awareness than tanking which already requires you to know whats going on in every corner of the map and respond.
Rail turret scrubs grasping at straws.
Introduce a 200m shield av turret. Modestly effective vs infantry. Profit. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5406
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Posted - 2014.01.19 10:04:00 -
[2] - Quote
"Without RDVs assault dropships would go unchecked!"
ARC Commander
CPM Info and Q&A - Status: Open
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Eurydice Itzhak
Providence Guard Templis CALSF
341
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Posted - 2014.01.19 10:08:00 -
[3] - Quote
Aero Yassavi wrote:"Without RDVs assault dropships would go unchecked!" True facts. |
Vulpes Dolosus
SVER True Blood Public Disorder.
627
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Posted - 2014.01.19 10:14:00 -
[4] - Quote
Lol true. But rails do have a purpose so I would let them stay, just fix them a bit. Lower the optimal range to around 350-400m, drop-off being 450-500 at 20% effectiveness. Our maps are way to big to have a perfectly accurate, 600m, rapid-fire, high damage artillery weapon. Something has to give. I'd also like a slight RoF buff. Damage, elevation, rotation-speed, and fitting would be fine at this point.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2219
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Posted - 2014.01.19 10:20:00 -
[5] - Quote
I understand the issue but its a railgun, the slug would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Eurydice Itzhak
Providence Guard Templis CALSF
344
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Posted - 2014.01.19 10:36:00 -
[6] - Quote
TechMechMeds wrote:I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one. People calling for a rof nerf make me laugh.
It can output at well over 3k a shot.
Even if it overheated with 1 shot its still absolutely ridiculous. |
NK Scout
Storm Wind Strikeforce Caldari State
13
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Posted - 2014.01.19 10:45:00 -
[7] - Quote
Eurydice Itzhak wrote:TechMechMeds wrote:I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one. People calling for a rof nerf make me laugh. It can output at well over 3k a shot. Even if it overheated with 1 shot its still absolutely ridiculous. Damage mods for railguns need nerfing to 10 or 20%, the rof needs to go down slight because its too high, and 500m range Along with a 100 damage reduction Damage falloff at 300m
Also only 1 damage mod per fitting |
ADAM-OF-EVE
Dead Man's Game
805
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Posted - 2014.01.19 10:55:00 -
[8] - Quote
all rail turrets need a tiny pinpoint reticle. this way big slow targets die the same as normal but smaller faster targets such as DS and infantry are much harder to hit. if the ads is moving it doesn't die as easy but its aim suffers. if it sits still its aim is deadly but rail turrets have a strong chance of killing you. the problem is rail turrets can just as easily kill a fast moving scout as they can a tank. the "if the reticle is red,shoot" mechanic needs to go and the size of the reticle needs a massive reduction
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Eurydice Itzhak
Providence Guard Templis CALSF
344
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Posted - 2014.01.19 10:58:00 -
[9] - Quote
ADAM-OF-EVE wrote:all rail turrets need a tiny pinpoint reticle. this way big slow targets die the same as normal but smaller faster targets such as DS and infantry are much harder to hit. if the ads is moving it doesn't die as easy but its aim suffers. if it sits still its aim is deadly but rail turrets have a strong chance of killing you. the problem is rail turrets can just as easily kill a fast moving scout as they can a tank. the "if the reticle is red,shoot" mechanic needs to go and the size of the reticle needs a massive reduction
There could be no reticule and it wouldn't make a single difference to anyone who's played old shooters.
I'm not exactly sure what youre getting at. The fire is already extremely tight. |
ADAM-OF-EVE
Dead Man's Game
806
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Posted - 2014.01.19 11:23:00 -
[10] - Quote
Eurydice Itzhak wrote:ADAM-OF-EVE wrote:all rail turrets need a tiny pinpoint reticle. this way big slow targets die the same as normal but smaller faster targets such as DS and infantry are much harder to hit. if the ads is moving it doesn't die as easy but its aim suffers. if it sits still its aim is deadly but rail turrets have a strong chance of killing you. the problem is rail turrets can just as easily kill a fast moving scout as they can a tank. the "if the reticle is red,shoot" mechanic needs to go and the size of the reticle needs a massive reduction There could be no reticule and it wouldn't make a single difference to anyone who's played old shooters. I'm not exactly sure what youre getting at. The fire is already extremely tight.
damn right it would make a difference. there is not a chance in hell you are going to strike down a moving ads with no reticle from a rail tank or rail installation. its hard enough to hit something your aiming at with the reticle let alone without one. the problem with dust is you can shoot as soon as the reticle turns red regardless of movement and weather your actually on target and you will hit. this is the mechanic most people use and what makes forge sniping work so well.
reducing the reticle down to a pinpoint one instead of a massive box would limit what it can hit to large slow moving targets and anything sitting still. if your fast moving then your not going to be hit as easy.
current rail guns can shoot anything moving or not regardless of size and that is down to the reticle size and the red marker saying you are on target. with what i suggested an ads hovering above an objective is deadly until a rail shoots it down. a moving ads above an objective is ineffective yet the rail cant shoot it down because its hard to hit. the choice is for the ads guy to take.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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richiesutie 2
The Rainbow Effect
655
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Posted - 2014.01.19 11:23:00 -
[11] - Quote
You must of seen some really **** pilots best I've gone this builds is 47/1 with other dedicated pilots going similar.
10-15 kills jezz
compilation of Patch/build notes
Check it out! :)
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Delta90212
Dust2Dust. Top Men.
162
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Posted - 2014.01.19 11:43:00 -
[12] - Quote
Imho i think that railguns should get lower ROF and only 1 damage mod per fitting.
Fear The Tribes // Standings Minmatar 5 // Gallente 5
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
474
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Posted - 2014.01.19 11:54:00 -
[13] - Quote
NK Scout wrote:Eurydice Itzhak wrote:TechMechMeds wrote:I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one. People calling for a rof nerf make me laugh. It can output at well over 3k a shot. Even if it overheated with 1 shot its still absolutely ridiculous. Damage mods for railguns need nerfing to 10 or 20%, the rof needs to go down slight because its too high, and 500m range Along with a 100 damage reduction Damage falloff at 300m Also only 1 damage mod per fitting Pssh, you really have no clue do you?
What you're really trying to get at is the existence of ADV and PRO rails. I basically think they just aren't needed. You can entirely replace a damage mod by just switching out for an ADV+ turret.. while keeping all the defense items you wanted before.. It should be defense OR offense as your choice, not a convenient "I'll take both" that ADV and PRO rails currently offer. ;/
Why would this suddenly make it a choice? Because higher damage would require removing a defensive module in order to pop in an offensive one. Most tanks can only handle about 2 or so "mods of choice" alongside a repair and/or a scanner if they can even fit that.
If you can read this, it means you are reading.
Unless you are skimming
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Eurydice Itzhak
Providence Guard Templis CALSF
349
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Posted - 2014.01.19 19:29:00 -
[14] - Quote
ADAM-OF-EVE wrote:Eurydice Itzhak wrote:ADAM-OF-EVE wrote:all rail turrets need a tiny pinpoint reticle. this way big slow targets die the same as normal but smaller faster targets such as DS and infantry are much harder to hit. if the ads is moving it doesn't die as easy but its aim suffers. if it sits still its aim is deadly but rail turrets have a strong chance of killing you. the problem is rail turrets can just as easily kill a fast moving scout as they can a tank. the "if the reticle is red,shoot" mechanic needs to go and the size of the reticle needs a massive reduction There could be no reticule and it wouldn't make a single difference to anyone who's played old shooters. I'm not exactly sure what youre getting at. The fire is already extremely tight. damn right it would make a difference. there is not a chance in hell you are going to strike down a moving ads with no reticle from a rail tank or rail installation. its hard enough to hit something your aiming at with the reticle let alone without one. the problem with dust is you can shoot as soon as the reticle turns red regardless of movement and weather your actually on target and you will hit. this is the mechanic most people use and what makes forge sniping work so well. reducing the reticle down to a pinpoint one instead of a massive box would limit what it can hit to large slow moving targets and anything sitting still. if your fast moving then your not going to be hit as easy. current rail guns can shoot anything moving or not regardless of size and that is down to the reticle size and the red marker saying you are on target. with what i suggested an ads hovering above an objective is deadly until a rail shoots it down. a moving ads above an objective is ineffective yet the rail cant shoot it down because its hard to hit. the choice is for the ads guy to take.
You aim in front of targets with a railgun due to spool up and travel time so it never turns red... It's incredibly easy to shoot any target moving at any speed.
Tons of games and weaponry have no reticule... It doesn't matter. The center of your screen is where the ball of death will occur.
But also I don't think youve ever used a railgun. The reticule is already tiny and the hitbox is tiny as well. |
Eurydice Itzhak
Providence Guard Templis CALSF
350
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Posted - 2014.01.19 19:41:00 -
[15] - Quote
richiesutie 2 wrote:You must of seen some really shet pilots. Best I've gone this builds is 47/1 with other dedicated pilots going similar.
10-15 kills jezz 10 to 15 is is if im running a dropship or lav.
If im in a missile tank they generally get less.
If im in a rail tank they generall never leave the ground.
Why have i never seen these legendary pilots who get 50 kills? |
gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4348
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Posted - 2014.01.19 20:03:00 -
[16] - Quote
Eurydice Itzhak wrote:richiesutie 2 wrote:You must of seen some really shet pilots. Best I've gone this builds is 47/1 with other dedicated pilots going similar.
10-15 kills jezz 10 to 15 is is if im running a dropship or lav. If im in a missile tank they generally get less. If im in a rail tank they generall never leave the ground. Why have i never seen these legendary pilots who get 50 kills? cause they only ever happen in matches where the enemy team have no competent av or any at all, hence boasting of the amount of kills you get in them is like boasting about your killstreak in a singleplayer game on the easiest difficulty. 10-15 is a respectable killcount in matches with active and competent av, and 20+ is actually impressive.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
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Posted - 2014.01.19 22:22:00 -
[17] - Quote
Eurydice Itzhak wrote:TechMechMeds wrote:I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one. People calling for a rof nerf make me laugh. It can output at well over 3k a shot. Even if it overheated with 1 shot its still absolutely ridiculous.
People who think that a railgun should drop off at about 350 metres make me laugh as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
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Posted - 2014.01.19 22:24:00 -
[18] - Quote
And they fire metal slugs fyi, a solid metal slug. So now you can swivel on your dumb a$$ confused face lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
324
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Posted - 2014.01.19 22:33:00 -
[19] - Quote
Thos drop ship pilots must be good flyers but terible shots because most pro ADS pilots i know go 25+ kills and sometimes a few tanks to boot. |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
55
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Posted - 2014.01.19 22:35:00 -
[20] - Quote
add bullet drop to rail projectile. hire a person who's actually played past FPS's to design the maps- nearly every map is a crater/turkey shoot set up for redline only players. it doesn't take a masters degree in gaming to do this. ppl make good maps all the time on minecraft and GTAO idk why they can't seem to pull it off here.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
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Posted - 2014.01.19 22:44:00 -
[21] - Quote
Zirzo Valcyn wrote:add bullet drop to rail projectile. hire a person who's actually played past FPS's to design the maps- nearly every map is a crater/turkey shoot set up for redline only players. it doesn't take a masters degree in gaming to do this. ppl make good maps all the time on minecraft and GTAO idk why they can't seem to pull it off here.
Its a railgun though, if that had bullet drop so should the sniper and small rails. They exert too much kinetic energy for drop off on the scale of the maps we fight on.
I think the problem is damage mods with it, but the guys using damage mods are glass cannons.
I'm not sure how it could be fixed but bare in mind vehicles are not finished by any means and without damage mods on my tanker alt, the derpshts easily escape, with damage mods they are either toast or they get away. Meh.
Fall off from a rail weapon would only make sense on maps scaled in miles.
ROF or more heat build up seems to be the only way to fix it. Damage mods sacrifice hp so I don't see a problem there.
And hardeners are hardeners, they will always make things a biach to kill, that's the whole point of them.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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KING CHECKMATE
Ametat Security Amarr Empire
3774
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Posted - 2014.01.19 22:48:00 -
[22] - Quote
RAil Turrets STAY and they are FINE.
DS pilots are like all vehicle users here in the forums. Salty QQers that want everything handed to them. AND Hate having counters. As it is, only Rail turrets AND Forge guns work vs DS and you want one of them removed? or Nerfed?
HTFU scrubs.....
GIVE ME A RESPEC CCP.
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Scheneighnay McBob
Learning Coalition College
3642
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Posted - 2014.01.19 22:50:00 -
[23] - Quote
3 shot?
My ADS gets one-shotted by proto forges.
We used to have a time machine
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
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Posted - 2014.01.19 22:55:00 -
[24] - Quote
Scheneighnay McBob wrote:3 shot?
My ADS gets one-shotted by proto forges.
What is your fitting and is this during hardener cool down?
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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KING CHECKMATE
Ametat Security Amarr Empire
3774
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Posted - 2014.01.19 22:56:00 -
[25] - Quote
Scheneighnay McBob wrote:3 shot?
My ADS gets one-shotted by proto forges.
QQ more.
Your obviously doing it wrong since i cant 1HKO a DS with my Breach Fg , Proto level, Prof 5 and 2 complex dam mods.
GIVE ME A RESPEC CCP.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
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Posted - 2014.01.19 22:58:00 -
[26] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:3 shot?
My ADS gets one-shotted by proto forges. QQ more. Your obviously doing it wrong since i cant 1HKO a DS with my Breach Fg , Proto level, Prof 5 and 2 complex dam mods.
Let them reveal their bullsht with questions mate, your undeniable logic sadly won't work lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
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Posted - 2014.01.19 23:14:00 -
[27] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:3 shot?
My ADS gets one-shotted by proto forges. QQ more. Your obviously doing it wrong since i cant 1HKO a DS with my Breach Fg , Proto level, Prof 5 and 2 complex dam mods.
Ha, it worked, you just won the forums
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4359
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Posted - 2014.01.19 23:17:00 -
[28] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:3 shot?
My ADS gets one-shotted by proto forges. QQ more. Your obviously doing it wrong since i cant 1HKO a DS with my Breach Fg , Proto level, Prof 5 and 2 complex dam mods. hitting them is required checkmate.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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richiesutie 2
The Rainbow Effect
656
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Posted - 2014.01.19 23:33:00 -
[29] - Quote
gbghg wrote:Eurydice Itzhak wrote:richiesutie 2 wrote:You must of seen some really shet pilots. Best I've gone this builds is 47/1 with other dedicated pilots going similar.
10-15 kills jezz 10 to 15 is is if im running a dropship or lav. If im in a missile tank they generally get less. If im in a rail tank they generall never leave the ground. Why have i never seen these legendary pilots who get 50 kills? cause they only ever happen in matches where the enemy team have no competent av or any at all, hence boasting of the amount of kills you get in them is like boasting about your killstreak in a singleplayer game on the easiest difficulty. 10-15 is a respectable killcount in matches with active and competent av, and 20+ is actually impressive. We can always get pics though. :)
compilation of Patch/build notes
Check it out! :)
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richiesutie 2
The Rainbow Effect
656
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Posted - 2014.01.19 23:35:00 -
[30] - Quote
Eurydice Itzhak wrote:richiesutie 2 wrote:You must of seen some really shet pilots. Best I've gone this builds is 47/1 with other dedicated pilots going similar.
10-15 kills jezz 10 to 15 is is if im running a dropship or lav. If im in a missile tank they generally get less. If im in a rail tank they generall never leave the ground. Why have i never seen these legendary pilots who get 50 kills? We're on the eu server where the talent is at. XD
compilation of Patch/build notes
Check it out! :)
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