knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
827
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Posted - 2014.01.19 03:20:00 -
[2] - Quote
Fizzer94 wrote:Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it. rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing. They are all OP compared to the other weapons in the game. The AR needs a slight nerf(60m>50m effective), and then the others need to be brought down to its level. Especially RRs and CRs. CRs need a small delay between bursts, RRs need a bad hipfire, and ScRs new their RoF dropped from 705 to 600.
you do realize that giving the cr more delay means slower firing and putting less dmg on the target. our cr's are supposed to be like this because of the amarr, they have high powered, fast firing weapons with a good armor tank, the minmatar are fast hit'n'run, mid-high dps speed and dual tankers.
the cr is fine, its the fact that people think its so good because it kills fast, but maybe people who use them actually put prof. to 3 or higher like i did and we just happen to do more dmg with it, so stop complaining about the rate of fire/burts.
but also compare it to the SR, it does high alpha dmg already and no one complains about it and it fires as fast as u want, but the CR fires in burst so you have to time your shots right or you fire a bit slower.
see the difference, the SR has a better advantage but its weaker against armor, the CR is very good because it can tear apart armor in no time just like the SR can tear apart shields in no time. i see no OP'ness in the CR nd it does very well at what it is supposed to do
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
829
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Posted - 2014.01.19 04:15:00 -
[3] - Quote
Sinboto Simmons wrote:All are the rifles are OP at the moment:the scrambler rifles remain the most powerful just as bad as the old tacAR, the RR is too good at close range period, the combat rifle needs a slight ROF reduction, and the AR is barely acting as a plasma weapon.
I suppose CCP has made the rifles so powerful as they are to retain the larger section of their player base, the slayer, a smart business move rather than a balancing one.
im using all the ar types in ambush and they feel well balanced. deal good amount of dmg, has great aim, little kcik with the tac or burst variants, and it deals decent dmg at range, i killed a guy at 90m with the tac and burst variant. there are fine at where they r at, but the other rifles need readjusting, except the combat rifle
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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