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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1386
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Posted - 2014.01.19 01:33:00 -
[1] - Quote
knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1386
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Posted - 2014.01.19 01:43:00 -
[2] - Quote
Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it. rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing. They are all OP compared to the other weapons in the game. The AR needs a slight nerf(60m>50m effective), and then the others need to be brought down to its level. Especially RRs and CRs. CRs need a small delay between bursts, RRs need a bad hipfire, and ScRs new their RoF dropped from 705 to 600.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1388
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Posted - 2014.01.19 02:14:00 -
[3] - Quote
Ghosts Chance wrote:Melchiah ARANeAE wrote:Ghosts Chance wrote:Fizzer94 wrote:knight guard fury wrote:there is nothing wrong with the CR, leave it alone or start using them yourself Great arguement. I'm sure you will change many minds with it. rail rifles, scrambers and combat rifles are all balanced relative to each other, its the plasma rifle that hasnt found its footing. Yes but RR, ScR, CR > AR > Every other weapon in the game. It honestly doesn't matter if those 3 weapons are balanced with each other as they need to be balanced with every other weapon in the game and they're not. balanced against what other weapons exactly? specialist weapons (shotgun, mass driver, laser rifle) aka situational weapons? sidearms? AV? sniper rifles? please explain what other weapons the assault rifles should be balanced against, and yes i already know you mean the specialist weapons, they are situational not mainstays of the infantry force, they have areas they shine (except the laser but i hear a fix is coming soon) but are more limited then the assault rifles to compensate for their unique advantage in other areas. need to breach? have a member of the squad bring a mass driver to chuck rounds in to soften the targets and make them unresable on death need super long range suppressive fire? laser need super CQC shotgun. its impossable to "balance" against these specialist weapons do to their unique elements.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1391
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Posted - 2014.01.19 04:38:00 -
[4] - Quote
Another thing. Why is the Combat Rifle so easy to fit? At least the ScR is actually quite difficult to fit and the RR requires a bit of resources, but he CR uses barely more resources than a sidearm. It performs too well for its fitting price.
I know that Minmatar weapons traditionally don't use much PG, but in exchange they should be CPU hogs. This would somewhat help them mirror the Amarr weapons as well, which they should.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1396
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Posted - 2014.01.19 18:11:00 -
[5] - Quote
Marad''er wrote:The combat rifle is basically the m16 of cod. The burst does so much dmg so fast that it makes it OP as hell.
The rail rifle is r3tardedly OP. the range on the gun is insane. So much dmg per shot..
Plasma rifle... Don't see them often anymore. I either see CR for cqc or RR outside. However it still has 100% accuracy no recoil for half it's clip....
Scrambler.. I use scrambler. 3 dmg mod amarr assault... Yeah I'm that guy. It's OP. the rate of fire is the biggest problem. Don't need a mod controller. It's pretty easy to spam r1.
Conclusion: most of them are OP as ****. Lack of actual recoil for all these weapons are most likely the reason. BF makes sure they'res plenty of recoil. That way you're not spraying people at 75m+ range while barely having to aim.
Ttk is also a problem. There's no point in using niche weapons when you can use one of the rifle variants and do better 99% of the time. Not entirely sure how to fix that though. Pretty much this.
CR and ScR need to fire a bit slower. Maybe 0.143 second delay for the CR and a 0.11 second delay for the ScR. This would put the CR at 7 bursts per second and the ScR at 9 shots per second.
This would lower the DPS of the ScR down to 720/756/792, which is still reasonable for a front loaded semiautomatic weapon, and would help reduce the abuse of modded controllers. This would also lower the CR's DPS to 462/485.1/508.2, which is still a bit more than the other rifles, but not as insane as it is right now... doing this would greatly reduce the usage of nodded controllers with this weapon, considering 7 bursts per second is quite reachable without one.
Rail Rifle. It need a serious case of the bad hipfire. It reaches out far and touches people, and that's what it should do. A slightly lower DPS might be too much. I think giving it the hipfire spread of a shotgun would be enough to put this weapon in its place.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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