P1nK13 P13
Apothic Void
10
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Posted - 2014.01.19 08:30:00 -
[1] - Quote
I just want to share my findings guys
TTK Measurements
Used this formula: (60/rpm) x health / weapon damage
Weapons vs 1200 eHP
Units are in seconds
1200 eHP Base (No vs shield/armor debuffs)
AR=2.56 RR=2.57 CR=1.7 LR=5.6 SCR=1.3
1200 HP Shield (+/- 5%,10%, or 20% depending on weapon)
AR=2.33 RR=2.86 CR=1.8 LR=4.7 SCR=1.07
1200 HP Armor (+/- 10% or 20% depending on weapon)
AR=2.85 RR=2.34 CR=1.54 LR=7 SCR=1.6
Opinions
Scramblers have the highest TTK. However players have to compensate for accuracy, overheat, and the fact that there's not a lot of shield tankers and it's hard to fit impede its effectiveness. The only thing I would say for this is to slightly reduce the base damage and add an around .15 or slightly less per-shot delay so that it can't fire too quickly (I've experienced firsthand what it can do if you have a good trigger finger). This weapon is meant for medium-long ranges. It's not supposed to outgun a Combat or Assault Rifle at 67m and 45m respectively.
Combat Rifles have the second highest TTK. Combat Rifle is a Scrambler rifle that, at proto, effectively does 105.6 BASE damage PER BURST (vs 79.2 of SCR. 35.2x3=105.6) with no overheat, no feedback damage, and 12% less range. In Layman's terms, It's OP. Add a tiny recoil, lower the damage by 7-8 and add a short per-burst delay. This weapon is medium to short ranged so it should kill faster than SCR, RR, and LR at 67m or less. However, if this weapon shouldn't best an AR if the range if 45 or less since that is the ARs optimum.
Assault Rifles have the third highest TTK. It is similar to the RR but without the advantages(Read below) the other rifle presents. At proto, buff the damage by 40-45 and the RoF by 800-850, effectively giving it Balac's GAR-21 AR's Stats with slightly more damage. The Plasma/Blaster Rifle (a better name IMO) needs to erase people at 31-45m or less, which is its optimum range. Much more than that, then other weapons should kill faster.
Rail Rifles seem weaker by .01 milliseconds of TTK, but effectively they are Assault Rifles that have a scope, the same hipfire accuracy if not better, are very accurate and long ranged (which ensures that most of your shots will connect, unless you're terribly inaccurate), decimates armor, good with shields, etc. This means it's better than the AR in almost every perspective. For this, I say lower damage by 5-10 and move RoF to 450. Railers need to stay at long ranges where it's meant to be. The Rail and Scrambler have the same optimum but I'm sure the Rail has the Scrambler beat beyond 75m.
Laser Rifle is just poor Buff it SEVERELY CCP! Damage, RoF, whatever! This weapon is lovely yet it's being neglected.
At the longer ranges, Rail Rifle should be superior, then at 75m, the Scrambler, then at 67m, the Combat Rifle, then at 45m, the AR.
Long post. Sorry |