| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  R F Gyro
 Clones 4u
 
 1060
 
 
      | Posted - 2014.01.17 23:44:00 -
          [1] - Quote 
 In the following scenarios...
 
 1. Dropship vs HAV
 2. Dropship vs AV
 3. Dropship vs Infantry
 4. HAV vs AV
 5. HAV vs Infantry
 6. AV vs Infantry
 
 Assuming reasonably competent players on both sides.
 
 And by "who should win" I mean for the game to feel "right" to you; I'm not asking who you think would win with the current game setup.
 
 
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  T'orq
 DUST University
 Ivy League
 
 157
 
 
      | Posted - 2014.01.17 23:47:00 -
          [2] - Quote 
 1. 50/50
 2. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 
 Thanjac-
Proud Member of Commando 6 ARC Instructor | 
      
      
        |  P14GU3
 The Southern Legion
 The Umbra Combine
 
 504
 
 
      | Posted - 2014.01.17 23:48:00 -
          [3] - Quote 
 
 T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses?
 | 
      
      
        |  Eurydice Itzhak
 Providence Guard
 Templis CALSF
 
 339
 
 
      | Posted - 2014.01.17 23:54:00 -
          [4] - Quote 
 
 P14GU3 wrote:T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses? Still the only unit that can cap points and win games.
 | 
      
      
        |  R F Gyro
 Clones 4u
 
 1060
 
 
      | Posted - 2014.01.17 23:56:00 -
          [5] - Quote 
 
 P14GU3 wrote:T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses? So what do you think it should be then?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  P14GU3
 The Southern Legion
 The Umbra Combine
 
 505
 
 
      | Posted - 2014.01.17 23:57:00 -
          [6] - Quote 
 
 Eurydice Itzhak wrote:P14GU3 wrote:T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses? Still the only unit that can cap points and win games. So the only reason i should play this game is to hack points? Guess i should spec into scouts then
  | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 7935
 
 
      | Posted - 2014.01.17 23:57:00 -
          [7] - Quote 
 
 Eurydice Itzhak wrote:P14GU3 wrote:T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses? Still the only unit that can cap points and win games. 
 Yeah, I wish we could just spawn in with 16 tanks and only bother getting out in a speedhack fit for the occasional point.
 
 Level 7 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  R F Gyro
 Clones 4u
 
 1060
 
 
      | Posted - 2014.01.17 23:59:00 -
          [8] - Quote 
 C'mon guys, try answering the question. Please?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Tectonic Fusion
 
 976
 
 
      | Posted - 2014.01.18 00:01:00 -
          [9] - Quote 
 I think head on tanks should be able to kill just about anything. Also it depends on which weapon is used. A railgun tank should beat a dropship, but a blaster tank should lose against a missile dropship.
 
 Solo Player Squad status: Locked | 
      
      
        |  P14GU3
 The Southern Legion
 The Umbra Combine
 
 507
 
 
      | Posted - 2014.01.18 00:02:00 -
          [10] - Quote 
 Dropship should have advantage over blaster/missile hav, blaster hav over infantry, rail over dropship, av should have an advantage over all vehicles, and infantry over all AV
 | 
      
      
        |  Magnus Amadeuss
 Tal-Romon Legion
 Amarr Empire
 
 349
 
 
      | Posted - 2014.01.18 00:02:00 -
          [11] - Quote 
 
 Eurydice Itzhak wrote:P14GU3 wrote:T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses? Still the only unit that can cap points and win games. 
 This statement has and will continue to be a lie. You actually will be WAY more effective at taking most objectives as a HAV driverr and here is why.
 
 1) Use HAV to clear objective
 
 2) Jump out of HAV in min-logi suit (with tones of codebrekers on) and hack whatever in >4 seconds
 
 3) Jump back in HAV
 
 4) Goto 1)
 
 There you go, you are wy more mobile, invulnerable to 80% of foot-soldier weapons, can clear an objective solo, and can sacrifice all tank on your dropsuit in order to hack an objective faster than anyone else can.
 
 
 While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either. | 
      
      
        |  T'orq
 DUST University
 Ivy League
 
 158
 
 
      | Posted - 2014.01.18 00:08:00 -
          [12] - Quote 
 What I meant about 25/75 is AV wins 25% over infantry and infantry win 75% over AV
 
 * or should, depending if AV have a sidearm
 
 Thanjac-
Proud Member of Commando 6 ARC Instructor | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:09:00 -
          [13] - Quote 
 
 Tectonic Fusion wrote:I think head on tanks should be able to kill just about anything. Also it depends on which weapon is used. A railgun tank should beat a dropship, but a blaster tank should lose against a missile dropship.  So what should beat a railgun tank, 1v1? Nothing?
 
 Also, AV vs dropships? I presume AV vs infantry is fairly obvious.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  KING CHECKMATE
 Ametat Security
 Amarr Empire
 
 3730
 
 
      | Posted - 2014.01.18 00:09:00 -
          [14] - Quote 
 
 
 1. Dropship vs HAV = 50/50 (situational)
 2. Dropship vs AV = AV
 3. Dropship vs Infantry = Dropship
 4. HAV vs AV = AV
 5. HAV vs Infantry = HAV
 6. AV vs Infantry = Infantry
 
 
 
 My opinion here....
 This makes the Paper, rock, scissor thingieh work:
 
 AV > Vehicle > infantry > AV
 
 While vehicles are 50/50 among them.
 
 GIVE ME A RESPEC CCP. | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:10:00 -
          [15] - Quote 
 
 T'orq wrote:What I meant about 25/75 is AV wins 25% over infantry and infantry win 75% over AV 
 * or should, depending if AV have a sidearm
 Yep, I figured that's what you meant.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Aqil Aegivan
 The Southern Legion
 The Umbra Combine
 
 272
 
 
      | Posted - 2014.01.18 00:16:00 -
          [16] - Quote 
 
 R F Gyro wrote:C'mon guys, try answering the question. Please? 
 Can't.
 
 You omitted HAV vs HAV. While AV is less effective vs tanks than other tanks the game stays broken. Well, either that or CCP implements additional controls or tank deployment, etc.
 | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:19:00 -
          [17] - Quote 
 
 Aqil Aegivan wrote:R F Gyro wrote:C'mon guys, try answering the question. Please? Can't. You omitted HAV vs HAV. While AV is less effective vs tanks than other tanks the game stays broken. Well, either that or CCP implements additional controls or tank deployment, etc. All else being equal, HAV vs HAV would be 50/50, surely?
 
 And I did say
 
 Quote:And by "who should win" I mean for the game to feel "right" to you; I'm not asking who you think would win with the current game setup. 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Gemini Reynolds
 Sanmatar Kelkoons
 Minmatar Republic
 
 142
 
 
      | Posted - 2014.01.18 00:30:00 -
          [18] - Quote 
 
 R F Gyro wrote:In the following scenarios...
 1. Dropship vs HAV
 2. Dropship vs AV
 3. Dropship vs Infantry
 4. HAV vs AV
 5. HAV vs Infantry
 6. AV vs Infantry
 
 Assuming reasonably competent players on both sides.
 
 And by "who should win" I mean for the game to feel "right" to you; I'm not asking who you think would win with the current game setup.
 
 
 
 
 1) Dropship
 2) AV
 3) Dropship
 4) AV
 5) HAV
 6) Infantry
 | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 1362
 
 
      | Posted - 2014.01.18 00:38:00 -
          [19] - Quote 
 
 R F Gyro wrote:Tectonic Fusion wrote:I think head on tanks should be able to kill just about anything. Also it depends on which weapon is used. A railgun tank should beat a dropship, but a blaster tank should lose against a missile dropship.  So what should beat a railgun tank, 1v1? Nothing? Also, AV vs dropships? I presume AV vs infantry is fairly obvious. Forgeguns, railgun drop ships, and other rail tanks should be the natural predators of rail tanks. Just remove the redline, and you would see ADSs killing them a lot more often. Heck, if you removed the redline, blaster tanks would roll over rail tanks as well...
 
 Yours Truly, Reginald Fizzer94 Delafontaine III, Esquire | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3600
 
 
      | Posted - 2014.01.18 00:39:00 -
          [20] - Quote 
 Depends on the crews and the fittings, really.
 
 With optimal stuff:
 1. Dropship
 2. Dropship
 3. Dropship
 4. HAV
 5. HAV
 6.Infantry
 
 With bare minimum stuff
 
 1. HAV
 2. AV
 3. Dropship
 4. HAV (we're saying 1 AVer, right?)
 5. HAV
 6. Infantry
 
 To add a few things:
 An LAV should be able to eventually destroy a rail HAV (by speed tanking)
 LAV vs dropship should be 50/50 (1 well-placed turret versus several not-so-well-placed ones)
 A lone AVer vs an LAV should be 50/50
 Multiple AVers should easily down an LAV
 
 We used to have a time machine | 
      
      
        |  Aqil Aegivan
 The Southern Legion
 The Umbra Combine
 
 272
 
 
      | Posted - 2014.01.18 00:40:00 -
          [21] - Quote 
 
 R F Gyro wrote:All else being equal, HAV vs HAV would be 50/50, surely? 
 Fair enough, I thought I'd join in the indirect point making fun.
 | 
      
      
        |  Lorhak Gannarsein
 
 1227
 
 
      | Posted - 2014.01.18 00:40:00 -
          [22] - Quote 
 Waaaait a second.
 
 So some of you are suggesting that essentially, a tank coming up against two AVers should basically be instagibbed?
 
 I would think that a 50/50 in 1v1 is about right, considering that it 's kind of important to actually give the driver a chance to get away.
 You know, the same reason all the scouts hate the 'physical impulses' thing.
 
 PRO tanker and proud. | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:42:00 -
          [23] - Quote 
 
 Lorhak Gannarsein wrote:Waaaait a second.
 So some of you are suggesting that essentially, a tank coming up against two AVers should basically be instagibbed?
 
 I would think that a 50/50 in 1v1 is about right, considering that it 's kind of important to actually give the driver a chance to get away.
 You know, the same reason all the scouts hate the 'physical impulses' thing.
 So what are your answers to the questions then?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:43:00 -
          [24] - Quote 
 
 Aqil Aegivan wrote:R F Gyro wrote:All else being equal, HAV vs HAV would be 50/50, surely? Fair enough, I thought I'd join in the indirect point making fun. 
  
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Galvan Nized
 Deep Space Republic
 
 531
 
 
      | Posted - 2014.01.18 00:47:00 -
          [25] - Quote 
 Here's how the food chain should be:
 
 Jets>Gunship>HAV> Dropship=MAV=LAV> Infantry
 
 AV should have chance against all. Not all can attack the other, infantry cannot hurt HAVs and jets hardly hurt individual infantry.
 
 I realize that most of these are not in the game but a man cab dream.
 | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 1362
 
 
      | Posted - 2014.01.18 00:55:00 -
          [26] - Quote 
 1.Blasters lose to Assault Dropships which are equal to Missiles which loses to Railguns
 2. Swarms will scare 'em away, but a hit from a Forge/Placon should send them into the ground... or at least scuttling away.
 3. Dropship
 4. 1v1. Should be difficult but possible for the AV, and scary for the HAV, but in the end the HAV will probably win and retreat for a few.
 5. Blasters should be alright at killing infantry, Missiles should take luck, and Railguns should take a bit of skill, but the infantry should have time to get to cover and survive, unless they are in the middle of a field.
 6. Sidearms are actually quite good. I would say the AV should lose most of the time because they are usually hit from behind and by surprise, but if they are aware and prepared for an attack, they should have a good chance at winning the conflict.
 
 
 Yours Truly, Reginald Fizzer94 Delafontaine III, Esquire | 
      
      
        |  Charlotte O'Dell
 Fatal Absolution
 Covert Intervention
 
 1647
 
 
      | Posted - 2014.01.18 02:52:00 -
          [27] - Quote 
 
 KING CHECKMATE wrote:
 1. Dropship vs HAV = 50/50 (situational)
 2. Dropship vs AV = AV
 3. Dropship vs Infantry = Dropship
 4. HAV vs AV = AV
 5. HAV vs Infantry = HAV
 6. AV vs Infantry = Infantry
 
 
 
 My opinion here....
 This makes the Paper, rock, scissor thingieh work:
 
 AV > Vehicle > infantry > AV
 
 While vehicles are 50/50 among them.
 
 so are u and atiim a thing, now?
 
 Charlotte O'Dell is the highest level unicorn! | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3593
 
 
      | Posted - 2014.01.18 03:00:00 -
          [28] - Quote 
 
 Eurydice Itzhak wrote:Still the only unit that can cap points and win games.
 Doesn't make a difference when you only have 150 clones.
 
 And that doesn't constitute a win button.
 
 I'm bored. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3593
 
 
      | Posted - 2014.01.18 03:05:00 -
          [29] - Quote 
 1. Depends on the situation
 2. AV
 3. Dropship.
 4. AV
 5. HAV
 6. Infantry.
 
 Dropship GëÑ HAV > AV > Infantry. ~ Follows the Rock, Paper, Scissors methods while also allowing everything to excel at being it's designed counter(s)
 
 
 I'm bored. | 
      
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