| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  R F Gyro
 Clones 4u
 
 1060
 
 
      | Posted - 2014.01.17 23:44:00 -
          [1] - Quote 
 In the following scenarios...
 
 1. Dropship vs HAV
 2. Dropship vs AV
 3. Dropship vs Infantry
 4. HAV vs AV
 5. HAV vs Infantry
 6. AV vs Infantry
 
 Assuming reasonably competent players on both sides.
 
 And by "who should win" I mean for the game to feel "right" to you; I'm not asking who you think would win with the current game setup.
 
 
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1060
 
 
      | Posted - 2014.01.17 23:56:00 -
          [2] - Quote 
 
 P14GU3 wrote:T'orq wrote:1. 50/502. 50/50
 3. Dropship
 4. 50/50
 5. HAV
 6. 25/75
 So infantry almost always loses? So what do you think it should be then?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1060
 
 
      | Posted - 2014.01.17 23:59:00 -
          [3] - Quote 
 C'mon guys, try answering the question. Please?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:09:00 -
          [4] - Quote 
 
 Tectonic Fusion wrote:I think head on tanks should be able to kill just about anything. Also it depends on which weapon is used. A railgun tank should beat a dropship, but a blaster tank should lose against a missile dropship.  So what should beat a railgun tank, 1v1? Nothing?
 
 Also, AV vs dropships? I presume AV vs infantry is fairly obvious.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:10:00 -
          [5] - Quote 
 
 T'orq wrote:What I meant about 25/75 is AV wins 25% over infantry and infantry win 75% over AV 
 * or should, depending if AV have a sidearm
 Yep, I figured that's what you meant.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:19:00 -
          [6] - Quote 
 
 Aqil Aegivan wrote:R F Gyro wrote:C'mon guys, try answering the question. Please? Can't. You omitted HAV vs HAV. While AV is less effective vs tanks than other tanks the game stays broken. Well, either that or CCP implements additional controls or tank deployment, etc. All else being equal, HAV vs HAV would be 50/50, surely?
 
 And I did say
 
 Quote:And by "who should win" I mean for the game to feel "right" to you; I'm not asking who you think would win with the current game setup. 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:42:00 -
          [7] - Quote 
 
 Lorhak Gannarsein wrote:Waaaait a second.
 So some of you are suggesting that essentially, a tank coming up against two AVers should basically be instagibbed?
 
 I would think that a 50/50 in 1v1 is about right, considering that it 's kind of important to actually give the driver a chance to get away.
 You know, the same reason all the scouts hate the 'physical impulses' thing.
 So what are your answers to the questions then?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 1061
 
 
      | Posted - 2014.01.18 00:43:00 -
          [8] - Quote 
 
 Aqil Aegivan wrote:R F Gyro wrote:All else being equal, HAV vs HAV would be 50/50, surely? Fair enough, I thought I'd join in the indirect point making fun. 
  
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
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