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Logi Bro
2668
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Posted - 2014.01.17 01:30:00 -
[1] - Quote
Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all.
What heavies might look like someday
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5198
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Posted - 2014.01.17 01:38:00 -
[2] - Quote
You actually can overheat an assault rifle, but it takes multiple clips. Try it out sometimes.
ARC Commander
CPM Info and Q&A - Status: Open
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LEHON Xeon
Pradox XVI Proficiency V.
76
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Posted - 2014.01.17 01:40:00 -
[3] - Quote
Yes you can do that. I did it a very very long time ago when I was way back in academy. The front of it gets red for a reason
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Logi Bro
2668
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Posted - 2014.01.17 01:41:00 -
[4] - Quote
Alright, but how about an overheat mechanic that you actually have to worry about? Would that be heavyhanded nerf-wise?
What heavies might look like someday
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3291
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Posted - 2014.01.17 01:57:00 -
[5] - Quote
Fairly certain the Officer AR's overheat.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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demonkiller 12
G.L.O.R.Y Public Disorder.
332
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Posted - 2014.01.17 02:25:00 -
[6] - Quote
Aero Yassavi wrote:You actually can overheat an assault rifle, but it takes multiple clips. Try it out sometimes. krins overheats after 63 bullets |
demonkiller 12
G.L.O.R.Y Public Disorder.
332
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Posted - 2014.01.17 02:27:00 -
[7] - Quote
Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all. rail rifles dont need overheat, its NEAR impossible to to land the last 10 or so bullets of the clip with the insane recoil even at 5 |
Obodiah Garro
Tech Guard RISE of LEGION
522
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Posted - 2014.01.17 02:28:00 -
[8] - Quote
demonkiller 12 wrote:Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all. rail rifles dont need overheat, its NEAR impossible to to land the last 10 or so bullets of the clip with the insane recoil even at 5
only the last 10 lol? 3 round burst or your hitting air |
Logi Bro
2670
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Posted - 2014.01.17 02:39:00 -
[9] - Quote
demonkiller 12 wrote:Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all. rail rifles dont need overheat, its NEAR impossible to to land the last 10 or so bullets of the clip with the insane recoil even at 5
It must be really hard using a weapon that has massive range, pinpoint accuracy, and great CQC usage. Allow me to rescind my proposal, for your sake. While I'm thinking of it, we should also make a petition to remove overheat from the Assault Scrambler Rifle. Since that has massive recoil as well, it totally isn't justified for it to have an overheat mechanic.
What heavies might look like someday
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
105
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Posted - 2014.01.17 02:51:00 -
[10] - Quote
Sometimes I feel like I'm the only one who believes that an overheat mechanic for a small arm is stupid. Especially an overheat mechanic that hurts the user - a weapon that may have to discharge dangerous amounts of heat would discharge them away from the user.
Oh well, plenty off CCP's weapon design decisions don't make any sense to anyone with a basic understanding of real world weapons. |
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Rusty Shallows
811
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Posted - 2014.01.17 02:51:00 -
[11] - Quote
I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Logi Bro
2670
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Posted - 2014.01.17 03:01:00 -
[12] - Quote
Hobo on Fire wrote:Sometimes I feel like I'm the only one who believes that an overheat mechanic for a small arm is stupid. Especially an overheat mechanic that hurts the user - a weapon that may have to discharge dangerous amounts of heat would discharge them away from the user.
Oh well, plenty off CCP's weapon design decisions don't make any sense to anyone with a basic understanding of real world weapons.
Yes, because I just recently went down to the local gun shop to purchase myself a Scrambler Rifle, and I now realize that CCP totally didn't follow the real-world design!
What heavies might look like someday
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Lorhak Gannarsein
1218
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Posted - 2014.01.17 03:42:00 -
[13] - Quote
Logi Bro wrote:Hobo on Fire wrote:Sometimes I feel like I'm the only one who believes that an overheat mechanic for a small arm is stupid. Especially an overheat mechanic that hurts the user - a weapon that may have to discharge dangerous amounts of heat would discharge them away from the user.
Oh well, plenty off CCP's weapon design decisions don't make any sense to anyone with a basic understanding of real world weapons. Yes, because I just recently went down to the local gun shop to purchase myself a Scrambler Rifle, and I now realize that CCP totally didn't follow the real-world design!
Naw mang, mah ScR puts me in hospital wih cooked fingers every couple of days.
PRO tanker and proud.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3158
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Posted - 2014.01.17 03:59:00 -
[14] - Quote
Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all.
I wouldn't mind if all the rifles had an overheat mechanic.
It always struck me as odd that it was so hard to overheat the Assault Scrambler in comparison with the regular Scrambler. It made the heat bonus on Amarr suits applicable to mostly just the one rifle, because you had to really be trying to overheat the assault version. At the same time, the standard one had some quirks where it seemed to be overheating based on a time calculation (like a Laser Rifle) instead of per shot like you might think that allows people with macro'd mouses and such to squeeze more shots out in a certain time-frame.
Managing heat is still an issue with modern firearms. There's a good rationale for having that kind of mechanic across the board I think, though the gun response to an overheat needn't be the same across the board. The laser rifle goes into forced venting, damages the user, and is inoperable for a certain period of time. You could have effects like accidental discharge of the rest of magazine (similar to slamfire), a gun being forced to shutdown and reboot (with an accompanying noise alerting people to your position), as well as the user-damage types of effect on laser, etc. One might also imagine that heat-issues might be more common on a volcanic/lava types of maps, but less severe on icy planets.
This would also open the game to weapon mods that aren't damage mods (the only type of weapon mod you currently get out that skill). Mods that reduce heat production for different kinds of rifles (they could be low or high, or vary by weapon type), and/or damage mods with higher modifiers that increase heat generation (since damage mods are due for a rework anyway).
Join my cult.
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TechMechMeds
Swamp Tempo
2174
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Posted - 2014.01.17 04:05:00 -
[15] - Quote
Well the gallente ar mag holds plasma so I'm guessing the materials the guns are made of can handle it.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Alpha 443-6732
299
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Posted - 2014.01.17 04:44:00 -
[16] - Quote
Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all.
IMO weapons with naturally high ROF/damage potential should have a jamming mechanic or overheat mechanic, but the balance of the plasma rifle should be its all around reliability (no overheat).
RR should have overheat mechanic CR should have jamming mechanic SR already has overheat mechanic, but it is really only significant in lower levels PR should be all around reliable with consistent damage for good CQC fighting capabilities
Because racism is realism
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
105
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Posted - 2014.01.17 06:37:00 -
[17] - Quote
Logi Bro wrote:Yes, because I just recently went down to the local gun shop to purchase myself a Scrambler Rifle, and I now realize that CCP totally didn't follow the real-world design!
This is a sci-fi game. I wasn't referring to "this weapon doesn't exist in the real world;" I mean "CCP doesn't understand weapons."
The scrambler rifle is obviously designed to discharge heat when too much builds up, otherwise it would just melt/explode. Why not discharge said heat out to the sides or forward, instead of in a direction that can harm or potentially kill the person firing it?
The swarm launcher is a straight tube, that can fire missiles out at 45-¦ to each side, but not up so they can fly over speedbumps when chasing LAVs. Combat rifles have a ridiculously over-complicated feeding mechanism, which could be corrected by just moving the magazine slot back a few inches and making the whole thing a straight line. Of course, then it wouldn't look TACTICALGäó and they need to make it look as cool as they can.
Then you have heavy infantry weapons and small turret weapons, which are quite obviously in the same size range, but you can't mount a forge gun on an LAV turret or have a heavy frame suit carry a small missile launcher. Heavy infantry weapons and small turret weapons should be a single category; it would instantly help flesh out the heavy weapon skill tree, while simultaneously giving vehicles access to one of the few AV weapons that is still somewhat powerful. All while using assets that already exist in the game. |
Tch Tch
Red Shirts Away Team
162
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Posted - 2014.01.17 06:42:00 -
[18] - Quote
TechMechMeds wrote:Well the gallente ar mag holds plasma so I'm guessing the materials the guns are made of can handle it.
I think you will find the round acquires the plasma as it is discharged not in its inert state as a round.
I would like a flamer thrower though :)
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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demonkiller 12
G.L.O.R.Y Public Disorder.
336
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Posted - 2014.01.18 05:13:00 -
[19] - Quote
Logi Bro wrote:demonkiller 12 wrote:Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all. rail rifles dont need overheat, its NEAR impossible to to land the last 10 or so bullets of the clip with the insane recoil even at 5 It must be really hard using a weapon that has massive range, pinpoint accuracy, and great CQC usage. Allow me to rescind my proposal, for your sake. While I'm thinking of it, we should also make a petition to remove overheat from the Assault Scrambler Rifle. Since that has massive recoil as well, it totally isn't justified for it to have an overheat mechanic. its **** in CQC versing any other reasonable light weapon, if you die to a non assault rail rifle in cqc its pretty obvious, youre a **** player, or youre out of ammo |
Harpyja
molon labe. Public Disorder.
1119
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Posted - 2014.01.18 05:28:00 -
[20] - Quote
Lorhak Gannarsein wrote:Logi Bro wrote:Hobo on Fire wrote:Sometimes I feel like I'm the only one who believes that an overheat mechanic for a small arm is stupid. Especially an overheat mechanic that hurts the user - a weapon that may have to discharge dangerous amounts of heat would discharge them away from the user.
Oh well, plenty off CCP's weapon design decisions don't make any sense to anyone with a basic understanding of real world weapons. Yes, because I just recently went down to the local gun shop to purchase myself a Scrambler Rifle, and I now realize that CCP totally didn't follow the real-world design! Naw mang, mah ScR puts me in hospital wih cooked fingers every couple of days. Hmmm, mah AScR has never burnt mah fingers
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1120
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Posted - 2014.01.18 05:31:00 -
[21] - Quote
demonkiller 12 wrote:Logi Bro wrote:demonkiller 12 wrote:Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all. rail rifles dont need overheat, its NEAR impossible to to land the last 10 or so bullets of the clip with the insane recoil even at 5 It must be really hard using a weapon that has massive range, pinpoint accuracy, and great CQC usage. Allow me to rescind my proposal, for your sake. While I'm thinking of it, we should also make a petition to remove overheat from the Assault Scrambler Rifle. Since that has massive recoil as well, it totally isn't justified for it to have an overheat mechanic. its **** in CQC versing any other reasonable light weapon, if you die to a non assault rail rifle in cqc its pretty obvious, youre a **** player, or youre out of ammo I got to say, I managed to militia 'nade and hipfire at a guy and kill him at about 25 meters and I was left with 0 armor and shield. Needless to say, I died about 15 seconds later
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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deezy dabest
Warpoint Sharx
157
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Posted - 2014.01.18 08:00:00 -
[22] - Quote
Aero Yassavi wrote:You actually can overheat an assault rifle, but it takes multiple clips. Try it out sometimes.
Its true.
I have overheated my Krin just playing with the 90 round clip. I have not ever experienced it on any other ARs.
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Alpha 443-6732
306
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Posted - 2014.01.18 09:21:00 -
[23] - Quote
deezy dabest wrote:Aero Yassavi wrote:You actually can overheat an assault rifle, but it takes multiple clips. Try it out sometimes. Its true. I have overheated my Krin just playing with the 90 round clip. I have not ever experienced it on any other ARs.
I have heard reports of this as well, confirming its true. Also, ARs don't use clips, they use magazines.
Because racism is realism
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P14GU3
The Southern Legion The Umbra Combine
510
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Posted - 2014.01.18 09:44:00 -
[24] - Quote
Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left. I remember that, you lost any ammo left in the mag when you reloaded. Makes sense to me |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
960
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Posted - 2014.01.18 11:39:00 -
[25] - Quote
If you increase the heat build-up for the RR and ScR, I'd be fine with it. I would rather go head to head with a proto heavy with a Boundless HMG than a basic ScR on a medium suit. And after the HMG buff, that should mean something.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7963
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Posted - 2014.01.18 11:47:00 -
[26] - Quote
Disagree. The reason the SCR is so powerful is because of its overheat mechanic. If you add overheat to the other rifles, are you going to boost their power? If not, it becomes king. If you do, then the game plays like everyone is using an SCR.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Chunky Munkey
Amarr Templars Amarr Empire
2881
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Posted - 2014.01.18 11:50:00 -
[27] - Quote
Logi Bro wrote:Alright, but how about an overheat mechanic that you actually have to worry about? Would that be heavyhanded nerf-wise?
You'd have to make the Plasma Rifle compete with the other rifles before even considering an overheat for it. As for the CR & RR, I think they only need an ROF reduction & charge time increase respectively.
No.
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Cat Merc
Ahrendee Mercenaries EoN.
5649
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Posted - 2014.01.18 12:04:00 -
[28] - Quote
An overheat mechanic would require a buff to all the AR's except for the SCR, OR a nerf to the SCR.
Because if all of them have an overheat, why not use the most powerful of them?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
61
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Posted - 2014.01.18 13:18:00 -
[29] - Quote
Logi Bro wrote:Alright, but how about an overheat mechanic that you actually have to worry about? Would that be heavyhanded nerf-wise? You could say the same about a reload mechanic. Let's get a mechanic that isn't a no-brainer. You could make reload automatic and it wouldn't change anything except for freeing up a button on the controller.
It would be weird for the CR to overheat, because it's a Minmatar weapon and its name basically screams "prolonged combat". The RR doesn't have overheating because it already has the pre-fire delay. Though I don't know much about it - Would the magazine size even be large enough to allow for overheating? And the AR is the close combat weapon among the rifles. Making overheating more prominent would just take away its role of slaughtering anything at medium ranges and being buttfucked by CRs, SCRs and RRs when it comes to long range. When you use the AR, you are directly in the line of fire. Overheating would be simply unfair when the three other rifles can run away and you can't. |
Rei Shepard
The Rainbow Effect
1460
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Posted - 2014.01.18 14:06:00 -
[30] - Quote
Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left.
Guns that act unreliable on the field wouldnt make it passed their tests these days, so i doubt in the next 4000 or so years we would be able to build weapons with frictionless components that dont gegenrate heat at all.
Just adding a heat mechanic to everything, "just because" is a stupid idea, in the end you are gonna end up with everything playing and feeling the same...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Alpha 443-6732
312
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Posted - 2014.01.18 16:53:00 -
[31] - Quote
Rei Shepard wrote:Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left. Guns that act unreliable on the field wouldnt make it passed their tests these days, so i doubt in the next 4000 or so years we would be able to build weapons with frictionless components that dont gegenrate heat at all. Just adding a heat mechanic to everything, "just because" is a stupid idea, in the end you are gonna end up with everything playing and feeling the same...
But the only difference from now where all weapons play the same (going by your given logic), is that we would have more mechanics to deal with. More mechanics = more depth of gameplay as long as there aren't a ridiculous amount of mechanics to process by the player.
I suggest that you read my suggestion from earlier in the thread.
Because racism is realism
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Munin-Frey
Fish Spotters Inc.
89
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Posted - 2014.01.18 17:26:00 -
[32] - Quote
Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left.
oh I so wish we had this in Dust. This game has gotten way too EZ mode.
Closed Beta Veteran
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
61
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Posted - 2014.01.18 17:52:00 -
[33] - Quote
Alpha 443-6732 wrote:But the only difference from now where all weapons play the same (going by your given logic), is that we would have more mechanics to deal with. More mechanics = more depth of gameplay as long as there aren't a ridiculous amount of mechanics to process by the player.
I suggest that you read my suggestion from earlier in the thread. Complexity is not depth. A complicated game is not necessarily deep. It's just obtuse. It's deep when the complexity actually adds something to the game.
The current reload feature, for example, adds depth by creating a delay every X shots that can be reset by sprinting or changing weapons, meaning that the enemy will try to press forward when you need to reload. It's also way too complicated, with a button press and an animation, because it should be automatic as long as it doesn't work differently - It's so simple that you will ALWAYS want to reload when you are able to. The vehicle reload is actually implemented better than the infantry reload - It's automatic in the no-brainer situation (when your bullets run out) and actually adds huge delay when you reload, causing you to think about when to press the button. The delay is also dependant on how many bullets you have used.
If everyone gets overheat, you just cheapen the feature. That's like giving everyone the same passive scan range. Each weapon has its own gimmick. The Rail rifle has a pre-fire delay. The Scrambler rifle has overheating and charge shots. The AR has (pointless) overheating and is geared for close combat and the CR is geared towards longer ranges than AR but shoter than RR, including the zooming sights and lack of pre-fire delay. |
Alpha 443-6732
313
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Posted - 2014.01.18 22:19:00 -
[34] - Quote
Sole Fenychs wrote:Alpha 443-6732 wrote:But the only difference from now where all weapons play the same (going by your given logic), is that we would have more mechanics to deal with. More mechanics = more depth of gameplay as long as there aren't a ridiculous amount of mechanics to process by the player.
I suggest that you read my suggestion from earlier in the thread. Complexity is not depth. A complicated game is not necessarily deep. It's just obtuse. It's deep when the complexity actually adds something to the game. The current reload feature, for example, adds depth by creating a delay every X shots that can be reset by sprinting or changing weapons, meaning that the enemy will try to press forward when you need to reload. It's also way too complicated, with a button press and an animation, because it should be automatic as long as it doesn't work differently from its current implementation - It's so simple that you will ALWAYS want to reload when you are able to. The vehicle reload is actually implemented better than the infantry reload - It's automatic in the no-brainer situation (when your bullets run out) and actually adds huge delay when you reload, causing you to think about when to press the button. The delay is also dependant on how many bullets you have used. If everyone gets overheat, you just cheapen the feature. That's like giving everyone the same passive scan range. Each rifle gimmick has a specific purpose. Each weapon has its own gimmick. The Rail rifle has a pre-fire delay. The Scrambler rifle has overheating and charge shots. The AR has (pointless) overheating and is geared for close combat and the CR is geared towards longer ranges than AR but shorter than RR, including the zooming sights and lack of pre-fire delay.
Re read my post. Your analogy is weak.
Because racism is realism
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CaoticFox
Axis of Chaos
125
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Posted - 2014.01.18 22:35:00 -
[35] - Quote
Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left. my AR jammed today... i pulled the trigger, nothng happened... so i meleed my way to a nanohive... stood for a bit... banged on it... then it worked again. (FUTURISTIC WEAPONS cool down by waving them around!) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
66
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Posted - 2014.01.19 11:50:00 -
[36] - Quote
CaoticFox wrote:Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left. my AR jammed today... i pulled the trigger, nothng happened... so i meleed my way to a nanohive... stood for a bit... banged on it... then it worked again. (FUTURISTIC WEAPONS cool down by waving them around!) This is truly next-game gaming. When the system has become so complex that bugs behave like real-world issues. You could actually argue in favor of not fixing this. |
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