Zeylon Rho
Subdreddit Test Alliance Please Ignore
3158
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Posted - 2014.01.17 03:59:00 -
[1] - Quote
Logi Bro wrote:Just to preface this, when I say AR, I mean all rifle variants.
Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP (and they're not entirely wrong) so this is a nice nerf to them that is manageable without being crushing, and it makes sense from a common sense viewpoint because other weapons of the same type overheat. What I mean when I say that is:
Blaster turrets overheat, they are hybrid plasma, so why doesn't the plasma rifle(assault rifle) overheat? Railgun turrets overheat, they are hybrid rail, so why don't rail rifles overheat? The HMG overheats, it is projectile, so why doesn't the CR overheat?
Not that I'm saying that EVERY weapon should get an overheat mechanic, but it is a nice way to nerf something while also adding a new mechanic that actually requires a small degree of thinking. This is the, "thinking man's shooter," after all.
I wouldn't mind if all the rifles had an overheat mechanic.
It always struck me as odd that it was so hard to overheat the Assault Scrambler in comparison with the regular Scrambler. It made the heat bonus on Amarr suits applicable to mostly just the one rifle, because you had to really be trying to overheat the assault version. At the same time, the standard one had some quirks where it seemed to be overheating based on a time calculation (like a Laser Rifle) instead of per shot like you might think that allows people with macro'd mouses and such to squeeze more shots out in a certain time-frame.
Managing heat is still an issue with modern firearms. There's a good rationale for having that kind of mechanic across the board I think, though the gun response to an overheat needn't be the same across the board. The laser rifle goes into forced venting, damages the user, and is inoperable for a certain period of time. You could have effects like accidental discharge of the rest of magazine (similar to slamfire), a gun being forced to shutdown and reboot (with an accompanying noise alerting people to your position), as well as the user-damage types of effect on laser, etc. One might also imagine that heat-issues might be more common on a volcanic/lava types of maps, but less severe on icy planets.
This would also open the game to weapon mods that aren't damage mods (the only type of weapon mod you currently get out that skill). Mods that reduce heat production for different kinds of rifles (they could be low or high, or vary by weapon type), and/or damage mods with higher modifiers that increase heat generation (since damage mods are due for a rework anyway).
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