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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
61
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Posted - 2014.01.18 13:18:00 -
[1] - Quote
Logi Bro wrote:Alright, but how about an overheat mechanic that you actually have to worry about? Would that be heavyhanded nerf-wise? You could say the same about a reload mechanic. Let's get a mechanic that isn't a no-brainer. You could make reload automatic and it wouldn't change anything except for freeing up a button on the controller.
It would be weird for the CR to overheat, because it's a Minmatar weapon and its name basically screams "prolonged combat". The RR doesn't have overheating because it already has the pre-fire delay. Though I don't know much about it - Would the magazine size even be large enough to allow for overheating? And the AR is the close combat weapon among the rifles. Making overheating more prominent would just take away its role of slaughtering anything at medium ranges and being buttfucked by CRs, SCRs and RRs when it comes to long range. When you use the AR, you are directly in the line of fire. Overheating would be simply unfair when the three other rifles can run away and you can't. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2014.01.18 17:52:00 -
[2] - Quote
Alpha 443-6732 wrote:But the only difference from now where all weapons play the same (going by your given logic), is that we would have more mechanics to deal with. More mechanics = more depth of gameplay as long as there aren't a ridiculous amount of mechanics to process by the player.
I suggest that you read my suggestion from earlier in the thread. Complexity is not depth. A complicated game is not necessarily deep. It's just obtuse. It's deep when the complexity actually adds something to the game.
The current reload feature, for example, adds depth by creating a delay every X shots that can be reset by sprinting or changing weapons, meaning that the enemy will try to press forward when you need to reload. It's also way too complicated, with a button press and an animation, because it should be automatic as long as it doesn't work differently - It's so simple that you will ALWAYS want to reload when you are able to. The vehicle reload is actually implemented better than the infantry reload - It's automatic in the no-brainer situation (when your bullets run out) and actually adds huge delay when you reload, causing you to think about when to press the button. The delay is also dependant on how many bullets you have used.
If everyone gets overheat, you just cheapen the feature. That's like giving everyone the same passive scan range. Each weapon has its own gimmick. The Rail rifle has a pre-fire delay. The Scrambler rifle has overheating and charge shots. The AR has (pointless) overheating and is geared for close combat and the CR is geared towards longer ranges than AR but shoter than RR, including the zooming sights and lack of pre-fire delay. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
66
|
Posted - 2014.01.19 11:50:00 -
[3] - Quote
CaoticFox wrote:Rusty Shallows wrote:I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading.
What would even be better is Discrete Magazine counts. One of the older Ghost Recons on the Play Station had it that way. Having to balance out the virtues of swapping out or cycling back to one with only a few shots left. my AR jammed today... i pulled the trigger, nothng happened... so i meleed my way to a nanohive... stood for a bit... banged on it... then it worked again. (FUTURISTIC WEAPONS cool down by waving them around!) This is truly next-game gaming. When the system has become so complex that bugs behave like real-world issues. You could actually argue in favor of not fixing this. |
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