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Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
Molon Labe. Public Disorder.
1091
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Posted - 2014.01.16 17:06:00 -
[1] - Quote
CCP, you tried to make vehicles "fun."
Please tell me, where's the fun in losing your 529k ISK Gunnlogi to ******* rail tanks that cost 100k ISK almost every single ******* match?
Where's the fun in seeing your 529k ISK Gunnlogi being hopelessly blown up as you call it in while in the ******* redline by a railgun?
Where's the ******* fun when I have to run a ******* rail tank to compete with those rail tank scrubs on the field?
Give us 1.6 back and let's begin the rework again. This time, LISTEN to the community. For starters, make the armor reps and shield boosters behave the way they were ******* meant to behave. I like the 1.7 armor reps and shield boosters, so bring those back to 1.6. Missile turrets couldn't compete in 1.6. They are finally balanced now, but are still UP when compared to the ******* railgun. FIX this!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1092
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Posted - 2014.01.16 17:58:00 -
[2] - Quote
Takahiro Kashuken wrote:Im having fun most days
Sure it sucks that a militia tank got the drop and popped you in 2 shots or whatever but it is the same when i do it to a proto suit with my BPO scout dren shotgun suit
I have to rail in some matches, i dont want to because it ruins my fun but if i keep taking tanks off them then its worth it I'm not talking about just militia tanks. I'm talking about every rail tank that pops my missile tank at CC. Railguns aren't meant for CQC, yet they are more effective than missiles!
Railguns should stay at long range and get defeated easily if they venture into CQC.
Also, because tanks are so cheap, relatively speaking, I kill a rail tank with my rail, they just call in a new one, so I can never have fun with my missile tank if there's just one enemy rail tanker. They will always call in new rails to try to get their payback and the whole game turns into a boring rail sniping contest.
Even if they stop calling in rails, what's to stop them from calling in one when I've switched over to missiles? Then I'm sure as dead, so I have to keep sitting on my ridge line with my rail tank tank, which is boring as hell.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1092
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Posted - 2014.01.16 18:02:00 -
[3] - Quote
Blaze Ashra wrote:Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily.
ESPECIALLY when it takes two good games to make it back. All it takes is one scrub with a rail tank to charge you like a mindless brute and you go negative.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1092
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Posted - 2014.01.16 18:05:00 -
[4] - Quote
Oh, I wish my militia dropsuit can charge head on at a proto suit and win almost every time
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1092
|
Posted - 2014.01.16 18:33:00 -
[5] - Quote
pagl1u M wrote:Harpyja wrote:CCP, you tried to make vehicles "fun."
Please tell me, where's the fun in losing your 529k ISK Gunnlogi to ******* rail tanks that cost 100k ISK almost every single ******* match?
Where's the fun in seeing your 529k ISK Gunnlogi being hopelessly blown up as you call it in while in the ******* redline by a railgun?
Where's the ******* fun when I have to run a ******* rail tank to compete with those rail tank scrubs on the field?
Give us 1.6 back and let's begin the rework again. This time, LISTEN to the community. For starters, make the armor reps and shield boosters behave the way they were ******* meant to behave. I like the 1.7 armor reps and shield boosters, so bring those back to 1.6. Missile turrets couldn't compete in 1.6. They are finally balanced now, but are still UP when compared to the ******* railgun. FIX this! U mad? I was... until I started calling in my own rail tank from the start of every match and heading for the best ridge line. I actually got my first hate mail too when I retreated to my redline and popped a rail Madrugar 100m away. I believe I killed 5 non militia rail tanks that match, but I lost one myself because someone stated shooting me first a fraction of a second before I started. And I still went negative with about -30k ISK that match.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1092
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Posted - 2014.01.16 18:34:00 -
[6] - Quote
Happy Jack SD wrote:Marad''er wrote:How else do I counter OP Tanks?
Nothing's better than my 80k isk rail sica that's for sure Pretty much. If my 120k AV suit was half as good as my 77k Sica, I'd use it instead. As is, my proto suit and proto AV are unreasonably ineffective as AV. Sure they still do damage, the flaylock still does damage too but I haven't seen it in months. I spced into AV to counter tanks (not LAV's or Dropships), but now I have to resort to using a Tank to kill a Tank. Even if they nerf the mlt railgun it'll still be way better than lolAV, so you'll continue to see mlt tank spam as it's "the best counter" HTFU My tear jar is open for when the SP gap is brought back and militia tanks are eaten up for breakfast and only the most invested pilots remain on the field.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1099
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Posted - 2014.01.16 20:00:00 -
[7] - Quote
Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box. Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that. I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close. I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat. Remember: the closer the range, the longer time it takes for a turret to track. Another skill-related fact you have to consider if you want to call yourself a good tanker. I've danced around plenty of railttanks and killed them at point blank range. The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc. True yes, but YOU have to use tactics to get the jump on them. They need to do nothing other than charge straight at you with no skill involved.
Also, they aren't good tankers then if they don't use their tank to turn around. You can't beat a rail tank even if you are right next to each other if they keep their sights on you the whole time.
I still stand by my statement that rail tanks (shield in particular) are iWin buttons at any range.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1100
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Posted - 2014.01.16 22:00:00 -
[8] - Quote
Meeko Fent wrote:Good god Harpja!
Jesus, relax.
Sorry you got hard countered, by the AT Hard Counter.
Why don't, go and get a rail tank of your own and pop him?
Blasters aren't the only way anymore. Blasters are for ruining infantry, and infantry only. Missiles are the only middle ground out there, so either keep whining, (Like EVERY other time you seem to end up dying), or adapt to the new environment on hard counters. So you're saying that rails should be the ultimate AV weapon at EVERY range? Why don't you make the rail rifle an iWin button at any range while you're at it.
Railguns are meant to be long ranged support. Good at both AV and AI.
Missiles are meant to be CQC AV with bad AI abilities.
This is how you achieve balance. Right now there's only one option for taking out a rail tank, and that's with bringing your own rail tank. But make railguns weak at CQC, and now you suddenly have more than one option for taking out a railgun tank. You can get up close and personal with missiles, and maybe even blasters, to take out that railgun tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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