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Pokey Dravon
OSG Planetary Operations Covert Intervention
1551
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Posted - 2014.01.16 17:12:00 -
[1] - Quote
I was always wary of the railgun stats when initially doing analysis calcs of 1.7, especially with the effectiveness of damage mods. While I like the accessibility of HAVs now, you are almost guaranteed to have multiple rail tanks in any given match which effectively forces you to run rail or hide the whole time if you want to survive.
Railguns are BORING. Blaster Brawling and Missile Ambushing are fun. But endless sniper rail battles against other tanks? No thanks, I'll run on foot.
EDIT And yes I understand that rails are supposed to be Anti-Vehicle, but unfortunately due to their range and damage output, vehicle combat is almost always restricted to rails so that you can remain competitive.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1552
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Posted - 2014.01.16 17:39:00 -
[2] - Quote
SHANN da MAN wrote:I will just say this to you OP ...
(as Tankers are so fond of saying to AV Guys)
HTFU Bro ...
And as AV guys said to tankers since Closed Beta until Uprising 1.6
HTFU Bro ...
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1552
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Posted - 2014.01.16 17:50:00 -
[3] - Quote
Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck...
Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail?
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1554
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Posted - 2014.01.16 18:55:00 -
[4] - Quote
Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you.
Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box.
Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that.
I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close.
I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1556
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Posted - 2014.01.16 19:37:00 -
[5] - Quote
Leonid Tybalt wrote: Remember: the closer the range, the longer time it takes for a turret to track.
Another skill-related fact you have to consider if you want to call yourself a good tanker.
I've danced around plenty of railttanks and killed them at point blank range.
The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc.
I will admit this is very true.
I think much of the frustration is when you have 3-4 enemy Sica rail tanks on the field and you're heavily out numbered.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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