Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:12:00 -
[1] - Quote
What changed? what made Armor FOTM after shield was the way to go before? SPEED.
Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this...
You broke the game Buffing TWO aspects of the Armor plates. 1- HP values. 2- Reduced Speed penalty.
The Extra HP for armor seem legit. The ridiculously low Speed penalties dont.
INCREASE ARMOR PLATE SPEED PENALTY Basic: 2% Enhanced: 6% Complex: 8%
This is needed for SOME degree of balance vs shields, which have LESS total HP value, and now a Shield depleted delay penalty per shield extender. Compared to this. 3% for 3 Basic Armor plates is a joke of a penalty.... (Specially,since the only useful Shield extender is the Complex one,while all armor plates have their use.)
Let the FOTM chaser Flame storm begin... :
GIVE ME A RESPEC CCP.
|
Atiim
Living Like Larry Schwag
3515
|
Posted - 2014.01.16 03:13:00 -
[2] - Quote
They buffed the normal plates, while nerfing the Ferroscale and Reactive variants.
Was that really necessary though?
But yes, increased speed penalty is a must.
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
|
Leezir
Bragian Order Amarr Empire
1
|
Posted - 2014.01.16 03:14:00 -
[3] - Quote
Combat Rifles and Rail Rifles don't seem bothered |
BL4CKST4R
WarRavens League of Infamy
1577
|
Posted - 2014.01.16 03:15:00 -
[4] - Quote
KING CHECKMATE wrote:What changed? what made Armor FOTM after shield was the way to go before? SPEED.
Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this...
You broke the game Buffing TWO aspects of the Armor plates. 1- HP values. 2- Reduced Speed penalty.
The Extra HP for armor seem legit. The ridiculously low Speed penalties dont.
INCREASE ARMOR PLATE SPEED PENALTY Basic: 2% Enhanced: 6% Complex: 8%
This is needed for SOME degree of balance vs shields, which have LESS total HP value, and now a Shield depleted delay penalty per shield extender. Compared to this. 3% for 3 Basic Armor plates is a joke of a penalty.... (Specially,since the only useful Shield extender is the Complex one,while all armor plates have their use.)
Let the FOTM chaser Flame storm begin... :
1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptible to aim assist and easier to aim at. Most people armor tank because Damage mods are the fotm not armor... |
KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:16:00 -
[5] - Quote
Leezir wrote:Combat Rifles and Rail Rifles don't seem bothered
Well, SCR Rifles 1 HKO ANY Shield EHP Value with a single charged shot.But this is NOT a thread about weapons. Its about Armor / Shield imbalance. TY
GIVE ME A RESPEC CCP.
|
Tch Tch
Red Shirts Away Team
144
|
Posted - 2014.01.16 03:18:00 -
[6] - Quote
Does the penalty get worse with stacking?
Ie 1 basic 2% 2 basic plates 4.1% 3 plates 6.45%
Also basic at the moment is the best value for money. I'd like a version where they have all the same HP but the penalty reduces with more advanced materials ie STD 120 -8% speed and stamina ADV 120 - 6% speed and stamina PRO 120 -4% speed and stamina
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:18:00 -
[7] - Quote
BL4CKST4R wrote:
1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptible to aim assist and easier to aim at. Most people armor tank because Damage mods are the fotm not armor...
I do see your point there, with the Damage Mods and all.
But people MIGHT consider dropping the Damage mod Stack for 1 Dam Mod and SHIELDS if the Penalty for armor plates were more Severe.
More weapons hitting armor isnt a problem since the bonuses usually go up to 10% (20% Being non used niche weapons FP and Mass D) vs the still pretty popular Laser rifles, that do 20% vs shields. How bad can it be the enemy's weapon does 10% more to your armor when you have 50% more HP? AND Basically the SAME speed?
GIVE ME A RESPEC CCP.
|
KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:20:00 -
[8] - Quote
Tch Tch wrote:Does the penalty get worse with stacking?
Ie 1 basic 2% 2 basic plates 4.1% 3 plates 6.45%
Also basic at the moment is the best value for money. I'd like a version where they have all the same HP but the penalty reduces with more advanced materials ie STD 120 -8% speed and stamina ADV 120 - 6% speed and stamina PRO 120 -4% speed and stamina
Id could go for that:
STD 120 -10% speed and stamina ADV 120 - 7% speed and stamina PRO 120 -4% speed and stamina
GIVE ME A RESPEC CCP.
|
Marad''er
Ancient Exiles. Renegade Alliance
325
|
Posted - 2014.01.16 03:21:00 -
[9] - Quote
No you're wrong. The reason armor is better now is because AIM ASSIST!
That means shields are worse off because they can't take advantage of strafe speed
So HP>strafe speed
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Bojo The Mighty
L.O.T.I.S.
2706
|
Posted - 2014.01.16 03:21:00 -
[10] - Quote
Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales?
Check out latest BSOTT Guide
|
|
True Adamance
Kameira Lodge Amarr Empire
5772
|
Posted - 2014.01.16 03:23:00 -
[11] - Quote
KING CHECKMATE wrote:What changed? what made Armor FOTM after shield was the way to go before? SPEED.
Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this...
You broke the game Buffing TWO aspects of the Armor plates. 1- HP values. 2- Reduced Speed penalty.
The Extra HP for armor seem legit. The ridiculously low Speed penalties dont.
INCREASE ARMOR PLATE SPEED PENALTY Basic: 2% Enhanced: 6% Complex: 8%
This is needed for SOME degree of balance vs shields, which have LESS total HP value, and now a Shield depleted delay penalty per shield extender. Compared to this. 3% for 3 Basic Armor plates is a joke of a penalty.... (Specially,since the only useful Shield extender is the Complex one,while all armor plates have their use.)
Let the FOTM chaser Flame storm begin... :
Would make Ferroscale slightly more useful for scouts.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8086
|
Posted - 2014.01.16 03:24:00 -
[12] - Quote
Shield depleted delay is so tiny that it's barely a factor, and just one basic regulator usually covers it. It incentives the use of regulators instead of dual tanking both shields and armor, which was a balance issue. So quit whining and use a regulatr instead of trying to dual tank.
Shields may have less HP, but their penalty is still almost a non-factor, and they auto-regen. Armor does not auto-regen, meaning you have to stack like 3 complex armor repairers and use up lts of PG/CPU and slots to get a comparable regen rate.
Almost one uses complex plates because of the speed penalty, and you want to raise the penalty? lol.
NOPE
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:25:00 -
[13] - Quote
Bojo The Mighty wrote:Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales?
The idea behind Ferroscales IS GOOD, but only works in a world where basic plates Have penalties that CHANGE the preformance of the suit.
As it is,if a Scout wants some HP ,he just equips Basic armor plates.They give massive amounts of HP and even while equipping 3 of them (in the Gk.0 for example) you are still up 2% speed with the Passive Biotics skill at Lv5. So overall, NO Penalty of WEIGHT.
You know thinks are broken when SCOUTS use Normal Plates instead Of 0% Penalty Ferroscales, but lets be realistic, there is a REASON for this. WHAT IS 1% Speed loss? In exchange for 90+HP ?
NOTHING.
GIVE ME A RESPEC CCP.
|
KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:25:00 -
[14] - Quote
True Adamance wrote:KING CHECKMATE wrote:What changed? what made Armor FOTM after shield was the way to go before? SPEED.
Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this...
You broke the game Buffing TWO aspects of the Armor plates. 1- HP values. 2- Reduced Speed penalty.
The Extra HP for armor seem legit. The ridiculously low Speed penalties dont.
INCREASE ARMOR PLATE SPEED PENALTY Basic: 2% Enhanced: 6% Complex: 8%
This is needed for SOME degree of balance vs shields, which have LESS total HP value, and now a Shield depleted delay penalty per shield extender. Compared to this. 3% for 3 Basic Armor plates is a joke of a penalty.... (Specially,since the only useful Shield extender is the Complex one,while all armor plates have their use.)
Let the FOTM chaser Flame storm begin... : Would make Ferroscale slightly more useful for scouts.
And speedy Med frames.
GIVE ME A RESPEC CCP.
|
BL4CKST4R
WarRavens League of Infamy
1577
|
Posted - 2014.01.16 03:26:00 -
[15] - Quote
KING CHECKMATE wrote:BL4CKST4R wrote:
1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptible to aim assist and easier to aim at. Most people armor tank because Damage mods are the fotm not armor...
I do see your point there, with the Damage Mods and all.
But people MIGHT consider dropping the Damage mod Stack for 1 Dam Mod and SHIELDS if the Penalty for armor plates were more Severe.
More weapons hitting armor isnt a problem since the bonuses usually go up to 10% (20% Being non used niche weapons FP and Mass D) vs the still pretty popular Laser rifles, that do 20% vs shields. How bad can it be the enemy's weapon does 10% more to your armor when you have 50% more HP? AND Basically the SAME speed?
How about this how many people would stay armor tanking if you remove damage mods...
Actually the 5% speed reduction you get is pretty significant judging from the fact that 5-7% is just about the speed difference between tiers. Regardless there should be a balancing between shields and armor but any nerfs to armor can only be justified by a definite nerd to grenades and a balancing between damage profiles so there is an equal amount of shield killers vs armor killers. And a definite reduction to the effectiveness of dual tanking. |
BL4CKST4R
WarRavens League of Infamy
1577
|
Posted - 2014.01.16 03:27:00 -
[16] - Quote
KING CHECKMATE wrote:Bojo The Mighty wrote:Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales? The idea behind Ferroscales IS GOOD, but only works in a world where basic plates Have penalties that CHANGE the preformance of the suit. As it is,if a Scout wants some HP ,he just equips Basic armor plates.They give massive amounts of HP and even while equipping 3 of them (in the Gk.0 for example) you are still up 2% speed with the Passive Biotics skill at Lv5. So overall, NO Penalty of WEIGHT. You know thinks are broken when SCOUTS use Normal Plates instead Of 0% Penalty Ferroscales, but lets be realistic, there is a REASON for this. WHAT IS 1% Speed loss? In exchange for 90+HP ? NOTHING.
My scout suit doesn't use ferro scale or reactive because the fitting costs for those plates are BS. |
Tch Tch
Red Shirts Away Team
144
|
Posted - 2014.01.16 03:27:00 -
[17] - Quote
My direct fire weapons testing Alt (Vaine Hunter 1M SP) uses a basic scout with Gek AR and two basic plates. Can't be seen by medium suits, can see them.
If scanners are around then one gets replaced with a basic Dampener.
I used a scanner for the first time last night (one of the freebies) went from a 0.8 KDR to 1.3.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:29:00 -
[18] - Quote
BL4CKST4R wrote:
(1-)How about this how many people would stay armor tanking if you remove damage mods...
(2-)Actually the 5% speed reduction you get is pretty significant judging from the fact that 5-7% is just about the speed difference between tiers(.3-) Regardless there should be a balancing between shields and armor but any nerfs to armor can only be justified by a definite nerd to grenades and a balancing between damage profiles so there is an equal amount of shield killers vs armor killers. And a definite reduction to the effectiveness of dual tanking.
1- ALL. Armor tanking would be replaced with Dual tanking.
2-Most people dont even USE cx Damage mods. ENH and Basic is where is at. and, for 150+HP, 5% Speed penalty is a joke.
3-Grenades ARE being Nerfed.
GIVE ME A RESPEC CCP.
|
Bojo The Mighty
L.O.T.I.S.
2707
|
Posted - 2014.01.16 03:32:00 -
[19] - Quote
KING CHECKMATE wrote:Bojo The Mighty wrote:Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales? The idea behind Ferroscales IS GOOD, but only works in a world where basic plates Have penalties that CHANGE the preformance of the suit. As it is,if a Scout wants some HP ,he just equips Basic armor plates.They give massive amounts of HP and even while equipping 3 of them (in the Gk.0 for example) you are still up 2% speed with the Passive Biotics skill at Lv5. So overall, NO Penalty of WEIGHT. You know thinks are broken when SCOUTS use Normal Plates instead Of 0% Penalty Ferroscales, but lets be realistic, there is a REASON for this. WHAT IS 1% Speed loss? In exchange for 90+HP ? NOTHING. Yeah but do you think that given the limited number of slots on a scout that Ferroscales give enough HP per module for their CPU intensive costs and lack of self reps? I understand that they are already superior to Extenders in terms of HP per module but the fact that it does not self repair, and that they are not very scout friendly fitting wise kind of means something is wrong with Ferros. I mean I use them over reg. plates but the effects are not heartily felt when taking hits yet all too aware of them hogging my CPU.
But if you lower their costs they could become much more scout friendly. Raise their HP you might have a Medium Frame epidemic with them. But if you lower their CPU cost.
And the same with Reactive plates. How do you devise scout friendly Armor modules that are balanced and unappealing to medium frames?
Check out latest BSOTT Guide
|
KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:41:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote: (1) Shield depleted delay is so tiny that it's barely a factor, and just one basic regulator usually covers it.(2) It incentivizes the use of regulators instead of dual tanking both shields and armor, which was a balance issue. (3)So quit whining and use a regulator instead of trying to dual tank.
(4)Shields may have less HP, but their penalty is still almost a non-factor, and they auto-regen.(5) Armor does not auto-regen, meaning you have to stack like 3 complex armor repairers and use up lts of PG/CPU and slots to get a comparable regen rate.
(6)Almost one uses complex plates because of the speed penalty, and you want to raise the penalty? lol.
NOPE
* recites the incantation to summon Cat Merc and Arkena *
1-Its still an Unnecessary NERF. Plus, the main reason for shield extenders is that you DONT have to spend a Low on an Armor repairer. If i have to equip a Regulator in order for them to work then whats the point again?
2-What? Who in their right minds will prefer using a REGULATOR over an Armor plate. Lol. Only Cal Logis,and Just MAYBE...
3- first, im not whining, you aggressive stance tells me you armor tank quite a lot so im not sure i can take your comments seriously in the matter of balance.Second, i only Shield+Profile tank. I dont dual tank anymore and i never Armor tanked.
4-They have less than -+ HP of their armor counterparts while having an almost meaningless penalty SAME as the speed ones the ARMOR PLATES have.Auto regen is not very impressive if it doesnt work while under fire or it takes to long to start regenerating. (PLUS the penalty to shield regen)
5- LOGIS. Logis only need 1 Armor rep (if you want accelerated Rep) to repair similar values to shields. See,armor NEVER stops regenerating, in those 10+ seconds my depleted Shield took to start regenerating the armor already has a 100+ HP lead. Which, ironically enough,makes armor better at quick hit and run tactics than shields. So, even with less regen, no REGEN delay compensates. You know this, you are just trying to defend you EZ mode armor plates.
6-Nope, almost NO ONE uses the Complex armor plate because the LOW PENALTY BASIC AND ENH have compared to preformance. With my proposed changes,sacrificing 2% to gt Cx over Enh is a possibility.
THERE IS A REASON, most people armor tank EVEN while every weapon now hits Armor hard. There is a reason SCOUTS and speedy units prefer armor plates instead of Shields and Ferroscale, you know, the ones desinged for conserving SPEED? There is a reason, Logis are the best suit in the game.
A R M O R penalties, are MEANINGLESS.
GIVE ME A RESPEC CCP.
|
|
KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:45:00 -
[21] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote:Bojo The Mighty wrote:Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales? The idea behind Ferroscales IS GOOD, but only works in a world where basic plates Have penalties that CHANGE the preformance of the suit. As it is,if a Scout wants some HP ,he just equips Basic armor plates.They give massive amounts of HP and even while equipping 3 of them (in the Gk.0 for example) you are still up 2% speed with the Passive Biotics skill at Lv5. So overall, NO Penalty of WEIGHT. You know thinks are broken when SCOUTS use Normal Plates instead Of 0% Penalty Ferroscales, but lets be realistic, there is a REASON for this. WHAT IS 1% Speed loss? In exchange for 90+HP ? NOTHING. Yeah but do you think that given the limited number of slots on a scout that Ferroscales give enough HP per module for their CPU intensive costs and lack of self reps? I understand that they are already superior to Extenders in terms of HP per module but the fact that it does not self repair, and that they are not very scout friendly fitting wise kind of means something is wrong with Ferros. I mean I use them over reg. plates but the effects are not heartily felt when taking hits yet all too aware of them hogging my CPU. But if you lower their costs they could become much more scout friendly. Raise their HP you might have a Medium Frame epidemic with them. But if you lower their CPU cost. And the same with Reactive plates. How do you devise scout friendly Armor modules that are balanced and unappealing to medium frames?
Well the problem right now is that besides the meaningless Armor plate Penalties, FERROSCALE PLATES work as a shield of some sort, giving similar HP values with no speed penalty, but the problem that it does not self regen. I have worked with Ferros and Reactive plates a lot (my MK.0 suit uses 3cx shield ext and 1 Cx reactive plate for more HP and a very appreciated 2HP PER SEC rep), and i can say, that besides a slight buff to ferroscale HP, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...
GIVE ME A RESPEC CCP.
|
Marad''er
Ancient Exiles. Renegade Alliance
326
|
Posted - 2014.01.16 03:46:00 -
[22] - Quote
Marad''er wrote:No you're wrong. The reason armor is better now is because AIM ASSIST!
That means shields are worse off because they can't take advantage of strafe speed
So HP>strafe speed
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Tch Tch
Red Shirts Away Team
145
|
Posted - 2014.01.16 03:47:00 -
[23] - Quote
I don't think at the moment though with the low TTK of the main weapons armour should be nerfed.
I'd look at the shield mechanics and also make some dual tanking modules.
Ie An armour repair module that first repairs shield and then armour. I'd also look at lighter armour so like Eve where your ship can have a speed boost by using lighter materials (with a reduction if armour/structure). In this game is also give that armour a dampening profile.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:48:00 -
[24] - Quote
Marad''er wrote:Marad''er wrote:No you're wrong. The reason armor is better now is because AIM ASSIST!
That means shields are worse off because they can't take advantage of strafe speed
So HP>strafe speed
And since AA wont be touched, we need to think of some other way to balance the game. Thanks for posting the same (not topic related) thing twice.
GIVE ME A RESPEC CCP.
|
Bojo The Mighty
L.O.T.I.S.
2707
|
Posted - 2014.01.16 03:56:00 -
[25] - Quote
KING CHECKMATE wrote:, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...[/b] But CCP won't ever admit that
Check out latest BSOTT Guide
|
Tch Tch
Red Shirts Away Team
147
|
Posted - 2014.01.16 04:02:00 -
[26] - Quote
Lets rid scouts of sidearms! But I have to choose between a sidearm or high module already!
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 04:04:00 -
[27] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote:, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...[/b] But CCP won't ever admit that
They will...someday.
. Good thing is, Amarr usually have better CPU and PG..man i cant wait for amarr scout...
GIVE ME A RESPEC CCP.
|
Bojo The Mighty
L.O.T.I.S.
2708
|
Posted - 2014.01.16 04:18:00 -
[28] - Quote
KING CHECKMATE wrote:Bojo The Mighty wrote:KING CHECKMATE wrote:, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...[/b] But CCP won't ever admit that They will...someday. . Good thing is, Amarr usually have better CPU and PG..man i cant wait for amarr scout... Have fun with a total of 4 slots MLT Amarr Light Frame will have 1 slot 2 slots std 3 slots ADV 4 slots proto
Although yall have more HP I pity you slow Amarr Scout fools.
Check out latest BSOTT Guide
|
KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 04:23:00 -
[29] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote:Bojo The Mighty wrote:KING CHECKMATE wrote:, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...[/b] But CCP won't ever admit that They will...someday. . Good thing is, Amarr usually have better CPU and PG..man i cant wait for amarr scout... Have fun with a total of 4 slots MLT Amarr Light Frame will have 1 slot 2 slots std 3 slots ADV 4 slots proto Although yall have more HP I pity you slow Amarr Scout fools.
HOW SLOT are we going to be? Because i doubt that we will be slower than Matari assaults.
And even then. More HP + Cloak sounds nice. Plus with enough CPU-PG we can use the slots for BETTER MODULES. What is REALLY a shame is the loss of the Profile Dampening bonus.... I might have to get the Gallente Scout now....
GIVE ME A RESPEC CCP.
|
Bojo The Mighty
L.O.T.I.S.
2710
|
Posted - 2014.01.16 04:42:00 -
[30] - Quote
KING CHECKMATE wrote: HOW SLOT are we going to be? Because i doubt that we will be slower than Matari assaults.
And even then. More HP + Cloak sounds nice. Plus with enough CPU-PG we can use the slots for BETTER MODULES. What is REALLY a shame is the loss of the Profile Dampening bonus.... I might have to get the Gallente Scout now....
I imagine the sprint will be like around 7.5 but a Minsault with any biotic skills will fricken rival you. I heard that all scout profiles are being reduced to around a 35 innate. And yes CPU PG will be great for bio mods and high tier stuff or just Amarr gear in general which are CPU/PG hogs. You will be the first scout suit to be comfortably fitting droplinks.
Check out latest BSOTT Guide
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |