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KING CHECKMATE
Ametat Security Amarr Empire
3623
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Posted - 2014.01.16 03:12:00 -
[1] - Quote
What changed? what made Armor FOTM after shield was the way to go before? SPEED.
Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this...
You broke the game Buffing TWO aspects of the Armor plates. 1- HP values. 2- Reduced Speed penalty.
The Extra HP for armor seem legit. The ridiculously low Speed penalties dont.
INCREASE ARMOR PLATE SPEED PENALTY Basic: 2% Enhanced: 6% Complex: 8%
This is needed for SOME degree of balance vs shields, which have LESS total HP value, and now a Shield depleted delay penalty per shield extender. Compared to this. 3% for 3 Basic Armor plates is a joke of a penalty.... (Specially,since the only useful Shield extender is the Complex one,while all armor plates have their use.)
Let the FOTM chaser Flame storm begin... :
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3623
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Posted - 2014.01.16 03:16:00 -
[2] - Quote
Leezir wrote:Combat Rifles and Rail Rifles don't seem bothered
Well, SCR Rifles 1 HKO ANY Shield EHP Value with a single charged shot.But this is NOT a thread about weapons. Its about Armor / Shield imbalance. TY
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:18:00 -
[3] - Quote
BL4CKST4R wrote:
1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptible to aim assist and easier to aim at. Most people armor tank because Damage mods are the fotm not armor...
I do see your point there, with the Damage Mods and all.
But people MIGHT consider dropping the Damage mod Stack for 1 Dam Mod and SHIELDS if the Penalty for armor plates were more Severe.
More weapons hitting armor isnt a problem since the bonuses usually go up to 10% (20% Being non used niche weapons FP and Mass D) vs the still pretty popular Laser rifles, that do 20% vs shields. How bad can it be the enemy's weapon does 10% more to your armor when you have 50% more HP? AND Basically the SAME speed?
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:20:00 -
[4] - Quote
Tch Tch wrote:Does the penalty get worse with stacking?
Ie 1 basic 2% 2 basic plates 4.1% 3 plates 6.45%
Also basic at the moment is the best value for money. I'd like a version where they have all the same HP but the penalty reduces with more advanced materials ie STD 120 -8% speed and stamina ADV 120 - 6% speed and stamina PRO 120 -4% speed and stamina
Id could go for that:
STD 120 -10% speed and stamina ADV 120 - 7% speed and stamina PRO 120 -4% speed and stamina
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:25:00 -
[5] - Quote
Bojo The Mighty wrote:Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales?
The idea behind Ferroscales IS GOOD, but only works in a world where basic plates Have penalties that CHANGE the preformance of the suit.
As it is,if a Scout wants some HP ,he just equips Basic armor plates.They give massive amounts of HP and even while equipping 3 of them (in the Gk.0 for example) you are still up 2% speed with the Passive Biotics skill at Lv5. So overall, NO Penalty of WEIGHT.
You know thinks are broken when SCOUTS use Normal Plates instead Of 0% Penalty Ferroscales, but lets be realistic, there is a REASON for this. WHAT IS 1% Speed loss? In exchange for 90+HP ?
NOTHING.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3623
|
Posted - 2014.01.16 03:25:00 -
[6] - Quote
True Adamance wrote:KING CHECKMATE wrote:What changed? what made Armor FOTM after shield was the way to go before? SPEED.
Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this...
You broke the game Buffing TWO aspects of the Armor plates. 1- HP values. 2- Reduced Speed penalty.
The Extra HP for armor seem legit. The ridiculously low Speed penalties dont.
INCREASE ARMOR PLATE SPEED PENALTY Basic: 2% Enhanced: 6% Complex: 8%
This is needed for SOME degree of balance vs shields, which have LESS total HP value, and now a Shield depleted delay penalty per shield extender. Compared to this. 3% for 3 Basic Armor plates is a joke of a penalty.... (Specially,since the only useful Shield extender is the Complex one,while all armor plates have their use.)
Let the FOTM chaser Flame storm begin... : Would make Ferroscale slightly more useful for scouts.
And speedy Med frames.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:29:00 -
[7] - Quote
BL4CKST4R wrote:
(1-)How about this how many people would stay armor tanking if you remove damage mods...
(2-)Actually the 5% speed reduction you get is pretty significant judging from the fact that 5-7% is just about the speed difference between tiers(.3-) Regardless there should be a balancing between shields and armor but any nerfs to armor can only be justified by a definite nerd to grenades and a balancing between damage profiles so there is an equal amount of shield killers vs armor killers. And a definite reduction to the effectiveness of dual tanking.
1- ALL. Armor tanking would be replaced with Dual tanking.
2-Most people dont even USE cx Damage mods. ENH and Basic is where is at. and, for 150+HP, 5% Speed penalty is a joke.
3-Grenades ARE being Nerfed.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:41:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote: (1) Shield depleted delay is so tiny that it's barely a factor, and just one basic regulator usually covers it.(2) It incentivizes the use of regulators instead of dual tanking both shields and armor, which was a balance issue. (3)So quit whining and use a regulator instead of trying to dual tank.
(4)Shields may have less HP, but their penalty is still almost a non-factor, and they auto-regen.(5) Armor does not auto-regen, meaning you have to stack like 3 complex armor repairers and use up lts of PG/CPU and slots to get a comparable regen rate.
(6)Almost one uses complex plates because of the speed penalty, and you want to raise the penalty? lol.
NOPE
* recites the incantation to summon Cat Merc and Arkena *
1-Its still an Unnecessary NERF. Plus, the main reason for shield extenders is that you DONT have to spend a Low on an Armor repairer. If i have to equip a Regulator in order for them to work then whats the point again?
2-What? Who in their right minds will prefer using a REGULATOR over an Armor plate. Lol. Only Cal Logis,and Just MAYBE...
3- first, im not whining, you aggressive stance tells me you armor tank quite a lot so im not sure i can take your comments seriously in the matter of balance.Second, i only Shield+Profile tank. I dont dual tank anymore and i never Armor tanked.
4-They have less than -+ HP of their armor counterparts while having an almost meaningless penalty SAME as the speed ones the ARMOR PLATES have.Auto regen is not very impressive if it doesnt work while under fire or it takes to long to start regenerating. (PLUS the penalty to shield regen)
5- LOGIS. Logis only need 1 Armor rep (if you want accelerated Rep) to repair similar values to shields. See,armor NEVER stops regenerating, in those 10+ seconds my depleted Shield took to start regenerating the armor already has a 100+ HP lead. Which, ironically enough,makes armor better at quick hit and run tactics than shields. So, even with less regen, no REGEN delay compensates. You know this, you are just trying to defend you EZ mode armor plates.
6-Nope, almost NO ONE uses the Complex armor plate because the LOW PENALTY BASIC AND ENH have compared to preformance. With my proposed changes,sacrificing 2% to gt Cx over Enh is a possibility.
THERE IS A REASON, most people armor tank EVEN while every weapon now hits Armor hard. There is a reason SCOUTS and speedy units prefer armor plates instead of Shields and Ferroscale, you know, the ones desinged for conserving SPEED? There is a reason, Logis are the best suit in the game.
A R M O R penalties, are MEANINGLESS.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:45:00 -
[9] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote:Bojo The Mighty wrote:Can I weigh in?
What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales? The idea behind Ferroscales IS GOOD, but only works in a world where basic plates Have penalties that CHANGE the preformance of the suit. As it is,if a Scout wants some HP ,he just equips Basic armor plates.They give massive amounts of HP and even while equipping 3 of them (in the Gk.0 for example) you are still up 2% speed with the Passive Biotics skill at Lv5. So overall, NO Penalty of WEIGHT. You know thinks are broken when SCOUTS use Normal Plates instead Of 0% Penalty Ferroscales, but lets be realistic, there is a REASON for this. WHAT IS 1% Speed loss? In exchange for 90+HP ? NOTHING. Yeah but do you think that given the limited number of slots on a scout that Ferroscales give enough HP per module for their CPU intensive costs and lack of self reps? I understand that they are already superior to Extenders in terms of HP per module but the fact that it does not self repair, and that they are not very scout friendly fitting wise kind of means something is wrong with Ferros. I mean I use them over reg. plates but the effects are not heartily felt when taking hits yet all too aware of them hogging my CPU. But if you lower their costs they could become much more scout friendly. Raise their HP you might have a Medium Frame epidemic with them. But if you lower their CPU cost. And the same with Reactive plates. How do you devise scout friendly Armor modules that are balanced and unappealing to medium frames?
Well the problem right now is that besides the meaningless Armor plate Penalties, FERROSCALE PLATES work as a shield of some sort, giving similar HP values with no speed penalty, but the problem that it does not self regen. I have worked with Ferros and Reactive plates a lot (my MK.0 suit uses 3cx shield ext and 1 Cx reactive plate for more HP and a very appreciated 2HP PER SEC rep), and i can say, that besides a slight buff to ferroscale HP, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 03:48:00 -
[10] - Quote
Marad''er wrote:Marad''er wrote:No you're wrong. The reason armor is better now is because AIM ASSIST!
That means shields are worse off because they can't take advantage of strafe speed
So HP>strafe speed
And since AA wont be touched, we need to think of some other way to balance the game. Thanks for posting the same (not topic related) thing twice.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 04:04:00 -
[11] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote:, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...[/b] But CCP won't ever admit that
They will...someday.
. Good thing is, Amarr usually have better CPU and PG..man i cant wait for amarr scout...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3625
|
Posted - 2014.01.16 04:23:00 -
[12] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote:Bojo The Mighty wrote:KING CHECKMATE wrote:, the REAL problem you are missing is that Scouts have broken CPU-PG values,and are in need of a severe BOOST in this area...[/b] But CCP won't ever admit that They will...someday. . Good thing is, Amarr usually have better CPU and PG..man i cant wait for amarr scout... Have fun with a total of 4 slots MLT Amarr Light Frame will have 1 slot 2 slots std 3 slots ADV 4 slots proto Although yall have more HP I pity you slow Amarr Scout fools.
HOW SLOT are we going to be? Because i doubt that we will be slower than Matari assaults.
And even then. More HP + Cloak sounds nice. Plus with enough CPU-PG we can use the slots for BETTER MODULES. What is REALLY a shame is the loss of the Profile Dampening bonus.... I might have to get the Gallente Scout now....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3626
|
Posted - 2014.01.16 04:53:00 -
[13] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote: HOW SLOT are we going to be? Because i doubt that we will be slower than Matari assaults.
And even then. More HP + Cloak sounds nice. Plus with enough CPU-PG we can use the slots for BETTER MODULES. What is REALLY a shame is the loss of the Profile Dampening bonus.... I might have to get the Gallente Scout now....
I imagine the sprint will be like around 7.5 but a Minsault with any biotic skills will fricken rival you. I heard that all scout profiles are being reduced to around a 35 innate. And yes CPU PG will be great for bio mods and high tier stuff or just Amarr gear in general which are CPU/PG hogs. You will be the first scout suit to be comfortably fitting droplinks.
Yeah no..i think im going full cloaking. Cloaked behind a column, Enemies Pass, Breach SG to the neck XD
Man i miss cloaking...Havnt played a FPS with it since Resistance 2...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3626
|
Posted - 2014.01.16 04:56:00 -
[14] - Quote
Aria Gomes wrote:
I use Reactive Plates just because of the armor regen. It's less armor hp but that small armor regen is perfect in certain situations.
Well HP regen can be useful. But it really depends on Play style and dropsuit used.
Still, thanks to AA , more HP > all...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3629
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Posted - 2014.01.16 05:24:00 -
[15] - Quote
Cat Merc wrote: 2- I do, my shields recharge freakishly fast on my Caldari Assault, I don't even care about that extra HP. Plus I like the speed on my Caldari assault, the difference is very noticeable between my Gallente and Caldari assaults.
2/ Well good for you. I cant feel any difference in my Cal logi , the one with regulators and the one with Armor plates. So you are talking about a personal experience here,not a fact.
3- And that is exactly why you should not talk about armor vs shields balance. YOU NEVER ARMOR TANKED. You have no clue how the suits, plates and repairers work in actual gameplay outside of stats. I did, the balance works.
3/ The fact i don't EXCLUSIVLEY armor tank does not mean i dont know anything about armor tanking. I have everything armor related at level 5 and i have DUAL tanked Cal logis and amarr assaults,and currently use Armor plates on everything,even some scout loadouts.
4- First off, my Gallente Assault has 504 armor. Do you know how much shields my Caldari assault has? 479. I stack dual enhanced plates on my Gallente Assault, so yeah. (And no the speed penalty isn't why I don't use complex plates, it's because the CPU/PG --> HP output is completely borked, and I can't fit then anyway even if they were good)
4/So 2 Dual enhanced Armor plates STILL give you more HP than , how much? 3-4 Compelx shield ext?.... Seems fair. for those 6%- speed penalty LOL.
5- So... You expect a solo tank to work better than a tank that requires multiple people? Seems legit. Anyway, that's exactly where regulators come in, armor has a lead of 2 seconds on me before I start recharging at 31hp/s :3
5/If you survive the engagement vs a highly HP tanked enemy that is.Which, thanks to AA chances are against you. Plus the fact Basic and ENH armor plates do the job better than complex Shields, it means even MORE than just a miserable Speed loss.It means LESS CPU/PG usage,there by better high modules/weapon/equipment.
6- Explained above. Speed penalty isn't the issue, the issue is the CPU/PG --> HP output. Plus unlike shield tankers, I can't use CPU/PG extenders without sacrificing HEAVILY my tank. Because of the way armor tanking works, if you use even ONE low slot for anything other than armor modules, you're gimped as ****.
6/ This is actually not redundant. You talk about CPU-PG enhancers? Well i say the same for caldari suits,they cannot equip Damage mods easily unless sacrificing HP.Not to mention since you can just equip BASIC ARMOR PLATES (10 CPU 1-PG) And save a LOT of CPU and PG so you dont need to use CPU and PG extenders. ON THE OTHER side of the coin, The only shield extender worth it is the COMPLEX one....
Scouts don't use ferroscale and reactive plates because: A. They suck ass B. Their CPU/PG requirements are so freakishly high that their already low CPU/PG can't allow that TRUE that. maybe a good nerf to Armor plates would be a good reduction in CPU-PG usage for both reactive and Ferroscale plates....
.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3631
|
Posted - 2014.01.16 05:29:00 -
[16] - Quote
Cat Merc wrote: That's where you're wrong. IF you have 50% more HP, THEN YOUR SPEED IS MUCH MORE LOW!
Even with HP matching the average proto caldari suit, my speed is noticeably lower, slowing me down a lot.
In fact I was in a PC match where my team was wiping the floor before I could even get to a place, they were shield tanked. In the end I went 2/0 because I only saw two enemies, the rest were dead by the time I got to a place.
Again, you say you can feel the speed loss. I say i cant. We are both talking about OUR speed perception. Neither are facts. The Fact is Armor plates are the FTW FOTM module. Nothing you say will change that.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3631
|
Posted - 2014.01.16 05:49:00 -
[17] - Quote
Cat Merc wrote: 2- Look above for my exprience in a PC match in a slow ass Gallente assault >>>>>>>> You think thats slow ass because you never ran a 500hp Commando XD Still too fast for the HP value they have. Anything with ABOVE 700 HP,should not run faster than 6.2 m/s....
4- 3 complex shield extenders. Mind you, my skills aren't maxed for shields, I could probably get to at least 500 HP. I would also like to mention that my Caldari suit is much better overall outside of HP and regen, it has a duvolle, a proto hive, core locus, and an advanced SMG while my Gallente is stuck with a GEK, K2, M1 locus and a syndicate SMG. And yes 6% speed IS a lot when you consider that the HP difference is next to nothing in the end. If I replace those two enhanced armor plates with complex I would get 559. OH MY GOD IT'S THE END OF THE WORLD!
>>>>>.......So you are ok with 3 COMPLEX shield extenders having LESS HP value, than 2 ENH armor plates.
5- Enhanced plates suck arse too actually in terms of CPU/PG, it's just that in order to compete at the higher end armor tanks have to use those. I agree that basics are a wee bit ridiculous. I would much prefer it if armor went 55/82/165 as it more closely resembles shields in terms of HP increase. Now before you say anything about the HP values being too high, what I did was took shields HP and did 2.5x. Armor has to use up half of it's slots for regen, and the HP ceiling is supposed to be higher.
>>>>>>>>I will from now on consider you biased in this issue.165 HP?LOL. More like 40 - 80 - 120 HP...lol
6- Basic plates just aren't competitive enough at the higher end since you have to fit armor repairers too, but other than that yes, look above.
>>>>>>>Its been PROVEN,taht combat wise Higher HP value > Higher regen value. So having 500 Armor and 5HP per sec is alway going to be better than having 380 HP and 10 REP. PROVEN DUST514 FACT. Sure, AA has a lot to do with this,but its still a fact. Imagine you have a clone, with your exact skill level,exact character,exact aiming capabilities,etc... The Cat Merc with 500 HP with 5 REP will come on top of your 380HP 10 HP REGEN Fit AND your caldari 6% faster suit with 31 Shield regen per sec,...lol
And what you save on plates you will have taken back from you with armor repairers, those are expensive as **** in any way you look at it and you have to fit complex or else you have a **** regen. BTW That Caldari fit I'm talking about? Has a complex damage mod.
>>>>>>>>ONE DAMAGE MOD?! how many does your GAl has? And even stuck with a gek you will end up doing MORE damage while being cheaper AND having more HP,for a mer 6% speed
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3631
|
Posted - 2014.01.16 05:50:00 -
[18] - Quote
Cat Merc wrote:KING CHECKMATE wrote:Cat Merc wrote: That's where you're wrong. IF you have 50% more HP, THEN YOUR SPEED IS MUCH MORE LOW!
Even with HP matching the average proto caldari suit, my speed is noticeably lower, slowing me down a lot.
In fact I was in a PC match where my team was wiping the floor before I could even get to a place, they were shield tanked. In the end I went 2/0 because I only saw two enemies, the rest were dead by the time I got to a place.
Again, you say you can feel the speed loss. I say i cant. We are both talking about OUR speed perception. Neither are facts. The Fact is Armor plates are the FTW FOTM module. Nothing you say will change that. Except that in every PC match, everything is shields except for the logis. I wonder why :P And it's not perception, it's factual, my speed is 0.6m/s slower than a Caldari suit. That's like the difference between an assault and a scout.
WEll people in PC those PC matches you play need to Flux. LOL AND. 0.6 m/s wont save you from AA.So its nothing.
GIVE ME A RESPEC CCP.
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