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Thread Statistics | Show CCP posts - 1 post(s) |
Leadfoot10
Molon Labe. Public Disorder.
238
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Posted - 2014.01.15 12:38:00 -
[31] - Quote
Ghosts Chance wrote:Leadfoot10 wrote:Ghost, Have you ever worked on a software development team? Because your questions/attitude suggest you have no idea the complexity associated with debugging or the realities associated with development and testing of code -- not to mention the title of your thread is flat out incorrect....Leadfoot Wierdly enough i HAVE been in a game dev team, although it was not of the coded variety in that case. i do however had loads of experiance replicating bugs.... remember the invisable shotgunners a while back? yah your welcome :P
So you've never written or debugged code. Got it.
Replicating bugs is not debugging or fixing them -- replicating bugs is the easy part (that's often not that easy).
Thanks for your help on the shotgun bug....Leadfoot |
Ghosts Chance
Inf4m0us
804
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Posted - 2014.01.15 12:40:00 -
[32] - Quote
Krasymptimo wrote:Ghosts Chance wrote: CCP has my credit card info :P im not anonymous to them :P
Bug removal in coding can be an extremely frustating activity, an entire feature could produce a stack overflow if you didn't quite get the terminating conditions on a recursive algorithm just right. Or calculations incorrect because you made a typo or accidentally transposed a character or fatfinger an extra "." or number. Sometimes bug-hunting and removal is the greatest detective activity you can play, and the best help you can get is quantity. That is something that can be unfeasible in all but the supergiants of game development companies, thousands of people just playtesting. It gets very expensive. However, Mmre people giving their insight, more people submitting videos with a different perspective, it all helps to find that mission condition in the recursion. or that extra ".".
my point was that there is a limit to what you as a player can replicate.
and CCP ruitinly asks things of players that they cannot do, like int he example of OP where they ask him to replicate things using tools the QA team NOT the players have access too...
isolating things isnt something a player can do for the most part on a live server with payer interfearance, its soething that is done in a controlled environment where you can carefully eliminate variables without other players wandering around muching up the tests or introducing more variables as your trying to narrow them down.
while my title may of been a little harsh the point is that CCP is asking things of the players that the players cant reasonably acomplish as a replacement for adaquate Q/A |
Krasymptimo
SyNergy Gaming EoN.
91
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Posted - 2014.01.15 13:15:00 -
[33] - Quote
Ghosts Chance wrote:Krasymptimo wrote:Ghosts Chance wrote: CCP has my credit card info :P im not anonymous to them :P
Bug removal in coding can be an extremely frustating activity, an entire feature could produce a stack overflow if you didn't quite get the terminating conditions on a recursive algorithm just right. Or calculations incorrect because you made a typo or accidentally transposed a character or fatfinger an extra "." or number. Sometimes bug-hunting and removal is the greatest detective activity you can play, and the best help you can get is quantity. That is something that can be unfeasible in all but the supergiants of game development companies, thousands of people just playtesting. It gets very expensive. However, Mmre people giving their insight, more people submitting videos with a different perspective, it all helps to find that mission condition in the recursion. or that extra ".". my point was that there is a limit to what you as a player can replicate. and CCP ruitinly asks things of players that they cannot do, like int he example of OP where they ask him to replicate things using tools the QA team NOT the players have access too... isolating things isnt something a player can do for the most part on a live server with payer interfearance, its soething that is done in a controlled environment where you can carefully eliminate variables without other players wandering around muching up the tests or introducing more variables as your trying to narrow them down. while my title may of been a little harsh the point is that CCP is asking things of the players that the players cant reasonably acomplish as a replacement for adaquate Q/A
Find a few more examples of this occuring, otherwise this is just an edge case where the Q/A team are having difficulties because of the multiple variables occuring and haven't got a high staffing level or the time to account for all these variables and the players have difficulty because they don't have access to replicate their bugs in a controlled environment. |
Ghosts Chance
Inf4m0us
804
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Posted - 2014.01.15 13:17:00 -
[34] - Quote
Krasymptimo wrote:
Find a few more examples of this occuring, otherwise this is just an edge case where the Q/A team are having difficulties because of the multiple variables occuring and haven't got a high staffing level or the time to account for all these variables and the players have difficulty because they don't have access to replicate their bugs in a controlled environment.
nearly every single bug report with a blue post results in them unable to replicate and asking for video.
basically if you dont have a capture card and purposfully seek out footage you may as well not post any bugs whatsoever. |
pyramidhead 420
Carbon 7 CRONOS.
288
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Posted - 2014.01.15 13:19:00 -
[35] - Quote
boba's fetta wrote:Ghosts Chance wrote:CCP Saberwing wrote: What is more tricky to do is to replicate the precise conditions that causes specific issues to occur
THATS the purpose of a Q/A department.... they are paid for it because they have the ability to dedecate more to finding those things out and the training to do so. THATS what makes them a Q/A department.... THATS the core of their job... its not ours. THEIR job is to find those precise conditions... thats the whole reason they exsist you sir are an idiot. my thoughts were along the same lines...more like F^c*ing idiot tho |
Brush Master
HavoK Core RISE of LEGION
1025
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Posted - 2014.01.15 13:23:00 -
[36] - Quote
CCP Saberwing wrote:Ghosts Chance wrote:Dont believe me? read through the bug report section. here all even provide an example https://forums.dust514.com/default.aspx?g=posts&m=1567011#post1567011see that? it means that CCP doesnt internally have the capabilities to test their own systems, or at the very least doesnt have the resources to dedicate to it. THIS is why the game is so buggy, THIS is why massive imbalance occurs. This means that the only way to really rectify this would be to create our own testing corp/group and end up doing the work they should already be doing but for free. This game doesnt have the resources to be anything but a beta and we are still in truth beta testers. So guys what do you all think of this, is it worth mustering up the resources to test things? is there a valid reason CCP cant manage to scrape together the resources to test their own things? Sorry, but not true. We have an internal QA team, and also run daily playtests on current builds of the game. What is more tricky to do is to replicate the precise conditions that causes specific issues to occur. Community feedback and videos demonstrating the particular circumstances around issues help us reproduce and fix them. In reference to the issue that you linked - we managed to isolate this issue and hotfixed a solution a couple of days back. :)
This is another area to approve upon, notification of bug fixes that are reported in the bugs section, a lot of fixes we never know about or are not told about till a month later when the next release comes out. What if when you have a QA/Dev collecting information from a post you would then use that post as a status update thread? you would need to keep the thread url as part of the bug and just post an update before closing it out. It would go a long ways at keeping us informed.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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steadyhand amarr
Bragian Order Amarr Empire
2151
|
Posted - 2014.01.15 13:28:00 -
[37] - Quote
This thread is so ******* painfull to read. Ghost how the **** do u think make the game and complie the code. The very nature of programing means u can test the dam thing.
Programing games is one of the hardest things to do. Thats why games programming corses allow one of wtf bugs. Because its complety possable u simple never encoutered it before.
I new one guy whos code failed due to chipset of the 1 computer of a lap of hundered being diffrent. His face was awsome when his (eventual perfect pass) blue screened for the first.
This why programer forgive strange bugs and go irate over blantent ones :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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calisk galern
BurgezzE.T.F Public Disorder.
1618
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Posted - 2014.01.15 13:44:00 -
[38] - Quote
ya this is standard bug testing/fixing methods as a programmer.
we can either spend all day trying to replicate your bug or you can show us how to replicate it and we'll have it fixed in 15 minutes. |
Ghosts Chance
Inf4m0us
805
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Posted - 2014.01.15 13:49:00 -
[39] - Quote
steadyhand amarr wrote:This thread is so ******* painfull to read. Ghost how the **** do u think make the game and complie the code. The very nature of programing means u can test the dam thing.
Programing games is one of the hardest things to do. Thats why games programming corses allow one of wtf bugs. Because its complety possable u simple never encoutered it before.
I new one guy whos code failed due to chipset of the 1 computer of a lap of hundered being diffrent. His face was awsome when his (eventual perfect pass) blue screened for the first.
This why programer forgive strange bugs and go irate over blantent ones :-P
how about bugs that have exsisted for a year :P
like the way the railgun randomly overheats without shooting
or the way railguns slugs phase through objects
or the way railguns shoot and you get heat but no projectile or damage is produced.
those bugs are all over a year old now and CCPs stance is "if you dont have video it doesnt exsist"
ive made more threads reguarding these issues alone that i just cant be bothered to go through the same song and dance where its not real if you dont have video. |
Drud Green
Royal Uhlans Amarr Empire
195
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Posted - 2014.01.15 13:53:00 -
[40] - Quote
Hahahahaha all the people defending Ccp with "Hey op, ccp is too dumb and poor to fix dust, don't pick on them!" |
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
172
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Posted - 2014.01.15 14:03:00 -
[41] - Quote
I get the feeling they don't play the game themselves. Some of the issues they want us reporting would be easily identifiable if they just played a couple of matches themselves.
Give all your dev's access to all equipment and have them play an hour every day with every type of build they can think of. |
Krasymptimo
SyNergy Gaming EoN.
91
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Posted - 2014.01.15 14:06:00 -
[42] - Quote
Drud Green wrote:Hahahahaha all the people defending Ccp with "Hey op, ccp is too dumb and poor to fix dust, don't pick on them!"
Let me know when you make an intelligent post.
Chosts Chance wrote:how about bugs that have exsisted for a year :P
like the way the railgun randomly overheats without shooting
or the way railguns slugs phase through objects
or the way railguns shoot and you get heat but no projectile or damage is produced.
those bugs are all over a year old now and CCPs stance is "if you dont have video it doesnt exsist"
ive made more threads reguarding these issues alone that i just cant be bothered to go through the same song and dance where its not real if you dont have video.
That just proves the bugs are difficult to replicate, I can say I have never ran into such bugs and I bet a majority of people haven't either. If you can't replicate it, and no-one has clear evidence it exists then "absence of evidence is evidence of absence"
Devs ask for the videos because if you already have one or know how to replicate it by step-by-step instructions, why duplicate work? |
Ghosts Chance
Inf4m0us
805
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Posted - 2014.01.15 14:11:00 -
[43] - Quote
Krasymptimo wrote:Drud Green wrote:Hahahahaha all the people defending Ccp with "Hey op, ccp is too dumb and poor to fix dust, don't pick on them!" Let me know when you make an intelligent post. Chosts Chance wrote:how about bugs that have exsisted for a year :P
like the way the railgun randomly overheats without shooting
or the way railguns slugs phase through objects
or the way railguns shoot and you get heat but no projectile or damage is produced.
those bugs are all over a year old now and CCPs stance is "if you dont have video it doesnt exsist"
ive made more threads reguarding these issues alone that i just cant be bothered to go through the same song and dance where its not real if you dont have video. That just proves the bugs are difficult to replicate, I can say I have never ran into such bugs and I bet a majority of people haven't either. If you can't replicate it, and no-one has clear evidence it exists then "absence of evidence is evidence of absence" Devs ask for the videos because if you already have one or know how to replicate it by step-by-step instructions, why duplicate work?
the replication instructions for railguns is to use the damn things for more then 10 minuites, anyone who spends ANY time in a railtank can verify their prevelence.
there ARE no replication instructions for some things, its random in the case of the railgun object phasing we have no idea how to do it on purpose.
the random overheat is... random although it involves that you fire the gun alot and eventually it will bug out and either stop shooting, randomly overheat after a period of shooting when you havnt shot enough to legitimatly overheat the weapon. OR it will go nuts and not stop shooting at all and just keep shooting untill it overheats (sometimes even after overheat)
theres no replication instructions... there just isnt. and if you dont provide 100% step by step instructions then your SOL and the bugs will persist for a year.
they dont test... they only verify what WE test. WE have to figure out how to replicate the bug, WE have to provide evidence of the bug. they just verify.
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Ghosts Chance
Inf4m0us
805
|
Posted - 2014.01.15 14:22:00 -
[44] - Quote
basically TLDR:
if we as players dont know how to replicate it CCP cant replicate it and it will never get fixed.
proof?: year old railgun bugs that we cant replicate and therefore are still in the game since open beta |
The Robot Devil
Molon Labe. Public Disorder.
1562
|
Posted - 2014.01.15 14:22:00 -
[45] - Quote
Ghosts Chance wrote:Aeon Amadi wrote:Ghosts Chance wrote:CCP Saberwing wrote: What is more tricky to do is to replicate the precise conditions that causes specific issues to occur
THATS the purpose of a Q/A department.... they are paid for it because they have the ability to dedecate more to finding those things out and the training to do so. THATS what makes them a Q/A department.... THATS the core of their job... its not ours. THEIR job is to find those precise conditions... thats the whole reason they exsist If it makes you feel any better, I run through the technical support/bugs section daily to find and record bugs that people report so that I can upload them to youtube and help narrow them down. you also have a capture card though wich most do not have. the funny thing is that YOU can find ways to replicate and record but the Q/A department somehow has trouble doing the same while having more resources?
Stumbling across a bug during use is way different than forcing one out. I program industrial programmable logic controllers (PLC) and there are times when bugs only do something if something else is half way through cycle c and only while in subroutine 3. We also program with icons that represent the action and provide feed bad data. It is hard to do like that, I couldn't imagine trying to read all of that.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Operative 1171 Aajli
Bragian Order Amarr Empire
1035
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Posted - 2014.01.15 14:27:00 -
[46] - Quote
The PS3 is the test server. When ready, the game will move to the real servers GÇö TranquilityGǪ on the PC.
Rommel, you magnificent bastard, I read your book!
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Ghosts Chance
Inf4m0us
805
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Posted - 2014.01.15 14:28:00 -
[47] - Quote
The Robot Devil wrote:Ghosts Chance wrote:Aeon Amadi wrote:Ghosts Chance wrote:CCP Saberwing wrote: What is more tricky to do is to replicate the precise conditions that causes specific issues to occur
THATS the purpose of a Q/A department.... they are paid for it because they have the ability to dedecate more to finding those things out and the training to do so. THATS what makes them a Q/A department.... THATS the core of their job... its not ours. THEIR job is to find those precise conditions... thats the whole reason they exsist If it makes you feel any better, I run through the technical support/bugs section daily to find and record bugs that people report so that I can upload them to youtube and help narrow them down. you also have a capture card though wich most do not have. the funny thing is that YOU can find ways to replicate and record but the Q/A department somehow has trouble doing the same while having more resources? Stumbling across a bug during use is way different than forcing one out. I program industrial programmable logic controllers (PLC) and there are times when bugs only do something if something else is half way through cycle c and only while in subroutine 3. We also program with icons that represent the action and provide feed bad data. It is hard to do like that, I couldn't imagine trying to read all of that.
CCP cant seem to fix any bugs that we as players cant replicate though.
railgun bugs being my personal favorite example
so CCP seems to expect players to all the work while they simply verify what we can replicate and fix that. |
Krasymptimo
SyNergy Gaming EoN.
91
|
Posted - 2014.01.15 14:32:00 -
[48] - Quote
Ghosts Chance wrote:basically TLDR:
if we as players dont know how to replicate it CCP cant replicate it and it will never get fixed.
proof?: year old railgun bugs that we cant replicate and therefore are still in the game since open beta
So what's your point? That some bugs are still in the game because we can't find the environment in which they are caused?
You just proved my point. |
Ghosts Chance
Inf4m0us
807
|
Posted - 2014.01.15 14:40:00 -
[49] - Quote
Krasymptimo wrote:Ghosts Chance wrote:basically TLDR:
if we as players dont know how to replicate it CCP cant replicate it and it will never get fixed.
proof?: year old railgun bugs that we cant replicate and therefore are still in the game since open beta So what's your point? That some bugs are still in the game because we can't find the environment in which they are caused? You just proved my point.
if WE the players cant replicate something then it wont get fixed....
aka WE are CCPs QA, they simply take what WE can replicate it, verify it, then fix it, but issues that we are unable to replicate on command dont seem to even get investigated CCP side of things.
CCP needs specialised peopel that are dedicated to replicating persistant year long bugs rather then forcing players to do the work for free if they ever want to see it fixed.
its been a damn year, persistant through EVERY build of the game outside of the originals on the other game engine.
as much information as possable has been handed over multiple times from multiple sources but since we the players dont have replication instructions for 100% on command replication of the bug/s it wont ever be fixed.
do you not see a problem with that? |
Krasymptimo
SyNergy Gaming EoN.
91
|
Posted - 2014.01.15 14:59:00 -
[50] - Quote
Ghosts Chance wrote:Krasymptimo wrote:Ghosts Chance wrote:basically TLDR:
if we as players dont know how to replicate it CCP cant replicate it and it will never get fixed.
proof?: year old railgun bugs that we cant replicate and therefore are still in the game since open beta So what's your point? That some bugs are still in the game because we can't find the environment in which they are caused? You just proved my point. if WE the players cant replicate something then it wont get fixed.... aka WE are CCPs QA, they simply take what WE can replicate it, verify it, then fix it, but issues that we are unable to replicate on command dont seem to even get investigated CCP side of things. CCP needs specialised peopel that are dedicated to replicating persistant year long bugs rather then forcing players to do the work for free if they ever want to see it fixed. its been a damn year, persistant through EVERY build of the game outside of the originals on the other game engine. as much information as possable has been handed over multiple times from multiple sources but since we the players dont have replication instructions for 100% on command replication of the bug/s it wont ever be fixed. do you not see a problem with that?
No, again, because if you can't replicate it 100% without fail, you haven't found the sole source of the bug and CCP maybe be slightly closer in their search but not by much. Also because we, the players, number in the thousands, and If we say for the sake of argument and numbers CCP has 100 employed playtesters in their Q&A and we have 5000 people playing the same hours as the playtesters work. The players are 50x more likely to find a bug and remember the situation that caused it. If we then remember the playtesters need to be paid, well go with a low conservative estimate of -ú15000 a year. That's -ú1,500,000 a year just to find bugs.
I'm all for bug finding, but I also like to be efficient with what I do. Instead of hiring more people, implement tools which can record a Dust clients last 10(?) minutes of input and varibles, and put estimates at what timing the bug happened, they programmers can run through that timeframe of variables and see if they see anything unusual. I don't know if that's possible, but I'd rather CCP spend their resources and money on finding better ways to gather data when bugs occur, rather than just to lever them out with the brute force of sheer numbers. |
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Ghosts Chance
Inf4m0us
807
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Posted - 2014.01.15 15:02:00 -
[51] - Quote
Krasymptimo wrote:Ghosts Chance wrote:Krasymptimo wrote:Ghosts Chance wrote:basically TLDR:
if we as players dont know how to replicate it CCP cant replicate it and it will never get fixed.
proof?: year old railgun bugs that we cant replicate and therefore are still in the game since open beta So what's your point? That some bugs are still in the game because we can't find the environment in which they are caused? You just proved my point. if WE the players cant replicate something then it wont get fixed.... aka WE are CCPs QA, they simply take what WE can replicate it, verify it, then fix it, but issues that we are unable to replicate on command dont seem to even get investigated CCP side of things. CCP needs specialised peopel that are dedicated to replicating persistant year long bugs rather then forcing players to do the work for free if they ever want to see it fixed. its been a damn year, persistant through EVERY build of the game outside of the originals on the other game engine. as much information as possable has been handed over multiple times from multiple sources but since we the players dont have replication instructions for 100% on command replication of the bug/s it wont ever be fixed. do you not see a problem with that? No, again, because if you can't replicate it 100% without fail, you haven't found the sole source of the bug and CCP maybe be slightly closer in their search but not by much. Also because we, the players, number in the thousands, and If we say for the sake of argument and numbers CCP has 100 employed playtesters in their Q&A and we have 5000 people playing the same hours as the playtesters work. The players are 50x more likely to find a bug and remember the situation that caused it. If we then remember the playtesters need to be paid, well go with a low conservative estimate of -ú15000 a year. That's -ú1,500,000 a year just to find bugs. I'm all for bug finding, but I also like to be efficient with what I do. Instead of hiring more people, implement tools which can record a Dust clients last 10(?) minutes of input and varibles, and put estimates at what timing the bug happened, they programmers can run through that timeframe of variables and see if they see anything unusual. I don't know if that's possible, but I'd rather CCP spend their resources and money on finding better ways to gather data when bugs occur, rather than just to lever them out with the brute force of sheer numbers.
yah except those testers have tools WE dont have.
like sterile test environments where they can eliminate variables logs access to the games code
if WE cannot replicate it that means that it basically REQUIRES those tools in order to find out its origin.
so the bug will go on forever untill they actually use those tools.
the problem is they arnt even bothering |
pseudosnipre
525
|
Posted - 2014.01.15 15:11:00 -
[52] - Quote
CCP Saberwing wrote:Ghosts Chance wrote:Dont believe me? read through the bug report section. here all even provide an example https://forums.dust514.com/default.aspx?g=posts&m=1567011#post1567011see that? it means that CCP doesnt internally have the capabilities to test their own systems, or at the very least doesnt have the resources to dedicate to it. THIS is why the game is so buggy, THIS is why massive imbalance occurs. This means that the only way to really rectify this would be to create our own testing corp/group and end up doing the work they should already be doing but for free. This game doesnt have the resources to be anything but a beta and we are still in truth beta testers. So guys what do you all think of this, is it worth mustering up the resources to test things? is there a valid reason CCP cant manage to scrape together the resources to test their own things? Sorry, but not true. We have an internal QA team, and also run daily playtests on current builds of the game. What is more tricky to do is to replicate the precise conditions that causes specific issues to occur. Community feedback and videos demonstrating the particular circumstances around issues help us reproduce and fix them. In reference to the issue that you linked - we managed to isolate this issue and hotfixed a solution a couple of days back. :) Love to see blue tags, thank you!
Today is the sort of day where the sun only comes up to humiliate you.
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Krasymptimo
SyNergy Gaming EoN.
91
|
Posted - 2014.01.15 15:28:00 -
[53] - Quote
Ghosts Chance wrote:
yah except those testers have tools WE dont have.
like sterile test environments where they can eliminate variables logs access to the games code
if WE cannot replicate it that means that it basically REQUIRES those tools in order to find out its origin.
so the bug will go on forever untill they actually use those tools.
the problem is they arnt even bothering
What if the sterile test environment is getting rid of those variables in the first place, and therefore the only place that the bug can be found is in the live environment? |
Ghosts Chance
Inf4m0us
807
|
Posted - 2014.01.15 15:29:00 -
[54] - Quote
Krasymptimo wrote:Ghosts Chance wrote:
yah except those testers have tools WE dont have.
like sterile test environments where they can eliminate variables logs access to the games code
if WE cannot replicate it that means that it basically REQUIRES those tools in order to find out its origin.
so the bug will go on forever untill they actually use those tools.
the problem is they arnt even bothering
What if the sterile test environment is getting rid of those variables in the first place, and therefore the only place that the bug can be found is in the live environment?
please refer to the points where i say "logs" and "access to the games code" for the solution to that problem
im sure as well that they have many other tools at their desposal that we dont.
if one of their tools fail that doesnt mean all of them do. |
Krasymptimo
SyNergy Gaming EoN.
91
|
Posted - 2014.01.15 15:50:00 -
[55] - Quote
Ghosts Chance wrote:Krasymptimo wrote:Ghosts Chance wrote:
yah except those testers have tools WE dont have.
like sterile test environments where they can eliminate variables logs access to the games code
if WE cannot replicate it that means that it basically REQUIRES those tools in order to find out its origin.
so the bug will go on forever untill they actually use those tools.
the problem is they arnt even bothering
What if the sterile test environment is getting rid of those variables in the first place, and therefore the only place that the bug can be found is in the live environment? please refer to the points where i say "logs" and "access to the games code" for the solution to that problem im sure as well that they have many other tools at their desposal that we dont. if one of their tools fail that doesnt mean all of them do.
And what if we can't send them logs and they are simply working on something to solve such an issue? |
Ghosts Chance
Inf4m0us
807
|
Posted - 2014.01.15 15:54:00 -
[56] - Quote
Krasymptimo wrote:Ghosts Chance wrote:Krasymptimo wrote:Ghosts Chance wrote:
yah except those testers have tools WE dont have.
like sterile test environments where they can eliminate variables logs access to the games code
if WE cannot replicate it that means that it basically REQUIRES those tools in order to find out its origin.
so the bug will go on forever untill they actually use those tools.
the problem is they arnt even bothering
What if the sterile test environment is getting rid of those variables in the first place, and therefore the only place that the bug can be found is in the live environment? please refer to the points where i say "logs" and "access to the games code" for the solution to that problem im sure as well that they have many other tools at their desposal that we dont. if one of their tools fail that doesnt mean all of them do. And what if we can't send them logs and they are simply working on something to solve such an issue?
logs are recorded on their side and are easily accesable by them as evidenced in the many blue posts in the bug forum.
my point is there is a limit to what the players can do, and if a bug happens to go above that limit then the solution can ONLY be found by the QA team reguardless of how many players are in the game.
the railgun bugs are an example of this.
the problem is that the bugs that fall into this catagory are never fixed
this suggests that CCPs entire bug fixing protol is centered around the players being the ones that replicate bugs and NOT CCP |
Thumb Green
Titans of Phoenix Legacy Rising
675
|
Posted - 2014.01.15 15:57:00 -
[57] - Quote
Ghost is right, a lot of bugs are seemingly random to us players; forge gun dry fire, RDV that just sits there not dropping the vehicle, RDV that yoyos the vehicle, rail turret installations that are constantly firing, dying from hitting the ground even though the inertia dampener was on, vehicles that exploding the moment they tough the ground after being dropped by the RDV, vehicles that fall through the ground after being dropped by the RDV, tanks turning the wrong way when the turret is turned too, gun that jumps while taking a short fall in ADS, splash damage not applying at all, splash damage applying to some people but not the person standing right there next too them, splash damage being the only thing applied in direct hits, tank reload bug (like the handheld weapon one we used to get), .
Those are just the things I could think of off the top of my head and each one of them randomly happens and there's no way for me to figure out why because I don't have the proper tools for it. CCP says they have a Q/A team, well they better hire more people for it because we don't have the proper tools for the job and we're not beta testers anymore.
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
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Regis Blackbird
DUST University Ivy League
69
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Posted - 2014.01.15 15:58:00 -
[58] - Quote
I wanted to stay away from posting, but I just have to step in on CCPs side.
To say they don't perform Q/A is bull, and the nature of certain bugs makes them VERY hard to track down. Yes, they have dev kits, but there are certain aspects CCP simply can't replicate and accurately simulate. (The entire Matchmaking hick up during the launch of 1.4 is proof of that).
You also have to realice that ALL reported bugs get prioritized with criticality and priority, which depends on the severity, reproducibility and available workarounds. The rail bug is probably far down in the backlog.
I have to say that taken into account the size of the company, the fact that this is their first FPS, their first Console game, and is currently undergoing a huge reorganization (since Uprising) and lastly a new EP, I think CCP has done outstanding work with the level of progress we have made since Uprising came out. |
Ghosts Chance
Inf4m0us
807
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Posted - 2014.01.15 15:59:00 -
[59] - Quote
Thumb Green wrote:Ghost is right, a lot of bugs are seemingly random to us players; forge gun dry fire, RDV that just sits there not dropping the vehicle, RDV that yoyos the vehicle, rail turret installations that are constantly firing, dying from hitting the ground even though the inertia dampener was on, vehicles that exploding the moment they tough the ground after being dropped by the RDV, vehicles that fall through the ground after being dropped by the RDV, tanks turning the wrong way when the turret is turned too, gun that jumps while taking a short fall in ADS, splash damage not applying at all, splash damage applying to some people but not the person standing right there next too them, splash damage being the only thing applied in direct hits, tank reload bug (like the handheld weapon one we used to get), .
Those are just the things I could think of off the top of my head and each one of them randomly happens and there's no way for me to figure out why because I don't have the proper tools for it. CCP says they have a Q/A team, well they better hire more people for it because we don't have the proper tools for the job and we're not beta testers anymore.
and some of those bugs as well have been in the game for more then 6 months.... wich further supports the hypotisis that CCP is not fucised on bug replication and relys on us players to provide step by step instructions if we ever want it fixed. |
Thumb Green
Titans of Phoenix Legacy Rising
675
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Posted - 2014.01.15 16:10:00 -
[60] - Quote
Just remembered disconnects from internal errors and fetal errors,
And on this
Quote:gun that jumps while taking a short fall in ADS
I meant to say "gun that jumps continuously after taking a short fall while in ADS". It's early for me, made quite a few mistakes in that post. I'll correct it, just stating that's what I meant since ghost quoted me and I can't edit his post
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
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