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Iron Wolf Saber
Den of Swords
12649
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Posted - 2014.01.27 05:05:00 -
[91] - Quote
Cooper Eudaemon wrote:Iron Wolf Saber wrote:Cooper Eudaemon wrote:I hate to be that guy, but I can't see the pictures you linked. Wat do. Well I won't do quick captions but I am sure you can look this document up right? https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=docslist_api#gid=0This is mostly my idea and there are a few extra classes thrown in but these suits in this chart are the only one of its tier. There is no advanced or prototype suit. Take note of the suit type designation and see how things progress between the skill levels needed by displayed names. Then you can mouse over the names for the light frames and read their bonuses and compare the stats between tech 1 and tech 2. Seems like a completely different paradigm than what we have now; though I don't play EVE, this layout seems to mesh better with how skills and ships and fittings work in that game. It is a good bit more complicated, and my only concern is that it might raise the barrier of entry to the point that, like EVE, a new player would be utterly lost without the help of a corp and several hours of study in wikis and on youtube.
Ah but the barrier of entry is now an educational one, no longer that of just having lots of sp and top end gear. If you fit your suit like some of the best veterans with some of the weaker modules you can manage to fit at early levels you should perform nearly as admirably as the veteran stats wise. Ultimately this gets rid of 'proto stomping' as well without removing veteran feel of progression. Veterans will have access to the most exotic and hardest to fit modules for that every ounce of performance when the time calls for it because the cost and frequency of the modules providing that much more powerful is not as likely when player market is fully involved making it very cost inefficient to run in a normal non isk gaining activity (PVP should remain a material gathering activity, co-op missioning when and if introduced should be isk generating activity, with market and loot being the isk transferral activity.)
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Joel II X
Dah Gods O Bacon
689
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Posted - 2014.01.27 05:46:00 -
[92] - Quote
With tiericide, what suits will we have? Ones that look like their standard variant, or their prototype variants? |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
685
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Posted - 2014.01.27 06:02:00 -
[93] - Quote
I don't like the idea for tierecide on suits. I think it would make it more dull. |
Iron Wolf Saber
Den of Swords
12657
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Posted - 2014.01.27 06:17:00 -
[94] - Quote
Joel II X wrote:With tiericide, what suits will we have? Ones that look like their standard variant, or their prototype variants?
leaning toward prototype slot layouts for tech 1, and advanced layouts for tech 2s (they get more bonuses and built in stats to make up for it though)
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
12670
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Posted - 2014.01.27 17:16:00 -
[95] - Quote
Pvt Numnutz wrote:I don't like the idea for tierecide on suits. I think it would make it more dull.
Explain?
because we are rapidly approaching in the number of suits beyond the number of ships eve online has and we have FAR FAR fewer ways to enjoy the game whereas in eve almost every ship is a new experience.
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Omni-Soldier, Forum Warrior, Annoying Artist
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1311
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Posted - 2014.01.27 17:51:00 -
[96] - Quote
This is the kind of overhaul I'd like to see sooner rather than later. It would require a complete respec on an Uprising 1.0 scale.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Viktor Hadah Jr
Critical-Impact
2195
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Posted - 2014.01.28 07:34:00 -
[97] - Quote
Where do BPO's fit in this master plan?
Selling Rare Templar BPO's 250Mil ISK
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Iron Wolf Saber
Den of Swords
12698
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Posted - 2014.01.28 07:35:00 -
[98] - Quote
Viktor Hadah Jr wrote:Where do BPO's fit in this master plan?
As manufacturing devices.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Spectral Clone
Dust2Dust. Top Men.
1101
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Posted - 2014.01.28 08:25:00 -
[99] - Quote
I have never seen a person this dedicated to changing a game.
Since you are also a CPM, I think CCP should integrate your work and involve you in the dev process somehow. Maybe they should put together a taskforce consisting of CCP Wolfman and IWS to perform tiericide on suits. Your work will give them a great pointer in the right direction, but I guess they want to change stuff as well, since everything might not fit into their design philosophy.
Estimated manhours: 1 month IWS + 1 month CCP employee (Wolfman). 1 month of manhours to implement for CCP Shanghai when specification is finished.
Of course, IWS should be paid for his work as a consultant for CCP.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
476
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Posted - 2014.01.28 18:08:00 -
[100] - Quote
Iron Wolf Saber wrote:Viktor Hadah Jr wrote:Where do BPO's fit in this master plan? As manufacturing devices.
Hey, sorry off topic, but free bump.
I take back the mean things I ever said to you. You are right, about Takahiro Kashuken, sense isn't a strong point of his. Sorry fella.
Nuff Said
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Iron Wolf Saber
Den of Swords
12727
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Posted - 2014.01.28 18:22:00 -
[101] - Quote
Tebu Gan wrote:Iron Wolf Saber wrote:Viktor Hadah Jr wrote:Where do BPO's fit in this master plan? As manufacturing devices. Hey, sorry off topic, but free bump. I take back the mean things I ever said to you. You are right, about Takahiro Kashuken, sense isn't a strong point of his. Sorry fella.
That's okay just when you cut through many brambles as I have you get to know who hardheaded or not.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
666
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Posted - 2014.01.28 18:26:00 -
[102] - Quote
I like the idea. But whether or not Tiericide is the answer, I do believe CCP needs to do something about the PRO Frame suits, which are simultaneously more expensive and have less bonuses. |
Iron Wolf Saber
Den of Swords
12736
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Posted - 2014.01.28 20:32:00 -
[103] - Quote
Ivan Avogadro wrote:I like the idea. But whether or not Tiericide is the answer, I do believe CCP needs to do something about the PRO Frame suits, which are simultaneously more expensive and have less bonuses.
While tetricide may not be the answer I know what isn't the answer either and that is they current system. Something needs to change somehow. There are also like I said other people's approaches to teiricide; my model just happens to copy eve's a bit more closely.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
13106
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Posted - 2014.02.16 20:22:00 -
[104] - Quote
Refreshing.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Bethhy
Ancient Exiles. Renegade Alliance
1232
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Posted - 2014.02.16 20:28:00 -
[105] - Quote
More like This is what it would do to dropsuits in DUST.
Yet again a fix because everyone plays public high security matches because there isn't anything else to do.
A Giant waste of time for a problem that exists for a completely different reason. |
Iron Wolf Saber
Den of Swords
13108
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Posted - 2014.02.16 21:34:00 -
[106] - Quote
Bethhy wrote:More like This is what it would do to dropsuits in DUST.Yet again a fix because everyone plays public high security matches because there isn't anything else to do. A Giant waste of time for a problem that exists for a completely different reason.
The number of problems are excessively massive and are not isolated to just pub stomping to which I will say that gear restrictions which have been proven WILL NOT FIX.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
83
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Posted - 2014.02.16 21:40:00 -
[107] - Quote
Iron Wolf Saber wrote:Since people can't read. Before TiericideWith Captions After Tiericide Another one in document format https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdHRRekNzRFppTTloVmJjQ2xJb1VOTkE&usp=drive_web#gid=3(and yes I realized I need to find an image hosting service without annoying advertisements) Edit : Yes I noticed the link slot on the pre tiericide being a typo sorry; and no the slots are theorycrafting from flipping the minmatar suit over...) As you can see this gets rid of climbing up the tree overall but now breaks out into branching the tree out to more interesting branches. Militia -> Basic Tech 1 -> Advanced Tech 2 as you can notice is losing slots as it goes up but it trades it for additional specialized bonuses. Suits start off with meager fittings when you train their suit command to 1, but as you train up command skills for the specific suits that need it to operate you will be then getting more fitting, and more bonuses thus allows you to develop and specialize the suit further. Also under Tiericide 'type 2 and type 3s' return and are a part of the logical progression where type 2 and 3s are not better just different dice rolled for the same class. Tech 1s get tech 2 previews of the suits as you can notice one class is suited to being a pilot, one a scout, and one a spec ops by slot layouts alone. Milita (not shown) post tiericide has 'fixed bonuses' and does not gain anything per level and fitting overall is pretty low despite having the highest number of slots verses its tech 1 cousin. While powerful for a rookie at the start once the rookie starts investing into the skill of the amarr light around lvl 2 and 3 the tech 1 suits start to outperform the militia suit in terms of fitting then bonuses. Despite this none of the suits get obsoleted by skill training as the captioned pre tiericide cuts out clearly. A maxed out amarr light operator can still effectively use the tech 1 suits to a great advantage and would currently achieve the 'going cheaper' motif the current specialist advanced suits enjoy. While tech 2 is for going 'pro'. The only reason not to use a certain suit on any of these post tiericide trees is the simple fact its not your play style, some people like their sidearms some don't care to lose it for a second equipment slot. And yes the three tech 1 suits will have different models under the new tiericide when art allows for it. For those of you wondering this was taken from my Dust 2.0 project, part of the 'tech tree' while rather mostly incomplete you can see how things progress through the tech tree. I wont have time to answer everything though as 1 the tree is incomplete and two the answers are going to require another document the inventory which has full descriptors. This is mostly for my own self reference. References: Tech Tree (Work in Progress) https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=3Dust 2.0 Project https://forums.dust514.com/default.aspx?g=posts&t=126376
have i ever mentioned your my favourite cpm. hi xd
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
83
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Posted - 2014.02.16 21:50:00 -
[108] - Quote
Iron Wolf Saber wrote:Since people can't read. Before TiericideWith Captions After Tiericide Another one in document format https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdHRRekNzRFppTTloVmJjQ2xJb1VOTkE&usp=drive_web#gid=3(and yes I realized I need to find an image hosting service without annoying advertisements) Edit : Yes I noticed the link slot on the pre tiericide being a typo sorry; and no the slots are theorycrafting from flipping the minmatar suit over...) As you can see this gets rid of climbing up the tree overall but now breaks out into branching the tree out to more interesting branches. Militia -> Basic Tech 1 -> Advanced Tech 2 as you can notice is losing slots as it goes up but it trades it for additional specialized bonuses. Suits start off with meager fittings when you train their suit command to 1, but as you train up command skills for the specific suits that need it to operate you will be then getting more fitting, and more bonuses thus allows you to develop and specialize the suit further. Also under Tiericide 'type 2 and type 3s' return and are a part of the logical progression where type 2 and 3s are not better just different dice rolled for the same class. Tech 1s get tech 2 previews of the suits as you can notice one class is suited to being a pilot, one a scout, and one a spec ops by slot layouts alone. Milita (not shown) post tiericide has 'fixed bonuses' and does not gain anything per level and fitting overall is pretty low despite having the highest number of slots verses its tech 1 cousin. While powerful for a rookie at the start once the rookie starts investing into the skill of the amarr light around lvl 2 and 3 the tech 1 suits start to outperform the militia suit in terms of fitting then bonuses. Despite this none of the suits get obsoleted by skill training as the captioned pre tiericide cuts out clearly. A maxed out amarr light operator can still effectively use the tech 1 suits to a great advantage and would currently achieve the 'going cheaper' motif the current specialist advanced suits enjoy. While tech 2 is for going 'pro'. The only reason not to use a certain suit on any of these post tiericide trees is the simple fact its not your play style, some people like their sidearms some don't care to lose it for a second equipment slot. And yes the three tech 1 suits will have different models under the new tiericide when art allows for it. For those of you wondering this was taken from my Dust 2.0 project, part of the 'tech tree' while rather mostly incomplete you can see how things progress through the tech tree. I wont have time to answer everything though as 1 the tree is incomplete and two the answers are going to require another document the inventory which has full descriptors. This is mostly for my own self reference. References: Tech Tree (Work in Progress) https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=3Dust 2.0 Project https://forums.dust514.com/default.aspx?g=posts&t=126376
your a genius man
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
83
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Posted - 2014.02.16 21:57:00 -
[109] - Quote
Quil Evrything wrote:Iron Wolf Saber wrote:Since people can't read.
people apparently cant spell, either Please edit your post and fix; it's driving me nuts "Tiericide" Also,when posting images that include text, please use png, not jpg. Lossy compression makes for fuzzy text :( lol i dont know what the word lossy is.
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Adelia Lafayette
Science For Death
680
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Posted - 2014.02.16 22:01:00 -
[110] - Quote
Oh this thread is still kicking about... I still support it.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
887
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Posted - 2014.02.16 22:02:00 -
[111] - Quote
You lost me at ammar...
Assassination is my thing.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5775
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Posted - 2014.02.16 22:09:00 -
[112] - Quote
CCP should take a lesson from CCP. Removing tiers will remove tears.
Never forget
May 14, 2013: Beta 2.0
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
601
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Posted - 2014.02.16 23:14:00 -
[113] - Quote
Beren Hurin wrote:Lets say this magically solves all of the 'balance' problems as you see them, after tiericide how does the economics of suits work?
Will light suit v.1 be as cheap/expensive as light suit v.3?
If I'm accumulating larger piles of isk, what am I generally spending it on? If the grade of equipment doesn't exponentially increase my isk cost to field it, where does my isk go? Does it just pile up? When I can choose a 1k isk suit, a 10k isk suit, and a 100k isk suit, then a 200k isk payout means something substantial.
When/if all suits are similarly only specifically useful and similarly priced:
1) How does that effect the entry cost of suits-the price new players are paying to be competitive in them? 2) Are you going to assume that most of the cost of fits will lie in module fitting now? 3) Proponents of tiericide propose that suit bonuses rather than module fits will determine the uniqueness of different suit types/roles...what does this mean for the uniqueness of how each one is fit?
What I haven't heard from the tiericide folks is the approach tiericide will take toward the faucet:sink relationship that current STD>ADV>PRO gear has set up. The current tiers forces a significant relationship between cost and profit per match based on how strong of a suit you field.
The reason there is so much isk in the game at the moment has much less to do with tier/dropsuit balance and much more to do with the design of PC and the salvage rebates with Chromosome/Uprising. It is statistically impossible for everyone to eventually be running proto AND profit unless they all are just walking around in the game and not shooting each other.
Tl;DR: STD>ADV>PRO largely exists as an economic disincentive against fielding higher tier gear because pub match profit is so low. Please explain the micro/macro economic/cost/profit/incentive side of tiericide. Otherwise, I think this idea leads to an unsustainable and ultimately boring system.
Good F'n post bro!
+1
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