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        |  Leovarian L Lavitz
 NECROM0NGERS
 
 901
 
 
      | Posted - 2014.01.11 18:11:00 -
          [1] - Quote 
 I'll Propose buffs to these weapons below and why they are needed.
 
 These weapons do not have Aim Assist enabled, however, Splash is their aim assist. The splash weapons were so powerful before aim assist was fixed because they were the only weapons with 'aim assist' at the time.
 
 Now that all the rest of the weapons have gained use of aim assist, the flaylock, plasma cannon, and mass driver are in a sore spot.
 
 The mass driver wants to suppress enemies, but a rifle does it better.
 The flaylock wants to finish off an enemy, but everything else except nova knives does it better
 The plasma cannon wants to be able to switch to its sidearm but everything else does it better.
 
 To have to have proficiency V with triple complex damage mods to do what a militia AR does is unbalanced for the massdriver. Up its damage by 50%* for all models. Now, when someone gets bonked by a massdriver, they won't stand still, turn around while not moving, and unload a couple of bullets into the md user and move on like its nothing. The breach needs to keep its splash damage, however, needs its direct hit damage doubled.
 
 The flaylock can use a 4th round in the chamber plus 2m,2.5m, and 3m splash for its std, adv, and pro levels respectively
 
 I feel that the plasma cannon is balanced against the 400 hp basic suits (if you have your skills maxed). So, at prof V, you can OHK him with splash.
 
 I feel the direct damage + splash damage for the plasma cannon should match the damage in the plasma rifle's clip of its level. I also feel that the splash damage for the plasma cannon is perfect, so I suggest increasing the direct damage to make up the difference.
 The new numbers:
 STD 1755 direct and 285 splash
 ADV 1842.75 direct and 299.25 splash
 PRO 1930.5 direct and 313.5 splash
 
 Additionally, you should be able to swap to your side arm as soon as the round leaves the chamber.
 
 *Holding percentage, not actual.
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 904
 
 
      | Posted - 2014.01.11 18:35:00 -
          [2] - Quote 
 
 Mac Dac wrote:The flaylock could be ok with 4 in a clip...
 
 The plasma cannon is suppose to be an AV weaon...
 This proposed change would make the plasma cannon a doable AV weapon, although long reload times are a hinderance, it only gets one shot.
 
 
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 905
 
 
      | Posted - 2014.01.11 19:15:00 -
          [3] - Quote 
 
 ugg reset wrote:I have prof IV in MDs and Prof I in PLCs. listen to this guy, we need it.  Fixed for you.
 
 I have all of the weapons and use them all. I also have all the dropsuits, and use them all. These changes are offered from experience with the weapons of all levels.
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 905
 
 
      | Posted - 2014.01.11 19:44:00 -
          [4] - Quote 
 
 Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. No, plasma cannon is gallente. It is the gallente light AV weapon
 the caldari light AV weapon is the swarm launcher.
 
 Buffing the damage as proposed in the OP makes it much more viable as an AV weapon without changing it's current usefullness against infantry.
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 906
 
 
      | Posted - 2014.01.11 20:21:00 -
          [5] - Quote 
 
 Asha Starwind wrote:Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. Sorry bro, but Caldari don't do plasma, that's Gallente.  Gallente = Plasma Minmatar = Autocannon Amarr = Laser Caldari = Rail/Missiles 
 Gallente = Plasma/Drones
 Minmatar = autocannon/artillery (although they invented most of the missiles used by the other races)
 Amarr = Pulse Laser/Beam Laser
 Caldari = Rail/Missiles (most of the varieties of missile employed in eve, however, were made by minmatar.)
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
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