Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
True Adamance
Kameira Lodge Amarr Empire
5506
|
Posted - 2014.01.10 09:32:00 -
[1] - Quote
Tanks really do butcher, in their current state, any chance of enjoyable gameplay.
Tanking is just who has the most Railguns, there's no need for variation in terms of turret or fits..... when MLT gear does it all why even bother speccing higher.....
Infantry is just about who has the most blaster tanks......
Sure I'll admit it was fun tormenting infantry for a couple of weeks.....not so fun now rail tanking is such a ******* chore.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
Marad''er
Ancient Exiles. Renegade Alliance
119
|
Posted - 2014.01.10 09:34:00 -
[2] - Quote
All true tankers will soon admit that in 1.7, tanking has dumbed down... So very much..
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Omareth Nasadra
The New Age Outlaws WINMATAR.
243
|
Posted - 2014.01.10 09:37:00 -
[3] - Quote
in before spkr4 awesome poasting
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
True Adamance
Kameira Lodge Amarr Empire
5508
|
Posted - 2014.01.10 09:40:00 -
[4] - Quote
Marad''er wrote:All true tankers will soon admit that in 1.7, tanking has dumbed down... So very much..
I'll straight up admit that I miss the old 1.5 tank fits where I could customise my tanks much more in depth, exactly how much resistances, armour, speed modules.....tanking has been significantly dumbed down to the point where Armour tanking a Sica with damage modules essentially is one of the best in game fits.....and doing that requires a player to invest no SP at all.
In every match tonight the only tanking I have seen done is Redline to Redline.
One teams tanks will press forwards only to be stopped by camping redline scum bag Sica's.
They push back, we call in Sica's and we thrash them.....
Really standard, really boring.
I mean I wouldn't mind if that was the established role of tanks, tanks take down other armoured units and have to skill shot infantry. But why even bother giving us variation if the other variations are significantly less effective?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
TechMechMeds
Swamp Marines
2034
|
Posted - 2014.01.10 09:40:00 -
[5] - Quote
Tanks totally do not in the slightest feel like I'm driving a fking tonka toy, they totally DO not.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Lorhak Gannarsein
1173
|
Posted - 2014.01.10 09:42:00 -
[6] - Quote
Marad''er wrote:All true tankers will soon admit that in 1.7, tanking has dumbed down... So very much..
I got bored after about a week.
Kitten this BS.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
|
True Adamance
Kameira Lodge Amarr Empire
5508
|
Posted - 2014.01.10 09:43:00 -
[7] - Quote
Omareth Nasadra wrote:in before spkr4 awesome poasting
Pffff yeah I'm not saying tanks are OP....just boring now....wouldn't mind if all turrets have the same basic functionality with unique racial traits...but they don't.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
808
|
Posted - 2014.01.10 09:43:00 -
[8] - Quote
im an awesome tanker when it comes to supporting my team, i try not to kill infantry but i will with only a railgun and it takes "some" prctice before it starts to become easy to just 1 hit everyone.
when i use blasers is when im killing heavies and other tanks but besides that i prefer TvT action
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
True Adamance
Kameira Lodge Amarr Empire
5508
|
Posted - 2014.01.10 09:45:00 -
[9] - Quote
knight guard fury wrote:im an awesome tanker when it comes to supporting my team, i try not to kill infantry but i will with only a railgun and it takes "some" prctice before it starts to become easy to just 1 hit everyone.
when i use blasers is when im killing heavies and other tanks but besides that i prefer TvT action
Same but in the end I don't know why I bothered speccing 6 million SP into tanks only to find out that....for the most part I could have spent nothing to be equally as effective as what I am now.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
Billi Gene
439
|
Posted - 2014.01.10 09:52:00 -
[10] - Quote
we really need bigger maps, with more players, so that there can be multiple 'theatres' with the rail tanks operating on the edge of their range to inhibit red vehicle movements ... type of thing... imho >.<
limiting rail range would be a nice buff for DS but would essentially nerf the rail away and most likely we'd see the return of the missile tank (taking a bit but speccing into it to see why i never see any anymore[?])
lowering DPS would work, but if that was to happen it'd be nice to see an increase in ammo 'clip' capacity.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
|
|
TechMechMeds
Swamp Marines
2034
|
Posted - 2014.01.10 09:56:00 -
[11] - Quote
Billi Gene wrote:we really need bigger maps, with more players, so that there can be multiple 'theatres' with the rail tanks operating on the edge of their range to inhibit red vehicle movements ... type of thing... imho >.<
limiting rail range would be a nice buff for DS but would essentially nerf the rail away and most likely we'd see the return of the missile tank (taking a bit but speccing into it to see why i never see any anymore[?])
lowering DPS would work, but if that was to happen it'd be nice to see an increase in ammo 'clip' capacity.
I'd rather 24v24 first, the maps were unlocked for it in uprising but its not actually been implemented.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines
2034
|
Posted - 2014.01.10 09:58:00 -
[12] - Quote
Billi Gene wrote:we really need bigger maps, with more players, so that there can be multiple 'theatres' with the rail tanks operating on the edge of their range to inhibit red vehicle movements ... type of thing... imho >.<
limiting rail range would be a nice buff for DS but would essentially nerf the rail away and most likely we'd see the return of the missile tank (taking a bit but speccing into it to see why i never see any anymore[?])
lowering DPS would work, but if that was to happen it'd be nice to see an increase in ammo 'clip' capacity.
Oh and I have proto large missile turrets on my tanker alt, its brilliant if your good and if your new to tanking I wouldnt advise it.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Beld Errmon
The Southern Legion The Umbra Combine
1212
|
Posted - 2014.01.10 10:04:00 -
[13] - Quote
I think you'd be hard pressed to find many of the old school aka true tankers, that disagree that tanking now sucks and caters to the common cod mentality that has been infecting the game for a while now, tanking used to resemble knights jousting with the right to slaughter infantry as the prize, now its just a barbarian melee with scrubby little peasants sneaking up behind with a poisoned crossbow.
i look forward to the end of the tank spam patch and a return to tanks being about skill, unfortunately it will probably be months before vehicles get rebalanced, till then its all about militia tanks with god mode hardeners and double dmg mod railguns.
*edit* PS Adam I am disappointed you would acknowledge that loud mouthed toss pot. |
Judge Rhadamanthus
Amarr Templar One
1173
|
Posted - 2014.01.10 10:06:00 -
[14] - Quote
It seems your main complaint is against the redline tankers. I would hold back on daming tanks in general at the moment as the reline rails are unbalancing things to such a large extent that we cannot truly assess dropship and tank changes. The redline tanks are using builds that cannot be used very well on the battlefiled. They can stack damage and run low HP due to the redline being their defence. This unbalances the way HP or Damage builds play off against each other in a fight.
I am not claiming tanks or dropships are good or bad this build, but that with redline rails we must restrain from judging too harshly. If tanks could not shoot from the redline (not a suggestion but a thought experiment) would they be over powered?
Everything Dropship youtube channel
my Community Spotlight
|
True Adamance
Kameira Lodge Amarr Empire
5509
|
Posted - 2014.01.10 10:08:00 -
[15] - Quote
Beld Errmon wrote:I think you'd be hard pressed to find many of the old school aka true tankers, that disagree that tanking now sucks and caters to the common cod mentality that has been infecting the game for a while now, tanking used to resemble knights jousting with the right to slaughter infantry as the prize, now its just a barbarian melee with scrubby little peasants sneaking up behind with a poisoned crossbow.
i look forward to the end of the tank spam patch and a return to tanks being about skill, unfortunately it will probably be months before vehicles get rebalanced, till then its all about militia tanks with god mode hardeners and double dmg mod railguns.
Agreed.
I'll take an example of match I'm in now.
I spawn in my MLT fit Sica, I find my position on Manus by our redline and in the first 5 mins have 2 Tank Kills.
I move up to help friendly tanks.
I spy another MLT Sica on the hill by their redline, I have him zeroed and dead to right.
There is another MLT Sica that takes me out from the other redline.
What did I do wrong here?
Answer: I left the Redline.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
TechMechMeds
Swamp Marines
2034
|
Posted - 2014.01.10 10:09:00 -
[16] - Quote
Beld Errmon wrote:I think you'd be hard pressed to find many of the old school aka true tankers, that disagree that tanking now sucks and caters to the common cod mentality that has been infecting the game for a while now, tanking used to resemble knights jousting with the right to slaughter infantry as the prize, now its just a barbarian melee with scrubby little peasants sneaking up behind with a poisoned crossbow.
i look forward to the end of the tank spam patch and a return to tanks being about skill, unfortunately it will probably be months before vehicles get rebalanced, till then its all about militia tanks with god mode hardeners and double dmg mod railguns.
*edit* PS Adam I am disappointed you would acknowledge that loud mouthed toss pot.
That's funny that you use knights jousting to describe tank battles, my tanker alt is called Terranknight87.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Borne Velvalor
Endless Hatred
2117
|
Posted - 2014.01.10 10:15:00 -
[17] - Quote
Billi Gene wrote:we really need bigger maps, with more players, so that there can be multiple 'theatres' with the rail tanks operating on the edge of their range to inhibit red vehicle movements ... type of thing... imho >.<
limiting rail range would be a nice buff for DS but would essentially nerf the rail away and most likely we'd see the return of the missile tank (taking a bit but speccing into it to see why i never see any anymore[?])
lowering DPS would work, but if that was to happen it'd be nice to see an increase in ammo 'clip' capacity.
If missiles had a militia version, I'm sure we'd see double amped missile Sicas popping the hardened Ion Cannon Madrugars as well. They are still deadly in the right hands. With amps or proto you can OHKO most tanks, from being on the receiving end a fair bit. I haven't specced in and just run the State ones but I've popped a few Somas/Madrugars through a single armor hardener in one burst with 2 amps.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
True Adamance
Kameira Lodge Amarr Empire
5510
|
Posted - 2014.01.10 10:17:00 -
[18] - Quote
Borne Velvalor wrote:Billi Gene wrote:we really need bigger maps, with more players, so that there can be multiple 'theatres' with the rail tanks operating on the edge of their range to inhibit red vehicle movements ... type of thing... imho >.<
limiting rail range would be a nice buff for DS but would essentially nerf the rail away and most likely we'd see the return of the missile tank (taking a bit but speccing into it to see why i never see any anymore[?])
lowering DPS would work, but if that was to happen it'd be nice to see an increase in ammo 'clip' capacity.
If missiles had a militia version, I'm sure we'd see double amped missile Sicas popping the hardened Ion Cannon Madrugars as well. They are still deadly in the right hands. With amps or proto you can OHKO most tanks, from being on the receiving end a fair bit. I haven't specced in and just run the State ones but I've popped a few Somas/Madrugars through a single armor hardener in one burst with 2 amps.
Yeah you are right.... its not like I am complaining because I am getting popped by these Sica's. I get killed by them every now and then depending on how many tanks the enemy spams.
But what hurts is when I get into that Sica and risk nothing, with no skill investment, and have games equal to and better than my Gunlogi fits or Proto Ion Cannon Maddy fits.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
R F Gyro
Clones 4u
941
|
Posted - 2014.01.10 10:26:00 -
[19] - Quote
Lets not forget that 1.7 HAVs are only the first step in a longer strategy. They took away a lot of stuff so they could balance the core vehicles & modules better. The fact that we can see so clearly that rebalancing is required is a result of that, so we should view this as a good thing(TM).
I imagine 1.8 (or whatever it is called) will rebalance the core HAVs somewhat, and restore some of the effectiveness of AV.
If that works out reasonably well then they can start to slowly re-introduce some of the options & variations they had before, doing so in a relatively safe and controlled manner.
Of course, I still think there's a fundamental incompatibility that no-one is tackling: the fact that we feel naturally that tanks should be badass (requiring an AV team to counter them, for example), but they still only use one of the 16 player slots on the team.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Takahiro Kashuken
Red Star. EoN.
2179
|
Posted - 2014.01.10 10:32:00 -
[20] - Quote
True Adamance wrote:Beld Errmon wrote:I think you'd be hard pressed to find many of the old school aka true tankers, that disagree that tanking now sucks and caters to the common cod mentality that has been infecting the game for a while now, tanking used to resemble knights jousting with the right to slaughter infantry as the prize, now its just a barbarian melee with scrubby little peasants sneaking up behind with a poisoned crossbow.
i look forward to the end of the tank spam patch and a return to tanks being about skill, unfortunately it will probably be months before vehicles get rebalanced, till then its all about militia tanks with god mode hardeners and double dmg mod railguns. Agreed. I'll take an example of match I'm in now. I spawn in my MLT fit Sica, I find my position on Manus by our redline and in the first 5 mins have 2 Tank Kills. I move up to help friendly tanks. I spy another MLT Sica on the hill by their redline, I have him zeroed and dead to right. There is another MLT Sica that takes me out from the other redline. What did I do wrong here? Answer: I left the Redline.....
What you did wrong was leave cover and not check out your surrounding hills
Intelligence is OP
|
|
Takahiro Kashuken
Red Star. EoN.
2179
|
Posted - 2014.01.10 10:33:00 -
[21] - Quote
Judge Rhadamanthus wrote:I would hold back on daming tanks in general at the moment as the redline rails are unbalancing things to such a large extent that we cannot truly assess dropship and tank changes. The redline tanks are using builds that cannot be used very well on the battlefield. They can stack damage and run low HP due to the redline being their defence. This unbalances the way HP or Damage builds play off against each other in a fight.
I am not claiming tanks or dropships are good or bad this build, but that with redline rails we must restrain from judging too harshly. If tanks could not shoot from the redline (not a suggestion but a thought experiment) would they be over powered or damaging tank battles as much as they do now?
What is it that causes the gameplay you dislike and would it improve if certain tanks were limited?
If rails get nerfed then ADS will dominate the field
Intelligence is OP
|
TechMechMeds
Swamp Marines
2034
|
Posted - 2014.01.10 10:35:00 -
[22] - Quote
I think the large rail ROF needs toning down a bit.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Judge Rhadamanthus
Amarr Templar One
1173
|
Posted - 2014.01.10 10:38:00 -
[23] - Quote
Takahiro Kashuken wrote:
If rails get nerfed then ADS will dominate the field
Your comment references a nerf which is something not mentioned in my post, yet you quoted my post. You know for example that a rail turret has a greater than 1:1 elevation. So if they could be just as effective against ADS as now if they were forced to always be out of the redline.
Also a reduction in operating parameters is not a nerf. Its a balance or at the least a change. What change to a rail would lead to the situation you fear?
Everything Dropship youtube channel
my Community Spotlight
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
103
|
Posted - 2014.01.10 10:50:00 -
[24] - Quote
tanks from 1.6 were fine to use and drive and actually had variaton. all ccp had to do was dumb down the damage of only the proto av and there would have been balance. but instead we got compeltly overhauled and av got nerfed.
now tanks are more than likley 3rd in line for the nerf hammer after rail rifles, combat rifles (bit iffy with combat rifles apart form ridiculos killing range like rail rifle) |
Takahiro Kashuken
Red Star. EoN.
2179
|
Posted - 2014.01.10 10:59:00 -
[25] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:
If rails get nerfed then ADS will dominate the field
Your comment references a nerf which is something not mentioned in my post, yet you quoted my post. You know for example that a rail turret has a greater than 1:1 elevation. So if they could be just as effective against ADS as now if they were forced to always be out of the redline. Also a reduction in operating parameters is not a nerf. Its a balance or at the least a change. What change to a rail would lead to the situation you fear?
Its long distance high damage weapon, these cant be changed
Also a 15pages long thread about nerfing rails you did make, so weather or not your post says anything about a nerf you want them nerfed
Intelligence is OP
|
Chibi Andy
Forsaken Immortals Top Men.
849
|
Posted - 2014.01.10 12:07:00 -
[26] - Quote
a MLT tank costs less than my ADV heavy suit
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
Judge Rhadamanthus
Amarr Templar One
1174
|
Posted - 2014.01.10 12:21:00 -
[27] - Quote
Takahiro Kashuken wrote: Also a 15pages long thread about nerfing rails you did make, so weather (sic) or not your post says anything about a nerf you want them nerfed
No I don't. And a rebalance is not a nerf. You can shout it at me in inflammatory language all you want but that does not make it true. You need to read that thread again. Carefully this time. Its the redline that is the issue which is a point I make time and time again in that thread yet you STILL go on about other things.
I will state it here again for you. Redline railing is the biggest issue. It is that we need to address. The other factors like the range, power etc are made overpowered by the redline. Hence the redline needs a fix before we can look at the other aspects. Combine all those factors and we have a broken game element.
I have not stated that I want the power, ROF, Range, Elevation reduced to ineffectiveness. I stated that they are unfair and costing ISK to players while those using them in the redline are not risking ISK.
Everything Dropship youtube channel
my Community Spotlight
|
Monkey MAC
Lost Millennium
1532
|
Posted - 2014.01.10 12:22:00 -
[28] - Quote
R F Gyro wrote:Lets not forget that 1.7 HAVs are only the first step in a longer strategy. They took away a lot of stuff so they could balance the core vehicles & modules better. The fact that we can see so clearly that rebalancing is required is a result of that, so we should view this as a good thing(TM).
I imagine 1.8 (or whatever it is called) will rebalance the core HAVs somewhat, and restore some of the effectiveness of AV.
If that works out reasonably well then they can start to slowly re-introduce some of the options & variations they had before, doing so in a relatively safe and controlled manner.
Of course, I still think there's a fundamental incompatibility that no-one is tackling: the fact that we feel naturally that tanks should be badass (requiring an AV team to counter them, for example), but they still only use one of the 16 player slots on the team.
Been saying that for ages my friend, been saying that for ages.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.10 12:25:00 -
[29] - Quote
Marad''er wrote:All true tankers will soon admit that in 1.7, tanking has dumbed down... So very much..
I said it from the beginining of 1.7 that tanks suck as in the amount of fun they are. Killing tanks isn't even enjoyable and it got to a point where i don t even want to get in my railgun tank to take out the enemy tank because its that boring. |
Monkey MAC
Lost Millennium
1532
|
Posted - 2014.01.10 12:26:00 -
[30] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote: Also a 15pages long thread about nerfing rails you did make, so weather (sic) or not your post says anything about a nerf you want them nerfed
No I don't. And a rebalance is not a nerf. You can shout it at me in inflammatory language all you want but that does not make it true. You need to read that thread again. Carefully this time. Its the redline that is the issue which is a point I make time and time again in that thread yet you STILL go on about other things. I will state it here again for you. Redline railing is the biggest issue. It is that we need to address. The other factors like the range, power etc are made overpowered by the redline. Hence the redline needs a fix before we can look at the other aspects. Combine all those factors and we have a broken game element. I have not stated that I want the power, ROF, Range, Elevation reduced to ineffectiveness. I stated that they are unfair and costing ISK to players while those using them in the redline are not risking ISK.
Quite True Judge, when it comes to the li g range weaponry, be it sniper rifle, rail gun or prehaps even missiles. The redline will always cause a problem.
In the case of ADS v Rail Tank its the ability to hit someone on the active field of battle from a designated Safe Zone that is the problem.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |