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jerrmy12 kahoalii
The Phoenix Federation
314
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Posted - 2014.01.10 17:36:00 -
[61] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote: Also a 15pages long thread about nerfing rails you did make, so weather (sic) or not your post says anything about a nerf you want them nerfed
No I don't. And a rebalance is not a nerf. You can shout it at me in inflammatory language all you want but that does not make it true. You need to read that thread again. Carefully this time. Its the redline that is the issue which is a point I make time and time again in that thread yet you STILL go on about other things. I will state it here again for you. Redline railing is the biggest issue. It is that we need to address. The other factors like the range, power etc are made overpowered by the redline. Hence the redline needs a fix before we can look at the other aspects. Combine all those factors and we have a broken game element. I have not stated that I want the power, ROF, Range, Elevation reduced to ineffectiveness. I stated that they are unfair and costing ISK to players while those using them in the redline are not risking ISK. Even out of the red line the rail is op, no afterburner means your problably gunna die
I use a tablet so beware of typos
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The Attorney General
1737
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Posted - 2014.01.10 17:38:00 -
[62] - Quote
Railguns need a RoF decrease, and railgun damage mods could come down to 20%. Magazine size of 6 is more than enough as well. Cut reload time though, obviously.
Armor plates and hardeners need to be harder to fit, Gunloggis need a CPU nerf, Madrugars need a CPU buff, and railgun traverse needs to be slowed by 15% at base.
Mr. Hybrid Vayu.
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jerrmy12 kahoalii
The Phoenix Federation
314
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Posted - 2014.01.10 17:42:00 -
[63] - Quote
Ninjanomyx wrote:Rails cannot shoot a Dropship from Redline to Redline on the vast majority of Maps........ Couple this with Flight Ceiling Abuse & Turret Aiming not going past 55 Degrees & the result is ADS Wins over All. I find myself moving 1/3 of the way through the Map, atop a Hillside, just to hit a Mid-High Elevated Dropship. Any further Range/Height results in the Out of Range Flare.
Also.....most of you Nimrods consider any Attack that is not immediately Visible, nor Center Field, a Redline Strike...... Utilizing Map Positioning to the far East/West is NOT a Redline Strike FFS....... & if a Dropship gets past the Mid Field Line they are literally Invulnerable to Retaliation outside of the Redline. Want me to teach you ADSers how to "Properly" and Abusively do your "Job" & have "Fun"??? Well.....here we go:
Step 1: Move to the Back of your Redline before calling in an RDV, ESPECIALLY if you know you will not be the 1st Vehicle to Spawn. This makes it IMPOSSIBLE to lose your Dropship to any form of Redberry Damage upon Spawn.
Step 2: Fly UP & AWAY. The Flight Redline is EXTENDED, thus allowing Ascencion while further diminishing the chance of being within Range of ANY DAMAGE, save a "Friendly" RDV/Dropship Collision......
Step 3: Open Map & Scout for Enemy Vehicles, or don't.....this Step is Skippable for the more Gungho without actually diminishing Effectiveness.
Step 4: Stay HIGH & fly towards the Enemy Redline. At this point you may see the Rail Flares, indicating Threat Positions. Take Note of these Positions & plan your next move.
Step 5: Remember that Redline Extension mentioned earlier??? Now is where you play "Footsies" with the Redline to get a feel for where it Begins & Ends. Note Vehicular Threat Positions & prepare to Engage.
Strp 6: Move into Optimal Positioning before Engaging. Now Descend while moving Towards your Target, & Fire while Descending. You have until 5 Seconds to deal Damage to the Target which cannot fire back ("Dogs can't look up"). Hit the Thruster Module & fly UP & AWAY. Once out of Redline simply continue to Ascend. You are now SAFE from any form of Retaliation & are in Key Positioning to continue your Assault.
Summary: UP & AWAY + Flight Ceiling + Extended Redline = Profit
Combine this with good Side Gunners or AV Infantry that can Inertia Dampen down to Assist & you have a Constant Threat, often without ever necessitating the use of Hardeners (Unless Installations are present, but that should be Priority for your Rail Tanker......sooooo yeah.)
I have yet to see ANYONE employ this Tactic..... Only TWICE, in my ENTIRE DUST 514 Lifetime, have I seen someone come somewhat close to replicating this example, & they did not lose their Dropship. A proficient Dropship Pilot provides a significant Distraction for Rails. I often don't Engage past 1/3 Field until I have assured myself that there is no Dropship Presence, be it they Retreat or Die. Only then do I press on to Engage past 1/3 Field.
But the Quality of Dropship Pilots is so severely lacking that I find myself popping these "Hovertards" without Damage Amps, like a floating Installation, then immediately move on to pressuring the other Vehicles. You want some "Real" Changes that could be made??? Here we go:
Blaster vs Vehicle/Installation Efficiency be reduced by 20%. This solidifies their Intended Role as Anti-Infantry while not completely Gimping their Viability VS Vehicles. VS LAV the Efficiency remains the same since they are Light Vehicles & are, more often than not, too fast for Rail & Missile Turning (Unless Skilled).
This puts a Triforce of VS Roles into play. Blasters engage Infantry & LAVs. Missiles engage Blasters & Installations (Fastest TTK on CRU & Depot, especially Amped) within Mid Field. Rails engage Dropships & Tanks from afar.
This puts the Missile Tanks as Enclosure Area Denial, High Alpha Anti-Blaster Support, & Installation Clean-up. Rails maintain Mid-High Alpha Outskirt Control, Enemy Redline Turret Installation Clean-up, & Dropship Control. Blasters become Infantry & LAV Clean-up.
Only under the Conditions of a Superior Pilot should the Roles become more "Flexible" (IE: Blaster Tank "Circle Strafes" Rail & Missile Tank in CQC. Missile Tank killing Infantry & LAV/Dropship @ Range. Rail Tank killing Infantry & Missile Tank in CQC.)
TL;DR: Get Gud
Side-Note: I agree that Tanking has become a Homogenized Snorefest..... I'll be on Armored Core V, where Customization matters. 1. I've hid to my redline's redline and still lose a ship
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
314
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Posted - 2014.01.10 17:45:00 -
[64] - Quote
Quil Evrything wrote:shaman oga wrote: STD tanks are not extremly better than MLT ones DS are still coffins, if there is a rail tank on the map
MILITIA dropships are coffins, with rail tanks. Good ones, are not. Multiple times, I've been firing at a high level (assault) dropship, and emptied my clip trying to bring it down, without success. Got at least 4 direct hits on the thing. Lies, I know because I've done it, 2-3 hits for a python, 3-4 sometimes for an incubus
I use a tablet so beware of typos
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Qn1f3
Gallente Federation
31
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Posted - 2014.01.10 18:13:00 -
[65] - Quote
I'm no HAV-driver or DS-pilot, but I do have a Forge Gun that takes them both out pretty effectively, the problem is as many say, there are to little berries(red, blu or new) that has invested points into AV. As soon as someone else picks up a little AV in the same team, the scrap metal starts dropping..
I don't mind the vechicular domination, much because I need the target practice and also that will sort itself of in the few next coming patches. There are more urgent issues in need of fixing that has no guarantee of getting fixed.
When oh when will this beta end, I long for all the racials, skills, modules, vehicles and whatever I missed to mention. There are countless amounts of potential in this community and this game, even if the things you tend to see most oftenly might disagree. |
Beld Errmon
The Southern Legion The Umbra Combine
1219
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Posted - 2014.01.10 18:28:00 -
[66] - Quote
Ninjanomyx wrote:Beld Errmon wrote:Ninjanomyx wrote: TL;DR: Get Gud
Its a good thing you put that last bit in because the rest sounds like drug induced nonsense to me, do you even know how to fly a dropship? cause I do and the only things in that long winded pile of horse **** that made any sense was "carry AV squadies" and "rail tanker in your squad" So I take it you're not a Pilot that Got Gud???
I'm a better pilot then most, though I can't claim to be half the tanker i know you to be, I still fondly remember you making that kid in imps cry and chuck a tantrum when you railed his blaster tank to bits multiple times, can't remember his name used to be in the top 10, bit of a douche.
anyway the tactics you seem to advocate make no sense to me, you seem to think a dropship can attack a tank in its redline, which it can but not for long enough to do anything but push it further into its redline, if it dropped 2 proto AVers at the same time who are willing to suicide to kill that tank, sure it could work, more often then not it probably won't though.
I'm amused a dropship scares you into staying back on the battlefield, even with 100% accuracy a dropship firing at a tank is like a laser at CQC sure it can kill you, but only if you don't shoot back or drive off.
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Atiim
Living Like Larry Schwag
3286
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Posted - 2014.01.10 18:52:00 -
[67] - Quote
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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CLONE117
planetary retaliation organisation
572
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Posted - 2014.01.10 18:57:00 -
[68] - Quote
tanks out in the field couldnt really aim at dropships anyways.
because they have trouble when it comes to aiming "up"
which is another reason on why we would see some of them in the redzone.
because it gives them enough distance to aim at an elevated object from an unelevated position.
(i have gunned a tank down with a mlt dropship turret. it was a viper on the galente research facility map.
i think i only reloaded twice. i missed him 4-5 times but majority were direct hits to the armor tank..)
i dont think mlt tanks need any of the nerfing. because on some days i have had a bit of trouble trying to counter those std tanks. with my own mlt tank. which ive even invested some sp into.
the only times ive actually bothered to get my own tank out when the enemy team has no tanks on the field was when i was lagging so bad i couldnt even get a dang kill with an hmg on some player which i had caught off guard. or when the entire enemy team pulls out full proto and starts stomping my team. and even then im only trying to target those i deem to be the biggest threat to my team and hope my team can handle the others and capture the objectives.
id still say may be a few probs here and there with the changes but i dont think its actually broken or op in need of massive nerfing.
because on m4 than a few matches ive managed to push back enemy tank spam to the point it just disapeared on the match all together. even though its taken half the match in some cases but that was without any actual help. |
Tectonic Fusion
957
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Posted - 2014.01.10 18:58:00 -
[69] - Quote
Just take away third person mode, or nerf the viewing angle, and i'd be happy.
Solo Player
Squad status: Locked
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Atiim
Living Like Larry Schwag
3286
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Posted - 2014.01.10 19:00:00 -
[70] - Quote
The Attorney General wrote:Railguns need a RoF decrease, and railgun damage mods could come down to 20%. Magazine size of 6 is more than enough as well. Cut reload time though, obviously.
Armor plates and hardeners need to be harder to fit, Gunloggis need a CPU nerf, Madrugars need a CPU buff, and railgun traverse needs to be slowed by 15% at base. Along with that, Railguns need falloff damage to prevent redline abuse.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Atiim
Living Like Larry Schwag
3286
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Posted - 2014.01.10 19:05:00 -
[71] - Quote
Beld Errmon wrote: *edit* PS Adam I am disappointed you would acknowledge that loud mouthed toss pot.
I take it your mad bro.
Are you mad bro?
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Atiim
Living Like Larry Schwag
3286
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Posted - 2014.01.10 19:06:00 -
[72] - Quote
Oh noes, I double posted.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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True Adamance
Kameira Lodge Amarr Empire
5527
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Posted - 2014.01.10 21:52:00 -
[73] - Quote
Judge Rhadamanthus wrote:I would hold back on daming tanks in general at the moment as the redline rails are unbalancing things to such a large extent that we cannot truly assess dropship and tank changes. The redline tanks are using builds that cannot be used very well on the battlefield. They can stack damage and run low HP due to the redline being their defence. This unbalances the way HP or Damage builds play off against each other in a fight.
I am not claiming tanks or dropships are good or bad this build, but that with redline rails we must restrain from judging too harshly. If tanks could not shoot from the redline (not a suggestion but a thought experiment) would they be over powered or damaging tank battles as much as they do now?
What is it that causes the gameplay you dislike and would it improve if certain tanks were limited?
In all honesty I am not sure how I feel about that statement but I respect you knowledge on the subject as you are one of the best and longest flying dropshippers in this game.
True sometimes I feel like 2 shotting a dropship is a little unfair with my damage modules, but then again all I'm doing is using a Sica MLT rail gun.....which highlights both my point and yours to some extent.
Indeed I'm not saying tanks are good or bad, and just feel like tank variation was killed. I rarely ever see Missile Tanks so thanks to Jason Pearson for showing me how scary they are, and it seems like I am the only person in game who runs anything better than an STD blaster....
And why should people do that when rails are the best AV in the game....no If the HAV's role on the map was to target installations, enemy vehicles, and have the capacity to skill shot infantry why then aren t all the turrets equally designed to achieve the function?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Atiim
Living Like Larry Schwag
3288
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Posted - 2014.01.10 22:10:00 -
[74] - Quote
Omareth Nasadra wrote:in before spkr4 awesome poasting Now now.
While I may not agree with the majority of Spkr4TheDead's posts, I'm sure he says what he says with the best interests for his class in mind.
Let's stay civil here
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Atiim
Living Like Larry Schwag
3288
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Posted - 2014.01.10 22:14:00 -
[75] - Quote
Judge Rhadamanthus wrote:Soraya Xel wrote:...but I don't think any solutions involving either removing the redline or disabling damage in the redline is the answer.... Why did you quote me? I never said any of those things in my post. Please refrain from straw manning me. It is uncalled for. To many people here are used to making assumptions about other's goals.
Pay no mind (Assuming you did in the first place)
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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