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True Adamance
Kameira Lodge Amarr Empire
5506
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Posted - 2014.01.10 09:32:00 -
[1] - Quote
Tanks really do butcher, in their current state, any chance of enjoyable gameplay.
Tanking is just who has the most Railguns, there's no need for variation in terms of turret or fits..... when MLT gear does it all why even bother speccing higher.....
Infantry is just about who has the most blaster tanks......
Sure I'll admit it was fun tormenting infantry for a couple of weeks.....not so fun now rail tanking is such a ******* chore.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5508
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Posted - 2014.01.10 09:40:00 -
[2] - Quote
Marad''er wrote:All true tankers will soon admit that in 1.7, tanking has dumbed down... So very much..
I'll straight up admit that I miss the old 1.5 tank fits where I could customise my tanks much more in depth, exactly how much resistances, armour, speed modules.....tanking has been significantly dumbed down to the point where Armour tanking a Sica with damage modules essentially is one of the best in game fits.....and doing that requires a player to invest no SP at all.
In every match tonight the only tanking I have seen done is Redline to Redline.
One teams tanks will press forwards only to be stopped by camping redline scum bag Sica's.
They push back, we call in Sica's and we thrash them.....
Really standard, really boring.
I mean I wouldn't mind if that was the established role of tanks, tanks take down other armoured units and have to skill shot infantry. But why even bother giving us variation if the other variations are significantly less effective?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5508
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Posted - 2014.01.10 09:43:00 -
[3] - Quote
Omareth Nasadra wrote:in before spkr4 awesome poasting
Pffff yeah I'm not saying tanks are OP....just boring now....wouldn't mind if all turrets have the same basic functionality with unique racial traits...but they don't.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5508
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Posted - 2014.01.10 09:45:00 -
[4] - Quote
knight guard fury wrote:im an awesome tanker when it comes to supporting my team, i try not to kill infantry but i will with only a railgun and it takes "some" prctice before it starts to become easy to just 1 hit everyone.
when i use blasers is when im killing heavies and other tanks but besides that i prefer TvT action
Same but in the end I don't know why I bothered speccing 6 million SP into tanks only to find out that....for the most part I could have spent nothing to be equally as effective as what I am now.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5509
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Posted - 2014.01.10 10:08:00 -
[5] - Quote
Beld Errmon wrote:I think you'd be hard pressed to find many of the old school aka true tankers, that disagree that tanking now sucks and caters to the common cod mentality that has been infecting the game for a while now, tanking used to resemble knights jousting with the right to slaughter infantry as the prize, now its just a barbarian melee with scrubby little peasants sneaking up behind with a poisoned crossbow.
i look forward to the end of the tank spam patch and a return to tanks being about skill, unfortunately it will probably be months before vehicles get rebalanced, till then its all about militia tanks with god mode hardeners and double dmg mod railguns.
Agreed.
I'll take an example of match I'm in now.
I spawn in my MLT fit Sica, I find my position on Manus by our redline and in the first 5 mins have 2 Tank Kills.
I move up to help friendly tanks.
I spy another MLT Sica on the hill by their redline, I have him zeroed and dead to right.
There is another MLT Sica that takes me out from the other redline.
What did I do wrong here?
Answer: I left the Redline.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5510
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Posted - 2014.01.10 10:17:00 -
[6] - Quote
Borne Velvalor wrote:Billi Gene wrote:we really need bigger maps, with more players, so that there can be multiple 'theatres' with the rail tanks operating on the edge of their range to inhibit red vehicle movements ... type of thing... imho >.<
limiting rail range would be a nice buff for DS but would essentially nerf the rail away and most likely we'd see the return of the missile tank (taking a bit but speccing into it to see why i never see any anymore[?])
lowering DPS would work, but if that was to happen it'd be nice to see an increase in ammo 'clip' capacity.
If missiles had a militia version, I'm sure we'd see double amped missile Sicas popping the hardened Ion Cannon Madrugars as well. They are still deadly in the right hands. With amps or proto you can OHKO most tanks, from being on the receiving end a fair bit. I haven't specced in and just run the State ones but I've popped a few Somas/Madrugars through a single armor hardener in one burst with 2 amps.
Yeah you are right.... its not like I am complaining because I am getting popped by these Sica's. I get killed by them every now and then depending on how many tanks the enemy spams.
But what hurts is when I get into that Sica and risk nothing, with no skill investment, and have games equal to and better than my Gunlogi fits or Proto Ion Cannon Maddy fits.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5527
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Posted - 2014.01.10 21:52:00 -
[7] - Quote
Judge Rhadamanthus wrote:I would hold back on daming tanks in general at the moment as the redline rails are unbalancing things to such a large extent that we cannot truly assess dropship and tank changes. The redline tanks are using builds that cannot be used very well on the battlefield. They can stack damage and run low HP due to the redline being their defence. This unbalances the way HP or Damage builds play off against each other in a fight.
I am not claiming tanks or dropships are good or bad this build, but that with redline rails we must restrain from judging too harshly. If tanks could not shoot from the redline (not a suggestion but a thought experiment) would they be over powered or damaging tank battles as much as they do now?
What is it that causes the gameplay you dislike and would it improve if certain tanks were limited?
In all honesty I am not sure how I feel about that statement but I respect you knowledge on the subject as you are one of the best and longest flying dropshippers in this game.
True sometimes I feel like 2 shotting a dropship is a little unfair with my damage modules, but then again all I'm doing is using a Sica MLT rail gun.....which highlights both my point and yours to some extent.
Indeed I'm not saying tanks are good or bad, and just feel like tank variation was killed. I rarely ever see Missile Tanks so thanks to Jason Pearson for showing me how scary they are, and it seems like I am the only person in game who runs anything better than an STD blaster....
And why should people do that when rails are the best AV in the game....no If the HAV's role on the map was to target installations, enemy vehicles, and have the capacity to skill shot infantry why then aren t all the turrets equally designed to achieve the function?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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