Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aislin Nolan
Ghosts of Dawn General Tso's Alliance
24
|
Posted - 2014.01.09 19:54:00 -
[1] - Quote
Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. |
jerrmy12 kahoalii
The Phoenix Federation
296
|
Posted - 2014.01.09 19:56:00 -
[2] - Quote
Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. Ads are more expensive and fragile
I use a tablet so beware of typos
|
Atiim
Living Like Larry Schwag
3252
|
Posted - 2014.01.09 19:58:00 -
[3] - Quote
You' be told me nothing that I didn't already know.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
NAV HIV
The Generals General Tso's Alliance
744
|
Posted - 2014.01.09 20:05:00 -
[4] - Quote
Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate.
Nerfed out AV is the only thing that's supporting this Tank and DS spam |
Kallas Hallytyr
Skullbreakers
257
|
Posted - 2014.01.09 20:14:00 -
[5] - Quote
HAVs have incredible advantages over ADSs: - They are substantially cheaper to run: the ADS hull costs 322,000 ISK alone - They have much, much more cover - They are much more resilient (which is absolutely fine) - They have much more powerful weapons (ie, Large vs Small, though the missiles could be argued)
Assault Dropships are very powerful when they get the drop on groups of infantry, and can even take HAVs. But the Assault Dropship is actually relatively balanced with Forge Guns and even Swarm Launchers do substantial damage to the ADS, although not when the ADS is running Hardeners. |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
45
|
Posted - 2014.01.09 20:20:00 -
[6] - Quote
the problem lies with redline tanks. pilots don't have a problem with tanks in general we have a problem with a tank that cannot be dealt with by us or our team due to the BS archaic redline mechanic. you are free to fire at us while never having to look over your shoulder or god forbid actually leave the redline to enter the match. with no plan in sight and no priority or disussion given to this blaring very old issue.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
GET ATMESON
Dem Durrty Boyz Renegade Alliance
209
|
Posted - 2014.01.09 20:23:00 -
[7] - Quote
ADS are annoying yes but SKILLED FG'ers can pop them. ADS arent very scary once you hit them 2 times with a GF and they are running. Then all it takes is 1 shot to kill them as they fly away in a straight line.
1.7 HMG hotfix works great. Now for more Heavy suits or guns soonGäó
|
Marad''er
Ancient Exiles. Renegade Alliance
97
|
Posted - 2014.01.09 20:26:00 -
[8] - Quote
ADS are pretty easy to kill
Call in a viper or a gorgon with afterburners and just ram into them. That's what I always do lol
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Fire of Prometheus
DUST University Ivy League
2714
|
Posted - 2014.01.09 20:30:00 -
[9] - Quote
Wow....a tanker thinks dropships are OP.....
I went for almost a year with my dropship being slightly more useful than a paper weight.....now I can actually fly around and take some damage before I have to flip on the overdrive and fly away. At least you tanks can hide.....us dropship pilots only have the wide open sky....and the ground if your skilled enough to fly slightly above the ground.
My assault dropship is fine. NOW LEAVE IT ALONE!!!!
Proud member of the Commando 6
<3 Commando AK.0
|
Reav Hannari
Red Rock Outriders
2494
|
Posted - 2014.01.09 20:31:00 -
[10] - Quote
Your forge guns force us to run and hide because the second hit will kill us.
We can tank your swarm missiles until our brief 'window of opportunity' closes and then we have to run. If you haven't forced us to crash into the nearest structure before then.
Large missile batteries and rail guns knock us from the skies and keep us from flying.
You try being an Assault Dropship pilot and you'll see how risky the job is. I'd like to know which matches you've been fighting in because nearly every match I've been in since 1.7 has been a struggle to stay airborne and snag a few kills. I've had maybe two fights where I've been able to dominate the ground forces.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
|
Judge Rhadamanthus
Amarr Templar One
1162
|
Posted - 2014.01.09 20:38:00 -
[11] - Quote
Op is unfounded. Slippery slope arguments are not useful. What we can't let happen is for rail tanks to lose too much elevation. Once they can't shoot up then we may have some issue with dropships. Step one is making sure no rail tank can shoot into the active map area from the redline. After that we have to assess how well they do.
I recorded the last 37 matches that I saw an ADS pilot not in my squad fly in. They never came first. The average kills was 7. With the highs being about 15. Compared to the top scorer in every match (dom/Skirm) who often topped 30 kills using rails/CR.
The truth is that even in a match with no AV dropships rarely ever out preform the top infantry players. While it is not a position we want to be in (uncontested) when talking about dropships and their impact on a battle you need to bear the measures of effectiveness in mind. What makes an ADS over powered? The OP implies kills. In that case they are far from OP. So what does a battlefield ruined by dropships look like? If we know that we can watch for it.
I see ADS die to forge and swarms often. So I do not think that ik tanks were all removed tomorrow that the ADS would start dominating. Tanks are not getting removed. Rail tanks can easily hit dropships from indoe the burn zone. At 250 meters a rail tank can shoot 284 meters into the air. ADS operate at 100 meters usually. A rail can hit that altitude from over 500m away.
Everything Dropship youtube channel
my Community Spotlight
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1537
|
Posted - 2014.01.09 20:40:00 -
[12] - Quote
Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason.
Charlotte O'Dell is the highest level unicorn!
|
Judge Rhadamanthus
Amarr Templar One
1163
|
Posted - 2014.01.09 20:43:00 -
[13] - Quote
Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason.
What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim?
And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain?
Everything Dropship youtube channel
my Community Spotlight
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1537
|
Posted - 2014.01.09 20:43:00 -
[14] - Quote
Judge Rhadamanthus wrote:Op is unfounded. Slippery slope arguments are not useful. What we can't let happen is for rail tanks to lose too much elevation. Once they can't shoot up then we may have some issue with dropships. Step one is making sure no rail tank can shoot into the operational map zone from the redline. After that we have to assess how well they do.
I recorded the last 37 matches that I saw an ADS pilot not in my squad fly in. They never came first. The average kills was 7. With the highs being about 15. Compared to the top scorer in every match (dom/Skirm) who often topped 30 kills using rails/CR.
The truth is that even in a match with no AV dropships rarely ever out preform the top infantry players. While it is not a position we want to be in (uncontested) when talking about dropships and their impact on a battle you need to bear the measures of effectiveness in mind. What makes an ADS over powered? The OP implies kills. In that case they are far from OP. So what does a battlefield ruined by dropships look like? If we know that we can watch for it.
I see ADS die to forge and swarms often. So I do not think that ik tanks were all removed tomorrow that the ADS would start dominating. Tanks are not getting removed. Rail tanks can easily hit dropships from indoe the burn zone. At 250 meters a rail tank can shoot 284 meters into the air. ADS operate at 100 meters usually. A rail can hit that altitude from over 500m away.
Note : Operational map zones are those areas where objectives are contested
Idk, man. Have you ever played with a few good tankers? ADS are crazy powerful.
It was me, psychotic, ninja, serimaos, and....someone else with a tank and we TORE EVERYTHING UP! All I did was run scans, the 2 other tanks protected our dropships from other tanks, and the 2 dropships (ninja/seri) killed pretty much everything. When the Av did become something worth talkig about, Id ride in on a lav and shotgun 6 of them to death (3 dmg modded HK4M). The only thing that prevents a good ADS from going 25:0 every battle is a railgun (the same as the Surya in Chrome was only threatened by a triple dmg modded sagaris). We need the railgun tanks to counter dropships bc nothing else comes close. If a dropship is getting killed by rails, he should bring an OP rail tanker with him...even a UP rail tanker will do. lol.
Charlotte O'Dell is the highest level unicorn!
|
Atiim
Living Like Larry Schwag
3252
|
Posted - 2014.01.09 20:45:00 -
[15] - Quote
Judge Rhadamanthus wrote:Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason. What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim? And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain? I believe he was being sarcastic.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1537
|
Posted - 2014.01.09 20:46:00 -
[16] - Quote
Atiim wrote:Judge Rhadamanthus wrote:Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason. What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim? And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain? I believe he was being sarcastic.
No I am dead serious. The ADS is very powerful when piloted well and not threatened by rail tanks. It is pretty close to perfect, though I would support a lower HP, higher speed, aircraft which mounted large turrets.
Charlotte O'Dell is the highest level unicorn!
|
Vulpes Dolosus
SVER True Blood Public Disorder.
579
|
Posted - 2014.01.09 20:49:00 -
[17] - Quote
Lolololololol
As if ADSs are some god-form vehicle that can only be taken out by tank spam. Heck one tank is enough to keep the entire sky clear of dropships from the redline!
Besides, AV does a better job of countering dropships than it does tanks. One forge knocks dropships on their heads every hit, plus the large HP of suit makes them hard to kill quick enough. Swarms knock up for a loop every volley and can auto lock while the shooter ducks back into cover.
You must be a very bad AVer if you skip straight to the truly OP railgun tank to take out a dropship.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
|
Judge Rhadamanthus
Amarr Templar One
1165
|
Posted - 2014.01.09 20:49:00 -
[18] - Quote
Look Charlotte I am certainly watching for situations like this but you are describing teamwork between a squad, tanks and ADS. this is not what we are talking about at all. You describe :
"Tanks supporting dropships with infantry backup wout mean that ADS would be OP if the other team which may not have had squads or AV but maybe a tank or two" makes ADS op.
Squad me with these groups and we can do 20 matches. IF the ADS scores top above the best 3 infantry in 13 matches than we might have an issue to review
Everything Dropship youtube channel
my Community Spotlight
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
633
|
Posted - 2014.01.09 20:50:00 -
[19] - Quote
Hahahaha, I love these threads. My dropship relies on skill, experience and good module usage. I can be one shorted by a breach forge gun if I don't have my hardeners on. With my hardeners on I can actually fight back against a forge gun, but I have a limited time to engage. In fact I usually only have about a 30 second window to get in kill what I can and get out. Most infantry have no idea how to deal with a good assault dropship/pilot. Which is no surprise considering they were just shot down for trying in previous builds. Most reds respond by firing at me with their light weapons, like they are expecting to damage my dropship! In reality they are telling me where they are, they shouldn't act surprised that my XT missile launcher kills them when they give away their position. The best advice I can offer, when you hear a dropship or see the ground around you light up from the dropships flood lights, Run, use cover and throw off his aim. Don't try and shoot at it with an ar, that's how you die. Av is pretty balanced against dropships right now, tanks aren't. Anyway there is a factor you are forgetting that is preventing assault dropship spam. It takes a lot of isk to learn how to fly, and flying dropships is no easy task. Its much harder than driving a tank, and costs a lot more too. The reason you see assault dropship pilots working together is because the pilot community is pretty close, and squadrons work together to eliminate threats and cover each others back. No dust mercs just aren't use to sky sharks being effective, but they can be countered. Tanks are just bs all around. |
Aramis Madrigal
SVER True Blood Public Disorder.
92
|
Posted - 2014.01.09 20:50:00 -
[20] - Quote
I'd actually like to see assault dropships buffed vs. HAVs. Close support aircraft have traditionally been good tank busters. This could add an interesting dynamic where dedicated AA vehicles would be useful. I think this was mentioned as a potential role for MAVs. MAVs would be weak vs. HAVs while excelling in the anti-air role, ADS would be weak vs AA but excel in killing HAVs and HAVs would be good at killing MAVs, along with everything else they can currently do.
-Aramis |
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7741
|
Posted - 2014.01.09 20:50:00 -
[21] - Quote
Charlotte O'Dell wrote:Atiim wrote:Judge Rhadamanthus wrote:Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason. What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim? And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain? I believe he was being sarcastic. No I am dead serious. The ADS is very powerful when piloted well and not threatened by rail tanks. It is pretty close to perfect, though I would support a lower HP, higher speed, aircraft which mounted large turrets.
It is very effective at suppressing areas. I'm not so sure it's 'overpowered'.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Aislin Nolan
Ghosts of Dawn General Tso's Alliance
25
|
Posted - 2014.01.09 22:47:00 -
[22] - Quote
Arkena Wyrnspire wrote:Charlotte O'Dell wrote:Atiim wrote:Judge Rhadamanthus wrote:Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason. What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim? And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain? I believe he was being sarcastic. No I am dead serious. The ADS is very powerful when piloted well and not threatened by rail tanks. It is pretty close to perfect, though I would support a lower HP, higher speed, aircraft which mounted large turrets. It is very effective at suppressing areas. I'm not so sure it's 'overpowered'.
Well i personaly never said they where overpowered, tho i did say small missle turrets where over powered. What i did say was that with a absance of rail tanks they will be spamed, which , in my oponion is worse than tank spam for reason i mentioned. |
Henchmen21
Planet Express LLC
376
|
Posted - 2014.01.09 22:58:00 -
[23] - Quote
/faceplam
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
boba's fetta
Dead Man's Game
164
|
Posted - 2014.01.09 22:59:00 -
[24] - Quote
Fire of Prometheus wrote:Wow....a tanker thinks dropships are OP.....
I went for almost a year with my dropship being slightly more useful than a paper weight.....now I can actually fly around and take some damage before I have to flip on the overdrive and fly away. At least you tanks can hide.....us dropship pilots only have the wide open sky....and the ground if your skilled enough to fly slightly above the ground.
My assault dropship is fine. NOW LEAVE IT ALONE!!!!
you will have better luck with an afterburner. overdrives are for ground use.
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:01:00 -
[25] - Quote
GET ATMESON wrote:ADS are annoying yes but ANY FG'ers can pop them. ADS arent very scary once you hit them 2 times with a GF and they are running. Then all it takes is 1 shot to kill them as they fly away in a straight line.
They take no skill to hit a python wtf?
I use a tablet so beware of typos
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:09:00 -
[26] - Quote
Arkena Wyrnspire wrote:Charlotte O'Dell wrote:Atiim wrote:Judge Rhadamanthus wrote:Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason. What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim? And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain? I believe he was being sarcastic. No I am dead serious. The ADS is very powerful when piloted well and not threatened by rail tanks. It is pretty close to perfect, though I would support a lower HP, higher speed, aircraft which mounted large turrets. It is very effective at suppressing areas. I'm not so sure it's 'overpowered'.
Well i personaly never said they where overpowered, tho i did say small missle turrets where over powered. What i did say was that with a absance of rail tanks they will be spamed, which , in my oponion is worse than tank spam for reason i mentioned.[/quote] No, they wont they are alot more expensive l2av
I use a tablet so beware of typos
|
Galthur
CrimeWave Syndicate
202
|
Posted - 2014.01.09 23:12:00 -
[27] - Quote
I fought a ADS with a PLC once ontop one of the tables, it was awesome like a bossfight he of course survived (maxed out PLC does less than a swarm) but I hit him 7 times total before he stopped fighting me thus I don't mind ADS's killing me
Seasoned players never left academy because it did not exist, that's why we fight alongside and against noobs.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9831
|
Posted - 2014.01.09 23:13:00 -
[28] - Quote
Swarms need a buff, forge guns are basically perfectly balanced towards dropships right now, but it's a skill vs skill scenario. Plasma cannon is a joke.
Railguns need to have more elevation so we can finally solve the redline.
The cheap mans anti dropship fit is an LAV with a damage mod and a railgun.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:17:00 -
[29] - Quote
DUST Fiend wrote:Swarms need a buff, forge guns are basically perfectly balanced towards dropships right now, but it's a skill vs skill scenario. Plasma cannon is a joke.
Railguns need to have more elevation so we can finally solve the redline. The assault forge guns are still too strong stat wise and all assault varients do less damage, my python gets 2 shotted sometimes, and the breach fg is still overpowerec, lower charge time slight then reduce its ******* damage Or give dropships a resistancd to that bullshit
I use a tablet so beware of typos
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9831
|
Posted - 2014.01.09 23:18:00 -
[30] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:Swarms need a buff, forge guns are basically perfectly balanced towards dropships right now, but it's a skill vs skill scenario. Plasma cannon is a joke.
Railguns need to have more elevation so we can finally solve the redline. The assault forge guns are still too strong stat wise and all assault varients do less damage, my python gets 2 shotted sometimes, and the breach fg is still overpowerec, lower charge time slight then reduce its ******* damage Or give dropships a resistancd to that bullshit I think shields might need a little buff then, because they seem pretty balanced against my Incubus.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
|
Atiim
Living Like Larry Schwag
3254
|
Posted - 2014.01.09 23:19:00 -
[31] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:Swarms need a buff, forge guns are basically perfectly balanced towards dropships right now, but it's a skill vs skill scenario. Plasma cannon is a joke.
Railguns need to have more elevation so we can finally solve the redline. The assault forge guns are still too strong stat wise and all assault varients do less damage, my python gets 2 shotted sometimes, and the breach fg is still overpowerec, lower charge time slight then reduce its ******* damage Or give dropships a resistancd to that bullshit Are you drunk? A Troll?
Or a Drunk Troll?
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
Scheneighnay McBob
Bojo's School of the Trades
3482
|
Posted - 2014.01.09 23:21:00 -
[32] - Quote
The base price of an ADS is far more expensive than the base price of an HAV.
HAV "spam" (seriously, htfu, I never see more than 3 on a team) isn't an issue. Hardeners yes, prices no.
We used to have a time machine
|
True Adamance
Kameira Lodge Amarr Empire
5494
|
Posted - 2014.01.09 23:21:00 -
[33] - Quote
jerrmy12 kahoalii wrote:Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. Ads are more expensive and fragile
Doesnt make it any better. So were tanks once upon a time long long ago...
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:24:00 -
[34] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:Swarms need a buff, forge guns are basically perfectly balanced towards dropships right now, but it's a skill vs skill scenario. Plasma cannon is a joke.
Railguns need to have more elevation so we can finally solve the redline. The assault forge guns are still too strong stat wise and all assault varients do less damage, my python gets 2 shotted sometimes, and the breach fg is still overpowerec, lower charge time slight then reduce its ******* damage Or give dropships a resistancd to that bullshit Are you drunk? A Troll? Or a Drunk Troll? For dropships not the tanks you want removed
I use a tablet so beware of typos
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:25:00 -
[35] - Quote
True Adamance wrote:jerrmy12 kahoalii wrote:Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. Ads are more expensive and fragile Doesnt make it any better. So were tanks once upon a time long long ago... If the ads wasnt as expensive it can stay the same bearing swarms
I use a tablet so beware of typos
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9833
|
Posted - 2014.01.09 23:26:00 -
[36] - Quote
True Adamance wrote:jerrmy12 kahoalii wrote:Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. Ads are more expensive and fragile Doesnt make it any better. So were tanks once upon a time long long ago... I think I stomped your Python with my Incubus. Assuming it was you your team was redlining ours and you guys had a bunch of tanks and pythons and I was basically the only one who put up a fight, took out 4 ships and a couple tanks that match. Was fun. It was that new longer map with the cliffs going down on either side.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:28:00 -
[37] - Quote
DUST Fiend wrote:True Adamance wrote:jerrmy12 kahoalii wrote:Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. Ads are more expensive and fragile Doesnt make it any better. So were tanks once upon a time long long ago... I think I stomped your Python with my Incubus. Assuming it was you your team was redlining ours and you guys had a bunch of tanks and pythons and I was basically the only one who put up a fight, took out 4 ships and a couple tanks that match. Was fun. Do you think they need a price increase? 68k>322k is way to much
I use a tablet so beware of typos
|
Xvos Reigns
Death Firm. Canis Eliminatus Operatives
26
|
Posted - 2014.01.09 23:29:00 -
[38] - Quote
Anyone have a good ADS channel
Support Logistics
Invictus Maneo~ "I remain unvanquished"
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9835
|
Posted - 2014.01.09 23:29:00 -
[39] - Quote
jerrmy12 kahoalii wrote:Do you think they need a price increase? 68k>322k is way to much Not sure what you mean.
I think militia tanks should cost 125,000 ISK for the hull, standard tanks 200,000.
ADS price is beautiful right now.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Monkey MAC
Lost Millennium
1524
|
Posted - 2014.01.09 23:29:00 -
[40] - Quote
Mlt Tank Spam is the only thing saving us from
Mlt Tanks Std Tanks ADS DS
and anything else vehicle related that isn't LAV
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
LEHON Xeon
Pradox XVI Proficiency V.
25
|
Posted - 2014.01.09 23:31:00 -
[41] - Quote
GET ATMESON wrote:ADS are annoying yes but SKILLED FG'ers can pop them. ADS arent very scary once you hit them 2 times with a GF and they are running. Then all it takes is 1 shot to kill them as they fly away in a straight line.
I've dropped quite a few like that. Dropships aren't too tough compared to HAVs. I think dropships are fine the way they are. I've seen very skilled pilots do all kinds of stuff in matches with them.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
Atiim
Living Like Larry Schwag
3255
|
Posted - 2014.01.09 23:31:00 -
[42] - Quote
jerrmy12 kahoalii wrote: For dropships not the tanks you want removed
Considering how a Python survived 3 shots from my Swarm Launcher (while in-hardened) I don't think they need any more resistance.
And no, I don't want tanks to be removed. Why do you think that I want your 'precious' tanks gone? Because I don't say "buff! buff! buff!" every time I talk about them?
Even from a personal standpoint, what benefit would I get from removing them? That would make my Swarm Launcher even more worthless than it already is.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:33:00 -
[43] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:Do you think they need a price increase? 68k>322k is way to much Not sure what you mean. I think militia tanks should cost 125,000 ISK for the hull, standard tanks 200,000. ADS price is beautiful right now. They need a price decrease still, no reason to be alot more expensive than a tank Also std tank hull 175k because small difference until changes announced, I have to grind 2 matches for my railgun magne....I mean python
I use a tablet so beware of typos
|
Nothing Certain
Villore Sec Ops Gallente Federation
5
|
Posted - 2014.01.09 23:34:00 -
[44] - Quote
Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate.
No, when I run AV I can usually get hits on a DS that will make it run away, those same hits on a tank just let's them know where I am so they can hunt me down and kill me. Really good DS pilots can probably go 25-0 in some games but so can a good, well, anything else. A mediocre DS pilot has enough trouble just not crashing or dying. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9835
|
Posted - 2014.01.09 23:34:00 -
[45] - Quote
Monkey MAC wrote:Mlt Tank Spam is the only thing saving us from
Mlt Tanks Std Tanks ADS DS
and anything else vehicle related that isn't LAV .....
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Alena Ventrallis
The Neutral Zone
465
|
Posted - 2014.01.09 23:34:00 -
[46] - Quote
I think dropships being OP is fine. About time they got their hey-day. |
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:34:00 -
[47] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: For dropships not the tanks you want removed
Considering how a Python survived 3 shots from my Swarm Launcher (while in-hardened) I don't think they need any more resistance. And no, I don't want tanks to be removed. Why do you think that I want your 'precious' tanks gone? Because I don't say "buff! buff! buff!" every time I talk about them? Even from a personal standpoint, what benefit would I get from removing them? That would make my Swarm Launcher even more worthless than it already is. Your swams need a buff yes, but forges and rails are a bit too strong VERSUS DROPSHIPS ONLY
I use a tablet so beware of typos
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9835
|
Posted - 2014.01.09 23:35:00 -
[48] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:Do you think they need a price increase? 68k>322k is way to much Not sure what you mean. I think militia tanks should cost 125,000 ISK for the hull, standard tanks 200,000. ADS price is beautiful right now. They need a price decrease still, no reason to be alot more expensive than a tank Also std tank hull 175k because small difference until changes announced, I have to grind 2 matches for my railgun magne....I mean python I used to pay 1.2 million and some change for dropships.
Price is perfect.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:36:00 -
[49] - Quote
LEHON Xeon wrote:GET ATMESON wrote:ADS are annoying yes but SKILLED FG'ers can pop them. ADS arent very scary once you hit them 2 times with a GF and they are running. Then all it takes is 1 shot to kill them as they fly away in a straight line.
I've dropped quite a few like that. Dropships aren't too tough compared to HAVs. I think dropships are fine the way they are. I've seen very skilled pilots do all kinds of stuff in matches with them. Keyword VERY SKILLED, forges are just a tiny bit too strong against dropships, and railguns?forget it
I use a tablet so beware of typos
|
Atiim
Living Like Larry Schwag
3255
|
Posted - 2014.01.09 23:37:00 -
[50] - Quote
Alena Ventrallis wrote:I think dropships being OP is fine. About time they got their hey-day. Nope.
If that's the case, then my Scouts better be flying in 1.8, and my Minmatar Assault suit better be so good that even the Amarr loyalists will be snatching them off the shelves.
No special treatment towards balancing roles. That creates more problems than it solves.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
|
jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:38:00 -
[51] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:Do you think they need a price increase? 68k>322k is way to much Not sure what you mean. I think militia tanks should cost 125,000 ISK for the hull, standard tanks 200,000. ADS price is beautiful right now. They need a price decrease still, no reason to be alot more expensive than a tank Also std tank hull 175k because small difference until changes announced, I have to grind 2 matches for my railgun magne....I mean python I used to pay 1.2 million and some change for dropships. Price is perfect. No, its not, so did I, doesnt mean a dropship needs to be super expensive, just a hull should be 200k at least
I use a tablet so beware of typos
|
Atiim
Living Like Larry Schwag
3261
|
Posted - 2014.01.09 23:40:00 -
[52] - Quote
jerrmy12 kahoalii wrote: Your swams need a buff yes, but forges and rails are a bit too strong VERSUS DROPSHIPS ONLY
Oh, you were referring to Forge Guns & Railguns
I haven't witnessed a Forge Gun vs Assault Dropship fight where I haven't assisted the Forge Gunner, so I can't really comment on FG vs ADS issues.
As for Railguns, I think it is common knowledge that the Railguns need a falloff damage system introduced to them
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
Atiim
Living Like Larry Schwag
3261
|
Posted - 2014.01.09 23:41:00 -
[53] - Quote
DUST Fiend wrote: I used to pay 1.2 million and some change for dropships.
Price is perfect.
That's the base price of an Enforcer.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
jerrmy12 kahoalii
The Phoenix Federation
301
|
Posted - 2014.01.09 23:42:00 -
[54] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: Your swams need a buff yes, but forges and rails are a bit too strong VERSUS DROPSHIPS ONLY
Oh, you were referring to Forge Guns & Railguns I haven't witnessed a Forge Gun vs Assault Dropship fight where I haven't assisted the Forge Gunner, so I can't really comment on FG vs ADS issues. As for Railguns, I think it is common knowledge that the Railguns need a falloff damage system introduced to them An assault or breach forge gun desttoys pythons because power and no afterburner, you get 2 shotted by assaults sometimes and the breach? Well lets just say some of my armor is gone
I use a tablet so beware of typos
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9837
|
Posted - 2014.01.09 23:43:00 -
[55] - Quote
Atiim wrote:DUST Fiend wrote: I used to pay 1.2 million and some change for dropships.
Price is perfect.
That's the base price of an Enforcer. Are you comparing enforcers to pre 1.7 dropships?
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Patrick57
Fatal Absolution Covert Intervention
3807
|
Posted - 2014.01.09 23:43:00 -
[56] - Quote
Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate. Shut the **** up.
QW1hcnIgTG9naSBGVFc=
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9837
|
Posted - 2014.01.09 23:45:00 -
[57] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:Do you think they need a price increase? 68k>322k is way to much Not sure what you mean. I think militia tanks should cost 125,000 ISK for the hull, standard tanks 200,000. ADS price is beautiful right now. They need a price decrease still, no reason to be alot more expensive than a tank Also std tank hull 175k because small difference until changes announced, I have to grind 2 matches for my railgun magne....I mean python I used to pay 1.2 million and some change for dropships. Price is perfect. No, its not, so did I, doesnt mean a dropship needs to be super expensive, just a hull should be 200k at least I pay a little over 500k for my dropship and I manage to stay mostly ISK positive while rolling around solo. I for one love the price, feels like it fits the utility and power that the assault dropship gives me.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Atiim
Living Like Larry Schwag
3261
|
Posted - 2014.01.09 23:46:00 -
[58] - Quote
DUST Fiend wrote:Are you comparing enforcers to pre 1.7 dropships? I'm having troubles figuring out which one was more over-priced.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
jerrmy12 kahoalii
The Phoenix Federation
301
|
Posted - 2014.01.09 23:47:00 -
[59] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:jerrmy12 kahoalii wrote:Do you think they need a price increase? 68k>322k is way to much Not sure what you mean. I think militia tanks should cost 125,000 ISK for the hull, standard tanks 200,000. ADS price is beautiful right now. They need a price decrease still, no reason to be alot more expensive than a tank Also std tank hull 175k because small difference until changes announced, I have to grind 2 matches for my railgun magne....I mean python I used to pay 1.2 million and some change for dropships. Price is perfect. No, its not, so did I, doesnt mean a dropship needs to be super expensive, just a hull should be 200k at least I pay a little over 500k for my dropship and I manage to stay mostly ISK positive while rolling around solo. I for one love the price, feels like it fits the utility and power that the assault dropship gives me. [/quote] I dont fell like grinding 2 matches for a non proto fit, 200k hull price and im fine, not too expensive not too cheap
Ps Its hard to not die sometimes because every game has railguns, I havent flow in 2 weeks
I use a tablet so beware of typos
|
jerrmy12 kahoalii
The Phoenix Federation
301
|
Posted - 2014.01.09 23:48:00 -
[60] - Quote
Atiim wrote:DUST Fiend wrote:Are you comparing enforcers to pre 1.7 dropships? I'm having troubles figuring out which one was more over-priced. Assault dropships
I use a tablet so beware of typos
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9837
|
Posted - 2014.01.09 23:50:00 -
[61] - Quote
Atiim wrote:DUST Fiend wrote:Are you comparing enforcers to pre 1.7 dropships? I'm having troubles figuring out which one was more over-priced. Clearly you didn't see the Enforcers that were rolling around.....when fit right they were ******* GODS.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
jerrmy12 kahoalii
The Phoenix Federation
301
|
Posted - 2014.01.09 23:51:00 -
[62] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:DUST Fiend wrote:Are you comparing enforcers to pre 1.7 dropships? I'm having troubles figuring out which one was more over-priced. Assault dropships
I use a tablet so beware of typos
|
Rusty Shallows
734
|
Posted - 2014.01.09 23:52:00 -
[63] - Quote
Charlotte O'Dell wrote:Atiim wrote:Judge Rhadamanthus wrote:Charlotte O'Dell wrote:Spread the word! We need rails to stay powerful, or ADS will become the most OP thing since the Duvolle and fore the same reason. What is your evidence for this? I don't mean a hypothesis. What do you base this claim on. In matches with no tanks I see dropships doing fair to average. What is your evidence for your claim? And for the same reason? Because they have zero kick and a 60 bullet clip? This comment is alarmest and makes no sense. Can you explain? I believe he was being sarcastic. No I am dead serious. The ADS is very powerful when piloted well and not threatened by rail tanks. It is pretty close to perfect, though I would support a lower HP, higher speed, aircraft which mounted large turrets. Holy crap I would have bet my left nut that O'Dell was being sarcastic. Time to rethink my position on this.
Tragic that more data points aren't available.
Fire of Prometheus wrote:Wow....a tanker thinks dropships are OP.....
snip I know right?
You cannot buy this kind of entertainment. It is exactly why I love these forums.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Galthur
CrimeWave Syndicate
204
|
Posted - 2014.01.09 23:56:00 -
[64] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: For dropships not the tanks you want removed
Considering how a Python survived 3 shots from my Swarm Launcher (while in-hardened) I don't think they need any more resistance. And no, I don't want tanks to be removed. Why do you think that I want your 'precious' tanks gone? Because I don't say "buff! buff! buff!" every time I talk about them? Even from a personal standpoint, what benefit would I get from removing them? That would make my Swarm Launcher even more worthless than it already is. I laugh, as I posted earlier a Dropship took 7 adv fully upgraded PLC shots and this was before they were buffed
Seasoned players never left academy because it did not exist, that's why we fight alongside and against noobs.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9837
|
Posted - 2014.01.09 23:56:00 -
[65] - Quote
The greatest balancing factor when it comes to dropships is the skill required to operate them effectively. I'm not saying that balance doesn't still need to addressed by tweaking and adjusting values, but the main thing keeping us in check is the very act of flying. No matter how well you fit your ship right now, if you make even one mistake that is often enough to send you up in flames.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
The Eristic
Sad Panda Solutions
117
|
Posted - 2014.01.10 10:21:00 -
[66] - Quote
I just want them (well, all vehicles, but especially dropships) to show up permanently on passive. They all have a huge profile according to the SDE (100-150 or some such) but they often won't show up unless they're pretty much right on top of you due to the way that passive range works and the speed at which they can move in and out of it. They're usually hard enough to spot "manually" and the sound helps very little when trying to work out how to engage or avoid them, making them more visible on passive would probably be enough to balance things out vs infantry for me. |
shaman oga
Nexus Balusa Horizon
1280
|
Posted - 2014.01.10 10:27:00 -
[67] - Quote
I think that rail tanks are very unbalanced against DS, but if an ADS kill me, i always call a rail tank. It's stronger than me, i can't bear being killed by an ADS and not search for revenge, i would use FG, but only DAU and upper tiers and i haven't skilled them on this character.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
|
Takahiro Kashuken
Red Star. EoN.
2179
|
Posted - 2014.01.10 10:30:00 -
[68] - Quote
Rails keep the skies clear
Intelligence is OP
|
Aislin Nolan
Ghosts of Dawn General Tso's Alliance
28
|
Posted - 2014.01.10 15:39:00 -
[69] - Quote
The Eristic wrote:I just want them (well, all vehicles, but especially dropships) to show up permanently on passive. They all have a huge profile according to the SDE (100-150 or some such) but they often won't show up unless they're pretty much right on top of you due to the way that passive range works and the speed at which they can move in and out of it. They're usually hard enough to spot "manually" and the sound helps very little when trying to work out how to engage or avoid them, making them more visible on passive would probably be enough to balance things out vs infantry for me.
I agree with this completely, its silly how many times i have rolled right up on a sniper with my tank and head shotted him with a rail cannon. And LAVs that run you down before you even knew they where there. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
208
|
Posted - 2014.01.10 16:23:00 -
[70] - Quote
Proof.
o7 - Sir Snuggles
In truth the answer is more complex in my mind. The OP is correct that without rails the DS in the current state of balance would be very, very, difficult to counter. However, ADS Pilots also have a valid point when they discuss red line tactics.
Rails, damage mods, and the red-line need tweaking for a variety of reasons including the concerns of DS pilots. However, turrets need a change in elevation range (i.e shoot higher) so that ADS pilots whom attack them have less of a area were they are invulnerable (which you currently can only counter via rolling in to roofed cover or the red-line). |
|
Serimos Haeraven
The Exemplars Top Men.
573
|
Posted - 2014.01.10 16:58:00 -
[71] - Quote
Charlotte O'Dell wrote:Judge Rhadamanthus wrote:Op is unfounded. Slippery slope arguments are not useful. What we can't let happen is for rail tanks to lose too much elevation. Once they can't shoot up then we may have some issue with dropships. Step one is making sure no rail tank can shoot into the operational map zone from the redline. After that we have to assess how well they do.
I recorded the last 37 matches that I saw an ADS pilot not in my squad fly in. They never came first. The average kills was 7. With the highs being about 15. Compared to the top scorer in every match (dom/Skirm) who often topped 30 kills using rails/CR.
The truth is that even in a match with no AV dropships rarely ever out preform the top infantry players. While it is not a position we want to be in (uncontested) when talking about dropships and their impact on a battle you need to bear the measures of effectiveness in mind. What makes an ADS over powered? The OP implies kills. In that case they are far from OP. So what does a battlefield ruined by dropships look like? If we know that we can watch for it.
I see ADS die to forge and swarms often. So I do not think that ik tanks were all removed tomorrow that the ADS would start dominating. Tanks are not getting removed. Rail tanks can easily hit dropships from indoe the burn zone. At 250 meters a rail tank can shoot 284 meters into the air. ADS operate at 100 meters usually. A rail can hit that altitude from over 500m away.
Note : Operational map zones are those areas where objectives are contested Idk, man. Have you ever played with a few good tankers? ADS are crazy powerful. It was me, psychotic, ninja, serimaos, and....someone else with a tank and we TORE EVERYTHING UP! All I did was run scans, the 2 other tanks protected our dropships from other tanks, and the 2 dropships (ninja/seri) killed pretty much everything. When the Av did become something worth talkig about, Id ride in on a lav and shotgun 6 of them to death (3 dmg modded HK4M). The only thing that prevents a good ADS from going 25:0 every battle is a railgun (the same as the Surya in Chrome was only threatened by a triple dmg modded sagaris). We need the railgun tanks to counter dropships bc nothing else comes close. If a dropship is getting killed by rails, he should bring an OP rail tanker with him...even a UP rail tanker will do. lol. EDIT: To answer your recent comment, Ninja and Seri got more kills than Psychotic. In fact, in an OMS, I ONLY scanned and probably got 600 WP just from kill assists from their dropship kills. Serimos*, and you're basing your entire reasoning for saying dropships are "OP" on one match you observed with us pilots in it, and I can assure you, that's NOT THE TYPICAL MATCH. The only reason we were able to score a good amount of kills in that match is because of the fact there were literally no AV (forge guns, swarms) or even tanks to oppose us. And to speak on the behalf of AV, they are still extremely effective, and their tiers work just as they should. Swarmers get mad at my "invincible" nature, but the truth is that I'm using what would be considered a proto-module and proto-passive skill dropship, and I can tell when I'm getting hit with a proto swarm, or an adv or basic. Adv or basic hardly do anything useful, but put me up against a proto just like myself and we have a problem, and isn't that the point of skilling your dropship to high levels? So it can take those adv and basics but still be challenged by proto? Same thing goes for forge guns, except even adv forges shoot me down 3/5 times. The only times that we're able to rake in kills is in the special matches where only basic/adv AV (or none at all) are on the battlefield, and we can just simply hover around a base being contested by our team and pelt the infantry that was on the ground, but even that TAKES SKILL, The idea that only railgun tanks are useful against us is completely a lie.
There are pilots who can't hit literally anything to save their life with missile launchers, I've witnessed it time and time again. And for people to start claiming that ADS will be overpowered? It's completely rediculous, it has taken veteran pilots literally months and years to get to the skill level they are at now, this isn't the result of CCP buffing us tremendously, in-fact we've recieved even less modules than we have had before, and an ADS is a GIANT SP SINK, meaning it would take someone who is seriously dedicated about flying to have a truly "powerful" assault dropship like many of us Vets do. I poored all 13 mil of my refunded SP into my dropship skills and i still didn't have enough for everything I wanted.
In essence, this OP is completely mis-informed, and honestly, the only people who should begin to make such accusations about dropships are veterans who have lots of experience in flying them, and believe me, if for a second I thought that they are "OP", I would let my voice be heard, and so would pilots like Judge Rhadamanthus. But the amount of ISK and SP that's required to create a truly effective dropship is far too high for it to be abused by others, because it would take a standard dust bunny tons of months before they could ever think of owning a proto-module and level 5 passive skilled dropship, even veterans I know haven't reached that level yet.
So please, stop with this speculation into what "could" happen, because it can't and it won't. I know you're upset that you ran into a few good pilots who knew what they were doing (and were in full squad communication with eachother), but don't think for a second that every single person who says "I wanna do that!" can simply pick up an ADS and start raking in kills, because that's just not true at all. |
The dark cloud
The Rainbow Effect
2056
|
Posted - 2014.01.10 17:00:00 -
[72] - Quote
Dropships aint OP. Hell it takes much more skill to aim with a missile that has a tiny blast radius and the aiming mechanic is aswell akward (i fly a incubus). And most of the skilled dropship pilots on the EU server know that it is not a smart choice to bring that out while im on the opposite team. A ishukone assault forgegun with 2 damage mods is still a deadly force against dropships. 2-3 hits and they fall down like a brick. Which is fair cause they need to get aswell like 4 hits with missiles on me while im shoting them with a forgegun. Plus a hit with the forgegun shakes the dropship which means their aiming is off the target.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Kierkegaard Soren
Forsaken Immortals Top Men.
94
|
Posted - 2014.01.10 17:02:00 -
[73] - Quote
ADS have a natural predator.
It's called Gravity.
Tanks do not have deal with that. I respect any ADS pilot who can hover over and around an installation and smash infantry apart without going nose first into a staircase (seen it happen. Hilarious.)
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2700
|
Posted - 2014.02.08 12:32:00 -
[74] - Quote
The main problem with rail tanks is the fact they camp in the redline and you can't do anything about it. You can call in another tank to counter it but once you kill them, theyGÇÖll just call in another and still sit in that redline. Also the crazy elevation their main turrets have (45-¦) needs to be slightly reduced to maybe 35-¦....
I think ADS should have a passive resist to Large Rail turrets, either that or the redline needs to be so no damage can be done in or out of it.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
Takahiro Kashuken
Red Star. EoN.
2431
|
Posted - 2014.02.08 13:08:00 -
[75] - Quote
Kierkegaard Soren wrote:ADS have a natural predator.
It's called Gravity.
Tanks do not have deal with that. I respect any ADS pilot who can hover over and around an installation and smash infantry apart without going nose first into a staircase (seen it happen. Hilarious.)
No
Intelligence is OP
|
Beld Errmon
0uter.Heaven
1298
|
Posted - 2014.02.08 15:08:00 -
[76] - Quote
Aislin Nolan wrote:Im a tanker by trade, every SP i have is in tanking, but every so often i like to mix it up by running a uplink MLT suit and get my hands dirty. I was in several matches today where very few tanks where called in and it was ADSs every where every time, using their OP splash missle launchers to rain down on us from perfect angels where cover isnt worth crap. And while there are some mainly indoor maps, there are plenty were the main opjective of domination or skimishes are completely open to arial attacks, and even roofs or places tanks cant fit arnt safe from ADS. Bad thing is unlike a tank, drop ships dont even have to worry about remots, and AV nades, esily out run swarms, and can dodge forge guns enough to ust kill their operators.
So yeah keep QQing over tanks, but when they are gone its not like you will be free from an even worse fate.
as a regular ADS pilot I can say that you are a re-tard that should have been dealt with before birth, i need not read beyond your thread title to come to this conclusion. |
Texs Red
DUST University Ivy League
168
|
Posted - 2014.02.08 15:51:00 -
[77] - Quote
It would also be nice if they made the other small turrets viable.
Missiles need separated into two groups; missiles and rockets.
Missiles would focus on long range (current range), low ROF, high damage missiles. It's shaped charges make it have next to no splash radius but it deals with other vehicles very well.
Rockets would have far more shots per clip than missiles would focus on splash damge with short-range (100m), high ROF missile barrages that are effective vs LAVs and infantry but lack the shaped charges needed to deal with HAVs.
Blasters (if they opened up it's spread like the HMG) would be able to mow down infantry and and deal good damage to vehicles, in exchange it has to get exceedingly close (~40m) to deal good damage. So much so you can very well throw an AV grenade at it so it would very vulnerable to almost all forms of AV in exchange for it's damage and flexibility.
Rails need their resistances changes so the do closer to full damage against vehicles/installations. This would allow them to deal great damage to vehicles/installations but on a dropship it is next to impossible to hit infantry (even with the Incubus's ROF increase). Thus making it more of an exclusive AV weapon for a dropship.
Result: -Rockets are good vs infantry and LAVs but a rail or missile dropship can apply much better damage to it than it can return. -Blasters are good vs everything but their severe lack of range leaves them very vulnerable to AV fire, terrain, and unable to effectively do dropship dogfights. -Rails are good vs other vehicles but are almost useless vs infantry -Missiles are poor vs infantry but excel vs other vehicles |
Takron Nistrom
Tinfoil Hatz
196
|
Posted - 2014.02.08 15:53:00 -
[78] - Quote
What does aiming down sights have to do with tanks?
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
|
|
|
Pages: 1 2 3 :: [one page] |