Serimos Haeraven
The Exemplars Top Men.
573
|
Posted - 2014.01.10 16:58:00 -
[1] - Quote
Charlotte O'Dell wrote:Judge Rhadamanthus wrote:Op is unfounded. Slippery slope arguments are not useful. What we can't let happen is for rail tanks to lose too much elevation. Once they can't shoot up then we may have some issue with dropships. Step one is making sure no rail tank can shoot into the operational map zone from the redline. After that we have to assess how well they do.
I recorded the last 37 matches that I saw an ADS pilot not in my squad fly in. They never came first. The average kills was 7. With the highs being about 15. Compared to the top scorer in every match (dom/Skirm) who often topped 30 kills using rails/CR.
The truth is that even in a match with no AV dropships rarely ever out preform the top infantry players. While it is not a position we want to be in (uncontested) when talking about dropships and their impact on a battle you need to bear the measures of effectiveness in mind. What makes an ADS over powered? The OP implies kills. In that case they are far from OP. So what does a battlefield ruined by dropships look like? If we know that we can watch for it.
I see ADS die to forge and swarms often. So I do not think that ik tanks were all removed tomorrow that the ADS would start dominating. Tanks are not getting removed. Rail tanks can easily hit dropships from indoe the burn zone. At 250 meters a rail tank can shoot 284 meters into the air. ADS operate at 100 meters usually. A rail can hit that altitude from over 500m away.
Note : Operational map zones are those areas where objectives are contested Idk, man. Have you ever played with a few good tankers? ADS are crazy powerful. It was me, psychotic, ninja, serimaos, and....someone else with a tank and we TORE EVERYTHING UP! All I did was run scans, the 2 other tanks protected our dropships from other tanks, and the 2 dropships (ninja/seri) killed pretty much everything. When the Av did become something worth talkig about, Id ride in on a lav and shotgun 6 of them to death (3 dmg modded HK4M). The only thing that prevents a good ADS from going 25:0 every battle is a railgun (the same as the Surya in Chrome was only threatened by a triple dmg modded sagaris). We need the railgun tanks to counter dropships bc nothing else comes close. If a dropship is getting killed by rails, he should bring an OP rail tanker with him...even a UP rail tanker will do. lol. EDIT: To answer your recent comment, Ninja and Seri got more kills than Psychotic. In fact, in an OMS, I ONLY scanned and probably got 600 WP just from kill assists from their dropship kills. Serimos*, and you're basing your entire reasoning for saying dropships are "OP" on one match you observed with us pilots in it, and I can assure you, that's NOT THE TYPICAL MATCH. The only reason we were able to score a good amount of kills in that match is because of the fact there were literally no AV (forge guns, swarms) or even tanks to oppose us. And to speak on the behalf of AV, they are still extremely effective, and their tiers work just as they should. Swarmers get mad at my "invincible" nature, but the truth is that I'm using what would be considered a proto-module and proto-passive skill dropship, and I can tell when I'm getting hit with a proto swarm, or an adv or basic. Adv or basic hardly do anything useful, but put me up against a proto just like myself and we have a problem, and isn't that the point of skilling your dropship to high levels? So it can take those adv and basics but still be challenged by proto? Same thing goes for forge guns, except even adv forges shoot me down 3/5 times. The only times that we're able to rake in kills is in the special matches where only basic/adv AV (or none at all) are on the battlefield, and we can just simply hover around a base being contested by our team and pelt the infantry that was on the ground, but even that TAKES SKILL, The idea that only railgun tanks are useful against us is completely a lie.
There are pilots who can't hit literally anything to save their life with missile launchers, I've witnessed it time and time again. And for people to start claiming that ADS will be overpowered? It's completely rediculous, it has taken veteran pilots literally months and years to get to the skill level they are at now, this isn't the result of CCP buffing us tremendously, in-fact we've recieved even less modules than we have had before, and an ADS is a GIANT SP SINK, meaning it would take someone who is seriously dedicated about flying to have a truly "powerful" assault dropship like many of us Vets do. I poored all 13 mil of my refunded SP into my dropship skills and i still didn't have enough for everything I wanted.
In essence, this OP is completely mis-informed, and honestly, the only people who should begin to make such accusations about dropships are veterans who have lots of experience in flying them, and believe me, if for a second I thought that they are "OP", I would let my voice be heard, and so would pilots like Judge Rhadamanthus. But the amount of ISK and SP that's required to create a truly effective dropship is far too high for it to be abused by others, because it would take a standard dust bunny tons of months before they could ever think of owning a proto-module and level 5 passive skilled dropship, even veterans I know haven't reached that level yet.
So please, stop with this speculation into what "could" happen, because it can't and it won't. I know you're upset that you ran into a few good pilots who knew what they were doing (and were in full squad communication with eachother), but don't think for a second that every single person who says "I wanna do that!" can simply pick up an ADS and start raking in kills, because that's just not true at all. |