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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 22:12:00 -
[31] - Quote
Sir Dukey wrote:Ok, then you cannot change suit at supply depot if you have been shot in the last 50 seconds, you cannot change suit if say you are running heavy, you ran 3 minutes to a supply depot but you have 200/500 armor left and no armor repair. If you recall your suit should stay at the depot for 20 seconds so you can get shot at and enemy has chance to kill you.
There definitely needs to be something done about using supply depots to "repair" and replace equipment that you normally can't resupply by switching suits and stuff.
But your argument is still somewhat poor, as tanks are vastly harder to kill, have a larger impact on the field, and suffer far less risk to recall.
I'd like to be your CPM1 candidate
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Kovinis Sparagas
Bullet Cluster Legacy Rising
113
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Posted - 2014.01.08 22:33:00 -
[32] - Quote
I was always supporting RVD recalls. And I'm firmly believe that they actually implement that into the game. They are just now lacking the time and resource to do it. They have more important work to do like racial suits etc.
I support BPO removal
and RDV to take your vehicles back
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Henchmen21
Planet Express LLC
376
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Posted - 2014.01.08 22:40:00 -
[33] - Quote
P14GU3 wrote:ONE-I-BANDIT wrote:Soraya Xel wrote:Absolutely necessary. Unfortunately, a whaaaaambulance will follow any such changes, as tank drivers do not believe in risk, because bringing a fit that costs as much as maybe two dropsuits entitles them to never lose it because they put so much money into it.
Recalls should be RDV calls, they should take time, and you should have a cooloff period to summon a new vehicle after a recall. Additionally, you should not be able to initiate a recall within maybe 30-45 seconds of combat, either doing or receiving damage, so that recalls can't be used to escape combat. Wow Ok Do this first get an tank then recall it then ask for it again right away lets see what your results are. Again some one who does not run tanks making crack s on tanks . If your not able to try this ill give you the results and that is there is an timer before you can call another tank or LAV out. Ohh and yes im an tank pilot just put it out there False. Just the other day a corp mate dropped a tank instead of a drop ship, he said "oops" and called in his dropship WHILE recalling his tank...
You even capitalized the key word and still missed it.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Scheneighnay McBob
Bojo's School of the Trades
3456
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Posted - 2014.01.08 22:48:00 -
[34] - Quote
1, 2, 3, and 5 all work with me.
I spend about half my time in vehicles and the other half as a scout
We used to have a time machine
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 22:53:00 -
[35] - Quote
ONE-I-BANDIT wrote:Soraya Xel wrote:Absolutely necessary. Unfortunately, a whaaaaambulance will follow any such changes, as tank drivers do not believe in risk, because bringing a fit that costs as much as maybe two dropsuits entitles them to never lose it because they put so much money into it.
Recalls should be RDV calls, they should take time, and you should have a cooloff period to summon a new vehicle after a recall. Additionally, you should not be able to initiate a recall within maybe 30-45 seconds of combat, either doing or receiving damage, so that recalls can't be used to escape combat. Wow Ok Do this first get an tank then recall it then ask for it again right away lets see what your results are. Again some one who does not run tanks making crack s on tanks . If your not able to try this ill give you the results and that is there is an timer before you can call another tank or LAV out. Ohh and yes im an tank pilot just put it out there
Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.)
I'd like to be your CPM1 candidate
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Lorhak Gannarsein
1154
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Posted - 2014.01.08 23:05:00 -
[36] - Quote
Soraya Xel wrote:ONE-I-BANDIT wrote:Soraya Xel wrote:Absolutely necessary. Unfortunately, a whaaaaambulance will follow any such changes, as tank drivers do not believe in risk, because bringing a fit that costs as much as maybe two dropsuits entitles them to never lose it because they put so much money into it.
Recalls should be RDV calls, they should take time, and you should have a cooloff period to summon a new vehicle after a recall. Additionally, you should not be able to initiate a recall within maybe 30-45 seconds of combat, either doing or receiving damage, so that recalls can't be used to escape combat. Wow Ok Do this first get an tank then recall it then ask for it again right away lets see what your results are. Again some one who does not run tanks making crack s on tanks . If your not able to try this ill give you the results and that is there is an timer before you can call another tank or LAV out. Ohh and yes im an tank pilot just put it out there Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.)
I definitely don't like this one, although I do think there should be some prohibitions on recalls. I often call in vehicles for my squad, like fitted LAVs and DSes of a higher tier and/or fitting quality than thy can do individually.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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Jetti Daxcide
GunFall Mobilization Covert Intervention
44
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Posted - 2014.01.08 23:10:00 -
[37] - Quote
Assault Chileanme wrote:I know there is plenty of discussion about vehicles at the moment, but shouldn't some attention be paid to recalls in the grand debate? The whole idea of a recall, especially an instantaneous one eliminates a lot of the balancing features associated with the vehicles.
- Active Modules on cooldown? - Recall
- Running low on ammo? - Recall
- Low on health? - Recall
- Don't want to risk losing your baby anymore? - Recall
Recalling a vehicle comes with zero risk which means that calling in a vehicle comes with greatly reduces permanent risk since that investment can be put back in the bank at a moments notice. I'm not an expert but perhaps a few of the following could help the issue or at least get some talk going.
- Only allow a recall at a supply depot - This is exactly to how dropsuits work since they can not change out of that expensive proto suit investment unless they run up to a friendly supply depot and change suits. (This might also have the added bonus of pilots caring about supply depots rather than wanting to destroy them constantly)
- Require an RDV to come down and pick up the vehicle and then carry it off into the sky, similar to the initial vehicle deployment. - This would introduce a little bit of risk into recalling and give the AV a chance to shoot it down.
- Not allow recalls unless the vehicle is at full health with all modules off of cooldown.
- Charge a fee for each recall (could be based on the total vehicle price) - Would probably have to be a pretty steep fee or it would become a non-issue.
- Simply create a 5 or 10 second timer that counts down to recall once initiated.
- The simplest, most crude, and probably least fair would be to just eliminate recalls all together.
Again I'm not much into tanking and gave up on AV long ago, so I would welcome any constructive feedback on this topic. These are just my thoughts as a lowly infantryman.
when they fix the placements of supply depos so we can get ammo because i have drove round a map with a tank with no ammo to see if ii can refill it but none of the depos are close enough for a tank to get near
xXLOGIBRO4LYFEXx
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 23:12:00 -
[38] - Quote
Lorhak Gannarsein wrote:Soraya Xel wrote:Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.) I definitely don't like this one, although I do think there should be some prohibitions on recalls. I often call in vehicles for my squad, like fitted LAVs and DSes of a higher tier and/or fitting quality than thy can do individually.
You may not like it, though it's fair, I think. Vehicle limits are too high as it is, and realistically, if someone wants a vehicle, they should skill for a vehicle. Calling one in for your team should mean you can't call one in for yourself. There has to be some sanity to this vehicle thing.
Imagine if I could spawn a proto suit for a newbie to use in the match. It's a little silly.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 23:13:00 -
[39] - Quote
Jetti Daxcide wrote:when they fix the placements of supply depos so we can get ammo because i have drove round a map with a tank with no ammo to see if ii can refill it but none of the depos are close enough for a tank to get near
That's definitely an issue, map design team is aware of it, I think. Every ground spawn point should have a tank-accessible supply depot IMHO, so people can return to the ground spawn to pick up more ammo.
I'd like to be your CPM1 candidate
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Vermaak Doe
SVER True Blood Public Disorder.
1161
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Posted - 2014.01.08 23:18:00 -
[40] - Quote
Harpyja wrote:Running low on ammo? Change suit at supply depot Running low on health? Change suit at supply depot Don't want to risk losing your proto suit anymore? Change suit at supply depot
I'll forego my ability to recall if you can't swap suits at supply depots either. He's suggesting that both infantry and vehicles would be dependant on supply depots to switch, instead of doing it anywhere.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Tch Tch
Red Shirts Away Team
113
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Posted - 2014.01.08 23:32:00 -
[41] - Quote
Make recall ships player piloted either as a drone from EVE or a dropship with a special module.
For instance a magnetic clamp on a dropship. If you get them to the ceiling they are recalled. Can also be used to move CRUs, supply depots and turrets. Could also be used offensively to pick and drop enemy vehicles.
Logistics vehicles with reppers for peeps and vehicles.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Assault Chileanme
Molon Labe. Public Disorder.
20
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Posted - 2014.01.09 14:56:00 -
[42] - Quote
Lorhak Gannarsein wrote:Soraya Xel wrote: Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.)
I definitely don't like this one, although I do think there should be some prohibitions on recalls. I often call in vehicles for my squad, like fitted LAVs and DSes of a higher tier and/or fitting quality than thy can do individually. This would seem to defeat the whole purpose of having to put SP into most vehicle skills. I agree that someone else should be able to use your vehicle if you're not, but limiting it to one vehicle per person only seems fair.
As long as we are allowed to call in multiple vehicles then whoever jumps in to pilot them should be required to have the required skills to call it in themselves. |
Takahiro Kashuken
Red Star. EoN.
2171
|
Posted - 2014.01.09 15:08:00 -
[43] - Quote
Assault Chileanme wrote:I know there is plenty of discussion about vehicles at the moment, but shouldn't some attention be paid to recalls in the grand debate? The whole idea of a recall, especially an instantaneous one eliminates a lot of the balancing features associated with the vehicles.
- Active Modules on cooldown? - Recall
- Running low on ammo? - Recall
- Low on health? - Recall
- Don't want to risk losing your baby anymore? - Recall
Recalling a vehicle comes with zero risk which means that calling in a vehicle comes with greatly reduces permanent risk since that investment can be put back in the bank at a moments notice. I'm not an expert but perhaps a few of the following could help the issue or at least get some talk going.
- Only allow a recall at a supply depot - This is exactly to how dropsuits work since they can not change out of that expensive proto suit investment unless they run up to a friendly supply depot and change suits. (This might also have the added bonus of pilots caring about supply depots rather than wanting to destroy them constantly)
- Require an RDV to come down and pick up the vehicle and then carry it off into the sky, similar to the initial vehicle deployment. - This would introduce a little bit of risk into recalling and give the AV a chance to shoot it down.
- Not allow recalls unless the vehicle is at full health with all modules off of cooldown.
- Charge a fee for each recall (could be based on the total vehicle price) - Would probably have to be a pretty steep fee or it would become a non-issue.
- Simply create a 5 or 10 second timer that counts down to recall once initiated.
- The simplest, most crude, and probably least fair would be to just eliminate recalls all together.
Again I'm not much into tanking and gave up on AV long ago, so I would welcome any constructive feedback on this topic. These are just my thoughts as a lowly infantryman.
Active modules on cooldown - wait in the redline No ammo - thats because we dont have vehicle nanohives and half the depots are in places we cannot access to get ammo Low on health - wait in the redline Dont want to lose your suit - hide and find a depot
Recall at supply depot - No bolas needed, all i have to do is pick my vehicle and after i have done that i will automatically be in my new vehicle, just like when i use my suit Do not allow suit changes at depot until you have all your health and full ammo Charge a fee for all dropsuit changes Makes all infantry wait 10seconds while changing at a depot - this gives time for infantry to shoot you Eliminate all dropsuit swapping at depots
Intelligence is OP
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