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Assault Chileanme
Molon Labe. Public Disorder.
15
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Posted - 2014.01.08 19:25:00 -
[1] - Quote
I know there is plenty of discussion about vehicles at the moment, but shouldn't some attention be paid to recalls in the grand debate? The whole idea of a recall, especially an instantaneous one eliminates a lot of the balancing features associated with the vehicles.
- Active Modules on cooldown? - Recall
- Running low on ammo? - Recall
- Low on health? - Recall
- Don't want to risk losing your baby anymore? - Recall
Recalling a vehicle comes with zero risk which means that calling in a vehicle comes with greatly reduces permanent risk since that investment can be put back in the bank at a moments notice. I'm not an expert but perhaps a few of the following could help the issue or at least get some talk going.
- Only allow a recall at a supply depot - This is exactly to how dropsuits work since they can not change out of that expensive proto suit investment unless they run up to a friendly supply depot and change suits. (This might also have the added bonus of pilots caring about supply depots rather than wanting to destroy them constantly)
- Require an RDV to come down and pick up the vehicle and then carry it off into the sky, similar to the initial vehicle deployment. - This would introduce a little bit of risk into recalling and give the AV a chance to shoot it down.
- Not allow recalls unless the vehicle is at full health with all modules off of cooldown.
- Charge a fee for each recall (could be based on the total vehicle price) - Would probably have to be a pretty steep fee or it would become a non-issue.
- Simply create a 5 or 10 second timer that counts down to recall once initiated.
- The simplest, most crude, and probably least fair would be to just eliminate recalls all together.
Again I'm not much into tanking and gave up on AV long ago, so I would welcome any constructive feedback on this topic. These are just my thoughts as a lowly infantryman. |
Assault Chileanme
Molon Labe. Public Disorder.
16
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Posted - 2014.01.08 20:04:00 -
[2] - Quote
Sir Dukey wrote: TL;DR
but its only fair that we can recall when you can change suits at a supply depot....
That's why I said that vehicles should be allowed to be recalled at a supply depot or by RDV. The issue that I see isn't necessarily that there is a mechanism to change and adjust your role on the battlefield, I just don't like seeing an almost dead tank zoom across the map into the redzone within a few seconds and then instantly recall with no chance for the AV to land the killing blow. |
Assault Chileanme
Molon Labe. Public Disorder.
20
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Posted - 2014.01.09 14:56:00 -
[3] - Quote
Lorhak Gannarsein wrote:Soraya Xel wrote: Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.)
I definitely don't like this one, although I do think there should be some prohibitions on recalls. I often call in vehicles for my squad, like fitted LAVs and DSes of a higher tier and/or fitting quality than thy can do individually. This would seem to defeat the whole purpose of having to put SP into most vehicle skills. I agree that someone else should be able to use your vehicle if you're not, but limiting it to one vehicle per person only seems fair.
As long as we are allowed to call in multiple vehicles then whoever jumps in to pilot them should be required to have the required skills to call it in themselves. |
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