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Soraya Xel
The Corporate Raiders Top Men.
1003
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Posted - 2014.01.08 19:55:00 -
[1] - Quote
Absolutely necessary. Unfortunately, a whaaaaambulance will follow any such changes, as tank drivers do not believe in risk, because bringing a fit that costs as much as maybe two dropsuits entitles them to never lose it because they put so much money into it.
Recalls should be RDV calls, they should take time, and you should have a cooloff period to summon a new vehicle after a recall. Additionally, you should not be able to initiate a recall within maybe 30-45 seconds of combat, either doing or receiving damage, so that recalls can't be used to escape combat.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 22:12:00 -
[2] - Quote
Sir Dukey wrote:Ok, then you cannot change suit at supply depot if you have been shot in the last 50 seconds, you cannot change suit if say you are running heavy, you ran 3 minutes to a supply depot but you have 200/500 armor left and no armor repair. If you recall your suit should stay at the depot for 20 seconds so you can get shot at and enemy has chance to kill you.
There definitely needs to be something done about using supply depots to "repair" and replace equipment that you normally can't resupply by switching suits and stuff.
But your argument is still somewhat poor, as tanks are vastly harder to kill, have a larger impact on the field, and suffer far less risk to recall.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 22:53:00 -
[3] - Quote
ONE-I-BANDIT wrote:Soraya Xel wrote:Absolutely necessary. Unfortunately, a whaaaaambulance will follow any such changes, as tank drivers do not believe in risk, because bringing a fit that costs as much as maybe two dropsuits entitles them to never lose it because they put so much money into it.
Recalls should be RDV calls, they should take time, and you should have a cooloff period to summon a new vehicle after a recall. Additionally, you should not be able to initiate a recall within maybe 30-45 seconds of combat, either doing or receiving damage, so that recalls can't be used to escape combat. Wow Ok Do this first get an tank then recall it then ask for it again right away lets see what your results are. Again some one who does not run tanks making crack s on tanks . If your not able to try this ill give you the results and that is there is an timer before you can call another tank or LAV out. Ohh and yes im an tank pilot just put it out there
Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.)
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 23:12:00 -
[4] - Quote
Lorhak Gannarsein wrote:Soraya Xel wrote:Then they need to add a prohibition against calling in a second vehicle while you already have one summoned. (Which makes a lot of sense, when you think about it.) I definitely don't like this one, although I do think there should be some prohibitions on recalls. I often call in vehicles for my squad, like fitted LAVs and DSes of a higher tier and/or fitting quality than thy can do individually.
You may not like it, though it's fair, I think. Vehicle limits are too high as it is, and realistically, if someone wants a vehicle, they should skill for a vehicle. Calling one in for your team should mean you can't call one in for yourself. There has to be some sanity to this vehicle thing.
Imagine if I could spawn a proto suit for a newbie to use in the match. It's a little silly.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1010
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Posted - 2014.01.08 23:13:00 -
[5] - Quote
Jetti Daxcide wrote:when they fix the placements of supply depos so we can get ammo because i have drove round a map with a tank with no ammo to see if ii can refill it but none of the depos are close enough for a tank to get near
That's definitely an issue, map design team is aware of it, I think. Every ground spawn point should have a tank-accessible supply depot IMHO, so people can return to the ground spawn to pick up more ammo.
I'd like to be your CPM1 candidate
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