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Ankbar Latrommi
Immortal Guides
22
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Posted - 2014.01.08 17:22:00 -
[31] - Quote
Artificer Ghost wrote:@Fox, I stand corrected then. I'm not familiar with what the Minmatar Logistics ships do, I just assumed that they mostly repaired armor. I should really get into the other races once I get my Battleships. I think Caldari is next. Either that or Minmatar, but I'm not a fan of speed tanking in EVE (Dat MWD doe).
As for the dual-tanking, I guess it's Armor then. I just always thought that because of the balanced based stats and the balanced slot count... I didn't really consider that the Med Slot count was for E-War equipment.
The Minnie are shield and speed tanked (in space), the Caldari only shield, and the Gallie and Amarr (Victor!) are armour tankers. Their logi's have shield/armour bonuses lined up with that. Did you start with Gallente?
The balanced slot layout does indeed allow for tanking either way, but almost no one dual tanks. Maybe bait or cyno ships. The reason being you're always giving up something useful like dps or ewar or speed. The Minmatar used to be the most common even slotted ships, but maybe not now so much.
If you are doing PvE, Caldari is a good call. If you're going PvP, I'd choose a different race. Not that Caldari can't do PvP, far from it, but it takes a bit more intentionality. And missile skills are only useful for missiles, whereas all turret skills are useful whether you do hybrids, lasers, or projectiles. The Tengu (Caldari T3 Strat Cruiser) is pretty B.A., but that's a long way off for a new character.
I highly suggest Jester's Trek for a blog with good info and help articles.
Sorry for being a bit off-topic--we still don't have a DustGate and there's no way I am waiting to get home to write this nor am I persevering through typing all this out on a gamepad.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Monkey MAC
Lost Millennium
1511
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Posted - 2014.01.08 17:37:00 -
[32] - Quote
Ankbar Latrommi wrote:Monkey MAC wrote:Fair enough you don't have to agree with me, but if there were to be 4 shotguns the gallante would be the best, but for people who play as a different race the other shotguns will have their perks to. Okay, I can accept that. I think I'd like it even more if they did, for example, a 'shotgun' for the Amarr which used laser technology in an unconventional way. That would explain their lesser stats, and stay within the tech strengths of the races.
That what I meant yeah, the Amarr Shotgun would still be laser tech and would have specific drawbacks related to that, but by having all 4 races represent in each ramge in their own manor, it becomes more tactile.
More options is always good, it would appear CCP are/was following that philopshy with the Minmatar Sniper Rifle. 4 Sidearms, 2 confirmed SMGs.
I wiuld expect them in total to have
4 Rifles 4 Shotguns 4 AOE 4 Snipers 4 Light AV 4 Unique
4 Pistols 4 SMGs
4 HMGs 4 Heavy AV 4 Heavy Special
Which is 44 weapons in total,which is a consoderable armoury, especially without considering the rumored T3 customizable weapon sets.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Artificer Ghost
Bojo's School of the Trades
953
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Posted - 2014.01.08 18:01:00 -
[33] - Quote
Ankbar Latrommi wrote:Did you start with Gallente?
I much prefer Stealth Tanking and E-War over any other type of tanking, and armor is a close second, so Gallente was the pretty obvious choice to go. Shield Tanking is probably more viable in EVE, but in DUST, if I'm not carrying around 5 Armor Plates, I feel naked.
I'm mostly doing PvE at the moment, but soon I'm planning on moving into Low-Sec to do Exploration and find some higher-tier Wormholes, at which point I'll need to get myself acquainted with basic PvP. Either that, or learn to GTFO if I need to. I can probably fit a 1MN MWD and use the "Keep At Range: 20km" to stop from being Warp Disrupted.
Anyways, /re-rail
EDIT: Danke, for all the other knowledge though.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Aero Yassavi
Paladin Survey Force Amarr Empire
4480
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Posted - 2014.01.08 18:06:00 -
[34] - Quote
The Commando racial bonuses are great. Yes we should really have a full compliment of racial AV weapons, racial snipers, racial shotguns, and such, but when those do come this is the perfect bonus and I'd rather just keep it now instead of having it be something else and then changing it to this in the future.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1519
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Posted - 2014.01.08 18:58:00 -
[35] - Quote
Something I feel that should be pointed out with the idea of making the Gallente the "masters" at ewar, is that each race is a master at their own kind of ewar. The Gallente are best with sensor dampers, the Caldari at ECM, the Minmatar with target painting and the Amarr with tracking disruption.
What I expect is that as the game matures and we start to get actual ewar we'll have variations of our suits that are aimed at different tasks, sort of like how we used to have type 1 and type 2 assault suits with different tanking profiles. We'll have our normal suit with whatever our bonus is going to be, and then an ewar version with a bonus to that gear.
Also, dual tanking in eve is a mortal sin. No race is a dual tanker because shields and armor have penalties that have a bad synergy. Shield modules make your ship act like it is larger, making it easier to hit and lock on to, while armor makes you slower. which makes you easier to track. If you use both at the same time you're both easier to track and easier to hit. Gallente ships can be armor or shield tanked effectively, though Minmatar are more well known for changing it up. |
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