Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7857
|
Posted - 2014.01.07 19:31:00 -
[1] - Quote
After seeing this, I raged. CCP please, I strongly recommend you reconsider these bonuses.
General assault bonus is bad. The scrambler rifle, combat rifles, and others have rates of fire dependent on how fast the trigger pulls the trigger. It will be useless to many players. Furthermore, the ROF bonus is a double-edged sword, sure you get more DPS, but you burn through your magazine quicker, which can actually hurt a lot of players. The new Minmatar assault bonus to damage mods should have been the general asault bonus, not this ROF bonus.
The worst thing about the new bonuses is the Amarr assault I specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. why why Why WHY WHY is it being removed? This is effectively a nerf against laser and scrambler rifles; at the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level).
I generally don't like the other bonuses based on principle (assaults should get bonuses to offense, bot HP/rep) but they aren't too bad. I would have given the ROF buff to the Gallente assault, a magazine size of explosive and projectiles bonus to the Minmatar assault, and some other thing for Caldari assault. They're not too bad though.
Yes I know they aren't final, but that means there is still time to change it. CCP if you are going this route, please at least change the bonuses for the laser weapon operation bonuses to heat build-up reduction.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5340
|
Posted - 2014.01.07 19:34:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Yes I know they aren't final Neither were the armor plate buffs.
Based on past actions (or lack of), I'd say the new bonuses are already written in stone.
Never forget
How to fix the Logi
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
814
|
Posted - 2014.01.07 19:35:00 -
[3] - Quote
ROF would be better to change
I don't think we need damage bonuses for our assault suits when everything else is the same, specifically the Commando. The Commando is the most offensive.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7597
|
Posted - 2014.01.07 19:36:00 -
[4] - Quote
TheAmazing FlyingPig wrote:KAGEHOSHI Horned Wolf wrote:Yes I know they aren't final Neither were the armor plate buffs. Based on past actions (or lack of), I'd say the new bonuses are already written in stone.
Or the ferroscale/reactive plates.
It's a shame.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
1046
|
Posted - 2014.01.07 19:36:00 -
[5] - Quote
+1.
While I don't have any plans on using an assault suit, I like the bonuses in your thread much more.
Quote:Amarr bonus: 5% heat buildup reduction per lv for laser weaponry. I love this bonus, no need for changing. Caldari bonus: 3% effective range increase of railgun weapons per lv; good for sniper, rail rifle (SoonGäó), bolt pistol (SoonGäó), & magsec SMG(SoonGäó). Gallente bonus: 1% damage increase of plasma weapons per lv; AR, shotgun, plasma cannon, ion pistol (SoonGäó). Minmatar bonus: 5% increase in magazine size per lv for projectile & Minmatar explosive weapons; SMG, flaylock, MD, & Combat rifle (SoonGäó).
!
|
Aero Yassavi
Yassavi House
4355
|
Posted - 2014.01.07 19:37:00 -
[6] - Quote
CCP, when one of your main assault weapons in a single shot weapon (the scrambler rifle), explain to me why making the assault bonus a ROF bonus is a good idea?
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Patrick57
Fatal Absolution Covert Intervention
3714
|
Posted - 2014.01.07 19:37:00 -
[7] - Quote
Krom Ganesh wrote:+1. While I don't have any plans on using an assault suit, I like the bonuses in your thread much more. Quote:Amarr bonus: 5% heat buildup reduction per lv for laser weaponry. I love this bonus, no need for changing. Caldari bonus: 3% effective range increase of railgun weapons per lv; good for sniper, rail rifle (SoonGäó), bolt pistol (SoonGäó), & magsec SMG(SoonGäó). Gallente bonus: 1% damage increase of plasma weapons per lv; AR, shotgun, plasma cannon, ion pistol (SoonGäó). Minmatar bonus: 5% increase in magazine size per lv for projectile & Minmatar explosive weapons; SMG, flaylock, MD, & Combat rifle (SoonGäó). The Rail Rifle needs no more range
Logi ak.0 Best Logi :D
|
Arx Ardashir
Imperium Aeternum
341
|
Posted - 2014.01.07 19:40:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:
The worst thing about the new bonuses is the Amarr assault I specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. why why Why WHY WHY is it being removed? This is effectively a nerf against laser and scrambler rifles; at the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level).
Especially when what it's getting replaced with is a ~7.3hp/s regen rate.
Amarr HAV Speculation
|
dzizur
Zumari Force Projection Caldari State
17
|
Posted - 2014.01.07 19:41:00 -
[9] - Quote
yeah, its a stupid idea that every frame in a certain class has the same bonus.. FFS IT WAS WORKING LIKE THAT ALL THE TIME!! didn't you notice? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7858
|
Posted - 2014.01.07 19:55:00 -
[10] - Quote
dzizur wrote:yeah, its a stupid idea that every frame in a certain class has the same bonus.. FFS IT WAS WORKING LIKE THAT ALL THE TIME!! didn't you notice? I'm not complaining about general role bonuses being a thing, I'm complaining about the specific bonus they chose. They could have picked a general assault bonus that would be useful for all suits of that type.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
|
Iron Wolf Saber
Den of Swords
11667
|
Posted - 2014.01.07 19:56:00 -
[11] - Quote
As far as I am aware 1.8 is far from locking.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7858
|
Posted - 2014.01.07 19:58:00 -
[12] - Quote
Iron Wolf Saber wrote:As far as I am aware 1.8 is far from locking. Good, there is still hope. Please plead my case to CCP (assuming you agree on one of my points or requests).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Aisha Ctarl
Ctarl - Ctarl Empire
2717
|
Posted - 2014.01.07 19:59:00 -
[13] - Quote
Iron Wolf Saber wrote:As far as I am aware 1.8 is far from locking.
I pray to God that that's true.
Aisha Ctarl for CPM1
|
Patrick57
Fatal Absolution Covert Intervention
3720
|
Posted - 2014.01.07 20:00:00 -
[14] - Quote
Just imagine how OP the Laser Rifle would actually be though :o Except only a few people would use it since it will heat up so fast.
Logi ak.0 Best Logi :D
|
Cat Merc
Ahrendee Mercenaries EoN.
5392
|
Posted - 2014.01.07 20:17:00 -
[15] - Quote
But... But.... I want my Duvolle that has Balac level fire rate!
I fricking love the way the Balac sounds because of it's high fire rate
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Maximus Stryker
Who Are Those Guys
760
|
Posted - 2014.01.07 20:22:00 -
[16] - Quote
my 2 cents:
Assault Suit Bonus: +5% to damage bonus of damage modifier modules per level. Amarr Assault Bonus: +5% to reduction of heat buildup of laser weapons per level.
Assault Suit Bonus: +5% to damage bonus of damage modifier modules per level. Caldari Assault Bonus: +5% to HP bonus of shield extender modules per level.
Assault Suit Bonus: +5% to damage bonus of damage modifier modules per level. Gallente Assault Bonus: +5% to HP bonus of armor plate modules per level.
Assault Suit Bonus: +5% to damage bonus of damage modifier modules per level. Minmatar Assault Bonus: +5% to hacking speed per level. OR +5% range of explosive weapons per level
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7859
|
Posted - 2014.01.07 20:23:00 -
[17] - Quote
Cat Merc wrote:But... But.... I want my Duvolle that has Balac level fire rate! I fricking love the way the Balac sounds because of it's high fire rate That's why it should be a Gallente assault bonus, don't want those Caldari scum getting that same bonus, do you? Seriously, every assault suit's rail rifle will have crazy high ROF, negating its slight weakness at close range.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Cat Merc
Ahrendee Mercenaries EoN.
5393
|
Posted - 2014.01.07 20:25:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:But... But.... I want my Duvolle that has Balac level fire rate! I fricking love the way the Balac sounds because of it's high fire rate That's why it should be a Gallente assault bonus, don't want those Caldari scum getting that same bonus, do you? Seriously, every assault suit's rail rifle will have crazy high ROF, negating its slight weakness at close range. Caldari scum can suck it :D But I still want a rep/plate bonus... Meow?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
234
|
Posted - 2014.01.07 20:37:00 -
[19] - Quote
Damage mods are broken and should not be the bonus to assault suits, hell I think that's the only thing that could make me toss the Assault suit aside and never come back to it.
Please fix the mic bubble bug...
|
Avallo Kantor
Scions of Athra
300
|
Posted - 2014.01.07 20:39:00 -
[20] - Quote
I am worried that if changes aren't made to the Amarr Assault, or other changes in general are made to this situation, the SR (normal variant) will become the least effective rifle for an Assault suit to use, even the Amarr.
Those that prefer it may find the commando suits are better at assaulting with it than the Assault suits are. |
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7866
|
Posted - 2014.01.07 20:58:00 -
[21] - Quote
Avallo Kantor wrote:I am worried that if changes aren't made to the Amarr Assault, or other changes in general are made to this situation, the SR (normal variant) will become the least effective rifle for an Assault suit to use, even the Amarr.
Those that prefer it may find the commando suits are better at assaulting with it than the Assault suits are. I might have to find a new weapon to spec into.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Maximus Stryker
Who Are Those Guys
762
|
Posted - 2014.01.07 21:08:00 -
[22] - Quote
Ares 514 wrote:Damage mods are broken and should not be the bonus to assault suits, hell I think that's the only thing that could make me toss the Assault suit aside and never come back to it. Can you please provide more detail as to how the damage mods are broken?
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
Vell0cet
SVER True Blood Public Disorder.
745
|
Posted - 2014.01.07 21:23:00 -
[23] - Quote
I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assault bonuses. I'd like to see bonuses like increased clip sizes for racial assault suit/racial weapon pairs, or something along those lines.
I agree that the repper bonus is garbage on the Amarr assault. At the very least just build in the reps like the existing Amarr logi suit so you can fit an extra plate if you want. That should help keep things better in-line with the Gallente's armor bonus.
Quick/Dirty Test Range Idea
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7873
|
Posted - 2014.01.07 21:43:00 -
[24] - Quote
Vell0cet wrote:I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assault bonuses. I'd like to see bonuses like increased clip sizes for racial assault suit/racial weapon pairs, or something along those lines.
I agree that the repper bonus is garbage on the Amarr assault. At the very least just build in the reps like the existing Amarr logi suit so you can fit an extra plate if you want. That should help keep things better in-line with the Gallente's armor bonus. What do you want for the general (not race specific) assault bonus?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Vell0cet
SVER True Blood Public Disorder.
745
|
Posted - 2014.01.07 21:57:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Vell0cet wrote:I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assault bonuses. I'd like to see bonuses like increased clip sizes for racial assault suit/racial weapon pairs, or something along those lines.
I agree that the repper bonus is garbage on the Amarr assault. At the very least just build in the reps like the existing Amarr logi suit so you can fit an extra plate if you want. That should help keep things better in-line with the Gallente's armor bonus. What do you want for the general (not race specific) assault bonus? Not sure. I kind of think they should both be race-specific. One should be defensive (Amarr/Gallente get Armor, Minmatar/Caldari get Shield) and the other offensive and linked to their race's weapons. I'd like to see a focus on racial suit/weapon synergy. It will make the game much more interesting and tactical.
Quick/Dirty Test Range Idea
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7874
|
Posted - 2014.01.07 22:03:00 -
[26] - Quote
Vell0cet wrote:KAGEHOSHI Horned Wolf wrote:Vell0cet wrote:I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assault bonuses. I'd like to see bonuses like increased clip sizes for racial assault suit/racial weapon pairs, or something along those lines.
I agree that the repper bonus is garbage on the Amarr assault. At the very least just build in the reps like the existing Amarr logi suit so you can fit an extra plate if you want. That should help keep things better in-line with the Gallente's armor bonus. What do you want for the general (not race specific) assault bonus? Not sure. I kind of think they should both be race-specific. One should be defensive (Amarr/Gallente get armor, Minmatar/Caldari get shield) and the other offensive and linked to their race's weapons. I'd like to see a focus on racial suit/weapon synergy. It will make the game much more interesting and tactical. It doesn't work that way, each specialization (not just assaults) get a general role bonus that they all share, and one unique racial bonus. If assaults got two racial bonuses, and no general role bonus, then every other specialization should as well.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
DJINN B4lock
Ancient Textiles.
304
|
Posted - 2014.01.07 22:04:00 -
[27] - Quote
Ares 514 wrote:Damage mods are broken and should not be the bonus to assault suits, hell I think that's the only thing that could make me toss the Assault suit aside and never come back to it. It would make the minmatar assault a redline sniping God!
DJINN B4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the dusty Orient.
|
LEHON Xeon
Pradox XVI
12
|
Posted - 2014.01.07 22:21:00 -
[28] - Quote
With these new suits it's almost kinda like a throwback to older patches. RR's will be the new old ARs in terms of excessive range and now almost fire rate. Mini assaults with that damage mod multiplier will be like old logi suit versions in terms of sheer damage. Wonder what else will revert back to the early days only under different suit styles and bonuses.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
Vell0cet
SVER True Blood Public Disorder.
745
|
Posted - 2014.01.07 22:22:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:Vell0cet wrote:KAGEHOSHI Horned Wolf wrote:Vell0cet wrote:I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assault bonuses. I'd like to see bonuses like increased clip sizes for racial assault suit/racial weapon pairs, or something along those lines.
I agree that the repper bonus is garbage on the Amarr assault. At the very least just build in the reps like the existing Amarr logi suit so you can fit an extra plate if you want. That should help keep things better in-line with the Gallente's armor bonus. What do you want for the general (not race specific) assault bonus? Not sure. I kind of think they should both be race-specific. One should be defensive (Amarr/Gallente get armor, Minmatar/Caldari get shield) and the other offensive and linked to their race's weapons. I'd like to see a focus on racial suit/weapon synergy. It will make the game much more interesting and tactical. It doesn't work that way, each specialization (not just assaults) get a general role bonus that they all share, and one unique racial bonus. If assaults got two racial bonuses, and no general role bonus, then every other specialization should as well. Maybe they should too. It seems like a stupid and arbitrary limitation IMO.
Edit: If it HAD to be a generic bonus, maybe something like a 5%/level reduction in PG/CPU of all defensive modules.
Quick/Dirty Test Range Idea
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
507
|
Posted - 2014.01.07 22:38:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote:After seeing this, I raged. CCP please, I strongly recommend you reconsider these bonuses. General assault bonus is bad. The scrambler rifle, combat rifles, and others have rates of fire dependent on how fast the trigger pulls the trigger. It will be useless to many players. Furthermore, the ROF bonus is a double-edged sword, sure you get more DPS, but you burn through your magazine quicker, which can actually hurt a lot of players. The new Minmatar assault bonus to damage mods should have been the general asault bonus, not this ROF bonus. The worst thing about the new bonuses is the Amarr assault I specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. why why Why WHY WHY is it being removed? This is effectively a nerf against laser and scrambler rifles; at the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level). I generally don't like the other bonuses based on principle (assaults should get bonuses to offense, not HP/rep) but they aren't too bad. I would have given the ROF buff to the Gallente assault, a magazine size of explosive and projectiles bonus to the Minmatar assault, and some other thing for Caldari assault. They're not too bad though. Yes I know they aren't final, but that means there is still time to change it. CCP if you are going this route, please at least change the bonuses for the laser weapon operation bonuses to heat build-up reduction. I should probably mention I really like the new logi, commando, and sentinel bonuses for the most part.
I almost agreed with all of it. But that last line of liking the logi bonuses.... I hope that sense would change your mind. But you and I have rarely agreed when it came to logi topics.
I dislike the racial logi bonuses as I don't think that it should be tied to a particular item. What about when new equipment comes out? The shield bubble is authored by what race? And Webifiers? and all the other stuff that may come in the future. No, like other racials that have bonuses to particular kinds of weapons like the laser category so too should the logistics bonuses work that way.
I would prefer to have an equipment skill tree, similar to the weapons' branches that offer various bonuses and improvements, that would address each item.
The bonuses for the logistics should be more of either a prominent trait for the race in defense or general equipment efficiency in the equipment authored by that race. Right now Amarr has only drop uplinks - and i do truly hate DUs. But the min bonus to repair tool.... I may have to forsake my race for that. Empress forgive me.
But I still don't like it. I absolutely hate drop uplinks and feel that it is not the Logi's job to place or carry them, that is for the rest of the team - we have to haul all the rest of this crap around to serve their needs and .... ranting sorry.
Amarr bonus is crap. Gallente is Ok. Caldari is OK. And Minmatar is OK. But I Do NOT like the idea of tying one piece of equipment to a specific race. - besides there is still the issue of adding bonuses to equipment that they are still having difficulties coding around. So, how true is this? I don't know, but so far I don't think this is the best solution we can come up with. Perhaps CCP will change its mind or plan on changing it down the road.
The Logi Code. LogiChannel: RedBleach Republic
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |