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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7852
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Posted - 2014.01.07 19:15:00 -
[1] - Quote
[Specializations] When Uprising 1.0 launched, I made this thread, basically the point was this: The logistics and now the commando dropsuit are the only examples of specialization done right as of now. The logistics is very different from the basic mediums; giving up one thing to be very good at (or "specialize") something else. Likewise, the commando heavy specialization sacrifices HP and and the heavy weapon slot in exchange for 2 light weapons.
The majority of what we have right now however are not real specializations, but mild tweaks. From medium to assault, from light to scout, and from heavy to sentinel there is barely any change. This is very bad in my opinion.
[Basic frames] Basic frames are suits with no reason to use them, we should NOT have useless suits with no purpose, especially since it can't be used to save money (seriously, why are they more expensive?). Not only are basic frames bonus-less (thus inferior) versions of specialized suits, but also more expensive. There should be situations where you would actually want to use them, both ISK-wise, and gameplay reasons. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot), or by altering the specialist suits (like taking equipment slot from assaults, and grenade slot from logi, so basic will be a middle ground with both).
[Solutions]: these are just examples of how I would solve the issues of price and slot layout. PRICE: basic frame price = specialization price - 10%
LIGHT (reasoning can be found here) Basic: + 1 high or low slot (& PG/CPU to fit it, they need a buff anyway) Scout: + 1 equipment slot (& PG/CPU to fit it, they also need a buff) Pilot: ? (not here yet, so can't say)
MEDIUM Basic frame: + 1 equipment (2 equipment total, between assault and logi) Logi: - grenade (they already have an extra low slot & lots of equipment compared to assaults, offensive abilities like grenades shouldn't be emphasize) Assault: + 1 high slot (logis get an extra low slot compared to assaults anyway)
HEAVY Basic: -sidearm, + 1 equipment (middle-ground between commando and sentinel) Sentinel: same Commando: same
Related dropsuit threads: tiercide | specialization bonuses
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4403
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Posted - 2014.01.07 19:18:00 -
[2] - Quote
I honestly hope that something like this is part of what they have in mind when they redo the Specialist suits.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3112
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Posted - 2014.01.07 22:57:00 -
[3] - Quote
I was a bit disappointed to see no apparent skills on the basic suits as of the SiSi dumped changes. There's some serious balance issues with those SiSi changes too though.
Join my cult.
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Bojo The Mighty
L.O.T.I.S.
2574
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Posted - 2014.01.07 23:51:00 -
[4] - Quote
KAGEHOSHI Horned Wolf, I have a question
Prerequisites: Advanced Gallente Light Frames including scout is 2 high 2 low which of course breaks the chain of progression in the suit. It's messed up and prevents the scout from ever having only 3 low slots at advanced.
The reason someone justified so was so an Advanced level scout could not slap on 3 MLT Profile dampeners and evade a prototype scanner. With the penalty accounted for, Level 3 scout (no dampening skills) and 2 MLT profile dampeners put the profile at 28 while the third would push it below to 25ish.
Considering that the Light Frames do not have an applicable scout skill, this could warrant them to have 3 low slots and 1 high slot instead of the current 2 H 2 L at advanced tier. This would help distinguish the Gallente Light Frame from the Gallente Scout as well. Would give a good reason to use it for other non-scoutly purposes, like armor tanking or speed tanking or rep tanking.
Do Not Feed The Imperfects. Feeding them may disrupt the natural setting.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7884
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Posted - 2014.01.07 23:58:00 -
[5] - Quote
Bojo The Mighty wrote:KAGEHOSHI Horned Wolf, I have a question
Prerequisites: Advanced Gallente Light Frames including scout is 2 high 2 low which of course breaks the chain of progression in the suit. It's messed up and prevents the scout from ever having only 3 low slots at advanced.
The reason someone justified so was so an Advanced level scout could not slap on 3 MLT Profile dampeners and evade a prototype scanner. With the penalty accounted for, Level 3 scout (no dampening skills) and 2 MLT profile dampeners put the profile at 28 while the third would push it below to 25ish.
Considering that the Light Frames do not have an applicable scout skill, this could warrant them to have 3 low slots and 1 high slot instead of the current 2 H 2 L at advanced tier. This would help distinguish the Gallente Light Frame from the Gallente Scout as well. Would give a good reason to use it for other non-scoutly purposes, like armor tanking or speed tanking or rep tanking.
I don't understand which part of that was a question, but very good point with the slot thing.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Bojo The Mighty
L.O.T.I.S.
2574
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Posted - 2014.01.08 00:19:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Bojo The Mighty wrote:KAGEHOSHI Horned Wolf, I have a question
Prerequisites: Advanced Gallente Light Frames including scout is 2 high 2 low which of course breaks the chain of progression in the suit. It's messed up and prevents the scout from ever having only 3 low slots at advanced.
The reason someone justified so was so an Advanced level scout could not slap on 3 MLT Profile dampeners and evade a prototype scanner. With the penalty accounted for, Level 3 scout (no dampening skills) and 2 MLT profile dampeners put the profile at 28 while the third would push it below to 25ish.
Considering that the Light Frames do not have an applicable scout skill, this could warrant them to have 3 low slots and 1 high slot instead of the current 2 H 2 L at advanced tier. This would help distinguish the Gallente Light Frame from the Gallente Scout as well. Would give a good reason to use it for other non-scoutly purposes, like armor tanking or speed tanking or rep tanking.
I don't understand which part of that was a question, but very good point with the slot thing. Could that also be a change to light frames?
Do Not Feed The Imperfects. Feeding them may disrupt the natural setting.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7887
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Posted - 2014.01.08 00:20:00 -
[7] - Quote
Bojo The Mighty wrote:KAGEHOSHI Horned Wolf wrote:Bojo The Mighty wrote:KAGEHOSHI Horned Wolf, I have a question
Prerequisites: Advanced Gallente Light Frames including scout is 2 high 2 low which of course breaks the chain of progression in the suit. It's messed up and prevents the scout from ever having only 3 low slots at advanced.
The reason someone justified so was so an Advanced level scout could not slap on 3 MLT Profile dampeners and evade a prototype scanner. With the penalty accounted for, Level 3 scout (no dampening skills) and 2 MLT profile dampeners put the profile at 28 while the third would push it below to 25ish.
Considering that the Light Frames do not have an applicable scout skill, this could warrant them to have 3 low slots and 1 high slot instead of the current 2 H 2 L at advanced tier. This would help distinguish the Gallente Light Frame from the Gallente Scout as well. Would give a good reason to use it for other non-scoutly purposes, like armor tanking or speed tanking or rep tanking.
I don't understand which part of that was a question, but very good point with the slot thing. Could that also be a change to light frames? Yes, I'd be fine with that.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Dunce Masterson
Savage Bullet
11
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Posted - 2014.01.08 01:41:00 -
[8] - Quote
If this game was based on EVE online. this is what the Amarr dropsuits would look like at the proto level and with max shield and armor skills.
Punisher Amarr Drop suit (medium)Assault) Amarr Drop suit skill bonus per level: 5% reduction to laser weapon PG/CPU per level Amarr Assault drop suit skill bonus: 5% head build up reduction per level. Amarr Assault drop Suit skill bonus: 5% armor repairer repair rate per level. Light weapon, Side arm, equipment. High Slots 3 Low Slots 4 Shield Capacity 175 HP Armor Hitpoints 250 HP
Inquisitor Amarr Drop suit (medium)logistics) Amarr Drop suit skill bonus per level: 10% bonus to Remote Armor Repair repair amount Amarr logistics suit bonus: 5% reduction to PG/CPU of equipment per level. Amarr logistics suit bonus: 5% to Armor repairer range per level. Light weapon, side arm. equipments High Slots 3 Low Slots 4 Shield Capacity 113 HP Armor Hitpoints 250 HP |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7911
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Posted - 2014.01.08 14:29:00 -
[9] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7996
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Posted - 2014.01.11 23:01:00 -
[10] - Quote
Make them useful, or jut remove them. If you remove them, make the basic frame skill unlock the specializations, and make specialization skills just give bonuses instead of unlocking.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7999
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Posted - 2014.01.12 09:15:00 -
[11] - Quote
No one else cares about making basic frames not a pointless waste?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1570
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Posted - 2014.01.12 16:32:00 -
[12] - Quote
I think that just dropping the price substantially would go a long way. It's a basic suit, no bonuses, no frills, just a basic suit. No need to make them a lot different than the corresponding specialist suit otherwise. The only allure needs to be cost/simplicity.
Just make it so you get what you pay for: A cheap suit that works, like the netbook of Dust. Make it 10-20% less than the corresponding specialist suit, maybe reduce the SP cost to get to proto, bang. An actual reason to use that skill and the suit.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8129
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Posted - 2014.01.17 16:40:00 -
[13] - Quote
The new equipment slot for scouts is a step in the right direction
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1576
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Posted - 2014.01.17 19:12:00 -
[14] - Quote
If you're going with a model like EVE, then yes.
Frame suits should be multi purpose and OK at most things.
Specialty suits should feel like 2 steps forward and 1 step back.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8250
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Posted - 2014.01.21 18:11:00 -
[15] - Quote
Make them useful!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Marc Rime
227
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Posted - 2014.01.21 19:18:00 -
[16] - Quote
Basic frames are merely a time/SP sink. Why not simply remove them? |
Denn Maell
PIanet Express Canis Eliminatus Operatives
90
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Posted - 2014.01.21 21:11:00 -
[17] - Quote
I believe originally I heard that the Frames were sort of general-purpose suits with no bonuses but possibly more base stats and slots to make up for the lack of bonuses. What we have now is a pale (yet unfathomably more expensive) watered down version of the role specialized suits.
Shame, so much could have been done to make frames a common sight on the battlefield with the specialist suits excelling in very specific very focused roles.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Garth Mandra
The Southern Legion The Umbra Combine
297
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Posted - 2014.01.21 21:28:00 -
[18] - Quote
I agree.
Some of the tiericide threads go into these details too. I particularly like these options though. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8716
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Posted - 2014.01.30 00:58:00 -
[19] - Quote
I dream of a day where basic frames aren't a joke.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ventis Gant
Goibhniu Industries
39
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Posted - 2014.01.30 03:19:00 -
[20] - Quote
I think that we need more suit options. First, make the "specialty" suits true tech II items. They are sort of that way anyway. In EVE, the TI ships have roles, but are much less specialized than T2 ships. IIRC, T1 ships have one set of role bonuses, but still a lot of variability of use, and T2 items have the role bonus of the ship they are based on, plus a further set of bonuses. So, instead of basic suits being gimped versions of the specialty suits, give them roles, just with mild bonuses, and require level V of the appropriate skill to unlock the "specialty" suits, as one would expect of T2 gear. Then make the specialty, T2 suits VERY good at a very limited role. For instance, make an infiltrator light suit with massive bonuses to cloaking, concealment, mobility, and maybe hacking, but then nerf it's ability to do damage into the ground. Basically make it nearly impossible to actually kill something with it. Then maybe make a "glass cannon" suit. Not especially stealthy, super easy to kill, but if it gets the drop on you, you die before you know what hit you. These are just some on the fly examples, of course. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9707
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Posted - 2014.02.26 18:10:00 -
[21] - Quote
Give them purpose!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
522
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Posted - 2014.03.02 19:59:00 -
[22] - Quote
Bump for purpose! |
Necandi Brasil
DUST BRASIL S.A Proficiency V.
782
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Posted - 2014.03.03 17:31:00 -
[23] - Quote
CCP DO IT !
BALACSES ??? MY PRECIOUS HAS BALACSES ???
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Magpie Raven
ZionTCD
360
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Posted - 2014.03.03 17:43:00 -
[24] - Quote
Yes yes yes. It makes no sense that a basic unspecialized suit would be so much more expensive and useless compared to the other suits. Please implement this idea CCP. Please please please |
noob cavman
The New Age Outlaws WINMATAR.
722
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Posted - 2014.03.03 18:48:00 -
[25] - Quote
A basic frame should be cheaper. Having the basic at a higher price hurts new players trying to slowly spec into a role they want.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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The Robot Devil
Molon Labe. General Tso's Alliance
1811
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Posted - 2014.03.03 23:27:00 -
[26] - Quote
Suit progression.
I use all the different races in one tree so please over look that and any spelling mistakes.
Starter suits get a static racial bonus Standard get one per level bonus Advanced get two per level bonuses Prototype gets two per level and a static bonus
Of course slot layout and resources can be argued over later but this type of tree would allow any suit to be useful and fun. The hard part is getting the bonuses correct. There is like 36 suits in that tree and if you multiply them by the four races then you have a total 144 suits that are all different. I would make up some example bonuses but I don't have time. Do you think something like this would be better than what we have now?
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
183
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Posted - 2014.03.03 23:33:00 -
[27] - Quote
Dunce Masterson wrote:If this game was based on EVE online. this is what the Amarr dropsuits would look like at the proto level and with max shield and armor skills.
Punisher Amarr Drop suit (medium)Assault) Amarr Drop suit skill bonus per level: 5% reduction to laser weapon PG/CPU per level Amarr Assault drop suit skill bonus: 5% head build up reduction per level. Amarr Assault drop Suit skill bonus: 5% armor RESISTENCE per level. Light weapon, Side arm, Grenade, equipment. High Slots 3 Low Slots 4 Shield Capacity 175 HP Armor Hitpoints 250 HP
Inquisitor Amarr Drop suit (medium)logistics) Amarr Drop suit skill bonus per level: 10% bonus to Remote Armor Repair repair amount Amarr logistics suit bonus: 5% reduction to PG/CPU of equipment per level. Amarr logistics suit bonus: 5% to Armor repairer range per level. Light weapon, side arm. equipments High Slots 3 Low Slots 4 Shield Capacity 113 HP Armor Hitpoints 250 HP
solved. amarians tanking bonus is either armour ehp or resistence. gallentes get armour repair and either armour hp or agility.
then again i think amarr would be to godly of a race if thier dropsuits were sporting armour resistence,,,,,,,,,,, |
The-Errorist
550
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Posted - 2014.03.07 06:15:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:[Specializations]When Uprising 1.0 launched, I made this thread, basically the point was this: The logistics and now the commando dropsuit are the only examples of specialization done right as of now. The logistics is very different from the basic mediums; giving up one thing to be very good at (or "specialize") something else. Likewise, the commando heavy specialization sacrifices HP and and the heavy weapon slot in exchange for 2 light weapons. Make them useful, or jut remove them. If you remove them, make the basic frame skill unlock the specializations, and make specialization skills just give bonuses instead of unlocking. The majority of what we have right now however are not real specializations, but mild tweaks. From medium to assault, from light to scout, and from heavy to sentinel there is barely any change. This is very bad in my opinion. [Basic frames]Basic frames are suits with no reason to use them, we should NOT have useless suits with no purpose, especially since it can't be used to save money (seriously, why are they more expensive?). Not only are basic frames bonus-less (thus inferior) versions of specialized suits, but also more expensive. There should be situations where you would actually want to use them, both ISK-wise, and gameplay reasons. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot), or by altering the specialist suits (like taking equipment slot from assaults, and grenade slot from logi, so basic will be a middle ground with both).
[Solutions]: these are just examples of how I would solve the issues of price and slot layout. PRICE: basic frame price = specialization price - 10% LIGHT (reasoning can be found here) Basic: + 1 high or low slot (& PG/CPU to fit it, they need a buff anyway) Scout: + 1 equipment slot (& PG/CPU to fit it, they also need a buff) EDIT: Looks like CCP did itPilot: ? (not here yet, so can't say) MEDIUM Basic frame: + 1 equipment (2 equipment total, between assault and logi) Logi: - grenade (they already have an extra low slot & lots of equipment compared to assaults, offensive abilities like grenades shouldn't be emphasized) Assault: + 1 high slot (logis get an extra low slot compared to assaults anyway) HEAVY Basic: -sidearm, + 1 equipment (middle-ground between commando and sentinel) Sentinel: same Commando: same Related dropsuit threads: tiercide Instead of giving the Assault 1 more high slot, it could get an extra grenade slot. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10368
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Posted - 2014.04.09 22:22:00 -
[29] - Quote
Fix it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2030
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Posted - 2014.04.20 17:56:00 -
[30] - Quote
Or you could tiercide suits, and give them all custom layouts and bonuses to do a specific role.......
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10463
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Posted - 2014.04.20 18:06:00 -
[31] - Quote
Godin Thekiller wrote:Or you could tiercide suits, and give them all custom layouts and bonuses to do a specific role....... My proposal does not contradict tiercide, in fact it would work with tiercide. All basic frames get both militia and standard tier, while specialized ones (like assault, logi, commando, etc) come in only standard tier. The militia tier stuff could be the equivalent of our current advanced suits, and standard can be the equivalent of our current protoype suits. The basic frame skills could get bonuses to justify having 5 levels despite the lack of extra tiers, and have the specialized dropsuits branching off from the basic frames also inherit the basic's bonus in addition to the specialized bonuses (like Amarr medium skill bonus applying to Amarr basic, Amarr assault, and Amarr logi). The custom layout thing is what this thread is about, I want the specialized and basic layouts to be distinct.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Baal Omniscient
L.O.T.I.S.
1603
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Posted - 2014.06.09 14:17:00 -
[32] - Quote
Another brilliant post, I would only adjust one thing. On the heavy basic I would go +1 equipment slot -1 grenade -1 module. A heavy, who has a very long reload time to deal with on both of it's weapons, needs a sidearm. Having no sidearm would also force forge gunners to HAVE to run a sentinel in order to carry a PDW, which is a little unfair when you consider entry level players picking up the role.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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The-Errorist
SVER True Blood
743
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Posted - 2014.06.11 05:17:00 -
[33] - Quote
Basic frames need to have more HP, same or less speed than logis, and same shield recharge and delay as logis.
This would make medium frames like this:
Basic - Frontline Tankier and slower frontline mercs that are in-between assaults and logis.
Assaults - Slayers Faster, better shield regen stats, and have a role bonus to light weapons.
Logistics - Support Slower, better precision, hacking speed, and role bonus to equipment.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Meee One
BATTLE SURVEY GROUP Dark Taboo
853
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Posted - 2014.06.14 10:34:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:[Specializations]When Uprising 1.0 launched, I made this thread, basically the point was this: The logistics and now the commando dropsuit are the only examples of specialization done right as of now. The logistics is very different from the basic mediums; giving up one thing to be very good at (or "specialize") something else. Likewise, the commando heavy specialization sacrifices HP and and the heavy weapon slot in exchange for 2 light weapons. The majority of what we have right now however are not real specializations, but copy/pasted basics with a bonus added. From medium to assault, from light to scout, and from heavy to sentinel there is barely any change; in fact they are identical except for the addition of the bonus to the specialized suits. This is very bad in my opinion. Make them useful, or jut remove them. If you remove them, make the basic frame skill unlock the specializations, and make specialization skills just give bonuses instead of unlocking. [Basic frames]Basic frames are suits with no reason to use them, we should NOT have useless suits with no purpose, especially since it can't be used to save money since they cost the same as specialized suits. Not only are basic frames bonus-less (thus inferior) versions of specialized suits, but also more expensive. There should be situations where you would actually want to use them, both ISK-wise, and gameplay reasons. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot), or by altering the specialist suits (like taking equipment slot from assaults, and grenade slot from logi, so basic will be a middle ground with both).
[Solutions]: these are just examples of how I would solve the issues of price and slot layout. PRICE: basic frame price = specialization price - 10% LIGHT Basic: + 1 high or low slot, -1 equipment slot (& PG/CPU changes needed) Scout: same Pilot: ? (not here yet, so can't say) *alternatively, scouts could have 1 less module slot than they currently do, and basic lights can have only 1 equipment* MEDIUM Logi & assault: make them have the same module slot count. No reason why logis should have more at proto, or assaults to have more at standard like they currently do. Basic frame: + 1 equipment (2 equipment total, between assault and logi), -1 module slot. HEAVY Basic: -sidearm, + 1 equipment, maybe -grenade (middle-ground between commando and sentinel) Sentinel: same Commando: same Related dropsuit threads: tiercide | Medium frame (basic/assault/logistics) changes | Basic frame skills Unless logistics gets a buff i must completely disagree with equal slots at Pro LV.
Logis are the weakest and slowest medium frames and aren't combat effective. This insanity is seen no where in Dust but with logistics.
Logis should be #1 in hacking. #1 in e-war out of the medium frames. And atleast 2nd only to scouts in speed.
Then would equal slots be fair.
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