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Charlotte O'Dell
Fatal Absolution
1400
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Posted - 2014.01.04 16:37:00 -
[1] - Quote
That is exactly what tank warfare has become.
Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6.
I'm gonna go be a logi, again.
Tanks are ruining this game. The True Tankers hate them. The infantry hate them. The only people who like 1.7 are the soma/sica spamming scrubs (PYREX- how dare you call yourself a 'tanker')
Sure, prior 1.7, all tankers thought tanks were UP for their COST and they were- even non-tankers and AV agreed.
I miss when tanking took skill. When this game was balanced (CHROMOSOME).
Being a dropship, tank, or infantry should be equally rewarding. I want balance, please. Now fix tanks so scrubs don't use them for easy kills.
Charlotte O'Dell is the highest level unicorn!
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Scout Registry
261
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Posted - 2014.01.04 16:42:00 -
[2] - Quote
O'Dell -- a Tanker -- speaks truth to Tanks. O'Dell for President. o7 |
Viktor Hadah Jr
Critical-Impact
1760
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Posted - 2014.01.04 16:42:00 -
[3] - Quote
Tanks are not some elite tool, they should be accessible to both vet and new players.
Selling 'Templar' BPO's
25Mil ISK in under a week
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5258
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Posted - 2014.01.04 16:44:00 -
[4] - Quote
CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post.
Le Source
Never forget
How to fix the Logi
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Charlotte O'Dell
Fatal Absolution
1400
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Posted - 2014.01.04 16:46:00 -
[5] - Quote
Scout Registry wrote:O'Dell -- a Tanker -- speaks truth to Tanks. O'Dell for President. o7
Well, it's stupid. They should work the same as infantry- exactly the same. If you put a scrub in a gallogi proto suit with triple damage mods, he will suck- put the same guy in a sica with 2 hardeners, and he is God Mode. This is more broken than Chromosome damage mods.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1401
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Posted - 2014.01.04 16:50:00 -
[6] - Quote
Viktor Hadah Jr wrote:Tanks are not some elite tool, they should be accessible to both vet and new players.
Well I could say the same about proto suits but then I'd be an idiot. However, I do support tiercide.
Charlotte O'Dell is the highest level unicorn!
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
136
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Posted - 2014.01.04 16:52:00 -
[7] - Quote
CCP's dilemma is between balance and income. If the dirt cheap OP tanks make CCP money through AUR purchases then so long as they aren't game breaking they will never be balanced any time soon.
One of the downsides of making Dust 514 a F2P game I guess. |
Charlotte O'Dell
Fatal Absolution
1401
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Posted - 2014.01.04 16:56:00 -
[8] - Quote
Akdhar Saif wrote:CCP's dilemma is between balance and income. If the dirt cheap OP tanks make CCP money through AUR purchases then so long as they aren't game breaking they will never be balanced any time soon.
One of the downsides of making Dust 514 a F2P game I guess.
i bought 450 aurum tanks after 1.0 dropped....sorry guys.
Charlotte O'Dell is the highest level unicorn!
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Scout Registry
262
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Posted - 2014.01.04 17:03:00 -
[9] - Quote
Charlotte O'Dell wrote: Well, it's stupid.
Scrub drops 70-100k Isk, so now I have fight a mini-boss? Stupid.
Ask me to fight 6 mini-bosses at once? Demon Souls didn't even try this. Stupid. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9614
|
Posted - 2014.01.04 17:06:00 -
[10] - Quote
Viktor Hadah Jr wrote:Tanks are not some elite tool, they should be accessible to both vet and new players. So you think militia tanks are ok as is?
You do know it only takes a couple weeks for a brand new character to skill into a standard tank, right?
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Monty Mole Clone
Shiv M
103
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Posted - 2014.01.04 17:11:00 -
[11] - Quote
make it take skill to drive a tank, take away 3rd person view and give them manual gears with seperate hull/movement controls tanks are now not just big cheapass toys |
Atiim
Living Like Larry Schwag
3023
|
Posted - 2014.01.04 17:55:00 -
[12] - Quote
Scout Registry wrote:O'Dell -- a Tanker -- speaks truth to Tanks. O'Dell for President. o7 I guess that's why they call him (her?) the highest level unicorn.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Atiim
Living Like Larry Schwag
3024
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Posted - 2014.01.04 18:00:00 -
[13] - Quote
Viktor Hadah Jr wrote:Tanks are not some elite tool, they should be accessible to both vet and new players. While I do believe that Skill>SP should be a thing, these current tanks are beyond ridiculous.
When I can fit a Soma to take on a Particle Cannon, that's a problem.
When I can fit a State Gunnlogi to shred an Ion Madrugar, that's a problem.
Currently, there is no point of spending SP on anything other than basic mods (lower CPU/PG) and Core Skills that give your modules a faster cooldown.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
0
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Posted - 2014.01.04 18:21:00 -
[14] - Quote
For me, it is balance in 1.0. One AV never takeout a tank but 3of them can do that easily.
Real tanker would get off their tank untill their tank blow up, although not much people can blow up their tank.
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Atiim
Living Like Larry Schwag
3026
|
Posted - 2014.01.04 18:22:00 -
[15] - Quote
thomas mak wrote:For me, it is balance in 1.0. One AV never takeout a tank but 3of them can do that easily.
How many people did it take to drive a tank again?
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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SGT NOVA STAR
Ahrendee Mercenaries
162
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Posted - 2014.01.04 18:22:00 -
[16] - Quote
Monty Mole Clone wrote:make it take skill to drive a tank, take away 3rd person view and give them manual gears with seperate hull/movement controls tanks are now not just big cheapass toys I vote this THEEEE worst idea this month. thank you sir.
VAYU! I CHOOSE YOU!
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Monty Mole Clone
Shiv M
103
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Posted - 2014.01.04 18:26:00 -
[17] - Quote
SGT NOVA STAR wrote:Monty Mole Clone wrote:make it take skill to drive a tank, take away 3rd person view and give them manual gears with seperate hull/movement controls tanks are now not just big cheapass toys I vote this THEEEE worst idea this month. thank you sir.
how many times have ccp tried to balance av Vs havs? ive lost count, they are never going to fix the problem repeating the same mistakes over and over. time for a new direction i say, good day to you sir |
daishi mk03
BLACK-GUARD Die Fremdenlegion
536
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Posted - 2014.01.04 18:32:00 -
[18] - Quote
You, Spkr, Takahiro and many others are responsible for this. Constant QQ and now we are here,
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Vermaak 'Fatal' Kuvakei
Storm Wind Strikeforce Caldari State
159
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Posted - 2014.01.04 18:41:00 -
[19] - Quote
How does choosing the cheapest option make someone any less of a scrub than people using more expensive tanks, which are even easier to use? |
Scout Registry
267
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Posted - 2014.01.04 18:42:00 -
[20] - Quote
daishi mk03 wrote:You, Spkr, Takahiro and many others are responsible for this. Constant QQ and now we are here,
In all tankers' defense, they had good reason to complain in previous builds. It was nearly impossible for even a great tanker to turn a profit, and anyone who wished to tank regularly pretty much required corporate sponsorship. It wasn't a self-sustainable career path, regardless of skill level, especially for a newcomer.
That was prior to 1.7.
Now that tanks are mini-bosses that everyone can afford, we've been given opportunity to see the tank community's true colors. How many tankers have stepped forward and said, "this nonsense is out of hand" ... maybe 5?
Mark my words, things will be different with Scouts and Cloak. If its OP, we'll be the first to complain about it and the first to offer feedback on how to fix it. |
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daishi mk03
BLACK-GUARD Die Fremdenlegion
537
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Posted - 2014.01.04 18:44:00 -
[21] - Quote
Scout Registry wrote:daishi mk03 wrote:You, Spkr, Takahiro and many others are responsible for this. Constant QQ and now we are here, In all tankers' defense, they had good reason to complain in previous builds. It was nearly impossible for even a great tanker to turn a profit, and anyone who wished to tank regularly pretty much required corporate sponsorship. It wasn't a self-sustainable career path, regardless of skill level, especially for a newcomer. That was prior to 1.7.
I was fine, doing my tanking job every game. 500k / Missile Madrugar, losing 1 every 3 games for months.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Charlotte O'Dell
Fatal Absolution
1408
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Posted - 2014.01.04 19:14:00 -
[22] - Quote
Making core skills matter would be #yolosnapchatstatusupdatehood4lyfe But in Chrome, tanks were garbage until you had your core skills, which were indemtical to infantty, maxed. We should bring those back. Yeah, it's an SP sink, but the real tankers will do fine.
Charlotte O'Dell is the highest level unicorn!
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Scheneighnay McBob
Bojo's School of the Trades
3391
|
Posted - 2014.01.04 19:53:00 -
[23] - Quote
As always- just separate the driver from the goddamn main turret.
That has ALWAYS been the problem
We used to have a time machine
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Takahiro Kashuken
Red Star. EoN.
2111
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Posted - 2014.01.04 20:03:00 -
[24] - Quote
daishi mk03 wrote:You, Spkr, Takahiro and many others are responsible for this. Constant QQ and now we are here,
Isnt it great
Now we have infantry complaining about a 70k ISK tank when there proto AV costs 150k, but back in the day having a 1.7mil tank didnt mean you should insta pwn when a cheap AV fit should be able to kill any vehicle
Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles
AV should be the only counter to tanks
AV should be as powerful if not more powerful than a tank
Tanks should take teamwork but AV shouldnt
etc etc etc
I love the double standards from infantry, just makes this patch sweeter
Intelligence is OP
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daishi mk03
BLACK-GUARD Die Fremdenlegion
538
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Posted - 2014.01.04 23:08:00 -
[25] - Quote
lol, you destroyed every reasonable tank play in dust 514, now every scrub can take a mlt sica / 2 dmg mods and 2 shot everything.
another thing, I really love this line "Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles "
now you went fully ******, never go fully ******
edit: of course 1 guy shouldn't be able to kill 16 guys, but 1 guy with AV should be able to kill 1 guy in a tank.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Blaze Ashra
Ametat Security Amarr Empire
73
|
Posted - 2014.01.04 23:46:00 -
[26] - Quote
It's not even 500 sp to become a tanker, if you think that the fotm guys won't just spend it then you're going to be disappointed. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
434
|
Posted - 2014.01.05 00:14:00 -
[27] - Quote
Anyone here ever play any of the MechWarrior games on Pc? Oh yeah, MTAC'S will be the tank solution. If we ever get them, I can only whonder how you could fit them.
CEO
Invictus Maneo~ "I remain unvanquished"
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Rusty Shallows
680
|
Posted - 2014.01.05 00:21:00 -
[28] - Quote
Charlotte O'Dell wrote:CoD514: Tank Expansion Pack Is it just me or are O'Dell's thread titles getting more scary?
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Charlotte O'Dell
Fatal Absolution
1441
|
Posted - 2014.01.05 07:50:00 -
[29] - Quote
Rusty Shallows wrote:Charlotte O'Dell wrote:CoD514: Tank Expansion Pack Is it just me or are O'Dell's thread titles getting more scary?
Mg flight got delayed and I don't have isk for a hotel. My brain is fried.
Charlotte O'Dell is the highest level unicorn!
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4367
|
Posted - 2014.01.05 07:55:00 -
[30] - Quote
Charlotte O'Dell wrote:That is exactly what tank warfare has become.
Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6.
I'm gonna go be a logi, again.
Tanks are ruining this game. The True Tankers hate them. The infantry hate them. The only people who like 1.7 are the soma/sica spamming scrubs (PYREX- how dare you call yourself a 'tanker')
Sure, prior 1.7, all tankers thought tanks were UP for their COST and they were- even non-tankers and AV agreed.
I miss when tanking took skill. When this game was balanced (CHROMOSOME).
Being a dropship, tank, or infantry should be equally rewarding. I want balance, please. Now fix tanks so scrubs don't use them for easy kills. I like 1.7, but that's because my ADS is actually a real threat now more than ever before.
Of course, until a Soma or Sica triple-stacking damage mods alphas me right through my hardener from across the map.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Operative 1171 Aajli
Bragian Order Amarr Empire
990
|
Posted - 2014.01.05 08:54:00 -
[31] - Quote
Make militia anything unable to be customized. You get the fit CCP deems worthy. That would fix a lot of things.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Spkr4theDead
Red Star. EoN.
1635
|
Posted - 2014.01.05 10:27:00 -
[32] - Quote
daishi mk03 wrote:lol, you destroyed every reasonable tank play in dust 514, now every scrub can take a mlt sica / 2 dmg mods and 2 shot everything.
another thing, I really love this line "Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles "
now you went fully ******, never go fully ******
edit: of course 1 guy shouldn't be able to kill 16 guys, but 1 guy with AV should be able to kill 1 guy in a tank. So now you're against tanks?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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daishi mk03
BLACK-GUARD Die Fremdenlegion
544
|
Posted - 2014.01.05 10:32:00 -
[33] - Quote
believe it or not, there are people like me who are not "against" or "in favor" of anything, but who just want to play a balanced game O.o.
also, I really hope you enjoy your tank play now, every good tanker I know doesn't. (mainly because of mlt sicas with rails and 2 dmg mods) but yeah, you made it like this. I'm just glad I could switch fully into my ScR Assault.
but yeah, you guys are like all the kids in this one special class, every school has. drawing trees all days, talking stuff nobody understands, walking against walls and dirtying their pants every hour.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Lorhak Gannarsein
1133
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Posted - 2014.01.05 10:38:00 -
[34] - Quote
Spkr4theDead wrote:daishi mk03 wrote:lol, you destroyed every reasonable tank play in dust 514, now every scrub can take a mlt sica / 2 dmg mods and 2 shot everything.
another thing, I really love this line "Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles "
now you went fully ******, never go fully ******
edit: of course 1 guy shouldn't be able to kill 16 guys, but 1 guy with AV should be able to kill 1 guy in a tank. So now you're against tanks?
Apparently he's just against you.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
|
Posted - 2014.01.05 10:39:00 -
[35] - Quote
waaaa waaaa waaaa tank scrub this tank scub that, im not ur maid bltch |
Jason Pearson
3785
|
Posted - 2014.01.05 10:40:00 -
[36] - Quote
Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your modules right to kill the other, problem is when a double damage mod sica rocks up on a hilltop and two shots you because your hardeners weren't up.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
|
Posted - 2014.01.05 10:43:00 -
[37] - Quote
av shouldnt have gotten nerfed thats all tanks are finally how they should be, and if you dont know how they should be the most important thing is being able to turn a profit on the investment without that they are o worthless crap |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
|
Posted - 2014.01.05 10:44:00 -
[38] - Quote
av shouldnt have gotten nerfed thats all tanks are finally how they should be, and if you dont know how they should be the most important thing is being able to turn a profit on the investment without that they are o worthless crap |
daishi mk03
BLACK-GUARD Die Fremdenlegion
544
|
Posted - 2014.01.05 10:44:00 -
[39] - Quote
Alabastor 'TheBlaster' Alcar wrote:av shouldnt have gotten nerfed thats all tanks are finally how they should be, and if you dont know how they should be the most important thing is being able to turn a profit on the investment without that they are o worthless crap you shouldn't play naked on the beach, too much sand now.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
747
|
Posted - 2014.01.05 10:55:00 -
[40] - Quote
Us AV dudes went to Railguns w/ damage mods because a militia railgun outclasses an officer forge gun. What you thought dudes who spent millions of SP to be able to kill JUST you guys would lay down & get r@ped by tanks? Fu*k no, we got no other reason for being in a rail tank other than to kill YO ass. Railguns always outclassed AV at being AV due to being stronger than an ishukone AFG yet having a 5x faster ROF w/ more continuous shots(overheat compared to reload)
Now the damage has been bufffed, You've got 30% damage mods, near invincibility mods, all at a cheaper price than a super slow, infantry killable heavy suit. There IS NO REASON TO USE AV. AT ALL.
That's "MR." Pothead to you.
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daishi mk03
BLACK-GUARD Die Fremdenlegion
544
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Posted - 2014.01.05 10:59:00 -
[41] - Quote
THEAMAZING POTHEAD wrote:Us AV dudes went to Railguns w/ damage mods because a militia railgun outclasses an officer forge gun. What you thought dudes who spent millions of SP to be able to kill JUST you guys would lay down & get r@ped by tanks? Fu*k no, we got no other reason for being in a rail tank other than to kill YO ass. Railguns always outclassed AV at being AV due to being stronger than an ishukone AFG yet having a 5x faster ROF w/ more continuous shots(overheat compared to reload)
Now the damage has been bufffed, You've got 30% damage mods, near invincibility mods, all at a cheaper price than a super slow, infantry killable heavy suit. There IS NO REASON TO USE AV. AT ALL.
lol, no, i laugh everytime a seasoned tanker cries about this, because they made it like this. just keep killing them with sicas :D
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Charlotte O'Dell
Fatal Absolution
1444
|
Posted - 2014.01.05 12:14:00 -
[42] - Quote
Jason Pearson wrote:Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your modules right to kill the other, problem is when a double damage mod sica rocks up on a hilltop and two shots you because your hardeners weren't up.
Why can sicas even fit anything!? I don't care that I got 2-shotted. I care that it was a militia rail gun.
Charlotte O'Dell is the highest level unicorn!
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Jason Pearson
3785
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Posted - 2014.01.05 12:17:00 -
[43] - Quote
Charlotte O'Dell wrote:Jason Pearson wrote:Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your modules right to kill the other, problem is when a double damage mod sica rocks up on a hilltop and two shots you because your hardeners weren't up. Why can sicas even fit anything!? I don't care that I got 2-shotted. I care that it was a militia rail gun.
Why can Gunnlogis fit everything?! :P Rails are too strong, Militia gear works as well as Proto gear, everything is too cheap, CCP missed the bit where we wanted Risk v Reward for tanks, you know risk a lot for a good reward, risk **** all, get **** all kind of deal.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Charlotte O'Dell
Fatal Absolution
1445
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Posted - 2014.01.05 12:23:00 -
[44] - Quote
Jason Pearson wrote:Charlotte O'Dell wrote:Jason Pearson wrote:Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your modules right to kill the other, problem is when a double damage mod sica rocks up on a hilltop and two shots you because your hardeners weren't up. Why can sicas even fit anything!? I don't care that I got 2-shotted. I care that it was a militia rail gun. Why can Gunnlogis fit everything?! :P Rails are too strong, Militia gear works as well as Proto gear, everything is too cheap, CCP missed the bit where we wanted Risk v Reward for tanks, you know risk a lot for a good reward, risk **** all, get **** all kind of deal.
CCP 8um fuc%ed up again .
Charlotte O'Dell is the highest level unicorn!
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BattleCry1791
PFB Pink Fluffy Bunnies
294
|
Posted - 2014.01.05 12:33:00 -
[45] - Quote
Viktor Hadah Jr wrote:Tanks are not some elite tool, they should be accessible to both vet and new players.
According to your "logic" so then should Duvalle ARs and Ishkune Sniper Rifles
All aboard the MLT Failboat. |
Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 07:37:00 -
[46] - Quote
Lorhak Gannarsein wrote:Spkr4theDead wrote:daishi mk03 wrote:lol, you destroyed every reasonable tank play in dust 514, now every scrub can take a mlt sica / 2 dmg mods and 2 shot everything.
another thing, I really love this line "Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles "
now you went fully ******, never go fully ******
edit: of course 1 guy shouldn't be able to kill 16 guys, but 1 guy with AV should be able to kill 1 guy in a tank. So now you're against tanks? Apparently he's just against you. Of course he is. For no reason at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Rusty Shallows
692
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Posted - 2014.01.06 08:28:00 -
[47] - Quote
Takahiro Kashuken wrote: snip
Isnt it great
Now we have infantry complaining about a 70k ISK tank when there proto AV costs 150k, but back in the day having a 1.7mil tank didnt mean you should insta pwn when a cheap AV fit should be able to kill any vehicle
Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles
There isn't a single person on these forums who has proposed Dropsuits should be able to tank multiple HAVs.
Takahiro Kashuken wrote:AV should be the only counter to tanks Seriously? I can't think of a single person who has ever stated that.
Takahiro Kashuken wrote:AV should be as powerful if not more powerful than a tank No one using Infantry-AV ever said the Large Rails made sense. On the contrary the Nerf Brigade used the state of Large Rails as an excuse for calling on FG nerfs.
Takahiro Kashuken wrote:Tanks should take teamwork but AV shouldnt Pre-1.7 there were armor HAVs that required multiple AV. This is perhaps my favorite Spkr hypocritical deluded wisdom. His old sign with that was always good for a laugh.
Takahiro Kashuken wrote: I love the double standards from infantry, just makes this patch sweeter Are you aware that claiming a HAV entitles one to a significant game advantage over another is the textbook definition of a Double Standard?
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Korvin Lomont
United Pwnage Service RISE of LEGION
430
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Posted - 2014.01.06 09:46:00 -
[48] - Quote
Jason Pearson wrote:Charlotte O'Dell wrote:Jason Pearson wrote:Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your modules right to kill the other, problem is when a double damage mod sica rocks up on a hilltop and two shots you because your hardeners weren't up. Why can sicas even fit anything!? I don't care that I got 2-shotted. I care that it was a militia rail gun. Why can Gunnlogis fit everything?! :P Rails are too strong, Militia gear works as well as Proto gear, everything is too cheap, CCP missed the bit where we wanted Risk v Reward for tanks, you know risk a lot for a good reward, risk **** all, get **** all kind of deal.
Honestly the price is not really the problem, its survivabillity paired with accessibillity. HAV Pilots need to make profit just as Infantry so I think the lowered price is rather justified (maybe a tweak here and there), but as any Infantry the HAV pilot risk his asset. Currently the only risk is another HAV.
Thats not enough to balance the playing field. And even in this harsh AV infantry environment some tankers are constantly complaining about the new tactics that AV infantry came up with pretty fast. |
Big miku
Nation of Miku
322
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Posted - 2014.01.06 11:28:00 -
[49] - Quote
The effectiveness of all militia vehicle mods and weaponry needs to be reduced, the inbalance lays in the fact that mlt gear is just as good as proto gear only it has a longer cool down.
MLT gear should be all around worse, they need longer cool down, shorter active duration, less bonuses and higher cost. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
362
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Posted - 2014.01.06 13:32:00 -
[50] - Quote
Charlotte O'Dell wrote:That is exactly what tank warfare has become.
Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6.
I'm gonna go be a logi, again.
Tanks are ruining this game. The True Tankers hate them. The infantry hate them. The only people who like 1.7 are the soma/sica spamming scrubs (PYREX- how dare you call yourself a 'tanker')
Sure, prior 1.7, all tankers thought tanks were UP for their COST and they were- even non-tankers and AV agreed.
I miss when tanking took skill. When this game was balanced (CHROMOSOME).
Being a dropship, tank, or infantry should be equally rewarding. I want balance, please. Now fix tanks so scrubs don't use them for easy kills.
Totally ******* agree.
I couldn't believe they were going to start over with tanks back in 1.4 or whatever.
Tanks were pretty solid pre 1.7, aside from the gunnlogi. But the gunnlogi didn't need huges buffs, speed change, better regen, and longer lasting hardeners, would have done the trick and put them on par with maddies.
Agreed though, tanking prior to 1.7 took skill. If you weren't on top of your game, you were going to get blown up. And back then you rarely saw tanks out. Most matches were tank empty.
I think it is very clear though, that they had made it far too easy.
Tank battles are either nearly instantaneous, or turn into 2 tanks staring at each other as they wait for each others hardeners to drop.
I said it a few days into 1.7, Tanking is now BORING.
respec please. lol
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
362
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Posted - 2014.01.06 13:39:00 -
[51] - Quote
Jason Pearson wrote:Charlotte O'Dell wrote:Jason Pearson wrote:Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your modules right to kill the other, problem is when a double damage mod sica rocks up on a hilltop and two shots you because your hardeners weren't up. Why can sicas even fit anything!? I don't care that I got 2-shotted. I care that it was a militia rail gun. Why can Gunnlogis fit everything?! :P Rails are too strong, Militia gear works as well as Proto gear, everything is too cheap, CCP missed the bit where we wanted Risk v Reward for tanks, you know risk a lot for a good reward, risk **** all, get **** all kind of deal.
To all pre 1.7 maddie pilots, HAHA.
How's it feel to be the little brother of the gunnlogi for a change????
But yeah, F duel damage modded Sicas. And I think it takes at least 3 shots.
This is why I now run double hardeners and a booster on my tank. More than a few mitia tanks have **** themselves when they actually had to reload. But by then they are already dead!
Nuff Said
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Sextus Hardcock
0uter.Heaven
188
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Posted - 2014.01.06 13:43:00 -
[52] - Quote
Monty Mole Clone wrote:make it take skill to drive a tank, take away 3rd person view and give them manual gears with seperate hull/movement controls tanks are now not just big cheapass toys
ok never mind the manual gears but, take away third person view. I can't see from a perspective 4 meters above my mercs head, why should I suddenly get this ability in a tank? |
NAV HIV
The Generals General Tso's Alliance
724
|
Posted - 2014.01.09 16:51:00 -
[53] - Quote
Bump .... Tank vs AV not what suit bonuses are OP... Won't be able to wear the suit and walk around if AVs are not balanced |
Cat Merc
Ahrendee Mercenaries EoN.
5441
|
Posted - 2014.01.09 17:05:00 -
[54] - Quote
Charlotte.
Every single ounce of respect I lost to you in the past has been restored, and then I made a bigger container to store even more respect.
You have earned the Cat of Honor badge. Wear it with pride.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5442
|
Posted - 2014.01.09 17:11:00 -
[55] - Quote
Takahiro Kashuken wrote:daishi mk03 wrote:You, Spkr, Takahiro and many others are responsible for this. Constant QQ and now we are here, Isnt it great Now we have infantry complaining about a 70k ISK tank when there proto AV costs 150k, but back in the day having a 1.7mil tank didnt mean you should insta pwn when a cheap AV fit should be able to kill any vehicle Tanks shouldnt be able to solo a team yet AV should be able to solo all vehicles AV should be the only counter to tanks AV should be as powerful if not more powerful than a tank Tanks should take teamwork but AV shouldnt etc etc etc I love the double standards from infantry, just makes this patch sweeter You're comparing inherently different units. Tanks are much higher on the strategic scale, they can alone sway battlefields by pushing the entire enemy team back and forcing people to switch to AV, while your team wipes the floor with them.
That alone should mean they cost more.
But that also means AV should be an effective counter, because they suck at anti infantry, and if they suck at AV too they might as well call in a tank themselves that costs less.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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R F Gyro
Clones 4u
922
|
Posted - 2014.01.09 17:18:00 -
[56] - Quote
Charlotte O'Dell wrote:That is exactly what tank warfare has become.
Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6.
I'm gonna go be a logi, again.
Tanks are ruining this game. The True Tankers hate them. The infantry hate them. The only people who like 1.7 are the soma/sica spamming scrubs (PYREX- how dare you call yourself a 'tanker')
Sure, prior 1.7, all tankers thought tanks were UP for their COST and they were- even non-tankers and AV agreed.
I miss when tanking took skill. When this game was balanced (CHROMOSOME).
Being a dropship, tank, or infantry should be equally rewarding. I want balance, please. Now fix tanks so scrubs don't use them for easy kills. Any suggestions to how to balance tanks against infantry? Bearing in mind the key constraints:-
1. HAVs can't be inherently "better" than infantry or we get the current madness 2. HAVs have to "feel" like tanks: massive, powerful machines of destruction
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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NAV HIV
The Generals General Tso's Alliance
727
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Posted - 2014.01.09 17:21:00 -
[57] - Quote
R F Gyro wrote:Charlotte O'Dell wrote:That is exactly what tank warfare has become.
Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6.
I'm gonna go be a logi, again.
Tanks are ruining this game. The True Tankers hate them. The infantry hate them. The only people who like 1.7 are the soma/sica spamming scrubs (PYREX- how dare you call yourself a 'tanker')
Sure, prior 1.7, all tankers thought tanks were UP for their COST and they were- even non-tankers and AV agreed.
I miss when tanking took skill. When this game was balanced (CHROMOSOME).
Being a dropship, tank, or infantry should be equally rewarding. I want balance, please. Now fix tanks so scrubs don't use them for easy kills. Any suggestions to how to balance tanks against infantry? Bearing in mind the key constraints:- 1. HAVs can't be inherently "better" than infantry or we get the current madness 2. HAVs have to "feel" like tanks: massive, powerful machines of destruction
keep the tanks the way they are now and Bring backs AV's to how they were |
noob cavman
Tickle My Null-Sac
371
|
Posted - 2014.01.09 17:37:00 -
[58] - Quote
Who needs a mlt tank to kill other mlt tanks? I have a bpo lav and level 5 in demolition
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
Renegade minja fighting for the empress
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NAV HIV
The Generals General Tso's Alliance
733
|
Posted - 2014.01.09 17:49:00 -
[59] - Quote
noob cavman wrote:Who needs a mlt tank to kill other mlt tanks? I have a bpo lav and level 5 in demolition
That works too !!! |
T'orq
DUST University Ivy League
107
|
Posted - 2014.01.09 18:10:00 -
[60] - Quote
If you have seen me in a mlt tank it is to counter other tanks. I do not stack damage mods on it. I am trying two hardeners armor repair and rail ammo on a sica. No I am not a tanker, but I go to a tank if there is more than one or two on the enemy team. I have killed infantry with it, but it is harder to get them with a railgun than a blaster or missile.
I agree some thing needs done to them
Thanjac-
Proud Member of Commando 6
Commando Lives
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Fox Gaden
Immortal Guides
2109
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Posted - 2014.01.09 19:37:00 -
[61] - Quote
Charlotte O'Dell wrote:That is exactly what tank warfare has become.
Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6.
I'm gonna go be a logi, again.
Tanks are ruining this game. The True Tankers hate them. The infantry hate them. The only people who like 1.7 are the soma/sica spamming scrubs (PYREX- how dare you call yourself a 'tanker')
Sure, prior 1.7, all tankers thought tanks were UP for their COST and they were- even non-tankers and AV agreed.
I miss when tanking took skill. When this game was balanced (CHROMOSOME).
Being a dropship, tank, or infantry should be equally rewarding. I want balance, please. Now fix tanks so scrubs don't use them for easy kills. I support this message.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
209
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Posted - 2014.01.09 20:15:00 -
[62] - Quote
Change milita tanks. Change the modules. There is no difference in PRO and STD but cool down. Cool down = run to redline.
Sorry tanker squads but I think there should be a limit on tankers per side. 2 tanks max my side 2 tanks there side. Tanks wanted AV to use team work to kill them. Agreed it should. The biggest problem is the blasters that are out.
Killed my missile = Darn I died by a missile Died by rail gun = OMG that really just happened Blaster = Stupid tanks! GO EAT A___ (you can fill it in)
I dont mind a few tanks on field but when there is more then 2 or 3 enemy tanks its crazy. You cant push for the point or points. You try to pop them and the other side INF kills you. Tanks said it wasnt fair that there 10mill SP tank was popped by 1 STD swarms. Ageed it shouldnt but when someone spends 621,840 into FG + PROF 5 FG + nads + 2.4mill into the suit + 621,840 into damage mods thats easily 5mill SP that cant pop a Militia tank. Plus the cost of there AV suit is more then a tank
When in life or in any other game have tanks or AV tanks have never been cheaper! RPG-29 launchers cost over $500 but a USA tank costs 6.21 million.
Link to tank http://en.wikipedia.org/wiki/M1_Abrams (yea its wiki im not doing alot of digging due to FBI might show up) Link to RPG http://www.strategypage.com/dls/articles/Why-The-RPG-Rules-2-10-2009.asp (read 3ed paragraph )
I think CHROMOSOME was a very good build. Alot better then any uprising patch that has came out. Yea the laser was OP and the skill Sharpshooter. Still over all it was so much better. Anyone who has started playing and staying during uprising I give you props. You missed out on a better build.
1.7 HMG hotfix works great. Now for more Heavy suits or guns soonGäó
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1537
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Posted - 2014.01.09 20:38:00 -
[63] - Quote
GET ATMESON wrote:Change milita tanks. Change the modules. There is no difference in PRO and STD but cool down. Cool down = run to redline. Sorry tanker squads but I think there should be a limit on tankers per side. 2 tanks max my side 2 tanks there side. Tanks wanted AV to use team work to kill them. Agreed it should. The biggest problem is the blasters that are out. Killed my missile = Darn I died by a missile Died by rail gun = OMG that really just happened Blaster = Stupid tanks! GO EAT A___ (you can fill it in) I dont mind a few tanks on field but when there is more then 2 or 3 enemy tanks its crazy. You cant push for the point or points. You try to pop them and the other side INF kills you. Tanks said it wasnt fair that there 10mill SP tank was popped by 1 STD swarms. Ageed it shouldnt but when someone spends 621,840 into FG + PROF 5 FG + nads + 2.4mill into the suit + 621,840 into damage mods thats easily 5mill SP that cant pop a Militia tank. Plus the cost of there AV suit is more then a tankWhen in life or in any other game have tanks been cheaper then AV! RPG-29 launchers cost over $500 but a USA tank costs 6.21 million. Link to tank http://en.wikipedia.org/wiki/M1_Abrams (yea its wiki im not doing alot of digging due to FBI might show up) Link to RPG http://www.strategypage.com/dls/articles/Why-The-RPG-Rules-2-10-2009.asp (read 3ed paragraph ) I think CHROMOSOME was a very good build. Alot better then any uprising patch that has came out. Yea the laser was OP and the skill Sharpshooter. Still over all it was so much better. Anyone who has started playing and staying during uprising I give you props. You missed out on a better build.
In ambush, a limit of 2 vehicles for sure, in pub doms and skirms, limit of 3 tanks/side (7 gets ridiculous). FW and PC = no rules.
Charlotte O'Dell is the highest level unicorn!
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