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Levithunder
Butt Hurt Try Hards Primus Federation
137
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Posted - 2014.01.04 10:20:00 -
[1] - Quote
It's the number of tanks allowed on the field at once hear me out:
Ambush- 7 vehicals possible, possibly 7 tanks Domination- 7 vehicals possible,possibly 7 tanks Skirmish-7 vehicals possible,possibly 7 tanks
now the problem with this, you see my point?
ambush limited to 1 or 2 tanks per side at once(still allowing 4-7 vehicals)
Domination/skirmish 3-4 tanks allowed at once per side (still allow 7 vehicals)
I mean lets all face it tanks are powerful and they should be,but a battlefield were armour is more abundant than infantry is weird. Just brainstorming *please leave constructive thoughts and viewpoints*
(-í° -£-û -í°) CPM Here I come.
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lordjanuz
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2014.01.04 10:54:00 -
[2] - Quote
In some of the town map , tanks is not an issue. There is tanks in all battles, but I feel its less tanks now. But a lot more DS and that is a good thing.
Make the maps bigger, capture points under ground, or in buildings as some are now. Make some objectives on a place you must have DS to reach ( that would be fun ) .
I see your valid points, but tripple the price on militia tanks and you would solve a lot, just check how many militia tanks there are out in the battles vs standard ones, I think most of them are militia. |
Takahiro Kashuken
Red Star. EoN.
2109
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Posted - 2014.01.04 11:16:00 -
[3] - Quote
Problem - Where is the AV?
Intelligence is OP
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Judge Rhadamanthus
Amarr Templar One
1127
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Posted - 2014.01.04 11:52:00 -
[4] - Quote
The big problem with limits is that it can stop certain players from taking part fairly. I am a dropship specialist. If you limit the number of vehicles too much then I may often find myself in a match where I cannot use the items i have skills in. In this case I am forced to use militia suits to go against much better suits.
I am lucky though in that I have enough SP to have a proto suit or two I can use to complete in a game when I am not using a LAV, Tank or Dropship. But many do not due to the large SP needed to skill vehicles. My AV specialist character does not face this issue. On that character I can always field my strongest Swarm launcher or forge. On my Vehicle guy team quota often leaves me going for my second best option.
Consider if we limited the number or Combat Rifles in a match to 2. Would that be fair? what would those players with only skills in the CR do in that match? A typical vehicle player has poor suits. In a too strictly limited match where they cannot use their chosen profession they may leave.
Tank spam is an issue, but I am not sure a strict limit is the solution here. Is the issue the number of tanks or is 7 tanks only an issue because the maps are small? or cover is limited? or that the player count is too low to allow a strong enough infantry responce? Tank imbalance is a deeper issue than just raw numbers. That said some way to balance it with the maps and sockets we have now is needed. Is a strict limit the solution? Perhaps on a map by map basis. I think we need something else though.
Everything Dropship youtube channel
my Community Spotlight
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Galdor Seregon
The Generals General Tso's Alliance
68
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Posted - 2014.01.04 11:58:00 -
[5] - Quote
Judge Rhadamanthus wrote:The big problem with limits is that it can stop certain players from taking part fairly. I am a dropship specialist. If you limit the number of vehicles too much then I may often find myself in a match where I cannot use the items i have skills in. In this case I am forced to use militia suits to go against much better suits.
I am lucky though in that I have enough SP to have a proto suit or two I can use to complete in a game when I am not using a LAV, Tank or Dropship. But many do not due to the large SP needed to skill vehicles. My AV specialist character doesnot face this issue. On that characterI can always field my strongest Swarm launcher or forge. On my Vehicle guy team quota often leaves me going for my second best option.
Consider if we limited the number or Combat Rifles in a match to 2. Would that be fair? what would those players with only skills in the CR do in that match? A typical vehicle player has poor suits. In a too strictly limited match where they cannot use their chosen profession they may leave.
Tank spam is an issue, but I am not sure a strict limit is the solution here. Is the issue the number of tanks or is 7 tanks only an issue because the maps are small, or cover is limited or that the player count is too low to allow a strong enough infantry responce?
I have 2 different suits I can run well, 5 different weapons and I can semi run vehicles. Yeah, they semi limit certain kinds of vehicles some people are going to be screwed for what? a week, if they have no booster and only play once a week, it doesn't take that much sp to get advanced wep and basic suit with good modules to go with it |
Judge Rhadamanthus
Amarr Templar One
1127
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Posted - 2014.01.04 12:02:00 -
[6] - Quote
Galdor; Is it fair that one set of players cannot field the gear they want when eveyone else can field whatever they want every time? Even for a week (which is a totally unrealistic comment btw)? Also just because you can do something does not mean that others can. This game should be fun and fair for all.
Should someone who has decided to go into vehicles on a new character have to split their SP into suits and guns as well as vehicles while a new player who want to just go guns does not have to split their SP?
Everything Dropship youtube channel
my Community Spotlight
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Himiko Kuronaga
Fatal Absolution
2671
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Posted - 2014.01.04 12:11:00 -
[7] - Quote
Levithunder wrote: hear me out:
No. |
Marad''er
Ancient Exiles. Renegade Alliance
5
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Posted - 2014.01.04 12:13:00 -
[8] - Quote
Takahiro Kashuken wrote:Problem - Where is the AV?
Getting face rolled by the 7 tanks on the other side.
Also getting spawn raped by the tanks / infantry.
Also NOT shooting at the double / triple hardener tanks that have 1 hardener on at all times... Cuz you know "You're suppose to wait for their hardener off time of exactly 2 seconds"
Lol tank spam in ambush is broken
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Switchback Dawn
SVER True Blood Public Disorder.
54
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Posted - 2014.01.04 12:16:00 -
[9] - Quote
On foot Infantry who use av weaponry should get war points for damaging enemy vehicles even when there hardeners are active I should get rewarded for trying.
* Vehicle Hit + 5 *
* Vehicle Hit + 3 * ( When Vehicle Hardeners are active)
Just an example ^^^
Seriously.... a¦á_a¦á
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Snagman 313
Carbon 7 CRONOS.
227
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Posted - 2014.01.04 12:24:00 -
[10] - Quote
Judge Rhadamanthus wrote:The big problem with limits is that it can stop certain players from taking part fairly. I am a dropship specialist. If you limit the number of vehicles too much then I may often find myself in a match where I cannot use the items i have skills in. In this case I am forced to use militia suits to go against much better suits.
I am lucky though in that I have enough SP to have a proto suit or two I can use to complete in a game when I am not using a LAV, Tank or Dropship. But many do not due to the large SP needed to skill vehicles. My AV specialist character does not face this issue. On that character I can always field my strongest Swarm launcher or forge. On my Vehicle guy team quota often leaves me going for my second best option.
Consider if we limited the number or Combat Rifles in a match to 2. Would that be fair? what would those players with only skills in the CR do in that match? A typical vehicle player has poor suits. In a too strictly limited match where they cannot use their chosen profession they may leave.
Tank spam is an issue, but I am not sure a strict limit is the solution here. Is the issue the number of tanks or is 7 tanks only an issue because the maps are small, or cover is limited or that the player count is too low to allow a strong enough infantry responce?
Some good points there Judge hope you had a good Christmas and New year been meaning to catch up with yourself for a chat on the current build.
Rpastry had an idea that I was quite fond of especially for Ambush as it's where I'm seeing the worst side of the current HAV FOTM the idea goes in line with a certain amount of resource points given to each side to spend on vehicles now in a pub match it will likely run into people calling in gear as fast as possible but I haven't figured out that bit yet. However we'll only look at ambush here for now as it's all my post hogmanay brain can handle!
Ok for Ambush each side gets 11 resource points.
HAVs cost 4, Dropships cost 3 and LAVs cost 2.
So max of 2 HAVs per side plus either a Dropship or LAV.
Or 3 Dropships and a LAV.
Or 5 LAVs and many other combinations in between but I think it would scale stuff better especially for Ambush which generally has the smallest maps, most new players grinding SP and Vets taking a break grinding ISK.
Obviously the resource points would increase for different match types and game modes but I think it would also add a neat tactical advantage to other game modes as you would have to pick your vehicle lineup carefully.
As you said it would be no good if you found your pilots without available resource points to call in their vehicle just because a bueberry spawned in a bunch of LAVs thinking he was helping. Maybe there would be a way to make a system that would call in the more point expensive vehicles first as they would be better for the team.
I'm not too bothered about vehicles in the current build just the numbers, last night for instance on Ambush a guy rolled in his Maddy to the front of the base with the donut "No worries" ran to the supply depot grabbed my Dau-2 on Skinweave and drove him off with a couple of swarmers pitching in but then 2 came from the other entrance murdered us and then the Maddy's oppo rolled in and soon enough the original Maddy rolled in again. By this stage all on comms where running basic AV so 5 maybe 6 guys but their infantry were in the city and we were done. So my only objection is that while a small team of AV can hold off 1 HAV easily in a small map they certainly can't handle 4 and if everyone decked out in Proto AV then fine but that's not going to happen as you've still got to worry about the infantry.
Right then I'm off to go and massage my Ishukone Assault FG for tonights festivities!!! Happy hunting!!!
Closed Beta AV veteran
I drink because I play Dust
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The Robot Devil
Molon Labe. Public Disorder.
1354
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Posted - 2014.01.04 12:43:00 -
[11] - Quote
Teamwork is the problem not vehicles. People don't work together or switch to AV, HAVs are rarely indestructible and a few good AV guys can at least push the HAV out of the area. Militia HAVs are easy and fun to pop and I don't want them to show up less because it is more fun to waste peoples ISK.
Advance prox mines should be on almost every suit. If everyone spammed three standard prox mines throughout the battle then there would be a lot less tears about HAV. Three mines doing 500 damage each * 16 is lots of damage and it makes driving vehicles more dangerous. Skill up some AV and push hard on vehicles because they will pop and after a merc loses a HAV or two then they switch to infantry.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Orenji Jiji
326
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Posted - 2014.01.04 13:08:00 -
[12] - Quote
Takahiro Kashuken wrote:Problem - Where is the AV?
Nerfed out of the village by tanker lobby.
I had an ambush match yesterday where the other side brought 6 tanks in, 3 of which were buffed maddies. Did true proto logi and had 3 proto forgers with me, we managed to kill some militia scrubs... just to have them spawn rail tanks and spam us from the hills. Tanks milked our bluberries who tried to counter them with ARs and militia swarms. Tankers camped "smart" spawns mercilessly and blasted spawn spaces without even aiming.
Also 6 tanks left 10 proto infantry guys on the field to advance the ****. In the end I died once in that match -- railgun sniped from outside of forge gun range.
There was no chance to call anything in, because before you could say "madrugars" you had two or three tankers on your RDV, putting it down in flames and then rolling over you, laughing.
Three tanks advantage is workable. Anything beyond that is impossible to counter. And I'd love to see people laying out traps and jumping tankers when it's AVers vs 6 tanks + 10 infantry on Manus Peak. Teamwork? Don't make me laugh. Did proto AV since swarms were dumbfire and what we see now is a disgrace.
SL dumbfire, DS bumpercars, Scout beast-mode. All those moments will be lost in time, like tears in rain. Time.. to die.
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PEW JACKSON
s i n g u l a r i t y
161
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Posted - 2014.01.04 13:17:00 -
[13] - Quote
Problem? No AV.
Solution? WP for dmg.
Av needs to get 35 WP for every 1000 ehp dmg caused to vehicles and installations.
The problem right now is tankers making profit in their tanks while av loses isk in their suits.
I've had matches where AV had me pinned to the point where I gave up, recalled and went infantry. I think they should get a huge payout for that.
I've also had matches where I pulled out my Wiyrkomis(spelling?) with prof 3 and 3 dmg mods to only be successful in annoying the good tankers and scaring off the newer ones. I went 0-1 with only 300 WP for popping a few installations.
Give us WP for dmg and we'll get to a better place. Heavies will run forges more seeing how they can cause the most damage excluding other tanks. Mediums and scouts will run swarms and PLCs to suppress tanks and get WP along the way. Logis and other Scouts will still be up to their RE shenanigans with a little more encouragement. Tanks will finally start to go down due to the increase in AV.
We just need to allow both sides to profit in some way.
Dead on the ground.... Think I made a wrong turn :/
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Levithunder
Butt Hurt Try Hards
138
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Posted - 2014.01.05 01:07:00 -
[14] - Quote
Judge Rhadamanthus wrote:The big problem with limits is that it can stop certain players from taking part fairly. I am a dropship specialist. If you limit the number of vehicles too much then I may often find myself in a match where I cannot use the items i have skills in. In this case I am forced to use militia suits to go against much better suits.
I am lucky though in that I have enough SP to have a proto suit or two I can use to complete in a game when I am not using a LAV, Tank or Dropship. But many do not due to the large SP needed to skill vehicles. My AV specialist character does not face this issue. On that character I can always field my strongest Swarm launcher or forge. On my Vehicle guy team quota often leaves me going for my second best option.
Consider if we limited the number or Combat Rifles in a match to 2. Would that be fair? what would those players with only skills in the CR do in that match? A typical vehicle player has poor suits. In a too strictly limited match where they cannot use their chosen profession they may leave.
Tank spam is an issue, but I am not sure a strict limit is the solution here. Is the issue the number of tanks or is 7 tanks only an issue because the maps are small? or cover is limited? or that the player count is too low to allow a strong enough infantry responce? Tank imbalance is a deeper issue than just raw numbers. That said some way to balance it with the maps and sockets we have now is needed. Is a strict limit the solution? Perhaps on a map by map basis. I think we need something else though. Not limiting dropships or lavs just tanks until maps get bigger ,building/underground objectives stuff like that
(-í° -£-û -í°) My face against my adversaries.
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Mortedeamor
1181
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Posted - 2014.01.05 01:30:00 -
[15] - Quote
if they're was 4 good av user fighting and blowing up tanks together in every match like they're was in chromosome when everyone had balls..vs suryas and sagaris ..they could tank spam no mlt tank could take 2-4 av and a good tanker on
in lavs they were to mobile hitting and maintain dps stream throughout the field..of course now they hide and cry or peak out of fort on foot like scrubs
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 01:32:00 -
[16] - Quote
Judge only speaks for what's good for his Dust experience. Not for what is good for the game overall.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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ladwar
Death by Disassociation Legacy Rising
1964
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Posted - 2014.01.05 01:33:00 -
[17] - Quote
Levithunder wrote:It's the number of tanks allowed on the field at once hear me out:
Ambush- 7 vehicals possible, possibly 7 tanks Domination- 7 vehicals possible,possibly 7 tanks Skirmish-7 vehicals possible,possibly 7 tanks
now the problem with this, you see my point?
ambush limited to 1 or 2 tanks per side at once(still allowing 4-7 vehicals)
Domination/skirmish 3-4 tanks allowed at once per side (still allow 7 vehicals)
I mean lets all face it tanks are powerful and they should be,but a battlefield were armour is more abundant than infantry is weird. Just brainstorming *please leave constructive thoughts and viewpoints* let see... 7+7=14 teams of 32 fight off halve of 32 is 16. 16 is greater then 14 so your logic fails. if even you wanted to go with numbers used in total your point still fails. vehicles are not more abundant the infantry on the battlefield.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Snagman 313
Carbon 7 CRONOS.
234
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Posted - 2014.01.05 08:13:00 -
[18] - Quote
Mortedeamor wrote:if they're was 4 good av user fighting and blowing up tanks together in every match like they're was in chromosome when everyone had balls..vs suryas and sagaris ..they could tank spam no mlt tank could take 2-4 av and a good tanker on
in lavs they were to mobile hitting and maintain dps stream throughout the field..of course now they hide and cry or peak out of fort on foot like scrubs
Hmm I think I see where you're coming from. I will admit that it's not too much of an issue to deal with HAVs in Skirmish where you can manoeuvre and have the objectives to draw them into also you have the different points you can spawn from to get around.
However in Ambush where you're lucky if anyone is on comms other than your squad and people are just looking for kills not the tactical advantage of removing HAVs, then thats when I see the issue of taking 2/3rds of your squad or more and going AV as it does nothing to benefit you or your bank balance.
We have been running a quite a few ambush matches helping the blueberries but I still feel 4 HAVs on an ambush map is too much for a random ambush blueberry to cope with especially when I see all 4 running Maddys and Gunnlogis are in the same squad (You know who you are). I mean fair enough you earn't your toys use them but keep your Challenger tank out of the Nursery school sandpit!
Closed Beta AV veteran
I drink because I play Dust
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Skihids
Bullet Cluster Legacy Rising
2637
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Posted - 2014.01.05 08:24:00 -
[19] - Quote
Hard limits just make the game less can it can be.
Hard limits on tanks, hard limits on equipment, next it will be hard limits on suit types.
Instead of balancing via reduction we should balance by adding.
Tanks a problem? Add webifiers.
People who advocate balancing by limits are thinking too small. Use your imaginations! If we limit everything that isn't working just right we will cut the majority of the game away and everyone will leave due to crushing boredom. |
Protocake JR
Royal Uhlans Amarr Empire
1216
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Posted - 2014.01.05 08:39:00 -
[20] - Quote
Seriously. The solution is in my sig. Light AV weaponry as primary weaponry just doesn't make sense. You have to sacrifice too much in order to fit one. They are not powerful by themselves, as they should be. And no, you cannot force teamwork. It will never happen.
However, by making swarms and plasma cannons sidearms (or rather "secondary" weapons), carrying light AV weaponry becomes practical, rather than a novelty for hipsters (inb4 plc hipsters).
As light AV weaponry become practical to fit on a dropsuit, more people will turn to light AV to, at least, surpress tanks that are in cool down. At most, many players will field light AV, putting the tankers skill to the test.
Since viable tanks can be fielded as cheaply as dropsuits, making tanks have POTENTIALLY less survivability is not an issue. Garbage tankers should go negative, good tankers will still go 50-0.
All numbers (damage, fitting reqs, ammo count, ect.) for light AV weaponry can be rebalanced for the side arm slot.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Operative 1171 Aajli
Bragian Order Amarr Empire
990
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Posted - 2014.01.05 08:50:00 -
[21] - Quote
It's map size and the amount of map allowed in ambush/dom.
Make bigger maps amd active area and no problem. Travel should not be an issue moving forward as MAV and speeders are coming.
I don't want to see CCP do any more to accomodate things in the short term then backpeddle. I'd like to see them set things up for the bigger picture.
Make it the way it's going to be and tweak minor things rather than do another overhaul.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Snagman 313
Carbon 7 CRONOS.
235
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Posted - 2014.01.05 09:23:00 -
[22] - Quote
Skihids wrote:Hard limits just make the game less can it can be.
Hard limits on tanks, hard limits on equipment, next it will be hard limits on suit types.
Instead of balancing via reduction we should balance by adding.
Tanks a problem? Add webifiers.
People who advocate balancing by limits are thinking too small. Use your imaginations! If we limit everything that isn't working just right we will cut the majority of the game away and everyone will leave due to crushing boredom.
I totally agree that we should balance by adding but I also have to face the fact that as a Heavy AV player I have one weapon that is slewed in favour of armour damage and have since I began playing..... so so long ago....... sorry had another flashback!
My greatest challenge right now is double and triple stacked shield hardener Gunnloggi HAVs the awnser to these would be the heavy Amarrian Laser cannon which has been hinted at for quite a while (Especially when you look at the redundant skill on the sentinel suit!!!). We should hopefully be getting WP's for AV in 1.8 which will bring people back to the AV fold but never the less we have a current problem of the tank spam on small maps which unless something simple is done in the short term to be reviewed later we will find the propagation of HAVs to be unstoppable.
The game was always meant to be rock, paper, scissors however when I run my anti infantry gear and then roll into a Sica/Soma/Maddy/Gunnloggi I naturally tell the guys and go AV say I drive him off with my Advanced suit, I will usually die on retreat to the Supply depot to infantry or another tank so I bring in my militia Sica with hardener and damage mod 80k of small arms fire invulnerability and with the damage mod on 2000 dmg per shot.
Basically all it becomes is he's got a tank I'd better get mine and then escalation... There is no doubt that HAVs must be gnarly machines of death but honestly to meet the damage alone of the Sica I need a proto FG and proto suit to mount the modules on to just drive him back and regardless of wether you're in a squad or in a LAV you are highly vulnerable to small arms fire without a primary infantry weapon. To be honest we have on occasion used a militia HAV instead of a LAV to transport the our 3 man FG squad..... See where I'm going with this..... Even LAVs at around 12k a pop for a militia can be replaced with a 70-80k Militia HAV and you'll be damn sure to earn a lot more WP's with it than your LAV.
What I'm asking for is some mitigation of HAVs not extermination whether it be bigger maps in ambush, more AV weapons (Give the heavy some love you know you want too), implement AV WP's or for the time being limit the HAVs on small maps and maybe look at it again later when we have other stuff or if the Tankers start getting stomped.
Closed Beta AV veteran
I drink because I play Dust
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Spkr4theDead
Red Star. EoN.
1635
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Posted - 2014.01.05 09:25:00 -
[23] - Quote
Levithunder wrote:It's the number of tanks allowed on the field at once hear me out:
Ambush- 7 vehicals possible, possibly 7 tanks Domination- 7 vehicals possible,possibly 7 tanks Skirmish-7 vehicals possible,possibly 7 tanks
now the problem with this, you see my point?
ambush limited to 1 or 2 tanks per side at once(still allowing 4-7 vehicals)
Domination/skirmish 3-4 tanks allowed at once per side (still allow 7 vehicals)
I mean lets all face it tanks are powerful and they should be,but a battlefield were armour is more abundant than infantry is weird. Just brainstorming *please leave constructive thoughts and viewpoints* So 7 tanks is more people than 9 infantry? Having a tank doesn't magically increase the maximum player count.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
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Posted - 2014.01.05 10:27:00 -
[24] - Quote
i personally think that if everyone on the field wants to run tank they should, no limits all 32 peope burning up that isk if thats how they wanna do it, but tell me this in a dom or skirmish with 32 tanks roving the field who is going to capture objectives? |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.01.05 10:30:00 -
[25] - Quote
Alabastor 'TheBlaster' Alcar wrote:i personally think that if everyone on the field wants to run tank they should, no limits all 32 peope burning up that isk if thats how they wanna do it, but tell me this in a dom or skirmish with 32 tanks roving the field who is going to capture objectives?
I would love a vehicle only ambush. Players can only spawn in vehicles. Kinda like being in your vehicle while the bolas air drops it in.
While that gets worked on, an infantry only ambush would be nice too.
Dead on the ground.... Think I made a wrong turn :/
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
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Posted - 2014.01.05 10:58:00 -
[26] - Quote
i dont like restrictions perod so to me vehicle or infantry only modes are crap ideas |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.01.05 11:08:00 -
[27] - Quote
Alabastor 'TheBlaster' Alcar wrote:i dont like restrictions perod so to me vehicle or infantry only modes are crap ideas
I don't see the problem. They'd be an option for those who want a pure vehicle brawl or infantry death match. The normal loltank bush would still be available.
Dead on the ground.... Think I made a wrong turn :/
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4447
Resolution XIII
952
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Posted - 2014.01.05 11:27:00 -
[28] - Quote
The Robot Devil wrote:Teamwork is the problem not vehicles. People don't work together or switch to AV, HAVs are rarely indestructible and a few good AV guys can at least push the HAV out of the area. Militia HAVs are easy and fun to pop and I don't want them to show up less because it is more fun to waste peoples ISK.
Advance prox mines should be on almost every suit. If everyone spammed three standard prox mines throughout the battle then there would be a lot less tears about HAV. Three mines doing 500 damage each * 16 is lots of damage and it makes driving vehicles more dangerous. Skill up some AV and push hard on vehicles because they will pop and after a merc loses a HAV or two then they switch to infantry. Your a joke because if to many people chase after a tank then they will just get killed by assault.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
953
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Posted - 2014.01.05 11:31:00 -
[29] - Quote
Spkr4theDead wrote:Levithunder wrote:It's the number of tanks allowed on the field at once hear me out:
Ambush- 7 vehicals possible, possibly 7 tanks Domination- 7 vehicals possible,possibly 7 tanks Skirmish-7 vehicals possible,possibly 7 tanks
now the problem with this, you see my point?
ambush limited to 1 or 2 tanks per side at once(still allowing 4-7 vehicals)
Domination/skirmish 3-4 tanks allowed at once per side (still allow 7 vehicals)
I mean lets all face it tanks are powerful and they should be,but a battlefield were armour is more abundant than infantry is weird. Just brainstorming *please leave constructive thoughts and viewpoints* So 7 tanks is more people than 9 infantry? Having a tank doesn't magically increase the maximum player count.
Yes it does.
If it takes 3 av to take down a tank and the tank has one person in it. That means that the tank has created two more players on it's team.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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BAMM HAVOC
Carbon 7 CRONOS.
166
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Posted - 2014.01.05 19:04:00 -
[30] - Quote
Snagman 313 wrote:Judge Rhadamanthus wrote:The big problem with limits is that it can stop certain players from taking part fairly. I am a dropship specialist. If you limit the number of vehicles too much then I may often find myself in a match where I cannot use the items i have skills in. In this case I am forced to use militia suits to go against much better suits.
I am lucky though in that I have enough SP to have a proto suit or two I can use to complete in a game when I am not using a LAV, Tank or Dropship. But many do not due to the large SP needed to skill vehicles. My AV specialist character does not face this issue. On that character I can always field my strongest Swarm launcher or forge. On my Vehicle guy team quota often leaves me going for my second best option.
Consider if we limited the number or Combat Rifles in a match to 2. Would that be fair? what would those players with only skills in the CR do in that match? A typical vehicle player has poor suits. In a too strictly limited match where they cannot use their chosen profession they may leave.
Tank spam is an issue, but I am not sure a strict limit is the solution here. Is the issue the number of tanks or is 7 tanks only an issue because the maps are small, or cover is limited or that the player count is too low to allow a strong enough infantry responce? Some good points there Judge hope you had a good Christmas and New year been meaning to catch up with yourself for a chat on the current build. Rpastry had an idea that I was quite fond of especially for Ambush as it's where I'm seeing the worst side of the current HAV FOTM the idea goes in line with a certain amount of resource points given to each side to spend on vehicles now in a pub match it will likely run into people calling in gear as fast as possible but I haven't figured out that bit yet. However we'll only look at ambush here for now as it's all my post hogmanay brain can handle! Ok for Ambush each side gets 11 resource points. HAVs cost 4, Dropships cost 3 and LAVs cost 2. So max of 2 HAVs per side plus either a Dropship or LAV. Or 3 Dropships and a LAV. Or 5 LAVs and many other combinations in between but I think it would scale stuff better especially for Ambush which generally has the smallest maps, most new players grinding SP and Vets taking a break grinding ISK. Obviously the resource points would increase for different match types and game modes but I think it would also add a neat tactical advantage to other game modes as you would have to pick your vehicle lineup carefully. As you said it would be no good if you found your pilots without available resource points to call in their vehicle just because a bueberry spawned in a bunch of LAVs thinking he was helping. Maybe there would be a way to make a system that would call in the more point expensive vehicles first as they would be better for the team. I'm not too bothered about vehicles in the current build just the numbers, last night for instance on Ambush a guy rolled in his Maddy to the front of the base with the donut "No worries" ran to the supply depot grabbed my Dau-2 on Skinweave and drove him off with a couple of swarmers pitching in but then 2 came from the other entrance murdered us and then the Maddy's oppo rolled in and soon enough the original Maddy rolled in again. By this stage all on comms where running basic AV so 5 maybe 6 guys but their infantry were in the city and we were done. So my only objection is that while a small team of AV can hold off 1 HAV easily in a small map they certainly can't handle 4 and if everyone decked out in Proto AV then fine but that's not going to happen as you've still got to worry about the infantry. Right then I'm off to go and massage my Ishukone Assault FG for tonights festivities!!! Happy hunting!!!
quick grab the forge gun.... oh wait they nerfed it
The only way to kill tankers now is to totally dedicate yourself to an AV fit with proto gear and level 5 pro in the gear, I personally havnt had a problem killing tanks or derpships the pilots are new and arnt used to the new mechanics and are easy kills and under estimate a heavy forger like myself, certain tankers have said that jihad jeeps are the new crutch, I disagree in part with that statement, tanks have become the new crutch and the jihad jeeps are a valid tactic tankers need to keep the heads on a swivel if they are scoring 24-0, the roof tops are a very lonely place now the FOTM players have moved to tanks
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