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Justice Darling
Expert Intervention Caldari State
7
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Posted - 2013.12.31 08:46:00 -
[1] - Quote
I would like to see wp's removed from unclaimed turrets, its not like we have any control on where they show up... good thing we stage for nothing, not like making them useful or anything like putting them right down the line of sight or right on top of Control nods that forces them to be taken down right away.
As it is right now tankers drive up to the unclaimed ones, that our usefull and kill them and the rest of us are SOL if you want to try and kill tanks from the other side, I think removing wp's from the unhelpfully or helpfully place turrets would turn this around and make it point less for players to kill them unless they are claimed. |
Judge Rhadamanthus
Amarr Templar One
1111
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Posted - 2013.12.31 09:42:00 -
[2] - Quote
Afraid not. Vehicle users kill turrets so they cannot be taken by reds and used against us. Points or no points we will always kill them.
Everything Dropship youtube channel
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
134
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Posted - 2013.12.31 09:43:00 -
[3] - Quote
actually, regardless of wp, tanks will kill instillations for safety precautions many times a tanker will ignore an instillation on the map because an infantry guy hacked it, only for it to be hacked to the red side 2 minutes later and start firing on the tanks.
its never really been about the wp when dealing with instillations, its about the strategic precautions because they don't want to die.
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Lonegnr
Ikomari-Onu Enforcement Caldari State
35
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Posted - 2013.12.31 10:14:00 -
[4] - Quote
Shokhann Echo wrote: its never really been about the wp when dealing with installations, its about the strategic precautions because they don't want to die.
Agree with you there, but also agree with OP simply because there's no reason to award WPs for destroying a neutral platform. I was watching tanks destroy neutral installations at the start of every match today. Precaution or not, a neutral installation is not a threat in the moment, but it is indeed a very viable team asset. It doesn't make sense to award WPs for their destruction when there is no risk involved and the only motivator present is self-preservation.
If the solo tanker feels the need to take out his team's installations so he can prolong his unimpeded killing spree, fine, but don't reward him for it. |
Galvan Nized
Deep Space Republic
486
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Posted - 2013.12.31 11:22:00 -
[5] - Quote
I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. |
Blaze Ashra
Ametat Security Amarr Empire
69
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Posted - 2013.12.31 11:49:00 -
[6] - Quote
I'm still taking them out either way. |
Mortedeamor
1155
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Posted - 2013.12.31 11:52:00 -
[7] - Quote
Justice Darling wrote:I would like to see wp's removed from unclaimed turrets, its not like we have any control on where they show up... good thing we stage for nothing, not like making them useful or anything like putting them right down the line of sight or right on top of Control nods that forces them to be taken down right away.
As it is right now tankers drive up to the unclaimed ones, that our usefull and kill them and the rest of us are SOL if you want to try and kill tanks from the other side, I think removing wp's from the unhelpfully or helpfully place turrets would turn this around and make it point less for players to kill them unless they are claimed. we do that because otherwise bluedots hack it,..and then we cant get rid of it..and sadly because the average bluedot fails at dust it the gets taken by the enemy and later becomes a burden to us..even if u remove the wp reward for destroying it no smart tanker would leave a turret alive he can destroy less it later become a hindrance
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Mortedeamor
1155
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Posted - 2013.12.31 11:54:00 -
[8] - Quote
Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. number 1 objective with tank wipe out all ..AND I MEAN ALL TURRETS first thing ..so maybe scrubby tankers dont but s far as i am aware of all true tankers make turrets a priority only under enemy tanks upon entering the battlefield
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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J0hlss0n
Molon Labe. Public Disorder.
72
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Posted - 2013.12.31 11:54:00 -
[9] - Quote
And there goes another chance for a poor heavy to make points... I cant scan, drop hives, uplinks or rep people... oh well, by the time a change like this happens I hope CCP has changed it so you get points for damaging tanks and such, because thats what I mostly do with my forge these days. =P |
Mortedeamor
1155
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Posted - 2013.12.31 12:14:00 -
[10] - Quote
J0hlss0n wrote:And there goes another chance for a poor heavy to make points... I cant scan, drop hives, uplinks or rep people... oh well, by the time a change like this happens I hope CCP has changed it so you get points for damaging tanks and such, because thats what I mostly do with my forge these days. =P asa heavy ur supposed to get your wp through kills not logistical support
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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SHANN da MAN
D3LTA FORC3
128
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Posted - 2013.12.31 16:51:00 -
[11] - Quote
They should make Enemy (RED) turrets 50 WP (they are too easy to kill to merit 100 WP, other installation items are FAR harder to destroy and only give 50 WP) +50 WP for the enemy kill if manned.
Neutral (yellow) Installations should be 25 WP , they are not a current threat and the turrets don't even attempt to fire.
nothing to see here ... move along
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Justice Darling
Expert Intervention Caldari State
8
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Posted - 2013.12.31 21:07:00 -
[12] - Quote
Shokhann Echo wrote:actually, regardless of wp, tanks will kill instillations for safety precautions many times a tanker will ignore an instillation on the map because an infantry guy hacked it, only for it to be hacked to the red side 2 minutes later and start firing on the tanks.
its never really been about the wp when dealing with instillations, its about the strategic precautions because they don't want to die.
Actually you don't and you know it you do it for the point and nothing else if not go to the other side of the map and kill the reds turrets and let someone else other then your self get some points as well. |
Justice Darling
Expert Intervention Caldari State
8
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Posted - 2013.12.31 21:13:00 -
[13] - Quote
SHANN da MAN wrote:They should make Enemy (RED) turrets 50 WP (they are too easy to kill to merit 100 WP, other installation items are FAR harder to destroy and only give 50 WP) +50 WP for the enemy kill if manned.
Neutral (yellow) Installations should be 25 WP , they are not a current threat and the turrets don't even attempt to fire.
I like this idea sounds like your on the right track!
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Justice Darling
Expert Intervention Caldari State
8
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Posted - 2013.12.31 21:16:00 -
[14] - Quote
Mortedeamor wrote:Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. number 1 objective with tank wipe out all ..AND I MEAN ALL TURRETS first thing ..so maybe scrubby tankers dont but s far as i am aware of all true tankers make turrets a priority only under enemy tanks upon entering the battlefield
Then start at the enemy side of the map plan and simple, or at less half way up the map don't kill friendly stuff that is usefully that is just bad manners :P |
JARREL THOMAS
Dead Man's Game
35
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Posted - 2013.12.31 21:18:00 -
[15] - Quote
Justice Darling wrote:Shokhann Echo wrote:actually, regardless of wp, tanks will kill instillations for safety precautions many times a tanker will ignore an instillation on the map because an infantry guy hacked it, only for it to be hacked to the red side 2 minutes later and start firing on the tanks.
its never really been about the wp when dealing with instillations, its about the strategic precautions because they don't want to die. Actually you don't and you know it you do it for the point and nothing else if not go to the other side of the map and kill the reds turrets and let someone else other then your self get some points as well. personaly i dont go to the other side of the map because there are a bunch of rail turrets and u shouldt be near redline (besides the objectives that are there but they usually arent to close to spawn).
Caldari Loyalist
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Heathen Bastard
The Bastard Brigade
835
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Posted - 2013.12.31 21:56:00 -
[16] - Quote
If I go to the redline to nuke their turrets a blueberry hacks the neutral turrets, which then either get destroyed by the enemy(giving them free points toward an orbital), or hacked and used against me. So no, I will destroy those turrets. each and every one, specifically to keep you ADD addled punks from grabbing them and then running off to whatever the next shiny object in your view is. Because that kind of crap gets me killed and my tank costs a hell of a lot more than any suit you can make, so I will protect my investment.
You stick to your job(hacking the points/crus/sds and/or killing infantry) and I'll stick to mine(killing the enemy's big guns, any crus/sds we can't reach and/or killing infantry.) Kay?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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J0hlss0n
Molon Labe. Public Disorder.
72
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Posted - 2013.12.31 21:57:00 -
[17] - Quote
Mortedeamor wrote:asa heavy ur supposed to get your wp through kills not logistical support
Could just be me, but it doesnt matter how many kills I get (can get 30plus and not get close to a logis points who only kills 5), the guys with dropuplinks, repping hives/hivets etc easilly gets lots more, the isk payout also reflects this... I just wish the heavies could in some way get more points/isk in some way, blowing up installations is one thing I can do to get wp... and IF they change it so damage done to tanks etc will reward then thatd be another... oh well, not the biggest problem, just a thought that hit me when seeing ideas about the turrets etc. =)
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low genius
The Sound Of Freedom Renegade Alliance
1054
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Posted - 2013.12.31 21:58:00 -
[18] - Quote
just make them 5 times tougher and terrible at tracking infantry |
Korvin Lomont
United Pwnage Service RISE of LEGION
416
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Posted - 2013.12.31 22:30:00 -
[19] - Quote
Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra.
If possible I do it all the time with Railturrets to assist my tankers and to protect me if I am in a LAV...points or not I will always try to shoot them. |
Shruikan Iceeye
0uter.Heaven
136
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Posted - 2013.12.31 22:48:00 -
[20] - Quote
unclaimed derpterts? |
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Onesimus Tarsus
741
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Posted - 2013.12.31 22:50:00 -
[21] - Quote
Those turrets should be just this side of indestructible, blind to anything smaller than a LAV unless manned, and should chew through tanks like tissue paper, especially when manned. Also, CRUs and Resupplies should be indestructible.
And if not, NULLs should be destructible. By light weapons. MCCs too. In fact, a lone clone with a Scrambler pistol ought to be able to one-shot an MCC like a helium balloon.
Big red button that respecs your SP on demand.
Protos only get points from killing protos.
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Bob Amarrley
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2013.12.31 22:54:00 -
[22] - Quote
I never use this board, but I logged in to vote for turrets being unkillable until they have been claimed. HTFU, tanks. |
Mortedeamor
1156
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Posted - 2013.12.31 23:24:00 -
[23] - Quote
Justice Darling wrote:Mortedeamor wrote:Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. number 1 objective with tank wipe out all ..AND I MEAN ALL TURRETS first thing ..so maybe scrubby tankers dont but s far as i am aware of all true tankers make turrets a priority only under enemy tanks upon entering the battlefield Then start at the enemy side of the map plan and simple, or at less half way up the map don't kill friendly stuff that is usefully that is just bad manners :P why so after im done wiping out the enemy objectives turrets and fighting they're tanks and im coming back to ground base because all my cooldowns are ticking..i can be shot from where i just came by enemy turrets because blue dots cant bunker down and hold anything and then lose my tank? no
in pc no one hacks turets..they let the tanks blow them up because they can only later become a major hindrance in battle
stop Q_qing and stfu
it is common practice to eliminate all turrets from the front to back lest the rear becomes lost and result in the hindrance of the ally tanks
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Mortedeamor
1156
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Posted - 2013.12.31 23:27:00 -
[24] - Quote
Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. because it provides a safe route to retreat upon for cooldeowns..it sucks to be hurt and on cool down and to run into a red enemy rail u somehow passed over...
why should we leave free turrets around for anyone to use when they are a threat to us
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Justice Prevails
158
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Posted - 2014.01.01 00:05:00 -
[25] - Quote
Tankers need something to do on their way to camp spawn points; besides giving a nod to the enemy tanker on his way to do the same. We should just have a mode, infantry vs tanks. That would be fun.
Great job, team. Head back to the MCC for debriefing and cocktails.
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SHANN da MAN
D3LTA FORC3
134
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Posted - 2014.01.01 00:14:00 -
[26] - Quote
Heathen Bastard wrote:If I go to the redline to nuke their turrets a blueberry hacks the neutral turrets, which then either get destroyed by the enemy(giving them free points toward an orbital), or hacked and used against me. So no, I will destroy those turrets. each and every one, specifically to keep you ADD addled punks from grabbing them and then running off to whatever the next shiny object in your view is. Because that kind of crap gets me killed and my tank costs a hell of a lot more than any suit you can make, so I will protect my investment.
You stick to your job(hacking the points/crus/sds and/or killing infantry) and I'll stick to mine(killing the enemy's big guns, any crus/sds we can't reach and/or killing infantry.) Kay? Tanks may have cost "a hell of a lot more" with the OLD Tanks ... the current, reduced price Tank Fits are comparable in cost to a good PROTO Fit Suit
nothing to see here ... move along
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jordy mack
Ultramarine Corp
77
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Posted - 2014.01.01 00:50:00 -
[27] - Quote
I agree with a hp buff and getting no wp for nuetrals, or maybe they should shoot back if fired upon when nuetral? |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
142
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Posted - 2014.01.01 00:59:00 -
[28] - Quote
Justice Darling wrote:Shokhann Echo wrote:actually, regardless of wp, tanks will kill instillations for safety precautions many times a tanker will ignore an instillation on the map because an infantry guy hacked it, only for it to be hacked to the red side 2 minutes later and start firing on the tanks.
its never really been about the wp when dealing with instillations, its about the strategic precautions because they don't want to die. Actually you don't and you know it you do it for the point and nothing else if not go to the other side of the map and kill the reds turrets and let someone else other then your self get some points as well.
if I go to the enemy side of the map, il kill the instillations, most of the time the enemy tanks do it for me
Youtube
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hgghyujh
Expert Intervention Caldari State
211
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Posted - 2014.01.01 01:19:00 -
[29] - Quote
Lonegnr wrote:Shokhann Echo wrote: its never really been about the wp when dealing with installations, its about the strategic precautions because they don't want to die.
Agree with you there, but also agree with OP simply because there's no reason to award WPs for destroying a neutral platform. I was watching tanks destroy neutral installations at the start of every match today. Precaution or not, a neutral installation is not a threat in the moment, but it is indeed a very viable team asset. It doesn't make sense to award WPs for their destruction when there is no risk involved and the only motivator present is self-preservation. If the solo tanker feels the need to take out his team's installations so he can prolong his unimpeded killing spree, fine, but don't reward him for it.
when I have tanks on the field turrets are never an asset, they are however always 10secs away from being the most massive liability on the field, I mean go ahead and take away the WP it just means that once tanks blow up the turrets they will have to make up the WP difference in infantry hide. |
Lorhak Gannarsein
952
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Posted - 2014.01.01 01:30:00 -
[30] - Quote
Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra.
A couple of reasons.
We don't go to the redline to do it because those ones aren't going to kill us as we run away from the first engagements.
Blues don't like keeping turrets hacked, so we destroy them to eliminate the liability.
The warpoints are nice, but even if they gave negative WP I'd still do it.
Finally, use the search function. Every time this topic comes up, we give the same answers.
PRO tanker and proud.
Lentarr Legionary.
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