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Justice Darling
Expert Intervention Caldari State
7
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Posted - 2013.12.31 08:46:00 -
[1] - Quote
I would like to see wp's removed from unclaimed turrets, its not like we have any control on where they show up... good thing we stage for nothing, not like making them useful or anything like putting them right down the line of sight or right on top of Control nods that forces them to be taken down right away.
As it is right now tankers drive up to the unclaimed ones, that our usefull and kill them and the rest of us are SOL if you want to try and kill tanks from the other side, I think removing wp's from the unhelpfully or helpfully place turrets would turn this around and make it point less for players to kill them unless they are claimed. |
Justice Darling
Expert Intervention Caldari State
8
|
Posted - 2013.12.31 21:07:00 -
[2] - Quote
Shokhann Echo wrote:actually, regardless of wp, tanks will kill instillations for safety precautions many times a tanker will ignore an instillation on the map because an infantry guy hacked it, only for it to be hacked to the red side 2 minutes later and start firing on the tanks.
its never really been about the wp when dealing with instillations, its about the strategic precautions because they don't want to die.
Actually you don't and you know it you do it for the point and nothing else if not go to the other side of the map and kill the reds turrets and let someone else other then your self get some points as well. |
Justice Darling
Expert Intervention Caldari State
8
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Posted - 2013.12.31 21:13:00 -
[3] - Quote
SHANN da MAN wrote:They should make Enemy (RED) turrets 50 WP (they are too easy to kill to merit 100 WP, other installation items are FAR harder to destroy and only give 50 WP) +50 WP for the enemy kill if manned.
Neutral (yellow) Installations should be 25 WP , they are not a current threat and the turrets don't even attempt to fire.
I like this idea sounds like your on the right track!
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Justice Darling
Expert Intervention Caldari State
8
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Posted - 2013.12.31 21:16:00 -
[4] - Quote
Mortedeamor wrote:Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. number 1 objective with tank wipe out all ..AND I MEAN ALL TURRETS first thing ..so maybe scrubby tankers dont but s far as i am aware of all true tankers make turrets a priority only under enemy tanks upon entering the battlefield
Then start at the enemy side of the map plan and simple, or at less half way up the map don't kill friendly stuff that is usefully that is just bad manners :P |
Justice Darling
Expert Intervention Caldari State
11
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Posted - 2014.01.02 14:51:00 -
[5] - Quote
Mortedeamor wrote:Justice Darling wrote:Mortedeamor wrote:Galvan Nized wrote:I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match.
Why are they worried about turrets that could "potentially"go red rather than turrets that are guaranteed red?
Neutral turrets are too easy of WPs, they are destroyed for this reason primarily. The benefit that they take away a potential enemy turret is just a nice extra. number 1 objective with tank wipe out all ..AND I MEAN ALL TURRETS first thing ..so maybe scrubby tankers dont but s far as i am aware of all true tankers make turrets a priority only under enemy tanks upon entering the battlefield Then start at the enemy side of the map plan and simple, or at less half way up the map don't kill friendly stuff that is usefully that is just bad manners :P why so after im done wiping out the enemy objectives turrets and fighting they're tanks and im coming back to ground base because all my cooldowns are ticking..i can be shot from where i just came by enemy turrets because blue dots cant bunker down and hold anything and then lose my tank? no in pc no one hacks turets..they let the tanks blow them up because they can only later become a major hindrance in battle stop Q_qing and stfu it is common practice to eliminate all turrets from the front to back lest the rear becomes lost and result in the hindrance of the ally tanks
Common practice don't mean that its the right thing to do, I've had tanks take on turrets like they was nothing full on came right up to it and tanked to heaven and cant get it down to half armor. Good thing some butt head in a tank killed the other turret that was next to me so there was two of us vrs one, and yes some times they get taken over but who cares just another way to give more points out by taking it back in the end and maybe get some kills, but this can't happen if you take them out right away
In fact if we was paid for our service that we put in and you lost a tank or two you wouldn't care in the first place with the pay system that is setup, lets face it, it sucks the way its done, pays off wp's not what you used in game to win a match, if this was fixed who knows then, maybe you wouldn't care. |
Justice Darling
Expert Intervention Caldari State
11
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Posted - 2014.01.02 14:59:00 -
[6] - Quote
Aleph Rynedee wrote:Judge Rhadamanthus wrote:Afraid not. Vehicle users kill turrets so they cannot be taken by reds and used against us. Points or no points we will always kill them. This line of thinking has always bothered me, especially now that infantry fits cost more than HAVs. Why is your 80k ISK HAV more important than my three-man squad (250-300k combined ISK)? Turrets provide ground support, be it active or passive (as in a target for opposing HAVs), to the infantry. HAVs spend more time hunting installations than engaging the enemy, so as a ground troop I'd much rather have access to a turret near an objective than rely on some jackass who is trying to kill a turret in the opponent's redline. HAV pilots need to get over themselves and just accept they are in a support role, not the rock-star fighter pilot they assume they are.
There is no way I could have said this better, I think you hit the nail on the head with this one.
Look at us, look at us, we have 30 kills, yeah only cuss you tankers banded to gather on both sides and made ground forces your personal meat grinder. Where the hell is our clocking land mines!!!!! |
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