Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
Scions of Athra
2524
|
Posted - 2013.12.30 03:33:00 -
[1] - Quote
Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature.
1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers.
2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons
3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5.
I am always open to feedback too :). If you have any other ideas post them below. |
Heathen Bastard
The Bastard Brigade
827
|
Posted - 2013.12.30 03:37:00 -
[2] - Quote
okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Eurydice Itzhak
State Patriots Templis CALSF
269
|
Posted - 2013.12.30 03:38:00 -
[3] - Quote
Two and 3 are stupid ideas.
number 1 might actually be reasonable if very irritating (IE, I used my modules, ran to redline and am now waiting for 30s in complete safety to switch to a vehicle to combat what I saw on the field).
I'm a very big tank enthusiast and I like idea #1. |
Kane Fyea
Scions of Athra
2524
|
Posted - 2013.12.30 03:39:00 -
[4] - Quote
Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.) Truthfully I agree with you. There should be requirements like this to change suits at the supply depot. Everyone you guys can also suggest things to help fix the supply depot problem too. |
Cody Sietz
Bullet Cluster Legacy Rising
1848
|
Posted - 2013.12.30 03:40:00 -
[5] - Quote
Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.) How about zero? Believe me, it's not that big of a deal. We will let it go.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:41:00 -
[6] - Quote
Eurydice Itzhak wrote:Two and 3 are stupid ideas.
number 1 might actually be reasonable if very irritating (IE, I used my modules, ran to redline and am now waiting for 30s in complete safety to switch to a vehicle to combat what I saw on the field).
I'm a very big tank enthusiast and I like idea #1. Yea the first one is my preferred option too although I still think there should be something to stop tanks from recalling in combat which both 2 and 3 would help with that a little. You don't know how many times I've almost killed a tank and the driver just recalls right before I can destroy it. |
Aizen Intiki
Hell's Gate Inc
615
|
Posted - 2013.12.30 03:41:00 -
[7] - Quote
I'd rather have:
1: RDV picks up vehicle
2: that vehicle 's modules has to cooldown before you can call that one in
3: repairs are done after cooldowns have ended, and goes at 100 HP/S or whatever the local reppers can do
4: If multiple fits of that fit is available, you can keep on calling those in until you run out (put all fits on cooldown or lost them in fights), and will have to wait until more is available (some comes off of cooldown, or you buy more).
That would work better imo
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Heathen Bastard
The Bastard Brigade
828
|
Posted - 2013.12.30 03:42:00 -
[8] - Quote
Honestly, modules shouldn't reset if you call in a new tank(then again, I have complex modules and the CD skill at 20% reduction so it would actually take me longer to recall and get a new tank than to simply wait out the CDs of them)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:43:00 -
[9] - Quote
Heathen Bastard wrote:Honestly, modules shouldn't reset if you call in a new tank(then again, I have complex modules and the CD skill at 20% reduction so it would actually take me longer to recall and get a new tank than to simply wait out the CDs of them) I agree although I'm trying to think of quick and simple fixes that can be implemented quickly. Also like I said the module cooldown one really only effects low SP investment tankers. |
Blaze Ashra
Ametat Security Amarr Empire
64
|
Posted - 2013.12.30 03:47:00 -
[10] - Quote
So long as my vehicle takes no damage while recalling, I have no problem with this at all. |
|
Void Echo
Total Extinction
2303
|
Posted - 2013.12.30 03:50:00 -
[11] - Quote
Aizen Intiki wrote:I'd rather have:
1: RDV picks up vehicle
2: that vehicle 's modules has to cooldown before you can call that one in
3: repairs are done after cooldowns have ended, and goes at 100 HP/S or whatever the local reppers can do
4: If multiple fits of that fit is available, you can keep on calling those in until you run out (put all fits on cooldown or lost them in fights), and will have to wait until more is available (some comes off of cooldown, or you buy more).
That would work better imo
I like this idea better.
Youtube
Closed Beta Player
I trust nobody but myself.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
6
|
Posted - 2013.12.30 03:53:00 -
[12] - Quote
Isn't #1 already in place? Could have sworn it was. I was running low on just about everything in my tank(ammo,armor, everything on cooldown) and when I tried to knock out three birds with one stone by recalling it and then calling in a fresh one the game would not let me do so until the tank finished repping itself and the modules reset. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1919
|
Posted - 2013.12.30 03:54:00 -
[13] - Quote
I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle.
Try to kill it all you want CCP, I still <3 my laser.
|
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:55:00 -
[14] - Quote
Asha Starwind wrote:Isn't #1 already in place? Could have sworn it was. I was running low on just about everything in my tank(ammo,armor, everything on cooldown) and when I tried to knock out three birds with one stone by recalling it and then calling in a fresh one the game would not let me do so until the tank finished repping itself and the modules reset. Nope I just did it with a tank earlier. |
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:56:00 -
[15] - Quote
Talos Alomar wrote:I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle. Yea that's what I was talking about in #2 although without numbers. |
Aizen Intiki
Hell's Gate Inc
617
|
Posted - 2013.12.30 04:08:00 -
[16] - Quote
Kane Fyea wrote:Talos Alomar wrote:I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle. Yea that's what I was talking about in #2 although without numbers.
There's a difference between logging out and docking.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Vermaak Doe
SVER True Blood Public Disorder.
1114
|
Posted - 2013.12.30 04:09:00 -
[17] - Quote
2 is all that really needs to be added.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
1012
|
Posted - 2013.12.30 04:12:00 -
[18] - Quote
As much as I'd like to have RDVs pick up recalled vehicles, coding that is much, much more difficult than a drop off system.
How about adding a risk vs. reward system? (Just throwing out an idea, please don't kill me)
Recalling a vehicle reduces it to a nano pack which is added to your dropsuit with some icon informing you that you have the pack.
The pack can be deposited at any friendly supply depot or cru.
If you die while holding the pack, you lose the vehicle fitting.
If you call for another vehicle of the same type, the nano pack is used which allows the vehicle to deploy faster than a RDV delivers (as fast as a recall). If the recalled vehicle was damaged and/or did not have a full ammo cache, the 2nd vehicle will not be at full health and/or be missing some ammo.
If you call for a vehicle of a different type, the RDV will deliver it. If you also recall this vehicle, you will be holding multiple packs.
Accompanying changes: Increased RDV delivery time Decreased recall time
Risk: Even after recalling, your vehicle is still in danger Vehicles of the same type are not at full health/ammo capacity
Reward: Quickly bring out vehicles you had previously called for
Tactics: A tanker could have their tank but also have a cheap and fast vehicle stored as a nanopack. When their tank is in danger, they can get to cover, swap it out for their fast vehicle and easily get to safety.
!
|
Aizen Intiki
Hell's Gate Inc
617
|
Posted - 2013.12.30 04:27:00 -
[19] - Quote
Krom Ganesh wrote:As much as I'd like to have RDVs pick up recalled vehicles, coding that is much, much more difficult than a drop off system.
How about adding a risk vs. reward system? (Just throwing out an idea, please don't kill me)
Recalling a vehicle reduces it to a nano pack which is added to your dropsuit with some icon informing you that you have the pack (perhaps on the weapon wheel).
The pack can be deposited at any friendly supply depot or cru.
If you die while holding the pack, you lose the vehicle fitting.
If you call for another vehicle of the same type, the nano pack is used which allows the vehicle to deploy faster than a RDV delivers (as fast as a recall). If the recalled vehicle was damaged and/or did not have a full ammo cache, the 2nd vehicle will not be at full health and/or be missing some ammo.
If you call for a vehicle of a different type, the RDV will deliver it. If you also recall this vehicle, you will be holding multiple packs.
Accompanying changes: Increased RDV delivery time Decreased recall time
Risk: Even after recalling, your vehicle is still in danger Vehicles of the same type are not at full health/ammo capacity
Reward: Quickly bring out vehicles you had previously called for
Tactics: A tanker could have their tank but also have a cheap and fast vehicle stored as a nanopack. When their tank is in danger, they can get to cover, swap it out for their fast vehicle and easily get to safety.
Wut? lolno.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5188
|
Posted - 2013.12.30 04:34:00 -
[20] - Quote
How about calling in an RDV to pick it up? It takes time to recall, can only be done in open areas, gives you a chance at denying the recall, and adds a bit of immersion to the game.
Never forget
How to fix the Logi
|
|
dogmanpig
black market bank
108
|
Posted - 2013.12.30 04:39:00 -
[21] - Quote
how about every time some one says recall they give me 1mil isk?
You hate me, I hate you. Lets keep it that way.
Level 10 5/10 Forum alt.
"Its worth half a penny and a reach around"
|
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 06:15:00 -
[22] - Quote
dogmanpig wrote:how about every time some one says recall they give me 1mil isk? Best idea in this thread. |
Takahiro Kashuken
Red Star. EoN.
2090
|
Posted - 2013.12.30 11:02:00 -
[23] - Quote
Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
Intelligence is OP
|
Korvin Lomont
United Pwnage Service RISE of LEGION
408
|
Posted - 2013.12.30 11:34:00 -
[24] - Quote
Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.)
I am totally fine with that, the current way is stupid...as long as tanks can't be recalled while damaged as well ^^
|
Korvin Lomont
United Pwnage Service RISE of LEGION
408
|
Posted - 2013.12.30 11:37:00 -
[25] - Quote
Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
agree on the first two but i am not sure about the last one. Sometimes changeing suits is the only way to get ammunition out of supply depost they seem a bit bugged from time to time. If thats fixed I agree withe last one as well. |
Kane Fyea
Scions of Athra
2527
|
Posted - 2013.12.30 22:06:00 -
[26] - Quote
Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
I better add #1 and #3 for vehicles too then |
Kane Fyea
Scions of Athra
2527
|
Posted - 2013.12.30 22:08:00 -
[27] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
agree on the first two but i am not sure about the last one. Sometimes changeing suits is the only way to get ammunition out of supply depost they seem a bit bugged from time to time. If thats fixed I agree withe last one as well. That's not a bug. There's a delay when you resupply too much from a single supply depot. |
Operative 1171 Aajli
Bragian Order Amarr Empire
963
|
Posted - 2013.12.30 22:11:00 -
[28] - Quote
I'm ok with the vehicles being on a no recall during cooldown, combat or damaged.
However, I likey recall thingy. It shiny and it spins! Me want more!
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
Lv2spd2
Slow And Old
150
|
Posted - 2013.12.30 22:11:00 -
[29] - Quote
maybe tanks could only recall at supply depots?
I dunno if that would solve your issues, but I don't see how it would be unfair. Infantry can only change suits without dying at supply depots after all.
|
Gelan Corbaine
Gladiators Vanguard
279
|
Posted - 2013.12.30 22:13:00 -
[30] - Quote
Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
1. Sure
2. Sure
3. Nah
No job is worth doing if you don't get paid in the end .
|
|
Jason Pearson
3698
|
Posted - 2013.12.30 22:22:00 -
[31] - Quote
Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP.
1. Sure 2. Same with Infantry, make it so they have to out of combat for a certain amount of time before changing at SD 3. Same for Infantry, banned from SD after 5 uses 4. I'm not sure.
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
|
Kane Fyea
Scions of Athra
2528
|
Posted - 2013.12.30 22:25:00 -
[32] - Quote
Jason Pearson wrote:Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP. 1. Sure 2. Same with Infantry, make it so they have to out of combat for a certain amount of time before changing at SD 3. Same for Infantry, banned from SD after 5 uses 4. I'm not sure. Yea I agree 2 and 3 should be done for infantry too. |
Kane Fyea
Scions of Athra
2529
|
Posted - 2013.12.31 00:40:00 -
[33] - Quote
Lv2spd2 wrote:maybe tanks could only recall at supply depots?
I dunno if that would solve your issues, but I don't see how it would be unfair. Infantry can only change suits without dying at supply depots after all.
I thought about that but I don't think think it should be like that. |
Galvan Nized
Deep Space Republic
482
|
Posted - 2013.12.31 00:47:00 -
[34] - Quote
Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
Give dropsuits the ability to change and reload anywhere on the field and then we can talk.
Infantry resupply is far more balanced than tank recall because it requires a supply depot...something you can destroy or camp. How does one stop vehicle recall? |
ADAM-OF-EVE
Dead Man's Game
696
|
Posted - 2013.12.31 00:52:00 -
[35] - Quote
how about no suit changes and no vehicle recalls...balanced right
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Atiim
Living Like Larry Schwag
2853
|
Posted - 2013.12.31 01:04:00 -
[36] - Quote
Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.) Oh this Apples to Oranges BS again huh? Let's play this game.
Atiim wrote: Sure you can. Right after you:
Buff every niche weapon in the game by giving them 20-30% extra damage, make my dropsuit invulnerable to all but 6 weapons in the entire game, give my dropsuit the ability to use nitrous to GTFO faster than even a scout could ever possible hope to achieve, buff my base HP to 4000HP, and give me a weapon that can shred vehicles without having to compromise anything.
Until then, it's not happening.
...
|
Monkey MAC
Lost Millennium
1354
|
Posted - 2013.12.31 01:07:00 -
[37] - Quote
1) You cannot have more than 1 vehicle active on the battlefield per person at a time, so you cannot call in a new tank while one you own is already on the field.
2) Recall is canceled if your vehicle recieves more than 10% damage, stops recall during combat.
3) Recalling a tank with no ammo increase RDV cooldown period by 100%, 50% ammo increases RDV cooldown by 50% and so on.
4) Recalling a tank with modules either active or on cooldown increases RDV cooldown period by 100 or 50% respectively.
5) Recalling a damaged vehicle increases RDV cooldown period based on percentage of damage recieved
6) Turret users are kicked from vehicle upon retreival, vehicle cannot be driven while being recalled.
With a base cooldown period of 30 secs a vehicle user who recalls a damaged vehicle, with modules still active and almost out of ammo will have to wait nearly 2 mins before being allowed to deploy a new vehicle, while a pristine condition vehicle is only 30 secs.
This discourages use of RDV recall as a way of restocking tanks, if you want to use the recall it should be because you have no further use of the vehicle.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Nguruthos IX
PEN 15 CLUB
2389
|
Posted - 2013.12.31 01:12:00 -
[38] - Quote
Vehicles just need to not be able to recall under combat. If you can't run to your back zone and LOS behind a hill or building you should NOT be able to recall.
If you want to risk an open-field recall, you should be able to try it but be interrupted (10 second cooldown) for each damage that you or the vehicle takes while hacking it.
And increase the recall hack time by about double.
This solves all those BS vehicles who will flip on hardeners to tank while hiding behind their vehicle LOS to hack-recall it. While knowing it would currently take 4 rail tanks to kill them fast enough before being recalled, and then they have saved their assets in a losing battle while under fire in under a couple seconds.
It's one of the stupidest things in this game, right next to RDV's and how CCP can't make any small turret aside from missiles worth a damn after a year or 2. |
ADAM-OF-EVE
Dead Man's Game
696
|
Posted - 2013.12.31 01:12:00 -
[39] - Quote
Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP.
only 1 simple fix to make everyone equal.
its simple. vehicles can only be recalled at supply depots. thats all thats needed and nothing else. no supply depot no change which is exactly what normal players have to do. feel free to change as many times as you want.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Kane Fyea
Scions of Athra
2530
|
Posted - 2013.12.31 04:52:00 -
[40] - Quote
Nguruthos IX wrote:Vehicles just need to not be able to recall under combat. If you can't run to your back zone and LOS behind a hill or building you should NOT be able to recall.
If you want to risk an open-field recall, you should be able to try it but be interrupted (10 second cooldown) for each damage that you or the vehicle takes while hacking it.
And increase the recall hack time by about double.
This solves all those BS vehicles who will flip on hardeners to tank while hiding behind their vehicle LOS to hack-recall it. While knowing it would currently take 4 rail tanks to kill them fast enough before being recalled, and then they have saved their assets in a losing battle while under fire in under a couple seconds.
It's one of the stupidest things in this game, right next to RDV's and how CCP can't make any small turret aside from missiles worth a damn after a year or 2. I still think vehicles shouldn't be able to recall with modules on cooldown. |
|
Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
212
|
Posted - 2013.12.31 04:55:00 -
[41] - Quote
can we make them more like dropsuits, and only allow recall within the vicinity of a supply depot?
Pilot // Logistics
|
Kane Fyea
Scions of Athra
2533
|
Posted - 2014.01.01 22:18:00 -
[42] - Quote
Taurion Bruni wrote:can we make them more like dropsuits, and only allow recall within the vicinity of a supply depot? I don't agree unless CCPs map design team makes supply depots more accessible to vehicles. |
|
|
|
Pages: 1 2 :: [one page] |