| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2524
 
 
      | Posted - 2013.12.30 03:33:00 -
          [1] - Quote 
 Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature.
 
 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers.
 
 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons
 
 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5.
 
 I am always open to feedback too :). If you have any other ideas post them below.
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        |  Heathen Bastard
 The Bastard Brigade
 
 827
 
 
      | Posted - 2013.12.30 03:37:00 -
          [2] - Quote 
 okay. then lets limit suit changes at SD's as well.
 
 You get 5 a match.
 You cannot change suits if your current one is too damaged(Let's say <25% armor HP left).
 Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.)
 
 If you hear the words "WORTH IT!" look about, something hilarious just happened. | 
      
      
        |  Eurydice Itzhak
 State Patriots
 Templis CALSF
 
 269
 
 
      | Posted - 2013.12.30 03:38:00 -
          [3] - Quote 
 Two and 3 are stupid ideas.
 
 number 1 might actually be reasonable if very irritating (IE, I used my modules, ran to redline and am now waiting for 30s in complete safety to switch to a vehicle to combat what I saw on the field).
 
 I'm a very big tank enthusiast and I like idea #1.
 | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2524
 
 
      | Posted - 2013.12.30 03:39:00 -
          [4] - Quote 
 
 Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well. 
 You get 5 a match.
 You cannot change suits if your current one is too damaged(Let's say <25% armor HP left).
 Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.)
 Truthfully I agree with you. There should be requirements like this to change suits at the supply depot. Everyone you guys can also suggest things to help fix the supply depot problem too.
 | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1848
 
 
      | Posted - 2013.12.30 03:40:00 -
          [5] - Quote 
 
 Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well. 
 You get 5 a match.
 You cannot change suits if your current one is too damaged(Let's say <25% armor HP left).
 Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.)
 How about zero? Believe me, it's not that big of a deal. We will let it go.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2525
 
 
      | Posted - 2013.12.30 03:41:00 -
          [6] - Quote 
 
 Eurydice Itzhak wrote:Two and 3 are stupid ideas.
 number 1 might actually be reasonable if very irritating (IE, I used my modules, ran to redline and am now waiting for 30s in complete safety to switch to a vehicle to combat what I saw on the field).
 
 I'm a very big tank enthusiast and I like idea #1.
 Yea the first one is my preferred option too although I still think there should be something to stop tanks from recalling in combat which both 2 and 3 would help with that a little. You don't know how many times I've almost killed a tank and the driver just recalls right before I can destroy it.
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        |  Aizen Intiki
 Hell's Gate Inc
 
 615
 
 
      | Posted - 2013.12.30 03:41:00 -
          [7] - Quote 
 I'd rather have:
 
 1: RDV picks up vehicle
 
 2: that vehicle 's modules has to cooldown before you can call that one in
 
 3: repairs are done after cooldowns have ended, and goes at 100 HP/S or whatever the local reppers can do
 
 4: If multiple fits of that fit is available, you can keep on calling those in until you run out (put all fits on cooldown or lost them in fights), and will have to wait until more is available (some comes off of cooldown, or you buy more).
 
 That would work better imo
 
 "Hello, world!" lol, sounds like something a whore lover would say Alt of the great Godin I like chocolate ^___^ | 
      
      
        |  Heathen Bastard
 The Bastard Brigade
 
 828
 
 
      | Posted - 2013.12.30 03:42:00 -
          [8] - Quote 
 Honestly, modules shouldn't reset if you call in a new tank(then again, I have complex modules and the CD skill at 20% reduction so it would actually take me longer to recall and get a new tank than to simply wait out the CDs of them)
 
 If you hear the words "WORTH IT!" look about, something hilarious just happened. | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2525
 
 
      | Posted - 2013.12.30 03:43:00 -
          [9] - Quote 
 
 Heathen Bastard wrote:Honestly, modules shouldn't reset if you call in a new tank(then again, I have complex modules and the CD skill at 20% reduction so it would actually take me longer to recall and get a new tank than to simply wait out the CDs of them) I agree although I'm trying to think of quick and simple fixes that can be implemented quickly. Also like I said the module cooldown one really only effects low SP investment tankers.
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        |  Blaze Ashra
 Ametat Security
 Amarr Empire
 
 64
 
 
      | Posted - 2013.12.30 03:47:00 -
          [10] - Quote 
 So long as my vehicle takes no damage while recalling, I have no problem with this at all.
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        |  Void Echo
 Total Extinction
 
 2303
 
 
      | Posted - 2013.12.30 03:50:00 -
          [11] - Quote 
 
 Aizen Intiki wrote:I'd rather have:
 1: RDV picks up vehicle
 
 2: that vehicle 's modules has to cooldown before you can call that one in
 
 3: repairs are done after cooldowns have ended, and goes at 100 HP/S or whatever the local reppers can do
 
 4: If multiple fits of that fit is available, you can keep on calling those in until you run out (put all fits on cooldown or lost them in fights), and will have to wait until more is available (some comes off of cooldown, or you buy more).
 
 That would work better imo
 
 
 I like this idea better.
 
 Youtube Closed Beta Player I trust nobody but myself. | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 6
 
 
      | Posted - 2013.12.30 03:53:00 -
          [12] - Quote 
 Isn't #1 already in place? Could have sworn it was. I was running low on just about everything in my tank(ammo,armor, everything on cooldown) and when I tried to knock out three birds with one stone by recalling it and then calling in a fresh one the game would not let me do so until the tank finished repping itself and the modules reset.
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        |  Talos Alomar
 Subdreddit
 Test Alliance Please Ignore
 
 1919
 
 
      | Posted - 2013.12.30 03:54:00 -
          [13] - Quote 
 I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle.
 
 Try to kill it all you want CCP, I still <3 my laser. | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2525
 
 
      | Posted - 2013.12.30 03:55:00 -
          [14] - Quote 
 
 Asha Starwind wrote:Isn't #1 already in place? Could have sworn it was. I was running low on just about everything in my tank(ammo,armor, everything on cooldown) and when I tried to knock out three birds with one stone by recalling it and then calling in a fresh one the game would not let me do so until the tank finished repping itself and the modules reset. Nope I just did it with a tank earlier.
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        |  Kane Fyea
 Scions of Athra
 
 2525
 
 
      | Posted - 2013.12.30 03:56:00 -
          [15] - Quote 
 
 Talos Alomar wrote:I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle.  Yea that's what I was talking about in #2 although without numbers.
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        |  Aizen Intiki
 Hell's Gate Inc
 
 617
 
 
      | Posted - 2013.12.30 04:08:00 -
          [16] - Quote 
 
 Kane Fyea wrote:Talos Alomar wrote:I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle.  Yea that's what I was talking about in #2 although without numbers. 
 There's a difference between logging out and docking.
 
 "Hello, world!" lol, sounds like something a whore lover would say Alt of the great Godin I like chocolate ^___^ | 
      
      
        |  Vermaak Doe
 SVER True Blood
 Public Disorder.
 
 1114
 
 
      | Posted - 2013.12.30 04:09:00 -
          [17] - Quote 
 2 is all that really needs to be added.
 
 "Always fight dirty, the victor writes history" Eve toon: Drake Doe, professional hero tackler, full time pretzel boy | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 1012
 
 
      | Posted - 2013.12.30 04:12:00 -
          [18] - Quote 
 As much as I'd like to have RDVs pick up recalled vehicles, coding that is much, much more difficult than a drop off system.
 
 
 How about adding a risk vs. reward system? (Just throwing out an idea, please don't kill me)
 
 Recalling a vehicle reduces it to a nano pack which is added to your dropsuit with some icon informing you that you have the pack.
 
 The pack can be deposited at any friendly supply depot or cru.
 
 If you die while holding the pack, you lose the vehicle fitting.
 
 If you call for another vehicle of the same type, the nano pack is used which allows the vehicle to deploy faster than a RDV delivers (as fast as a recall). If the recalled vehicle was damaged and/or did not have a full ammo cache, the 2nd vehicle will not be at full health and/or be missing some ammo.
 
 If you call for a vehicle of a different type, the RDV will deliver it. If you also recall this vehicle, you will be holding multiple packs.
 
 Accompanying changes:
 Increased RDV delivery time
 Decreased recall time
 
 
 Risk:
 Even after recalling, your vehicle is still in danger
 Vehicles of the same type are not at full health/ammo capacity
 
 Reward:
 Quickly bring out vehicles you had previously called for
 
 Tactics:
 A tanker could have their tank but also have a cheap and fast vehicle stored as a nanopack. When their tank is in danger, they can get to cover, swap it out for their fast vehicle and easily get to safety.
 
 ! | 
      
      
        |  Aizen Intiki
 Hell's Gate Inc
 
 617
 
 
      | Posted - 2013.12.30 04:27:00 -
          [19] - Quote 
 
 Krom Ganesh wrote:As much as I'd like to have RDVs pick up recalled vehicles, coding that is much, much more difficult than a drop off system.
 
 How about adding a risk vs. reward system? (Just throwing out an idea, please don't kill me)
 
 Recalling a vehicle reduces it to a nano pack which is added to your dropsuit with some icon informing you that you have the pack (perhaps on the weapon wheel).
 
 The pack can be deposited at any friendly supply depot or cru.
 
 If you die while holding the pack, you lose the vehicle fitting.
 
 If you call for another vehicle of the same type, the nano pack is used which allows the vehicle to deploy faster than a RDV delivers (as fast as a recall). If the recalled vehicle was damaged and/or did not have a full ammo cache, the 2nd vehicle will not be at full health and/or be missing some ammo.
 
 If you call for a vehicle of a different type, the RDV will deliver it. If you also recall this vehicle, you will be holding multiple packs.
 
 Accompanying changes:
 Increased RDV delivery time
 Decreased recall time
 
 
 Risk:
 Even after recalling, your vehicle is still in danger
 Vehicles of the same type are not at full health/ammo capacity
 
 Reward:
 Quickly bring out vehicles you had previously called for
 
 Tactics:
 A tanker could have their tank but also have a cheap and fast vehicle stored as a nanopack. When their tank is in danger, they can get to cover, swap it out for their fast vehicle and easily get to safety.
 
 Wut? lolno.
 
 "Hello, world!" lol, sounds like something a whore lover would say Alt of the great Godin I like chocolate ^___^ | 
      
      
        |  TheAmazing FlyingPig
 Crux Special Tasks Group
 Gallente Federation
 
 5188
 
 
      | Posted - 2013.12.30 04:34:00 -
          [20] - Quote 
 How about calling in an RDV to pick it up? It takes time to recall, can only be done in open areas, gives you a chance at denying the recall, and adds a bit of immersion to the game.
 
 Never forget How to fix the Logi | 
      
      
        |  dogmanpig
 black market bank
 
 108
 
 
      | Posted - 2013.12.30 04:39:00 -
          [21] - Quote 
 how about every time some one says recall they give me 1mil isk?
 
 You hate me, I hate you. Lets keep it that way.  Level 10 5/10 Forum alt. "Its worth half a penny and a reach around" | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2525
 
 
      | Posted - 2013.12.30 06:15:00 -
          [22] - Quote 
 
 dogmanpig wrote:how about every time some one says recall they give me 1mil isk? Best idea in this thread.
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2090
 
 
      | Posted - 2013.12.30 11:02:00 -
          [23] - Quote 
 Limiting suits then
 
 1. No changing suits if your suit is not 100% hp
 
 2. No changing suits when the depot is getting shot at by enemy
 
 3. No changing suits if your gun isnt reloaded
 
 
 Intelligence is OP | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 408
 
 
      | Posted - 2013.12.30 11:34:00 -
          [24] - Quote 
 
 Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well. 
 You get 5 a match.
 You cannot change suits if your current one is too damaged(Let's say <25% armor HP left).
 Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.)
 
 I am totally fine with that, the current way is stupid...as long as tanks can't be recalled while damaged as well ^^
 
 | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 408
 
 
      | Posted - 2013.12.30 11:37:00 -
          [25] - Quote 
 
 Takahiro Kashuken wrote:Limiting suits then 
 1. No changing suits if your suit is not 100% hp
 
 2. No changing suits when the depot is getting shot at by enemy
 
 3. No changing suits if your gun isnt reloaded
 
 
 agree on the first two but i am not sure about the last one. Sometimes changeing suits is the only way to get ammunition out of supply depost they seem a bit bugged from time to time. If thats fixed I agree withe last one as well.
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        |  Kane Fyea
 Scions of Athra
 
 2527
 
 
      | Posted - 2013.12.30 22:06:00 -
          [26] - Quote 
 
 Takahiro Kashuken wrote:Limiting suits then 
 1. No changing suits if your suit is not 100% hp
 
 2. No changing suits when the depot is getting shot at by enemy
 
 3. No changing suits if your gun isnt reloaded
 
 I better add #1 and #3 for vehicles too then
  | 
      
      
        |  Kane Fyea
 Scions of Athra
 
 2527
 
 
      | Posted - 2013.12.30 22:08:00 -
          [27] - Quote 
 
 Korvin Lomont wrote:Takahiro Kashuken wrote:Limiting suits then 
 1. No changing suits if your suit is not 100% hp
 
 2. No changing suits when the depot is getting shot at by enemy
 
 3. No changing suits if your gun isnt reloaded
 
 agree on the first two but i am not sure about the last one. Sometimes changeing suits is the only way to get ammunition out of supply depost they seem a bit bugged from time to time. If thats fixed I agree withe last one as well. That's not a bug. There's a delay when you resupply too much from a single supply depot.
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        |  Operative 1171 Aajli
 Bragian Order
 Amarr Empire
 
 963
 
 
      | Posted - 2013.12.30 22:11:00 -
          [28] - Quote 
 I'm ok with the vehicles being on a no recall during cooldown, combat or damaged.
 
 However, I likey recall thingy. It shiny and it spins! Me want more!
 
 Do your part. Join the revolution. Sabotage FW. Help this game burn! BURN DUST 2014 | 
      
      
        |  Lv2spd2
 Slow And Old
 
 150
 
 
      | Posted - 2013.12.30 22:11:00 -
          [29] - Quote 
 maybe tanks could only recall at supply depots?
 
 I dunno if that would solve your issues, but I don't see how it would be unfair. Infantry can only change suits without dying at supply depots after all.
 
 
 | 
      
      
        |  Gelan Corbaine
 Gladiators Vanguard
 
 279
 
 
      | Posted - 2013.12.30 22:13:00 -
          [30] - Quote 
 
 Takahiro Kashuken wrote:Limiting suits then 
 1. No changing suits if your suit is not 100% hp
 
 2. No changing suits when the depot is getting shot at by enemy
 
 3. No changing suits if your gun isnt reloaded
 
 
 
 1. Sure
 
 2. Sure
 
 3. Nah
 
 No job is worth doing if you don't get paid in the end . | 
      
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