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DeadlyAztec11
Ostrakon Agency Gallente Federation
2987
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Posted - 2013.12.28 07:20:00 -
[1] - Quote
Really hoping they don't. Probably will
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
130
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Posted - 2013.12.28 07:22:00 -
[2] - Quote
Anyone that wants the nerf bat to be swung on my precious CRs and RRs should get KTFO with said bat.-That is all.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
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Lurchasaurus
SVER True Blood Public Disorder.
2173
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Posted - 2013.12.28 07:22:00 -
[3] - Quote
everyone is using them so its the only thing in the killfeed. butthurt goes to what kills you most or what makes you most jealous.
you dont win this game by shooting a guy with your gun, you win by demanding his gun shoot marshmallows
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1450
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Posted - 2013.12.28 07:23:00 -
[4] - Quote
DeadlyAztec11 wrote:Really hoping they don't. Probably will
Given they kill me no faster than a standard AR I doubt it.
They only seem OP because of the sheer NUMBER of people using them who are bored with all AR, all the time.
But getting whacked with an advanced RR seems about the same as getting ganked with a GEK, same with the CR, so I don't see much nerfage happening.
the enthusiasm for the new weapons is because they're new. The RR doesn't outshoot the AR in CQC, and the burst takes a bit of getting used to. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
130
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Posted - 2013.12.28 07:24:00 -
[5] - Quote
You win by zig-zagging aroung those bullets like a boss. Never stop moving, unless your hiding from a tank.XD
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
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DeadlyAztec11
Ostrakon Agency Gallente Federation
2989
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Posted - 2013.12.28 07:31:00 -
[6] - Quote
I actually don't perceive the nerf due to how many people are running it. I perceive the nerf due to how fast they kill. I mean I don't feel comfortable taking on.a proto heavy with a standard AR, but I.have no.issues with the standard RR and CR.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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calvin b
SCAVENGER'S DAUGHTER
1333
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Posted - 2013.12.28 07:32:00 -
[7] - Quote
I love them both, but the CR is my sweet sweet killing machine. I have been seeing a great mix of all weapons and this is what makes me happy. It says all weapons are close to being balanced and each has there role that makes them special
TANK514 another sign of cancer in the game
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BL4CKST4R
WarRavens League of Infamy
1433
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Posted - 2013.12.28 07:42:00 -
[8] - Quote
All the rifles are out of whack to be honest. For example the Burst and Breach variants of the AR are utter crap. The rail rifle can outmatch any weapon any time of the day, while the AR has become another Dust 514 novelty weapon.
The AR should be king at CQC period, the only weapon that should really go toe to toe with it is the Assault combat rifle and obviously the shotgun, any other weapon trying to go CQC should really have a skilled user behind it. The Breach and Burst Assault rifle should have their range buffed and their DPS buffed, the Assault rifle needs a DPS buff.
The Combat rifle is fine where it is.
The Scrambler rifle is fine where it is, except maybe make a charged shot slowly eat your soul away.
The Rail rifle (both versions) needs a range nerf so it is closer to the scrambler rifle but below the laser rifle. It also needs higher recoil or a longer spool time, something to stop it from being such a swiss army knife. It's just to good at everything,both long range and short range combat, and with its long range its obvious why this gun is becoming more and more common.
The Laser rifle needs a DPS buff and something to set it as the king of Long range engagements, and the dunce of short range combat.
Assault rifle = High DPS/Short range/Low burst damage Combat rifle= High DPS/ Short-Mid range/Low burst damage Scrambler rifle= Mid DPS/ Mid-Long range/Mid burst damage (High charged) Rail rifle= Low DPS/Long range/High burst damage Laser rifle= High DPS/Long range/Low burst damage/Powerful sustained damage (Terrible at CQC since damage must be sustained) |
Rusty Shallows
604
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Posted - 2013.12.28 08:12:00 -
[9] - Quote
The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. They didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Ghost Kaisar
Titans of Phoenix
1382
|
Posted - 2013.12.28 08:23:00 -
[10] - Quote
Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon.
No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO.
RR needs a nerf for the same reason. A weapon that is effective out to 90m can still destroy in CQC. Hell no. If that thing has the power to hit hard at long range, it would be hard as hell to control in CQC. Give it some terrible hipfire, and you will see far less people rushing you with the dang thing.
CR needs a nerf to it's Burst ROF. The DPS you can achieve with that thing is downright impressive if you got a good trigger finger. Hipfire is fine, as it's a bull-pup weapon. It's supposed to have good hipfire. The range seems perfect for it. Enough range to threaten an AR outside it's optimal, and not enough to safely take on RR or ScR users. It's hipfire will be it's saving grace against the ScR or RR users if they both get a hipfire nerf (seeing as they are long range weapons.)
As for the ScR, it needs that hipfire nerf. Include a more sensitive overheat, and it's fine. It's main problem is the ability to spam the dang thing like crazy at range, or use the charge+Spam in CQC to make it a shotgun. Remove the hipfire and it becomes far less viable in CQC, making charge shots a gamble at that range due to the improved overheat. It's fine at range. That's what it's supposed to do.
AR needs more damage, and less range. That thing should be the bane of your existence in CQC. You should see an AR Gallente at 20m and think "OH HELL. WHERE'S COVER?". Out-ranging them should be standard procedure. If you let them get close, you deserve your death.
Note: these are just for the standard variants.
Minmatar Faction Warfare: Let's get Organized
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Cat Merc
Ahrendee Mercenaries EoN.
5125
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Posted - 2013.12.28 08:26:00 -
[11] - Quote
Yeah, because CR outputting 640 DPS at pinpoint accuracy is totally fine.
Oh and the RR being a swizz army knife that can easily outdo the AR in CQC is fine too right?
AR is outdone by all the rifles, it's a novelty weapon now. SCR is an all around monster for those that aren't trigger happy snot eating idiots. CR is an all around monster, and it's for EVERYONE! RR isn't as much of a monster, but it has extreme range and extreme accuracy.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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BL4CKST4R
WarRavens League of Infamy
1436
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Posted - 2013.12.28 08:32:00 -
[12] - Quote
Cat Merc wrote:Yeah, because CR outputting 640 DPS at pinpoint accuracy is totally fine.
Oh and the RR being a swizz army knife that can easily outdo the AR in CQC is fine too right?
AR is outdone by all the rifles, it's a novelty weapon now. SCR is an all around monster for those that aren't trigger happy snot eating idiots. CR is an all around monster, and it's for EVERYONE! RR isn't as much of a monster, but it has extreme range and extreme accuracy.
AR goes on the same shelf as the Mass driver
SCR rewards accuracy (unless you an Amarr Assault in which case spray away), but man if you catch somebody of guard with that shot you have been charging for a half the match oh boy
CR is the definition of spray and pray, although missing with it is a sin punishable by death. Specially the burst variant.
RR is a monster once its damage modded it can kill any suit in less than 10 shots. |
Arx Ardashir
Imperium Aeternum
301
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Posted - 2013.12.28 08:40:00 -
[13] - Quote
BL4CKST4R wrote: The Scrambler rifle is fine where it is, except maybe make a charged shot slowly eat your soul away.
Lol
Amarr HAV Speculation
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Rusty Shallows
604
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Posted - 2013.12.28 08:42:00 -
[14] - Quote
Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip.
How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing?
At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Lynn Beck
Granite Mercenary Division Top Men.
425
|
Posted - 2013.12.28 08:45:00 -
[15] - Quote
10 shots? Try going against them with scouts or minmatar frames.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
293
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Posted - 2013.12.28 08:48:00 -
[16] - Quote
Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways.
I think a weapon rebalance is coming soon, there is just too many anomolies at this point. I mean just look at the rifles max DPS:
AR around 650 CR around 1000 SCR around 1300 RR around 660
That is just the rifles, not to mention how no one uses the laser rifle, mass driver, plasma cannon, flaylock, and swarm launchers anymore. On top of that I see fewer and fewer snipers, pistols, nova knives, and shotgunners too.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
320
|
Posted - 2013.12.28 08:58:00 -
[17] - Quote
The AR is not a "novelty weapon" the SCR and DAR/DTAC are still very viable. Infact, the DTAC is more powerful now because of the prevalence of the RR and CR. More people are shielding themselves and in a good gun battle The RR is at a loss at 55m or less and the combat rifle, unless it is the assault version is about equal. Rifles in DUST are now more balanced than they have ever been.
To nerf any rifle you would have to nerf them all. I actually think that with the new RR and CR CCP should reverse the magazine nerf that the TACs got a couple months ago, to keep them competitive. |
Jacques Cayton II
Providence Guard Templis CALSF
363
|
Posted - 2013.12.28 09:13:00 -
[18] - Quote
Cat Merc wrote:Yeah, because CR outputting 640 DPS at pinpoint accuracy is totally fine.
Oh and the RR being a swizz army knife that can easily outdo the AR in CQC is fine too right?
AR is outdone by all the rifles, it's a novelty weapon now. SCR is an all around monster for those that aren't trigger happy snot eating idiots. CR is an all around monster, and it's for EVERYONE! RR isn't as much of a monster, but it has extreme range and extreme accuracy. It's funny how you think a gun that is accurate as hell would suck at cqc. Stop whining the AR is better than both the RR and cr. Now assault versions are another story but both assault versions go through their mag very quickly. Oh btw the RR has to be held the entire time unless the AR user can't strafe enough said. Also yes I've used the RR and no I'm a hmg gunner who has ck.o assaults with proto rails, why because it's Caldari and I love everything Caldari, but I love my hmg more I've noticed in cqc the AR out matches the RR many times over either A you are using the AR outside it's effective range (most likely) or B you chose it because it was FoTM and didn't change to a gun that was more your playstyle. Boom science.
We fight for the future of the State not our
personal goals
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BL4CKST4R
WarRavens League of Infamy
1436
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Posted - 2013.12.28 09:16:00 -
[19] - Quote
Magnus Amadeuss wrote:Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways. I think a weapon rebalance is coming soon, there are just too many anomolies at this point. I mean just look at the rifles max DPS: AR around 650 CR around 1000 SCR around 1300 RR around 660 That is just the rifles, not to mention how no one uses the laser rifle, mass driver, plasma cannon, flaylock, and swarm launchers anymore. On top of that I see fewer and fewer snipers, pistols, nova knives, and shotgunners too.
AR around 650 CR around 1000 SCR around 1300 RR around 660
Wrong numbers
AR=750/60 x 35.7= 446.25 CR= 1200/60 x 33.6 = 672 (Burst) 1200/60 x 22= 440 (Assault) SCR= 705.88/60 x 37.6= 442.35 (Assault) 705.88/60 x 75= 881.25 (Normal if it could be fired constantly) RR= 461.54/60 x 57.75= 444.33 (Normal) 600/60 x 45.04= 450.04 (Assault)
This might look balanced but the fact the AR does the same amount of DPS as every other weapon at a shorter range makes it UP, on the contrary the Assault rail rifle does more DPS THAN ANY OTHER WEAPON (Aside from the CR and the SCR) at a longer range makes it OP. Equal DPS =/= balanced weapons since the RR is a high burst damage weapon/high range, meaning its DPS should be lower.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5142
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Posted - 2013.12.28 09:21:00 -
[20] - Quote
The grass is always greener, yo.
Never forget
How to fix the Logi
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Jacques Cayton II
Providence Guard Templis CALSF
363
|
Posted - 2013.12.28 09:21:00 -
[21] - Quote
Magnus Amadeuss wrote:Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways. I think a weapon rebalance is coming soon, there are just too many anomolies at this point. I mean just look at the rifles max DPS: AR around 650 CR around 1000 SCR around 1300 RR around 660 That is just the rifles, not to mention how no one uses the laser rifle, mass driver, plasma cannon, flaylock, and swarm launchers anymore. On top of that I see fewer and fewer snipers, pistols, nova knives, and shotgunners too. Your high. I see all of those in the city complexes all the time. Hmgs vs shotgun scouts is a dangerous mix now I have to watch my back. Same goes with the nova knifers. Mass drivers are used quite often in specific times which it should after all it can kill friendlies and yourself. Laser rifle yeah its not used, but the other weapons are being used in cqc which is where they should be used get in a fat suit you'll see them running then you have to decide to chase because hey look there around that corner it's a scout with a shottys ohhhhhhhh nooooo.
We fight for the future of the State not our
personal goals
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
293
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Posted - 2013.12.28 09:44:00 -
[22] - Quote
BL4CKST4R wrote:Magnus Amadeuss wrote:Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways. I think a weapon rebalance is coming soon, there are just too many anomolies at this point. I mean just look at the rifles max DPS: AR around 650 CR around 1000 SCR around 1300 RR around 660 That is just the rifles, not to mention how no one uses the laser rifle, mass driver, plasma cannon, flaylock, and swarm launchers anymore. On top of that I see fewer and fewer snipers, pistols, nova knives, and shotgunners too. AR around 650 CR around 1000 SCR around 1300 RR around 660 Wrong numbers AR=750/60 x 35.7= 446.25 CR= 1200/60 x 33.6 = 672 (Burst) 1200/60 x 22= 440 (Assault) SCR= 705.88/60 x 37.6= 442.35 (Assault) 705.88/60 x 75= 881.25 (Normal if it could be fired constantly) RR= 461.54/60 x 57.75= 444.33 (Normal) 600/60 x 45.04= 450.04 (Assault) This might look balanced but the fact the AR does the same amount of DPS as every other weapon at a shorter range makes it UP, on the contrary the Assault rail rifle does more DPS THAN ANY OTHER WEAPON (Aside from the CR and the SCR) at a longer range makes it OP. Equal DPS =/= balanced weapons since the RR is a high burst damage weapon/high range, meaning its DPS should be lower.
Max DPS, that meant that I used the proto weapons, with proficiency 5, and 3 complex damage mods.
I see you used the advanced damage values ( a few of which are a little off)
so it would be like this: GEK AR 35.7 x 1.15 (proficiency 5) x 1.24 (three cmplx dmg mods) x 750/60 = 636.3525 DuvolleAR 37.4 x 1.15 x 1.24 x 750/60 = 660 DPS
of course the figures I posted were from memory so they might be a tiny bit off.
Basically just multiply the base damage that you have by (all have the 1.15 from prof 5 built in): 1.462 for 3 dmg mods 1.365 for 2 dmg mods 1.265 for 1 dmg mod
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
293
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Posted - 2013.12.28 09:46:00 -
[23] - Quote
Jacques Cayton II wrote:Magnus Amadeuss wrote:Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways. I think a weapon rebalance is coming soon, there are just too many anomolies at this point. I mean just look at the rifles max DPS: AR around 650 CR around 1000 SCR around 1300 RR around 660 That is just the rifles, not to mention how no one uses the laser rifle, mass driver, plasma cannon, flaylock, and swarm launchers anymore. On top of that I see fewer and fewer snipers, pistols, nova knives, and shotgunners too. Your high. I see all of those in the city complexes all the time. Hmgs vs shotgun scouts is a dangerous mix now I have to watch my back. Same goes with the nova knifers. Mass drivers are used quite often in specific times which it should after all it can kill friendlies and yourself. Laser rifle yeah its not used, but the other weapons are being used in cqc which is where they should be used get in a fat suit you'll see them running then you have to decide to chase because hey look there around that corner it's a scout with a shottys ohhhhhhhh nooooo.
It is true that I do see much more of the HMG now, but not the other ones.
I guess you must play a lot of ambush. In FW(MUCH more competitive) I nearly never see weapons that aren't rifles/hmgs.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Ghost Kaisar
Titans of Phoenix
1383
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Posted - 2013.12.28 09:48:00 -
[24] - Quote
Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways.
The problem with it was it's viability at all ranges. It did make using the AR pointless, as the TAR could do everything that the AR could, and more.
While you are correct that it was better than the AR, I was trying to fine tune the point. The nerf made it a long range weapon by severely reducing it's viability in CQC. THAT is the point I wanted to make. So. Yeah. We did end up saying the same thing. I just wanted to emphasize my point. Have a +1. I didn't realize what I was doing there.
It's also really late where I'm at too. 3:46 where I'm at. I really need to get to sleep......
Minmatar Faction Warfare: Let's get Organized
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Korvin Lomont
United Pwnage Service RISE of LEGION
403
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Posted - 2013.12.28 09:58:00 -
[25] - Quote
Breakin Stuff wrote:DeadlyAztec11 wrote:Really hoping they don't. Probably will Given they kill me no faster than a standard AR I doubt it. They only seem OP because of the sheer NUMBER of people using them who are bored with all AR, all the time. But getting whacked with an advanced RR seems about the same as getting ganked with a GEK, same with the CR, so I don't see much nerfage happening. the enthusiasm for the new weapons is because they're new. The RR doesn't outshoot the AR in CQC, and the burst takes a bit of getting used to.
The only problem I have with them (and I have both on proto) they are killing niches. So why do both have close the dps of an AR while providing a greater range? The charge is hardly a balancing factor and the ACR has only somewhat 6 dps less then the GEK.
The thing is all rifles deliver nearly the same dps they only differ in Range (andin case of the CR in damage per clip) this feels wrong to me.... |
CrotchGrab 360
1197
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Posted - 2013.12.28 10:37:00 -
[26] - Quote
Combat rifle seems to kill me faster than ARs, maybe it fires too fast or you can burst fire too fast, I don't really know.
The Rail Rifle is ridiculous, it's range is absurd, how it can chew me up and deal 800 damage at 80m in a heartbeat I will never know. |
Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
232
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Posted - 2013.12.28 10:46:00 -
[27] - Quote
Lurchasaurus wrote:everyone is using them so its the only thing in the killfeed. butthurt goes to what kills you most or what makes you most jealous.
you dont win this game by shooting a guy with your gun, you win by demanding his gun shoot marshmallows Well said!
Gÿé Syeven 514
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Broonfondle Majikthies
Seykal Expeditionary Group Minmatar Republic
632
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Posted - 2013.12.28 10:57:00 -
[28] - Quote
Those who want a nurf obviously don't understand the shortfalls of the weapons yet.
The RR user can't let go of the trigger once they start firing due to spool time and has a small clip. dodge in and out of cover till he needs to reload and blow their heads off.
The CR [standard] is agonisingly bad at CQC so once you close the distance any rifle of lower meta will just totally outclass it. The Assault CR is immensely accurate and fast shooting - both terrible things to have in a close fire fight as you end up emptying half the clip into the wall opposite you rather than the dodging enemy.
Hopefully CCP understands this is and will ignore the wails of the QQ'ers who obviously are stuck in thier ruts and refuse to change up their game strategy just cus something new has entered the game.
All I can say is god help them when my Min ADS comes in 'Holy crap! it came out of nowhere and blasted us to smithereens then buggered off before we could get our AV out. NURF IT' - ignoring of course that it will have the structural integrity of a wet paper bag if AV does hit it
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Cody Sietz
Bullet Cluster Legacy Rising
1838
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Posted - 2013.12.28 11:04:00 -
[29] - Quote
The ScR is too powerful in CQC.
The Six Kin and boundless seem to be really strong.
The rail rifle is ok, maybe increase the charge up time by .10-25 for a total of .35-50
The AR is not bad but it gets out performed by the other assault versions of the above weapons.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sir Petersen
Valhalla Nord
443
|
Posted - 2013.12.28 11:38:00 -
[30] - Quote
Of course they will get nerfed. I-¦m on level 1 with my RR and it-¦s awesome. Way more powerful than any other light weapon out there. The name of this game is balance and RR & CR are not fitting that category at the moment. |
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
138
|
Posted - 2013.12.28 11:50:00 -
[31] - Quote
Dust 514= balance out the MFing window.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Think twice before you aim at me, you might already be dead.
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Cat Merc
Ahrendee Mercenaries EoN.
5128
|
Posted - 2013.12.28 12:44:00 -
[32] - Quote
Jacques Cayton II wrote:Cat Merc wrote:Yeah, because CR outputting 640 DPS at pinpoint accuracy is totally fine.
Oh and the RR being a swizz army knife that can easily outdo the AR in CQC is fine too right?
AR is outdone by all the rifles, it's a novelty weapon now. SCR is an all around monster for those that aren't trigger happy snot eating idiots. CR is an all around monster, and it's for EVERYONE! RR isn't as much of a monster, but it has extreme range and extreme accuracy. It's funny how you think a gun that is accurate as hell would suck at cqc. Stop whining the AR is better than both the RR and cr. Now assault versions are another story but both assault versions go through their mag very quickly. Oh btw the RR has to be held the entire time unless the AR user can't strafe enough said. Also yes I've used the RR and no I'm a hmg gunner who has ck.o assaults with proto rails, why because it's Caldari and I love everything Caldari, but I love my hmg more I've noticed in cqc the AR out matches the RR many times over either A you are using the AR outside it's effective range (most likely) or B you chose it because it was FoTM and didn't change to a gun that was more your playstyle. Boom science. Yes, it is better, if you can aim.
I am having a hard time justifying carrying around an AR when I have RR and CR maxed.
I want to use the GAR because it's Gallente, but the RR...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Leonid Tybalt
DIOS EX. General Tso's Alliance
55
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Posted - 2013.12.28 14:15:00 -
[33] - Quote
CR can be left alone. RRs however desperately need a nerf. They have no drawbacks ffs! It's like an assault rifle, but simply better (higher damage, equal if not LONGER range, virtually no spread etc.) The slightly lower RoF is way too slight to make a difference, and that "charge up time" before the RR fires is way too short to be considered a drawback.
The nerf doesen't have to be huge, but some slight tweaks are needed, because as it is now the Caldari racial weapon > all other racial weapons, and that's not how it's supposed to be (the racial weapons should have different strength and weakness but still overall be on the same level in terms of usefulness) |
DeadlyAztec11
Ostrakon Agency Gallente Federation
2991
|
Posted - 2013.12.28 15:25:00 -
[34] - Quote
I don't think they need a nerf.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
532
|
Posted - 2013.12.28 15:44:00 -
[35] - Quote
I think depending on the severity of a nerf to the RR,you'll see quite a few people take an extended leave of absence from Dust.I personally don't think it's that OP of a weapon,rather people are getting mad because there's something that is finally an equalizer to the ARs.Subsequently,people flock to weapons that they have success with,and since the RRs are suited to people that play better at range than up close,people thing it's OP when they are getting killed from 75~80 meters away.
Fact of the matter is that what ever gun that people feel like they are getting killed by the most,they will automatically think it's OP,whether or not it is. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
594
|
Posted - 2013.12.28 15:50:00 -
[36] - Quote
CrotchGrab 360 wrote:Combat rifle seems to kill me faster than ARs, maybe it fires too fast or you can burst fire too fast, I don't really know.
The Rail Rifle is ridiculous, it's range is absurd, how it can chew me up and deal 800 damage at 80m in a heartbeat I will never know.
Because you're inside it's optimal range and the shooter is pretty good.
I still remember Duvolles killing me at 75m plus. CQC, whatever.
Seriously though, I use the rail rifle as my primary and I can tell you that it's disadvantages at closer ranges are pretty significant, and cause me to shift to my SMG in a variety of circumstances. I think the other thing folks are forgetting is that a player with really good gun game will likely be able to take advantage of ANY weapon. Admittedly, I'm not one of those guys and this may make the built in drawbacks of the weapon much more noticeable to me.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
534
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Posted - 2013.12.28 16:24:00 -
[37] - Quote
Broonfondle Majikthies wrote:
The CR [standard] is agonisingly bad at CQC so once you close the distance any rifle of lower meta will just totally outclass it. The Assault CR is immensely accurate and fast shooting - both terrible things to have in a close fire fight as you end up emptying half the clip into the wall opposite you rather than the dodging enemy.
This is a person that obviously sucks at using the CR,as it is a total beast at CQC.I've only survived fights with my RR vs CR only because I out maneuvered them and landed more hits on him,but If someone gets the drop on me with a CR,I'm usually dead.
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Johnny Guilt
Algintal Core
396
|
Posted - 2013.12.28 17:35:00 -
[38] - Quote
Every new weapon get's a "reveiw" and is tweaked,we've seen it with the flaylock and weapons that no one even cared for,there hasent been a weapon in the game that CCP hasnet touched or left competely alone and if it hasnt is due for some "adjustments"
A strange game.
The only winning move is
not to play.
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m twiggz
Pradox One Proficiency V.
193
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Posted - 2013.12.28 17:56:00 -
[39] - Quote
This conversation just turned into a lot of unthought out opinions. The RR does not excel against a CR in CQC given the CR user isn't a complete moron. The AR is still completely viable, don't believe me? I hope to see you on the enemy team. The SR is an all around beast still, 2 charge shots from a competent user and anything but a heavy is bio-massed.
They're all niche weapons and excel at what they're meant for given the user has the proper gun game skills. Everyone's entitled to their own opinion but blatant stupidity is blatant stupidity.
I'll be surprised to see a nerf on any of them. Unless CCP listens to all the QQ'ing by people who don't know how to use their weapon and lack gun game. |
Mordecai Sanguine
What The French
226
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Posted - 2013.12.28 18:37:00 -
[40] - Quote
DeadlyAztec11 wrote:Really hoping they don't. Probably will Can't we just buff the AR slightly at CQC instead of nerfing every other rifle?
"Hey my weapons are op ! Can we buff the ENTIRE GAME instead of just nerfing 4 weapons ? (Rifles) " Dude seriously. With your simple quote you just prove than these weapons are OP. BUT i think the others rifle are Op too or not working as intended. SOOOOOO Nerf the 4 Rifles (and SMG) BAM balanced Game. (Infantry)
The actual problem is that people defend their rifle by saying "Hey it's not op against this other rifle ! it's balanced" WRONG. These 4 rifles are ALL OP. Yes they are balanced each others. But they ****** up the whole game with this ridiculous TTK and make the game a bad copy of COD. It even kill the "Fitting" of the game which is now just "DAMAAAAAGER". These 4 rifles need Balance not just NEEERF or "we let this destroy the game because i make kill with it *Douchebag*" It needs to be balanced.
Scrambler Rifle : Nerf the RoF (15% less RoF) and lower the Mag of the semi-auto Version to 25 => But give a small bonus to Headshot (5/10% more damage than now in Headshot) it will reward players that takes their time to make perfect charge shots and punish the "spam" players that hit their shoot button as fast as possible. No need for other nerf this weapon already takes 11PG to fit STD and 20 at PRO that's a HEAVY cost when you fit your dropsuit. As intended. The Assault version is pretty balanced BUT it should heat up quickly and make it lose his mag when it Heat up. (Only the Assault Version)
Assault Rifle : Nerf the Effective Range to make it worse at range it's supposed to be the less effective rifle at mid/long range. And Nerf the optimal range.. But give more RoF (50 RPM) And Better accuracy when not aiming (Sorry for my bad english). You think that's a buff ? Not really an Worse range make a weapon really weaker. BAM awesome CQC rifle but not OP at range. As intended. I don't think the others version of the Assault rifle should exist they should be deleted (With SP and ISK refund)
Combat Rifle : Supposed to be an Mid range Weapon it's more an "I see you so you're dead BAM One shot bitchies" First make the time between each burst higher. (At least Twice) But make the burst shot 3 more bullet. Then add more Recoil at the end of each burst. It have 10% more damage on armor and 5% less on Shield Where is the logic here ???? It's more powerful than all other weapon by that fact...... Bring 0% on armor and 0% on shield. No advantage no drawbacks : Balanced. It's minmatarr technology it's explain the low PG/CPU fitting. But it should also cost less ISK : 25% less than now making it a cheap weapon easy to fit and average against everything. Polyvalent Weapon. As intended. The Armor/Shield Balance already affect the Assault version just add some bigger Recoil.
Rail Rifle : Supposed to be an long range weapon it actually outclass the other rifle (So all the weapon) at mid range. Higher the charge up time before start shooting. (0.5sec) Make the bullets had trace like the sniper rifle : We could know from where we have been shot. Higher the Recoil of the assault Version. Higher the Damage of 1 for all version.
Here are your balanced weapons. |
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Martyr Saboteur
Amarrtyrs
63
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Posted - 2013.12.28 18:38:00 -
[41] - Quote
All four of the rifles need a strong nerf tbh. The AR was considered OP in 1.6 and has gotten a buff since then, but the RR and CR are considered better than it even after its buff. OP item X + buff < item Y = item Y is OP
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
534
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Posted - 2013.12.28 18:42:00 -
[42] - Quote
Johnny Guilt wrote:Every new weapon get's a "reveiw" and is tweaked,we've seen it with the flaylock and weapons that no one even cared for,there hasent been a weapon in the game that CCP hasn't touched or left competely alone and if it hasnt is due for some "adjustments"
Scrambler pistols have probably received the least amount of fiddling with.Good for me,bad for anyone on the receiving end of my TT-3.
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OmegaKelevra
Dirty Merc Dirt Work Corporation
46
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Posted - 2013.12.28 19:04:00 -
[43] - Quote
BL4CKST4R wrote:All the rifles are out of whack to be honest. For example the Burst and Breach variants of the AR are utter crap. The rail rifle can outmatch any weapon any time of the day, while the AR has become another Dust 514 novelty weapon.
The AR should be king at CQC period, the only weapon that should really go toe to toe with it is the Assault combat rifle and obviously the shotgun, any other weapon trying to go CQC should really have a skilled user behind it. The Breach and Burst Assault rifle should have their range buffed and their DPS buffed, the Assault rifle needs a DPS buff.
The Combat rifle is fine where it is.
The Scrambler rifle is fine where it is, except maybe make a charged shot slowly eat your soul away.
The Rail rifle (both versions) needs a range nerf so it is closer to the scrambler rifle but below the laser rifle. It also needs higher recoil or a longer spool time, something to stop it from being such a swiss army knife. It's just to good at everything,both long range and short range combat, and with its long range its obvious why this gun is becoming more and more common.
The Laser rifle needs a DPS buff and something to set it as the king of Long range engagements, and the dunce of short range combat.
Assault rifle = High DPS/Short range/Low burst damage Combat rifle= High DPS/ Short-Mid range/Low burst damage Scrambler rifle= Mid DPS/ Mid-Long range/Mid burst damage (High charged) Rail rifle= Low DPS/Long range/High burst damage Laser rifle= High DPS/Long range/Low burst damage/Powerful sustained damage (Terrible at CQC since damage must be sustained)
I personally think they are working as intended I run 2 toons 1 was more or less abandoned by a buddy. but one i have proto lvl ar this toon and my other lvl 4 rail rifle,shotgun,and scrambler testing which one i like better, Personally i like the rail rifle, The combat is a nasty beast and facing a ar in or a shotgun in cqc is nasty business no matter what you are packing.
and tank spam is bad but it does help against proto stompings. RE's = cure for tank cancer along with the occasional helping hand from a willing & common sense minded team mate.
Sometimes I see some team member about to kick@ss so I shoot them dead & Then shoot them again Because I hate Zombies<_<
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Keri Starlight
0uter.Heaven
2314
|
Posted - 2013.12.28 19:18:00 -
[44] - Quote
The 4 rifles are actually balanced, just saying... no need to nerf anything.
AR is still extremely easy to use and does full damage up to 48m.
Scrambler Rifle is LOL powerful with insane DPS and 80m range.
I don't see any reason to nerf the Rail or the Combat rifle
"I load my gun with love instead of bullets"
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Martyr Saboteur
Amarrtyrs
63
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Posted - 2013.12.28 19:30:00 -
[45] - Quote
Keri Starlight wrote:The 4 rifles are actually balanced, just saying... no need to nerf anything. AR is still extremely easy to use and does full damage up to 48m. Scrambler Rifle is LOL powerful with insane DPS and 80m range. I don't see any reason to nerf the Rail or the Combat rifle Combat Rifle has higher DPS (in practice) than the Scrambler Rifle, and is the easiest Light Weapon to fit IN THE GAME. The Rail Rifle has higher DPS and Longer range than the AR. There are your reasons.
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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Rynoceros
Rise Of Old Dudes
1867
|
Posted - 2013.12.28 19:38:00 -
[46] - Quote
I don't have a problem with the new rifles.
But as someone that was one the thousands that fully skilled the Flaylock on Day:1 because it looked like fun, then got it nerfed to near uselessness because everybody was having too much fun with it, I say nerf the new rifles.
Hipster nerf.
Alyssa Milano.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
208
|
Posted - 2013.12.28 19:48:00 -
[47] - Quote
I've been told ttk is getting fixed.....now that means one of two things to me....either just about every weapon is getting nerfed or every suit is getting an HP buff |
Maciej Szambelan
Made in Poland...
11
|
Posted - 2013.12.28 19:48:00 -
[48] - Quote
CR and RR need nerfing somehow.. Why don't we see any more AR that much? Because it's weaker then new rifles, period. Nerf them! |
Keri Starlight
0uter.Heaven
2317
|
Posted - 2013.12.28 19:50:00 -
[49] - Quote
Martyr Saboteur wrote: Combat Rifle has higher DPS (in practice) than the Scrambler Rifle, and is the easiest Light Weapon to fit IN THE GAME. The Rail Rifle has higher DPS and Longer range than the AR. There are your reasons.
This is false. Since you can't fire a burst before the previous one is over, the Combat Rifle cannot beat the Scrambler's DPS.
About the Rail Rifle, it is not as effective as the AR at close range, especially when the enemy is too far away to hipfire efficiently but not enough to ADS and still be able to track your target because of the zoom and the slow tracking speed.
"I load my gun with love instead of bullets"
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Smooth Assassin
Stardust incorporation
572
|
Posted - 2013.12.28 19:52:00 -
[50] - Quote
If they nerf them, the game will be broken, thats the only thing keeping people from leaving.
EDIT: oh man! imagine if ARs come back again
Assassination is my thing.
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Maciej Szambelan
Made in Poland...
11
|
Posted - 2013.12.28 19:59:00 -
[51] - Quote
Smooth Assassin wrote:If they nerf them, the game will be broken, thats the only thing keeping people from leaving. EDIT: oh man! imagine if ARs come back again The game is broken because of them. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
595
|
Posted - 2013.12.28 20:56:00 -
[52] - Quote
Mordecai Sanguine wrote:DeadlyAztec11 wrote:Really hoping they don't. Probably will Can't we just buff the AR slightly at CQC instead of nerfing every other rifle? "Hey my weapons are op ! Can we buff the ENTIRE GAME instead of just nerfing 4 weapons ? (Rifles) " Dude seriously. With your simple quote you just prove than these weapons are OP. BUT i think the others rifle are Op too or not working as intended. SOOOOOO Nerf the 4 Rifles (and SMG) BAM balanced Game. (Infantry) The actual problem is that people defend their rifle by saying "Hey it's not op against this other rifle ! it's balanced" WRONG.These 4 rifles are ALL OP.Yes they are balanced each others. But they ****** up the whole game with this ridiculous TTK and make the game a bad copy of COD. It even kill the "Fitting" of the game which is now just "DAMAAAAAGER". These 4 rifles need Balance not just NEEERF or "we let this destroy the game because i make kill with it *Douchebag*" It needs to be balanced. Scrambler Rifle : Nerf the RoF (15% less RoF) and lower the Mag of the semi-auto Version to 25 => But give a small bonus to Headshot (5/10% more damage than now in Headshot) it will reward players that takes their time to make perfect charge shots and punish the "spam" players that hit their shoot button as fast as possible. No need for other nerf this weapon already takes 11PG to fit STD and 20 at PRO that's a HEAVY cost when you fit your dropsuit. As intended. The Assault version is pretty balanced BUT it should heat up quickly and make it lose his mag when it Heat up. (Only the Assault Version) Assault Rifle : Nerf the Effective Range to make it worse at range it's supposed to be the less effective rifle at mid/long range. And Nerf the optimal range.. But give more RoF (50 RPM) And Better accuracy when not aiming (Sorry for my bad english). You think that's a buff ? Not really an Worse range make a weapon really weaker. BAM awesome CQC rifle but not OP at range. As intended. I don't think the others version of the Assault rifle should exist they should be deleted (With SP and ISK refund) Combat Rifle : Supposed to be an Mid range Weapon it's more an "I see you so you're dead BAM One shot bitchies" First make the time between each burst higher. (At least Twice) But make the burst shot 3 more bullet. Then add more Recoil at the end of each burst. It have 10% more damage on armor and 5% less on Shield Where is the logic here ???? It's more powerful than all other weapon by that fact...... Bring 0% on armor and 0% on shield. No advantage no drawbacks : Balanced. It's minmatarr technology it's explain the low PG/CPU fitting. But it should also cost less ISK : 25% less than now making it a cheap weapon easy to fit and average against everything. Polyvalent Weapon. As intended. The Armor/Shield Balance already affect the Assault version just add some bigger Recoil. Rail Rifle : Supposed to be an long range weapon it actually outclass the other rifle (So all the weapon) at mid range. Higher the charge up time before start shooting. (0.5sec) Make the bullets had trace like the sniper rifle : We could know from where we have been shot. Higher the Recoil of the assault Version. Higher the Damage of 1 for all version. Here are your balanced weapons.
Respectfully, no.
If everything is "OP" then nothing is. What if the buffer modules were buffed? Or perhaps an across the board 5% drop in damage for all rifles?
Reference the rail rifle... If you increase the spool time anymore it drops effectiveness dramatically even at range. Also, with your stated charge increase that would give it higher spool time than a rail turret - probably not a good idea.
You stated yourself that all weapons are now a viable, if that's the case, why not adjust a different aspect of the game? People focus on the weapons a lot but there are a lot of other things that can be done to work on the feel of the game...including addressing TTK.
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