Ghost Kaisar
Titans of Phoenix
1382
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Posted - 2013.12.28 08:23:00 -
[1] - Quote
Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon.
No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO.
RR needs a nerf for the same reason. A weapon that is effective out to 90m can still destroy in CQC. Hell no. If that thing has the power to hit hard at long range, it would be hard as hell to control in CQC. Give it some terrible hipfire, and you will see far less people rushing you with the dang thing.
CR needs a nerf to it's Burst ROF. The DPS you can achieve with that thing is downright impressive if you got a good trigger finger. Hipfire is fine, as it's a bull-pup weapon. It's supposed to have good hipfire. The range seems perfect for it. Enough range to threaten an AR outside it's optimal, and not enough to safely take on RR or ScR users. It's hipfire will be it's saving grace against the ScR or RR users if they both get a hipfire nerf (seeing as they are long range weapons.)
As for the ScR, it needs that hipfire nerf. Include a more sensitive overheat, and it's fine. It's main problem is the ability to spam the dang thing like crazy at range, or use the charge+Spam in CQC to make it a shotgun. Remove the hipfire and it becomes far less viable in CQC, making charge shots a gamble at that range due to the improved overheat. It's fine at range. That's what it's supposed to do.
AR needs more damage, and less range. That thing should be the bane of your existence in CQC. You should see an AR Gallente at 20m and think "OH HELL. WHERE'S COVER?". Out-ranging them should be standard procedure. If you let them get close, you deserve your death.
Note: these are just for the standard variants.
Minmatar Faction Warfare: Let's get Organized
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Ghost Kaisar
Titans of Phoenix
1383
|
Posted - 2013.12.28 09:48:00 -
[2] - Quote
Rusty Shallows wrote:Ghost Kaisar wrote:Rusty Shallows wrote:The last Rifle nerfing was on TARs and even then it only to stop them from being better than regular ARs. While I have no doubt the Devs collectively lost their minds they didn't nerf-bat ScRs useless in 1.7. So they aren't likely to harm the newer rifles any time soon. No. TAR got nerfed because it was too viable in ALL situations. It could destroy you at close, mid, and long range. All it needed was a huge hipfire accuracy and ROF nerf and it would have been fine. Ammo nerf was way to far IMHO. Snip. How do you disagree and then end up saying the same thing? What part of completely outperforming the regular AR is so confusing? At any rate my deteriorating grammar tells me it is time to get some sleep. Good night. May all your attempts to get Nerfs fail. 1.7 is a great example of how nerfing damages this game in significant ways.
The problem with it was it's viability at all ranges. It did make using the AR pointless, as the TAR could do everything that the AR could, and more.
While you are correct that it was better than the AR, I was trying to fine tune the point. The nerf made it a long range weapon by severely reducing it's viability in CQC. THAT is the point I wanted to make. So. Yeah. We did end up saying the same thing. I just wanted to emphasize my point. Have a +1. I didn't realize what I was doing there.
It's also really late where I'm at too. 3:46 where I'm at. I really need to get to sleep......
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