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stlcarlos989
SVER True Blood Public Disorder.
676
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Posted - 2013.12.27 00:39:00 -
[1] - Quote
I would say a base of 5 sec that can be reduced with skills. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
2968
|
Posted - 2013.12.27 00:41:00 -
[2] - Quote
Why?
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
199
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Posted - 2013.12.27 00:41:00 -
[3] - Quote
Uh no.....if anything it needs a slight ROF nerf
And I do mean slight |
CommanderBolt
ACME SPECIAL FORCES
494
|
Posted - 2013.12.27 00:43:00 -
[4] - Quote
Yea dude I think the scrambler might need a little tweak, but dont punish players for taking their time, being a marksman and waiting for that shot.
A slight RoF limit would be something more reasonable. To be honest dont nerf it as hard as the Tac rifle was nerfed. (If anything can we raise the Tac rifle RoF a bit too while we are at it? ) |
stlcarlos989
SVER True Blood Public Disorder.
676
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Posted - 2013.12.27 00:45:00 -
[5] - Quote
It needs rebalancing its just a suggestion that doesn't nerf it into the ground. |
Eldest Dragon
0uter.Heaven
435
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Posted - 2013.12.27 00:52:00 -
[6] - Quote
stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground.
So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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stlcarlos989
SVER True Blood Public Disorder.
679
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Posted - 2013.12.27 00:55:00 -
[7] - Quote
Eldest Dragon wrote:stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground. So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously. You do realize that the SCR has double the DPS of the AR |
Protocake JR
Royal Uhlans Amarr Empire
1202
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Posted - 2013.12.27 01:08:00 -
[8] - Quote
That's fine, I never hold it more than a second or two anyway. That's if I even charge all the way anyway.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:16:00 -
[9] - Quote
What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Eldest Dragon
0uter.Heaven
436
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Posted - 2013.12.27 01:21:00 -
[10] - Quote
stlcarlos989 wrote:Eldest Dragon wrote:stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground. So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously. You do realize that the SCR has double the DPS of the AR
The scr also pays for the charge shot bc of the over heat, if you miss you have lost a lot of dps, and an immediate charge following a charge leaves you not many regular shots before overheat. Cr will win every time in cqc if you know what your doing. The rr is just as deadly at range if not more because its better against multi opponents. I do however agree the ar may be the worst atm, and may could even use a very slight dmg buff, ( slight ).
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Chunky Munkey
Amarr Templars Amarr Empire
2751
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Posted - 2013.12.27 01:23:00 -
[11] - Quote
That's not why it's OP. Besides which, the new rifles are such a bigger concern when it comes to balance, that this issue can wait.
No.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
2970
|
Posted - 2013.12.27 01:24:00 -
[12] - Quote
The scrambler rifle is fine, at least when compared with the other rifles.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Lea Silencio
0uter.Heaven
1011
|
Posted - 2013.12.27 01:24:00 -
[13] - Quote
No. The gun already distinguishes itself as one of three light weapons that can kill its user. We don't need another reason for us to worry about in the middle of an exchange.
I included the MD as one only because, aside from lasers and ScR's, nothing kills its user more often. The ScR is the best 1v1 weapon in the game but fails when you add more enemies against them. The alpha damage is high, yes, but it is semi-auto and in order to get the most dps from it, you need to hit all of your shots. Period. Add the overheat factor into the equation and you have the most realistic example of "risk vs reward" in terms of weaponry, with nova knives at the very top and the PC right behind it.
A SLIGHT nerf to RoF is fine with me. More hip fire spread in CQC in fine with me. But this? This is just a stupid and utterly useless suggestion.
I do not approve of this thread. Bad idea is bad.
PurificationGäó
It's what I do.
Amarr Victor
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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:25:00 -
[14] - Quote
Chunky Munkey wrote:That's not why it's OP. Besides which, the new rifles are such a bigger concern when it comes to balance, that this issue can wait.
Are they? Why balance one rifle but not another? Do them all at the same time.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Eldest Dragon
0uter.Heaven
436
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Posted - 2013.12.27 01:25:00 -
[15] - Quote
Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held.
If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:27:00 -
[16] - Quote
Lea Silencio wrote:No. The gun already distinguishes itself as one of three light weapons that can kill its user. We don't need another reason for us to worry about in the middle of an exchange.
I included the MD as one only because, aside from lasers and ScR's, nothing kills its user more often. The ScR is the best 1v1 weapon in the game but fails when you add more enemies against them. The alpha damage is high, yes, but it is semi-auto and in order to get the most dps from it, you need to hit all of your shots. Period. Add the overheat factor into the equation and you have the most realistic example of "risk vs reward" in terms of weaponry, with nova knives at the very top and the PC right behind it.
A SLIGHT nerf to RoF is fine with me. More hip fire spread in CQC in fine with me. But this? This is just a stupid and utterly useless suggestion.
I do not approve of this thread. Bad idea is bad.
You mean you can't keep track of your heat guage? The MD kills moreboften than the other 2 because you have to consider a blast radius that you can't see.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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stlcarlos989
SVER True Blood Public Disorder.
683
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Posted - 2013.12.27 01:30:00 -
[17] - Quote
Even if an AR users hits every shot and the SCR uses misses half his shots the SCR still will have a higher DPS and thats just ridiculous. |
Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:32:00 -
[18] - Quote
Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo.
You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere.
The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Eldest Dragon
0uter.Heaven
446
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Posted - 2013.12.27 01:42:00 -
[19] - Quote
Monkey MAC wrote:Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo. You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere. The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge.
That's still two different ways of overheating which would mean way too much overheating going on most likely. The only way your method would be viable, is if it gained overheat while being held but actually releasing the shot didnt add to heat build up, and then imo that would really make it op bc you could just not hold the charge and spam charge shots. I think if this is really a problem the final best answer is a time limit for charge held.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Thor Odinson42
Molon Labe. Public Disorder.
2448
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Posted - 2013.12.27 01:46:00 -
[20] - Quote
In my head it seems like it would overheat more dramatically while the charge is being held than firing weaker charges rapidly.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Nocturnal Soul
Immortal Retribution
1425
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Posted - 2013.12.27 01:56:00 -
[21] - Quote
In all honestly putting my love for the gun aside this the most dumbest idea to nerf a SCR for but let's say this happens, then by your logic the charge sniper rifle would also be affected by this mechanic. Now see how dumb this is?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Eldest Dragon
0uter.Heaven
449
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Posted - 2013.12.27 01:58:00 -
[22] - Quote
Thor Odinson42 wrote:In my head it seems like it would overheat more dramatically while the charge is being held than firing weaker charges rapidly.
As I said, gaining over heat while charging and over heat for releasing it, is completely out of the question. But overheat while charging, with no overheat for firing it, is viable. But that means if you charged to full and released very soon after every time, you basically have an unlimited amount of fully charged shots, that would never overheat you. Not to mention that if you didnt hold it long, a fast fired charge would leave even more heat build up for quick spammed shots after the charge, than you can do now.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Green Living
0uter.Heaven
1109
|
Posted - 2013.12.27 02:13:00 -
[23] - Quote
What he is trying to say is that he was one shotted by a charged shot and now is calling for a nerf on the forums. |
Thor Odinson42
Molon Labe. Public Disorder.
2449
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Posted - 2013.12.27 02:14:00 -
[24] - Quote
Eldest Dragon wrote:Thor Odinson42 wrote:In my head it seems like it would overheat more dramatically while the charge is being held than firing weaker charges rapidly. As I said, gaining over heat while charging and over heat for releasing it, is completely out of the question. But overheat while charging, with no overheat for firing it, is viable. But that means if you charged to full and released very soon after every time, you basically have an unlimited amount of fully charged shots, that would never overheat you. Not to mention that if you didnt hold it long, a fast fired charge would leave even more heat build up for quick spammed shots after the charge, than you can do now.
But it would make more sense to me in real world sense. I think the SCR is fine the way it is though.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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jordy mack
Ultramarine Corp
58
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Posted - 2013.12.27 02:32:00 -
[25] - Quote
stlcarlos989 wrote:Even if an AR users hits every shot and the SCR uses misses half his shots the SCR still will have a higher DPS and thats just ridiculous.
Where are u getting ur numbers bro? Double dps of an ar? Lol Also as stated earlier can't run while Charging, extra heat gain, and have u heard the thiing lately?
I will admit sometimes I kill ppl in 1 or 2 shots and I feel sorry for em, but if there's no cover and its a "dps off" closer than 50m the rail,combat,assault usualy win, definitely if I miss that first charge shot (or it dosnt register the damage grrr).
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stlcarlos989
SVER True Blood Public Disorder.
689
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Posted - 2013.12.27 03:11:00 -
[26] - Quote
jordy mack wrote:stlcarlos989 wrote:Even if an AR users hits every shot and the SCR uses misses half his shots the SCR still will have a higher DPS and thats just ridiculous. Where are u getting ur numbers bro? Double dps of an ar? Lol Also as stated earlier can't run while Charging, extra heat gain, and have u heard the thiing lately? I will admit sometimes I kill ppl in 1 or 2 shots and I feel sorry for em, but if there's no cover and its a "dps off" closer than 50m the rail,combat,assault usualy win, definitely if I miss that first charge shot (or it dosnt register the damage grrr). Duvolle AR 37.4 damage x 750 RPM = 467.5 DPS Visiam SCR 79.2 damage x 705.88 RPM = 931 DPS
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Namirial Kensai
Seituoda Taskforce Command Caldari State
25
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Posted - 2013.12.27 03:25:00 -
[27] - Quote
Monkey MAC wrote:Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo. You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere. The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge. there is no risk vs reward with your ssytem though, in your ssytem only an IDIOT would EVER charge the weapon, as while your charging and NOT doing DPS, your RECEIVING shittons fo damage, meaning with this game's TTK youll be dead before the gun is even 1/3 charged, and assuming by some miracle you DO charge and fire it, you better pray by the Amarrian god that it hits, you you just waited a shitton of time you could have been firing multiple shots and now youll die anyways. |
jordy mack
Ultramarine Corp
59
|
Posted - 2013.12.27 03:25:00 -
[28] - Quote
In theory.... in reality I'll overheat before getting off a quater of my clip. Higher apha damage but lower sustainable dps. I'm tempted to do some math on this one day.... maybe... |
deepfried salad gilliam
Sanguine Knights
336
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Posted - 2013.12.27 06:10:00 -
[29] - Quote
stlcarlos989 wrote:Eldest Dragon wrote:stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground. So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously. You do realize that the SCR has double the DPS of the AR and much higher cpu/pg along with overheat mechanic so for all intent and purposes it has a 16 round clip
so are you saying something with more cpu/pg and less clip should have equal dps
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Killar-12
The Corporate Raiders Top Men.
1907
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Posted - 2013.12.27 07:29:00 -
[30] - Quote
deepfried salad gilliam wrote:stlcarlos989 wrote:Eldest Dragon wrote:stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground. So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously. You do realize that the SCR has double the DPS of the AR and much higher cpu/pg along with overheat mechanic so for all intent and purposes it has a 16 round clip so are you saying something with more cpu/pg and less clip should have equal dps ^logic
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Talos Vagheitan
Ancient Exiles.
334
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Posted - 2013.12.27 08:17:00 -
[31] - Quote
I like it. It somehow doesn't feel right being able to hold the charge continuously for an indefinite period. This isn't even much of a nerf, seeing as how you can cancel the charge just by sprinting.
Who cares what some sniper has to say
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stlcarlos989
SVER True Blood Public Disorder.
703
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Posted - 2013.12.27 13:17:00 -
[32] - Quote
Talos Vagheitan wrote:I like it. It somehow doesn't feel right being able to hold the charge continuously for an indefinite period. This isn't even much of a nerf, seeing as how you can cancel the charge just by sprinting. And 5 secs is a long enough time to hold a charge and I also it should increased with skills, the SCR users are fearing a nerf because its alpha damage is insane. I occasionally brick tank 500 shields and 500 armor on a logi suit when I run more support then slayer and no weapon other than an HMG in CQC drops me in faster. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
21
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Posted - 2013.12.27 14:06:00 -
[33] - Quote
Monkey MAC wrote:You mean you can't keep track of your heat guage?
Do you also play with your radio while doing 160 km/h on the highway? The heat gauge is in the lower right corner. The target is in the middle of the screen. If you can keep track of your heat gauge while shooting, this either means that you won't have much success at hitting your target or that auto-aim is insanely overpowered. On that note, I want a more sensible positioning of the heat gauge on the HUD. |
deepfried salad gilliam
Sanguine Knights
341
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Posted - 2013.12.27 16:38:00 -
[34] - Quote
Sole Fenychs wrote:Monkey MAC wrote:You mean you can't keep track of your heat guage?
Do you also play with your radio while doing 160 km/h on the highway? The heat gauge is in the lower right corner. The target is in the middle of the screen. If you can keep track of your heat gauge while shooting, this either means that you won't have much success at hitting your target or that auto-aim is insanely overpowered. On that note, I want a more sensible positioning of the heat gauge on the HUD. i usually count out my shots 17 usually overheats it but with a duvolll yiu can just pull the trigger so yea
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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jordy mack
Ultramarine Corp
63
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Posted - 2013.12.27 18:42:00 -
[35] - Quote
deepfried salad gilliam wrote:Sole Fenychs wrote:Monkey MAC wrote:You mean you can't keep track of your heat guage?
Do you also play with your radio while doing 160 km/h on the highway? The heat gauge is in the lower right corner. The target is in the middle of the screen. If you can keep track of your heat gauge while shooting, this either means that you won't have much success at hitting your target or that auto-aim is insanely overpowered. On that note, I want a more sensible positioning of the heat gauge on the HUD. i usually count out my shots 17 usually overheats it but with a duvolll yiu can just pull the trigger so yea Depends on how fast u shoot... pretty sure u can cook in less than ten if u shoot slower. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1915
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Posted - 2013.12.27 20:59:00 -
[36] - Quote
When talking about DPS it's a bad idea to dumb it down into one simple number based off of the first second of combat.
Let's say the SCR user fires off a high damage salvo. If you look at the first second of combat the DPS is really high, right? But then in the next second of combat the SCR doesn't get any shots off because he needs to let his rifle cool down. This cuts the on paper DPS in half.
Compare that to the AR where it has a high DPS for 5 seconds straight. Being able to sustain the damage output makes a huge difference when looking at the balance of different rifles.
Try to kill it all you want CCP, I still <3 my laser.
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stlcarlos989
SVER True Blood Public Disorder.
718
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Posted - 2013.12.27 21:15:00 -
[37] - Quote
Talos Alomar wrote:When talking about DPS it's a bad idea to dumb it down into one simple number based off of the first second of combat.
Let's say the SCR user fires off a high damage salvo. If you look at the first second of combat the DPS is really high, right? But then in the next second of combat the SCR doesn't get any shots off because he needs to let his rifle cool down. This cuts the on paper DPS in half.
Compare that to the AR where it has a high DPS for 5 seconds straight. Being able to sustain the damage output makes a huge difference when looking at the balance of different rifles. Not really when they can walk around holding a charge shot that does close 400 damage to shields and then they can fire it almost as fast as an AR and do 80 damage to armor and drop any suit almost instantly, not to mention zero hip fire spread and the same damage and fire rate as the old DTAC which got nerfed down to 400 RPM and currently has an 18 shot clip which is the same as a non amarr suit can fire the SCR before overheating which I've heard goes up to 24 when in the proper suits. |
Monkey MAC
Lost Millennium
1325
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Posted - 2013.12.28 00:39:00 -
[38] - Quote
Namirial Kensai wrote:Monkey MAC wrote:Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo. You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere. The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge. there is no risk vs reward with your ssytem though, in your ssytem only an IDIOT would EVER charge the weapon, as while your charging and NOT doing DPS, your RECEIVING shittons fo damage, meaning with this game's TTK youll be dead before the gun is even 1/3 charged, and assuming by some miracle you DO charge and fire it, you better pray by the Amarrian god that it hits, you you just waited a shitton of time you could have been firing multiple shots and now youll die anyways.
No by my method you can charge the shot to maximum, since the timer is 3 secs before additional heat is applied. Then you must hold it fod an additional 7 secs before the gun overheats and provides feedback.
Therefore only an idiot would hold the charge long enough (10 secs) to recieve feedback. It would not effect the use of the charge insidd combat, at the moment if you are lasting 5secs (2Sec charge time + 3sec idle), your opponent shouldn't be here.
To other guy yes, I can quite comfortably operate my radio whilst driving down a motorway. Its called multi-tasking, its more akin to checking your mirrors. You mean you never look at the tac info? How do you watch your radar?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ulysses Knapse
Knapse and Co. Mercenary Firm
901
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Posted - 2013.12.28 02:18:00 -
[39] - Quote
stlcarlos989 wrote:Duvolle AR 37.4 damage x 750 RPM = 467.5 DPS Visiam SCR 79.2 damage x 705.88 RPM = 931 DPS You would need to spam the fire button over six times a second to get more DPS than the Duvolle AR.
And with great spamming comes great overheating.
Also, it's *Viziam, not Visiam.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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stlcarlos989
SVER True Blood Public Disorder.
721
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Posted - 2013.12.28 02:20:00 -
[40] - Quote
Ulysses Knapse wrote:stlcarlos989 wrote:Duvolle AR 37.4 damage x 750 RPM = 467.5 DPS Visiam SCR 79.2 damage x 705.88 RPM = 931 DPS You would need to spam the fire button over six times a second to get more DPS than the Duvolle AR. And with great spamming comes great overheating. Also, it's *Viziam, not Visiam. 18 shots before overheat on a non amarr suit which is 24 in the proper suit which means 1800-2400 damage potential before overheat. |
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