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Eldest Dragon
0uter.Heaven
435
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Posted - 2013.12.27 00:52:00 -
[1] - Quote
stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground.
So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Eldest Dragon
0uter.Heaven
436
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Posted - 2013.12.27 01:21:00 -
[2] - Quote
stlcarlos989 wrote:Eldest Dragon wrote:stlcarlos989 wrote:It needs rebalancing its just a suggestion that doesn't nerf it into the ground. So then not only can you fire too much and overheat, your also left defenseless for not firing your shot fast enough, srry I cant back this suggestion. Imo this is not a great idea. And atm if scr gets a nerf, you better believe the other ar's need one with it, seriously. You do realize that the SCR has double the DPS of the AR
The scr also pays for the charge shot bc of the over heat, if you miss you have lost a lot of dps, and an immediate charge following a charge leaves you not many regular shots before overheat. Cr will win every time in cqc if you know what your doing. The rr is just as deadly at range if not more because its better against multi opponents. I do however agree the ar may be the worst atm, and may could even use a very slight dmg buff, ( slight ).
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Eldest Dragon
0uter.Heaven
436
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Posted - 2013.12.27 01:25:00 -
[3] - Quote
Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held.
If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Eldest Dragon
0uter.Heaven
446
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Posted - 2013.12.27 01:42:00 -
[4] - Quote
Monkey MAC wrote:Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo. You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere. The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge.
That's still two different ways of overheating which would mean way too much overheating going on most likely. The only way your method would be viable, is if it gained overheat while being held but actually releasing the shot didnt add to heat build up, and then imo that would really make it op bc you could just not hold the charge and spam charge shots. I think if this is really a problem the final best answer is a time limit for charge held.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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Eldest Dragon
0uter.Heaven
449
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Posted - 2013.12.27 01:58:00 -
[5] - Quote
Thor Odinson42 wrote:In my head it seems like it would overheat more dramatically while the charge is being held than firing weaker charges rapidly.
As I said, gaining over heat while charging and over heat for releasing it, is completely out of the question. But overheat while charging, with no overheat for firing it, is viable. But that means if you charged to full and released very soon after every time, you basically have an unlimited amount of fully charged shots, that would never overheat you. Not to mention that if you didnt hold it long, a fast fired charge would leave even more heat build up for quick spammed shots after the charge, than you can do now.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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