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Tectonic Fusion
832
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Posted - 2013.12.26 06:05:00 -
[1] - Quote
Basic: 150 damage 1.5 second charge Advanced: 200 damage 1 second charge Prototype: 300 damage .5 second charge Because it should be extremely rewarding to sneak behind enemy lines without being seen, and I think prototype Nova Knives should kill prototype stompers with over 1k EHP.
Solo Player
Squad status: Locked
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Princess Abi-Hime
Pradox XVI
1051
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Posted - 2013.12.26 06:07:00 -
[2] - Quote
Hmmmmmmmmmmmmmmmmmmmmm
I like my idea better.
The Metalhead Mercenary
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DeadlyAztec11
Ostrakon Agency Gallente Federation
2954
|
Posted - 2013.12.26 06:08:00 -
[3] - Quote
Nope.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Maken Tosch
DUST University Ivy League
6087
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Posted - 2013.12.26 06:18:00 -
[4] - Quote
You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies.
OK, CCP. When are knives finally going to be improved?
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Tectonic Fusion
832
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Posted - 2013.12.26 06:33:00 -
[5] - Quote
Maken Tosch wrote:You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies. But on a Gal scout... Anyways, the basic nova knives are useless. Period. Also, I can't even 2 hit KO some basic frames. That's why they need this. Besides, it takes skill of the stupidity of your opponent to get close and knife them moving or not.
Solo Player
Squad status: Locked
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
122
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Posted - 2013.12.26 06:36:00 -
[6] - Quote
Knives are perfect and they instill fear. Be VERY afraid.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
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Atiim
Living Like Larry Schwag
2594
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Posted - 2013.12.26 06:38:00 -
[7] - Quote
Bro, do you even Minmatar Scout?
We finally deployed in the MinFW Match!
\o/
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Arx Ardashir
Imperium Aeternum
286
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Posted - 2013.12.26 06:39:00 -
[8] - Quote
Maken Tosch wrote: You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
I read that as IceShitter. Hilarity ensued. |
Princess Abi-Hime
Pradox XVI
1053
|
Posted - 2013.12.26 06:40:00 -
[9] - Quote
PARKOUR PRACTIONER wrote:they instill fear. hard to be scared of something you never see used.
The Metalhead Mercenary
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Yeeeuuuupppp
Psygod9 D.E.F.I.A.N.C.E
11
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Posted - 2013.12.26 13:30:00 -
[10] - Quote
Tectonic Fusion wrote:Maken Tosch wrote:You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies. But on a Gal scout... Anyways, the basic nova knives are useless. Period. Also, I can't even 2 hit KO some basic frames. That's why they need this. Besides, it takes skill of the stupidity of your opponent to get close and knife them moving or not. They wouldn't be stupid if you snuck up behind them like you should. I use the ZN-28 (adv) on my adv Minnie and I can kill a proto sentinel in 2 slashes. Anyone in an adv or standard suit with their backs turned is most likely always a 1 slash kill.
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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Draxus Prime
BurgezzE.T.F Public Disorder.
2222
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Posted - 2013.12.26 13:47:00 -
[11] - Quote
. . . . . . . . . . . . . . . . . . . ________ . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\ no
GǃIf you try to fail at something and fail is it a fail or a success?" -Draxus Prime
Closed Beta/EVE/MAG Vet
Minja/Logi
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Yeeeuuuupppp
Psygod9 D.E.F.I.A.N.C.E
11
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Posted - 2013.12.26 13:51:00 -
[12] - Quote
Yes.
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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Heavenly Daughter
the Aurum Grinder and Company
256
|
Posted - 2013.12.26 14:00:00 -
[13] - Quote
PARKOUR PRACTIONER wrote:Knives are perfect and they instill fear. Be VERY afraid.
Balacs
, | , , \ ' ' '
LOL
. __
/.)\ Nade | Scan Attempt Prevented | 33 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4219
|
Posted - 2013.12.26 14:03:00 -
[14] - Quote
As Maken Tosch said (albeit somewhat abrasively) the knives do pretty good damage right now if you can get both strikes to land with a fully charged swing. We've done tests in the past that show that the Nova Knives do double damage when fully charged and they ignore typical armor/shield resistances - doing 100% no matter what and more so with a head-shot. I believe the damage deal to the head is around 165%.
So, the numbers currently (base, no taking into account skills or suits)
Standard: (90 damage) x 2 (fully charged) x 2 (strikes) = 360 - Head-shot: 594
Advanced: (150 damage) x 2 (fully charged) x 2 (strikes) = 600 - Head-shot: 990
Prototype: (200 damage) x 2 (fully charged) x 2 (strikes) = 800 - Head-shot: 1,320
Again, this isn't taking into account damage modifiers or suit/skill bonuses. I can understand why you would want the damage to be increased given that paper DPS is never going to amount to applied DPS (it is, after-all, very difficult to get that close without someone noticing) but they're very well balanced when the damage can be applied; the issues revolving around getting into range are the fault of other mechanics it seems.
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
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CrotchGrab 360
1158
|
Posted - 2013.12.26 14:08:00 -
[15] - Quote
my heavy suit which i barely run got snuck up on and knived twice for a total of 1549hp.
i died in about 1 second flat
and you can't deal with that? you want a buff?
get out of here. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
2954
|
Posted - 2013.12.26 14:09:00 -
[16] - Quote
I prefer Myofibril Stimulants.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Chit Hoppened
Xer Cloud Consortium
278
|
Posted - 2013.12.26 14:47:00 -
[17] - Quote
Just turn it into Nova Short Swords with a 2 meter range. It would get rid of the "I'm too close to actually hit" and make it a reasonable weapon. I'm an idiot though. Don't listen to me.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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OZAROW
WarRavens League of Infamy
1114
|
Posted - 2013.12.26 16:04:00 -
[18] - Quote
Run proto an nothing else it's the only sure way, an if your gallente IMO that's a shotgun or rifle or smg fit, minmatar is the knife suit. You can't beat that 25% damage bonus, you ll never get that on a gallente unless you use proficiency 5 an a 10% complex sidearm damage mod an if so use the adv suit. You'll want the shield, an if you use proto u want fits like these Adv gallente Complex sadm Comp shield Smg Flux Compact hive Red/green
Gk0 Csadm Smg Ish knives Flux Red Pd Armor rep Range Remotes/compact hive Complex feroscale plate
But your gonna have more ehp an damage an move faster in a mini |
Sinboto Simmons
SVER True Blood Public Disorder.
3455
|
Posted - 2013.12.26 16:58:00 -
[19] - Quote
NKs need work but damage is good where it's at.
It's harder to put mercs down than it used to be due to the increase in armor but it's manageable.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Tectonic Fusion
834
|
Posted - 2013.12.26 18:33:00 -
[20] - Quote
Yeeeuuuupppp wrote:Tectonic Fusion wrote:Maken Tosch wrote:You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies. But on a Gal scout... Anyways, the basic nova knives are useless. Period. Also, I can't even 2 hit KO some basic frames. That's why they need this. Besides, it takes skill of the stupidity of your opponent to get close and knife them moving or not. They wouldn't be stupid if you snuck up behind them like you should. I use the ZN-28 (adv) on my adv Minnie and I can kill a proto sentinel in 2 slashes. Anyone in an adv or standard suit with their backs turned is most likely always a 1 slash kill. Dude...I do. Usually they hear me even though I charge in the air, and they run and side peddle away so I can only get 1-3 hits in. Can't you just admit that the charge time + the damage on the basic nova knives is absurd?
Solo Player
Squad status: Locked
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Demon Buddah
Namtar Elite Gallente Federation
106
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Posted - 2013.12.26 18:39:00 -
[21] - Quote
The knives are fine dude. Don't touch my knives, if you buff them, then they will get nerfed eventually and be useless :/ |
OZAROW
WarRavens League of Infamy
1122
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Posted - 2013.12.26 18:41:00 -
[22] - Quote
Who the hell runs basic knives? Thats your problem, an using them on a gallente without pro 5 is also your problem, that's like using a smg to take out a tank! Jus saying |
Tectonic Fusion
835
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Posted - 2013.12.26 18:42:00 -
[23] - Quote
OZAROW wrote:Who the hell runs basic knives? Thats your problem, an using them on a gallente without pro 5 is also your problem, that's like using a smg to take out a tank! Jus saying I run advanced, but I want basic knives buffed. Seriously. They are useless. Make them viable.
Solo Player
Squad status: Locked
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Quil Evrything
Triple Terrors
604
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Posted - 2013.12.26 18:47:00 -
[24] - Quote
Tectonic Fusion wrote: Can't you just admit that the charge time + the damage on the basic nova knives is absurd?
There are many things that are virtually useless at the basic level. Shield extenders, for example. So that's about par for the course in DUST.
Now, the cpu requirements on the other hand, truly are absurd.
I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH?
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Llast 326
An Arkhos
982
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Posted - 2013.12.26 18:53:00 -
[25] - Quote
Quil Evrything wrote:Now, the cpu requirements on the other hand, truly are absurd.
I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH?
ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified.
KRRROOOOOOM
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Tectonic Fusion
836
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Posted - 2013.12.26 18:54:00 -
[26] - Quote
Quil Evrything wrote:Tectonic Fusion wrote: Can't you just admit that the charge time + the damage on the basic nova knives is absurd?
There are many things that are virtually useless at the basic level. Shield extenders, for example. So that's about par for the course in DUST. Now, the cpu requirements on the other hand, truly are absurd. I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH? I agree they should have half the CPU of all the other sidearms. But I think you should be able to equip one knife for a little CPU/PG, and equip the other in the sidearm/primary slot to duel wield.
Llast 326 wrote: ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified.
Huehuehue yes it can. By doing more damage! MUAHAHAHAHAHHA
Solo Player
Squad status: Locked
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Maken Tosch
DUST University Ivy League
6096
|
Posted - 2013.12.26 19:03:00 -
[27] - Quote
@Tectonic Fusion
The damage output of the nova knives are not the issue here. They are perfectly fine, even the standard knives are ok. Besides, the standard knives are meant more as a backup weapon for finishing a target in case you run out of bullets.
The issue on the knives is centered around a two factors.
1. Hit detection 2. FoV 3. Sprinting
Hit detection has improved somewhat, but there is still room for improvement. You are now able to apply damage while chasing a sprinting target if you use just the un-charged quick slashes. This is because of the curved damage that CCP has applied to the knives. However, the last time I tested this, there appeared to be a blind spot when the enemy gets too close to you and they avoid damage somehow. This needs to be fixed.
The second factor is the field of vision. So far there is tunnel vision and if your target moves out of the screen, you suddenly lose all track of him and then you go into a slight panic trying to figure out where he is while hoping he doesn't shoot you. The FoV needs to be expanded a bit for scouts or when wielding the knives so that you can get a better idea where your target it at when he's right next to you.
The final factor is the inability to sprint while charging. This is a feature that has been lacking for a very long time since the arrival of Chromosome and as a result this has caused a lot of headaches. It makes no sense that I have to walk to my target with charged knives while the enemy is back-pedaling at the same speed as I am to avoid it. If we are at least given the ability to sprint with the charge held, then we can finally have some real fun.
Beyond that, the damage output for their respective tiers is perfect.
OK, CCP. When are knives finally going to be improved?
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Sinboto Simmons
SVER True Blood Public Disorder.
3472
|
Posted - 2013.12.26 19:07:00 -
[28] - Quote
Llast 326 wrote:Quil Evrything wrote:Now, the cpu requirements on the other hand, truly are absurd.
I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH?
ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified. Something similar to the flaylock would be nice.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Llast 326
An Arkhos
984
|
Posted - 2013.12.26 19:08:00 -
[29] - Quote
Sinboto Simmons wrote:Llast 326 wrote:Quil Evrything wrote:Now, the cpu requirements on the other hand, truly are absurd.
I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH?
ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified. Something similar to the flaylock would be nice. That would work for me.
KRRROOOOOOM
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Maken Tosch
DUST University Ivy League
6097
|
Posted - 2013.12.26 19:10:00 -
[30] - Quote
Tectonic Fusion wrote:But on a Gal scout...
There is your main problem.
You're using a weapon primarily designed to shine for the Minmatar Scout on a Gallente Suit primarily designed for just pure stealth and recon.
The Minmatar is the true ninja of the class thanks to it built-in nova knife damage bonus and better sprint speed. The Gallente is the true stealth suit with an additional advantage towards scan range. Gallente scouts are just an all-seeing-eye suit. I suggest you cross train into the Minmatar Scout if you want to take full advantage of the knives.
OK, CCP. When are knives finally going to be improved?
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Tectonic Fusion
844
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Posted - 2013.12.26 19:10:00 -
[31] - Quote
Sinboto Simmons wrote:Llast 326 wrote:Quil Evrything wrote:Now, the cpu requirements on the other hand, truly are absurd.
I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH?
ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified. Something similar to the flaylock would be nice. Except way less CPU
Solo Player
Squad status: Locked
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Smooth Assassin
Stardust incorporation
535
|
Posted - 2013.12.26 19:33:00 -
[32] - Quote
Princess Abi-Hime wrote:Hmmmmmmmmmmmmmmmmmmmmm
I like my idea better. Would you like to share it?
Assassination is my thing.
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HYENAKILLER X
AGGRESSIVE TYPE
439
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Posted - 2013.12.26 19:38:00 -
[33] - Quote
Tectonic Fusion wrote:Basic: 150 damage 1.5 second charge Advanced: 200 damage 1 second charge Prototype: 300 damage .5 second charge Because it should be extremely rewarding to sneak behind enemy lines without being seen, and I think prototype Nova Knives should kill prototype stompers with over 1k EHP. Triple if not quadruple nova knife range and damage will not matter
Also why cant nova knives be used on shoulder buttons?
Fix that s***
You are welcome for my leadership
*Proven Aggressive Type
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OZAROW
WarRavens League of Infamy
1126
|
Posted - 2013.12.26 21:16:00 -
[34] - Quote
Dude if you really wanna be a minja, be a minja. If you ran pro 5 and had the prototype suit bonus basic knives would do only 230 damage. Advanced 431 proto 575 all both blades uncharged. Charged basic 460 Adv 862 Proto 1150
It's worth the suit switch if you compare the damage |
Eric Del Carlo
0uter.Heaven
7
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Posted - 2013.12.26 21:22:00 -
[35] - Quote
Instead of buffing damage, why not allow running and slashing at the same time. Nothing is more annoying than having to chase someone and when slashing they get away because you're slower than a turtle and your knives don't even touch them. And the stupid sprinting glitch which prevents sprinting after slashing seriously needs to be fixed.
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Maken Tosch
DUST University Ivy League
6100
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Posted - 2013.12.26 21:27:00 -
[36] - Quote
Eric Del Carlo wrote:Instead of buffing damage, why not allow running and slashing at the same time. Nothing is more annoying than having to chase someone and when slashing they get away because you're slower than a turtle and your knives don't even touch them. And the stupid sprinting glitch which prevents sprinting after slashing seriously needs to be fixed.
Your knives can touch them now. In fact, damage finally registers. The problem is that your sprint gets interrupted as soon as initiate a quick-slash attack. That's the part that annoys almost as much as not being able to sprint with the charge held.
OK, CCP. When are knives finally going to be improved?
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mollerz
Minja Scouts
1448
|
Posted - 2013.12.26 21:29:00 -
[37] - Quote
I can see the point where the basic knives are very UP. But the Ishnoks are spot on. I'd like to use the minja racial knives, I would think. But you never know. I would expect minmatar knives to use less CPU/PG.
I think the one nerf we will get hit by is when they finally bust out the racial knives and then assigning different shield/armor damages |
Mithridates VI
Imperfects Negative-Feedback
2322
|
Posted - 2013.12.26 21:30:00 -
[38] - Quote
Yeah, I don't care how they fix it, within reason - sprint and slash/charge would be best... The experience of sprinting along behind someone you want to knife and quick-slashing, not being quite close enough once the sprint is interrupted, then having to catch up to them and try again... is not fun.
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Yeeeuuuupppp
Psygod9 D.E.F.I.A.N.C.E
12
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Posted - 2013.12.26 21:34:00 -
[39] - Quote
Tectonic Fusion wrote:Yeeeuuuupppp wrote:Tectonic Fusion wrote:Maken Tosch wrote:You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies. But on a Gal scout... Anyways, the basic nova knives are useless. Period. Also, I can't even 2 hit KO some basic frames. That's why they need this. Besides, it takes skill of the stupidity of your opponent to get close and knife them moving or not. They wouldn't be stupid if you snuck up behind them like you should. I use the ZN-28 (adv) on my adv Minnie and I can kill a proto sentinel in 2 slashes. Anyone in an adv or standard suit with their backs turned is most likely always a 1 slash kill. Dude...I do. Usually they hear me even though I charge in the air, and they run and side peddle away so I can only get 1-3 hits in. Can't you just admit that the charge time + the damage on the basic nova knives is absurd? Honestly, who uses the standard?
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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