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Tectonic Fusion
832
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Posted - 2013.12.26 06:05:00 -
[1] - Quote
Basic: 150 damage 1.5 second charge Advanced: 200 damage 1 second charge Prototype: 300 damage .5 second charge Because it should be extremely rewarding to sneak behind enemy lines without being seen, and I think prototype Nova Knives should kill prototype stompers with over 1k EHP.
Solo Player
Squad status: Locked
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Tectonic Fusion
832
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Posted - 2013.12.26 06:33:00 -
[2] - Quote
Maken Tosch wrote:You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies. But on a Gal scout... Anyways, the basic nova knives are useless. Period. Also, I can't even 2 hit KO some basic frames. That's why they need this. Besides, it takes skill of the stupidity of your opponent to get close and knife them moving or not.
Solo Player
Squad status: Locked
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Tectonic Fusion
834
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Posted - 2013.12.26 18:33:00 -
[3] - Quote
Yeeeuuuupppp wrote:Tectonic Fusion wrote:Maken Tosch wrote:You haven't even bothered to run the numbers, have you?
The current damage output is perfect for their tiers. You're just not considering the following factors which have been confirmed by people like me, IceShifter, Mr Musturd and the like.
1. Nova knives have double strike. 2. The base damage you see in the stats is the un-charged damage (quick slash attacks) per blade. 3. Minmatar Scout suits have a bonus to nova knife damage built into them. 4. Nova Knife Proficiency increases the damage. 5. Sidearm Damage modules increase the damage output.
Currently, a pair of Ishukone Nova Knives can effectively deal at least 1,200 HP damage when fully charged and everything maxed out with modules and skills on a Minmatar Scout suit.
There. You're dream of 1k HP damage has been around for a very long time.
EDIT: A maxed out Ishukone is enough to scare off even the most hardcore of heavies. But on a Gal scout... Anyways, the basic nova knives are useless. Period. Also, I can't even 2 hit KO some basic frames. That's why they need this. Besides, it takes skill of the stupidity of your opponent to get close and knife them moving or not. They wouldn't be stupid if you snuck up behind them like you should. I use the ZN-28 (adv) on my adv Minnie and I can kill a proto sentinel in 2 slashes. Anyone in an adv or standard suit with their backs turned is most likely always a 1 slash kill. Dude...I do. Usually they hear me even though I charge in the air, and they run and side peddle away so I can only get 1-3 hits in. Can't you just admit that the charge time + the damage on the basic nova knives is absurd?
Solo Player
Squad status: Locked
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Tectonic Fusion
835
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Posted - 2013.12.26 18:42:00 -
[4] - Quote
OZAROW wrote:Who the hell runs basic knives? Thats your problem, an using them on a gallente without pro 5 is also your problem, that's like using a smg to take out a tank! Jus saying I run advanced, but I want basic knives buffed. Seriously. They are useless. Make them viable.
Solo Player
Squad status: Locked
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Tectonic Fusion
836
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Posted - 2013.12.26 18:54:00 -
[5] - Quote
Quil Evrything wrote:Tectonic Fusion wrote: Can't you just admit that the charge time + the damage on the basic nova knives is absurd?
There are many things that are virtually useless at the basic level. Shield extenders, for example. So that's about par for the course in DUST. Now, the cpu requirements on the other hand, truly are absurd. I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH? I agree they should have half the CPU of all the other sidearms. But I think you should be able to equip one knife for a little CPU/PG, and equip the other in the sidearm/primary slot to duel wield.
Llast 326 wrote: ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified.
Huehuehue yes it can. By doing more damage! MUAHAHAHAHAHHA
Solo Player
Squad status: Locked
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Tectonic Fusion
844
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Posted - 2013.12.26 19:10:00 -
[6] - Quote
Sinboto Simmons wrote:Llast 326 wrote:Quil Evrything wrote:Now, the cpu requirements on the other hand, truly are absurd.
I mean first of all... how do they require anything more than ZERO cpu? they're KNIVES!?!?!!!!! It's bad enough to have any requirement at all. But proto knives, require *48* cpu?? WTH?
ThisGǪ The biggest problem with NKGǪ. Fix this Now, i won't say they should be zero, i can see a charge interface causing them to draw power from the suit in order to justify some cpu usage, but should they be as or more fitting intensive as some Light Weapons? I don't think so, just can't be justified. Something similar to the flaylock would be nice. Except way less CPU
Solo Player
Squad status: Locked
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