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Flix Keptick
Red Star. EoN.
1836
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Posted - 2013.12.25 03:29:00 -
[1] - Quote
I have been noticing a few things lately.
First of all, some players (I presume infantry players) have been criticizing the fact that tanks are the best at taking out other vehicles. Seriously, what do you expect? An infantry carried swarm launcher to be more effective at AV than a vehicle mounted 10 ton railgun? A tank is and should be the BEST (but not the only) counter to enemy tanks.
Before flaming me for typing this, consider the following: not all tanks are geared towards av. Most tanks encountered on the field actually use blasters (mildly effective vs tanks). This means that only a SPECIFIC TYPE of tank is the best counter for itself. This counters the argument of "a thing shouldn't be it's best counter" because only a specific type of tank excels at the job. Just like med frames excel at killing other infantry if they are fitted for the purpose instead of hacking, support or other non-killing oriented role.
The second point: tanks are not super effective vs infantry. This might seem weird at first but tanks are NOT super infantry slayers. The can't get inside bunkers, chase infantry around poles, sneak up on unsuspecting enemies. Blasters are relatively easy to strafe and dodge. The reality is that if you ignore a tank and try to stay out of it's sight, the chances of it killing you are very slim (shooting it with a rifle is a bad idea). Infantry still does most of the job on the battlefield and is better than a tank at killing enemy infantry.
One last thing: Ambush is just a clusterf*ck it should have a limit to tanks due to the untactical nature of the gamemode. Tanks is ambush are really effective at scarring infantry into buildings and letting their teams mop them up (due to killing being the goal). Also, the random spawning crap in ambush just makes tank spam more of a problem than in other gamemodes. Honestly, thag mode is just broken right now (too many problems to count)
Ps: If you are having trouble taking out tanks as infantry, I suggest messaging Ghosts Chances (RE master).
Lack of content makes stuff broken...
GÿåTank driverGÿå
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2141
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Posted - 2013.12.25 03:37:00 -
[2] - Quote
finally a "Like Minded" Merc
I can Go 35-0 in a tank
while logi slayer goes 42-1
Tanks are not OP
EDIT: Tone Down Railguns To 1.6 levels and things would be perfect
God Favors The Side With The Most Artillery-Soulja Ghostface
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4223
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Posted - 2013.12.25 03:38:00 -
[3] - Quote
vehicles are a force multiplier, they're pointless without a force to multiply. infantry are more important to keeping vehicles safe than we like to admit, they are the best suited to killing av. when i run av i die to infantry more than to the vehicles i'm targeting (at least i was, haven't tried av yet this build).
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Princess Abi-Hime
Pradox XVI
77
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Posted - 2013.12.25 03:43:00 -
[4] - Quote
Get out of here with your sensible posts.
The Metalhead Mercenary
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Flix Keptick
Red Star. EoN.
1840
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Posted - 2013.12.25 03:48:00 -
[5] - Quote
Princess Abi-Hime wrote:Get out of here with your sensible posts. Logic is just too powerful for these forums
Lack of content makes stuff broken...
GÿåTank driverGÿå
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Flix Keptick
Red Star. EoN.
1842
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Posted - 2013.12.25 03:50:00 -
[6] - Quote
gbghg wrote:vehicles are a force multiplier, they're pointless without a force to multiply. infantry are more important to keeping vehicles safe than we like to admit, they are the best suited to killing av. when i run av i die to infantry more than to the vehicles i'm targeting (at least i was, haven't tried av yet this build). My point exactly, they are just like medics: without anyone to heal they are useless.
Lack of content makes stuff broken...
GÿåTank driverGÿå
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Thaddeus Reynolds
Facepunch Security
5
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Posted - 2013.12.25 05:06:00 -
[7] - Quote
I'm both a Medic, part time tanker, and part time AVer (Not a slayer Logi...a Logi who's primary purpose is reviving and healing my allies...my gun and sidecar I classify as "preventative medicine," but are primarily used in defense or for providing covering fire), and I agree whole heartily with this post.
Another point that I think should be added is this: Know your enemy. A random and I took out a Gunloggi with my fluxes and his MD...use the weapons effective against the tank you're fighting....you'd be surprised what a couple of laser rifles on Amarr assault frames can do to caldari tanks, and gallente tanks don't stand much of a chance against REs. But want a suggestion on how tanks could be made easier for infantry to take out in an interesting way? Mobility Kills. RE/FG to the treads once the shields are down the stop the tank from moving/
On the subject of railguns, if they're toned back down, can they at least get faster damage application? For being essentially the same weapon as the sniper rifle, their round travels a hell of a lot slower...(not saying instant application, but they need to be a bit faster for sniping/artillery purposes)javascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');} |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
157
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Posted - 2013.12.25 05:07:00 -
[8] - Quote
Flix Keptick wrote:Tanks do not win games, infantry does. Yes.
The infantry that has a tank on their side.
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Cat Merc
Ahrendee Mercenaries EoN.
4991
|
Posted - 2013.12.25 05:14:00 -
[9] - Quote
Soulja Ghostface wrote:finally a "Like Minded" Merc
I can Go 35-0 in a tank
while logi slayer goes 42-1
Tanks are not OP
EDIT: Tone Down Railguns To 1.6 levels and things would be perfect You forgot to mention that tank costs 1/3rd.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4991
|
Posted - 2013.12.25 05:16:00 -
[10] - Quote
Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Absoliav
Tronhadar Free Guard Minmatar Republic
99
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Posted - 2013.12.25 05:18:00 -
[11] - Quote
I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. |
Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 05:25:00 -
[12] - Quote
Cat Merc wrote:Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up. A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job.
Your second point is from an ambush perspective, which is just full of problems anyway (didn't you read my post completely?). If it's not then I just don't know what to say other than spawn somewhere else
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Cat Merc
Ahrendee Mercenaries EoN.
5023
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Posted - 2013.12.25 05:27:00 -
[13] - Quote
Flix Keptick wrote:Cat Merc wrote:Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up. A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job. Your second point is from an ambush perspective, which is just full of problems anyway (didn't you read my post completely?). If it's not then I just don't know what to say other than spawn somewhere else If you're dodging the blaster, you're playing against bad players.
And tanks, while yes can't turn as fast and can't get to tiny places, move MUCH quicker than any infantry, making up for their agility with huge power projection. (And the ability to GTFO)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 05:28:00 -
[14] - Quote
Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 05:32:00 -
[15] - Quote
Cat Merc wrote:Flix Keptick wrote:Cat Merc wrote:Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up. A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job. Your second point is from an ambush perspective, which is just full of problems anyway (didn't you read my post completely?). If it's not then I just don't know what to say other than spawn somewhere else If you're dodging the blaster, you're playing against bad players. And tanks, while yes can't turn as fast and can't get to tiny places, move MUCH quicker than any infantry, making up for their agility with huge power projection. (And the ability to GTFO) Get a dropship pilot in your squad to drop you off, or use an lav to drive between points of cover and buildings. Seriously, there are so many ways of countering this.
FYI: rifles kill just as fast (if not faster) than tank blasters. The only advantage a blaster has over infantry weapons is the clip size.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Cat Merc
Ahrendee Mercenaries EoN.
5023
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Posted - 2013.12.25 05:40:00 -
[16] - Quote
Flix Keptick wrote:Cat Merc wrote:Flix Keptick wrote:Cat Merc wrote:Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up. A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job. Your second point is from an ambush perspective, which is just full of problems anyway (didn't you read my post completely?). If it's not then I just don't know what to say other than spawn somewhere else If you're dodging the blaster, you're playing against bad players. And tanks, while yes can't turn as fast and can't get to tiny places, move MUCH quicker than any infantry, making up for their agility with huge power projection. (And the ability to GTFO) Get a dropship pilot in your squad to drop you off, or use an lav to drive between points of cover and buildings. Seriously, there are so many ways of countering this. FYI: rifles kill just as fast (if not faster) than tank blasters. The only advantage a blaster has over infantry weapons is the clip size. You know a rail tank can insta pop an LAV right? Same for dropships. And blasters take them down fast too. Not a single jihad jeep could ever get close enough to me.
And rifles killing as fast as blasters is absolute BS and you know it. Also, those rifles don't have a platform with 6k eHP that ignores bullets. And those blasters have more range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
572
|
Posted - 2013.12.25 05:45:00 -
[17] - Quote
The problem with that logic is that Infantry v Infantry you can just as fast as they kill you. Militia tanks are killing proto suits just as fast as you can, while Proto Forge Guns, the most powerful Infantry AV option, aren't getting anywhere close to killing Militia tanks that fast.
I've been in matches where Infantry might as well have been invisible. There is a reason why Infantry are hiding inside the building of objective B in Ambush, while 5 tanks are rolling around the building bored. |
Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 05:50:00 -
[18] - Quote
Justin Tymes wrote:The problem with that logic is that Infantry v Infantry you can just as fast as they kill you. Militia tanks are killing proto suits just as fast as you can, while Proto Forge Guns, the most powerful Infantry AV option, aren't getting anywhere close to killing Militia tanks that fast.
I've been in matches where Infantry might as well have been invisible. There is a reason why Infantry are hiding inside the building of objective B in Ambush, while 5 tanks are rolling around the building bored. Again: AMBUSH IS JUST AN IMBALANCED CLUSTERFUCK
nice shark analogy btw
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Absoliav
Tronhadar Free Guard Minmatar Republic
108
|
Posted - 2013.12.25 05:57:00 -
[19] - Quote
Flix Keptick wrote:Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on...
Though it is kind of you to point out that you post is set for single tank encounters, you failed to mentioned this in your OP, but now that I'm aware of your viewpoint, I still disagree, a tank is far more durable than a single soldier, a tank is faster than a single soldier, a tanks gun can kill more than a single soldier, a tank can make it's self harder to kill if it is in danger, tanks can heal easily on their own without ever having to stop for a logi. Granted, a highly skilled player can achieve the same results, but almost any player with basic tank skills and common sense can achieve this without much experience tanking, tanks were intended to be a force multiplier, now they are the force and infantry is the multiplier.
They can preform all the task of all three dropsuits, the only things they can't do is capture points and res teammates, there is a reason why we are having such a huge influx of tanks, it's cause they have become too easy to use, I don't believe buffing AV or nerfing tanks will solve this problem, the way it stands now, the only true infiriorty tanks suffer from is the inability to call OBs, but that isn't really much of an issue since the pilot can simply exit the vehicle and take a moment to call one. |
Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 06:04:00 -
[20] - Quote
Absoliav wrote:Flix Keptick wrote:Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on... Though it is kind of you to point out that you post is set for single tank encounters, you failed to mentioned this in your OP, but now that I'm aware of your viewpoint, I still disagree, a tank is far more durable than a single soldier, a tank is faster than a single soldier, a tanks gun can kill more than a single soldier, a tank can make it's self harder to kill if it is in danger, tanks can heal easily on their own without ever having to stop for a logi. Granted, a highly skilled player can achieve the same results, but almost any player with basic tank skills and common sense can achieve this without much experience tanking, tanks were intended to be a force multiplier, now they are the force and infantry is the multiplier. They can preform all the task of all three dropsuits, the only things they can't do is capture points and res teammates, there is a reason why we are having such a huge influx of tanks, it's cause they have become too easy to use, I don't believe buffing AV or nerfing tanks will solve this problem, the way it stands now, the only true infiriorty tanks suffer from is the inability to call OBs, but that isn't really much of an issue since the pilot can simply exit the vehicle and take a moment to call one. Mlt tanks are the problem, I paid 8 mil sp to use my tanks effectively (only specialized in one turret) while mlt take 0sp to be almost as effrctive
I think that it will sort itself out ounce more ppl dedicate themselves as tank destroying tanks like I did. It's a great source of WP and isk and greatly helps my team.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Spectre-M
The Generals General Tso's Alliance
155
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Posted - 2013.12.25 06:10:00 -
[21] - Quote
Flix Keptick wrote:A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover,
I'm just gonna stop you there, because that whole first line is a lie. Mobile?!? Easy?!?! Dives?!? You must be on a whole sheet of acid when you're playing. I laughed so hard, thank you.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 06:14:00 -
[22] - Quote
Spectre-M wrote:Flix Keptick wrote:A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I'm just gonna stop you there, because that whole first line is a lie. Mobile?!? Easy?!?! Dives?!? You must be on a whole sheet of acid when you're playing. I laughed so hard, thank you. Mobile: ever gotten your tank inside of a bunker? I think not. Easy: if you know what strafing means... Dives: hyperbole for infantry jumping into cover
I'm happy to bring hilarity to your life...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Ghost Kaisar
Titans of Phoenix
1312
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Posted - 2013.12.25 06:25:00 -
[23] - Quote
Flix Keptick wrote:Tanks are NOT OP
A tank is not OP. It can be killed or forced away by AV.
6 Tanks, all rolling around at once, preventing you from bringing out vehicles, and encircling objectives is OP as HELL.
Reduce Tank limit per team to 2. And nerf the dual hardener crap. You shouldn't be able to run a constant 60% DR for 10 minutes straight.
Also, for the 2 posts above me.
Bull. My Scout sprints at 9.35m/s and tanks shoot me with impunity. Out strafing a decent shot is dang near impossible.
And just because your tank can't go EVERYWHERE doesn't mean it's not mobile. That thing gets around the battlefield faster than ANYTHING.
As for Easy? Debateable. Not going to even touch that one here.
Drives? I wish I could GTFO in my scout suit like tanks could. Pity I can't move 4-5x faster than my prey. OH RIGHT. THAT'S GAMEBREAKING.
Minmatar Faction Warfare: Let's get Organized
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Cody Sietz
Bullet Cluster Legacy Rising
1823
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Posted - 2013.12.25 06:26:00 -
[24] - Quote
Didn't tankers say it should take 3 AVers to take out one tank?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3705
|
Posted - 2013.12.25 06:26:00 -
[25] - Quote
Just mostly good at everything
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Ghost Kaisar
Titans of Phoenix
1312
|
Posted - 2013.12.25 06:29:00 -
[26] - Quote
DJINN Marauder wrote:Just mostly good at everything
Like the Logi?
Minmatar Faction Warfare: Let's get Organized
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Spectre-M
The Generals General Tso's Alliance
155
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Posted - 2013.12.25 06:30:00 -
[27] - Quote
Flix Keptick wrote:Spectre-M wrote:Flix Keptick wrote:A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I'm just gonna stop you there, because that whole first line is a lie. Mobile?!? Easy?!?! Dives?!? You must be on a whole sheet of acid when you're playing. I laughed so hard, thank you. Mobile: ever gotten your tank inside of a bunker? I think not. Easy: if you know what strafing means... Dives: hyperbole for infantry jumping into cover I'm happy to bring hilarity to your life...
Lol I can strafe, but strafing tank blaster fire would be dumb. Strafing doesn't work on a rotating enemy. If you haven't pushed L3 to run, you're dead. So you want me to JUMP into cover? That is the opposite of a dive, and places me above cover.
I'm so glad I've skilled rail tanks. If I even see one enemy tank, I'm on the highest hill with a dam amped adv rail. Can't wait for proto rails and double complex dam amps. It'll be nearly 2500 damage a shot with both amps activated. "True" tankers are already QQing about rails.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3705
|
Posted - 2013.12.25 06:30:00 -
[28] - Quote
Ghost Kaisar wrote:DJINN Marauder wrote:Just mostly good at everything Like the Logi? Yeah lol
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Piraten Hovnoret
No Tax Scrubs
144
|
Posted - 2013.12.25 06:31:00 -
[29] - Quote
Flix Keptick wrote:Absoliav wrote:Flix Keptick wrote:Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on... Though it is kind of you to point out that you post is set for single tank encounters, you failed to mentioned this in your OP, but now that I'm aware of your viewpoint, I still disagree, a tank is far more durable than a single soldier, a tank is faster than a single soldier, a tanks gun can kill more than a single soldier, a tank can make it's self harder to kill if it is in danger, tanks can heal easily on their own without ever having to stop for a logi. Granted, a highly skilled player can achieve the same results, but almost any player with basic tank skills and common sense can achieve this without much experience tanking, tanks were intended to be a force multiplier, now they are the force and infantry is the multiplier. They can preform all the task of all three dropsuits, the only things they can't do is capture points and res teammates, there is a reason why we are having such a huge influx of tanks, it's cause they have become too easy to use, I don't believe buffing AV or nerfing tanks will solve this problem, the way it stands now, the only true infiriorty tanks suffer from is the inability to call OBs, but that isn't really much of an issue since the pilot can simply exit the vehicle and take a moment to call one. Mlt tanks are the problem, I paid 8 mil sp to use my tanks effectively (only specialized in one turret) while mlt take 0sp to be almost as effrctive I think that it will sort itself out ounce more ppl dedicate themselves as tank destroying tanks like I did. It's a great source of WP and isk and greatly helps my team.
As I have written in do many "tanks are OP" topics before.
Tanks are not OP ( the rail need some working ) its the cost of them that are OP. have the militia tanks cost 500 000 isk and the spam will end. More powerful gear you bring out the more expensive it should be. My logi ( real logi with dual reps/proto scan/proto everything cost 250 000 isk with 20+ Miljon sp invested into it.
My slayer 0sp tank cost 70k now wy the F should I even bother with anything else then bringing out the tank?
It's just ignorance if you don't c this or you just want a easy mode game play with low risk high rewards, and that okey just be HONEST about it. |
Flix Keptick
Red Star. EoN.
2365
|
Posted - 2013.12.25 06:31:00 -
[30] - Quote
Ghost Kaisar wrote:Flix Keptick wrote:Tanks are NOT OP A tank is not OP. It can be killed or forced away by AV. 6 Tanks, all rolling around at once, preventing you from bringing out vehicles, and encircling objectives is OP as HELL. Reduce Tank limit per team to 2. And nerf the dual hardener crap. You shouldn't be able to run a constant 60% DR for 10 minutes straight. Also, for the 2 posts above me. Bull. My Scout sprints at 9.35m/s and tanks shoot me with impunity. Out strafing a decent shot is dang near impossible. And just because your tank can't go EVERYWHERE doesn't mean it's not mobile. That thing gets around the battlefield faster than ANYTHING. As for Easy? Debateable. Not going to even touch that one here. Drives? I wish I could GTFO in my scout suit like tanks could. Pity I can't move 4-5x faster than my prey. OH RIGHT. THAT'S GAMEBREAKING. Thanks for misquoting me
Also, I adressed the spam issue in one of the first posts on the first page...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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