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Flix Keptick
Red Star. EoN.
1836
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Posted - 2013.12.25 03:29:00 -
[1] - Quote
I have been noticing a few things lately.
First of all, some players (I presume infantry players) have been criticizing the fact that tanks are the best at taking out other vehicles. Seriously, what do you expect? An infantry carried swarm launcher to be more effective at AV than a vehicle mounted 10 ton railgun? A tank is and should be the BEST (but not the only) counter to enemy tanks.
Before flaming me for typing this, consider the following: not all tanks are geared towards av. Most tanks encountered on the field actually use blasters (mildly effective vs tanks). This means that only a SPECIFIC TYPE of tank is the best counter for itself. This counters the argument of "a thing shouldn't be it's best counter" because only a specific type of tank excels at the job. Just like med frames excel at killing other infantry if they are fitted for the purpose instead of hacking, support or other non-killing oriented role.
The second point: tanks are not super effective vs infantry. This might seem weird at first but tanks are NOT super infantry slayers. The can't get inside bunkers, chase infantry around poles, sneak up on unsuspecting enemies. Blasters are relatively easy to strafe and dodge. The reality is that if you ignore a tank and try to stay out of it's sight, the chances of it killing you are very slim (shooting it with a rifle is a bad idea). Infantry still does most of the job on the battlefield and is better than a tank at killing enemy infantry.
One last thing: Ambush is just a clusterf*ck it should have a limit to tanks due to the untactical nature of the gamemode. Tanks is ambush are really effective at scarring infantry into buildings and letting their teams mop them up (due to killing being the goal). Also, the random spawning crap in ambush just makes tank spam more of a problem than in other gamemodes. Honestly, thag mode is just broken right now (too many problems to count)
Ps: If you are having trouble taking out tanks as infantry, I suggest messaging Ghosts Chances (RE master).
Lack of content makes stuff broken...
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
1840
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Posted - 2013.12.25 03:48:00 -
[2] - Quote
Princess Abi-Hime wrote:Get out of here with your sensible posts. Logic is just too powerful for these forums
Lack of content makes stuff broken...
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
1842
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Posted - 2013.12.25 03:50:00 -
[3] - Quote
gbghg wrote:vehicles are a force multiplier, they're pointless without a force to multiply. infantry are more important to keeping vehicles safe than we like to admit, they are the best suited to killing av. when i run av i die to infantry more than to the vehicles i'm targeting (at least i was, haven't tried av yet this build). My point exactly, they are just like medics: without anyone to heal they are useless.
Lack of content makes stuff broken...
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 05:25:00 -
[4] - Quote
Cat Merc wrote:Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up. A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job.
Your second point is from an ambush perspective, which is just full of problems anyway (didn't you read my post completely?). If it's not then I just don't know what to say other than spawn somewhere else
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 05:28:00 -
[5] - Quote
Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 05:32:00 -
[6] - Quote
Cat Merc wrote:Flix Keptick wrote:Cat Merc wrote:Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs.
You're forgetting a crucial part: A fuckton of the maps are just open terrain, there is no where to hide, and when there is, you're usually stuck there for the rest of the match unless the tanks decides to give up. A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job. Your second point is from an ambush perspective, which is just full of problems anyway (didn't you read my post completely?). If it's not then I just don't know what to say other than spawn somewhere else If you're dodging the blaster, you're playing against bad players. And tanks, while yes can't turn as fast and can't get to tiny places, move MUCH quicker than any infantry, making up for their agility with huge power projection. (And the ability to GTFO) Get a dropship pilot in your squad to drop you off, or use an lav to drive between points of cover and buildings. Seriously, there are so many ways of countering this.
FYI: rifles kill just as fast (if not faster) than tank blasters. The only advantage a blaster has over infantry weapons is the clip size.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 05:50:00 -
[7] - Quote
Justin Tymes wrote:The problem with that logic is that Infantry v Infantry you can just as fast as they kill you. Militia tanks are killing proto suits just as fast as you can, while Proto Forge Guns, the most powerful Infantry AV option, aren't getting anywhere close to killing Militia tanks that fast.
I've been in matches where Infantry might as well have been invisible. There is a reason why Infantry are hiding inside the building of objective B in Ambush, while 5 tanks are rolling around the building bored. Again: AMBUSH IS JUST AN IMBALANCED CLUSTERFUCK
nice shark analogy btw
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 06:04:00 -
[8] - Quote
Absoliav wrote:Flix Keptick wrote:Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on... Though it is kind of you to point out that you post is set for single tank encounters, you failed to mentioned this in your OP, but now that I'm aware of your viewpoint, I still disagree, a tank is far more durable than a single soldier, a tank is faster than a single soldier, a tanks gun can kill more than a single soldier, a tank can make it's self harder to kill if it is in danger, tanks can heal easily on their own without ever having to stop for a logi. Granted, a highly skilled player can achieve the same results, but almost any player with basic tank skills and common sense can achieve this without much experience tanking, tanks were intended to be a force multiplier, now they are the force and infantry is the multiplier. They can preform all the task of all three dropsuits, the only things they can't do is capture points and res teammates, there is a reason why we are having such a huge influx of tanks, it's cause they have become too easy to use, I don't believe buffing AV or nerfing tanks will solve this problem, the way it stands now, the only true infiriorty tanks suffer from is the inability to call OBs, but that isn't really much of an issue since the pilot can simply exit the vehicle and take a moment to call one. Mlt tanks are the problem, I paid 8 mil sp to use my tanks effectively (only specialized in one turret) while mlt take 0sp to be almost as effrctive
I think that it will sort itself out ounce more ppl dedicate themselves as tank destroying tanks like I did. It's a great source of WP and isk and greatly helps my team.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 06:14:00 -
[9] - Quote
Spectre-M wrote:Flix Keptick wrote:A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I'm just gonna stop you there, because that whole first line is a lie. Mobile?!? Easy?!?! Dives?!? You must be on a whole sheet of acid when you're playing. I laughed so hard, thank you. Mobile: ever gotten your tank inside of a bunker? I think not. Easy: if you know what strafing means... Dives: hyperbole for infantry jumping into cover
I'm happy to bring hilarity to your life...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 06:31:00 -
[10] - Quote
Ghost Kaisar wrote:Flix Keptick wrote:Tanks are NOT OP A tank is not OP. It can be killed or forced away by AV. 6 Tanks, all rolling around at once, preventing you from bringing out vehicles, and encircling objectives is OP as HELL. Reduce Tank limit per team to 2. And nerf the dual hardener crap. You shouldn't be able to run a constant 60% DR for 10 minutes straight. Also, for the 2 posts above me. Bull. My Scout sprints at 9.35m/s and tanks shoot me with impunity. Out strafing a decent shot is dang near impossible. And just because your tank can't go EVERYWHERE doesn't mean it's not mobile. That thing gets around the battlefield faster than ANYTHING. As for Easy? Debateable. Not going to even touch that one here. Drives? I wish I could GTFO in my scout suit like tanks could. Pity I can't move 4-5x faster than my prey. OH RIGHT. THAT'S GAMEBREAKING. Thanks for misquoting me
Also, I adressed the spam issue in one of the first posts on the first page...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 06:33:00 -
[11] - Quote
Spectre-M wrote:Flix Keptick wrote:Spectre-M wrote:Flix Keptick wrote:A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I'm just gonna stop you there, because that whole first line is a lie. Mobile?!? Easy?!?! Dives?!? You must be on a whole sheet of acid when you're playing. I laughed so hard, thank you. Mobile: ever gotten your tank inside of a bunker? I think not. Easy: if you know what strafing means... Dives: hyperbole for infantry jumping into cover I'm happy to bring hilarity to your life... Lol I can strafe, but strafing tank blaster fire would be dumb. Strafing doesn't work on a rotating enemy. If you haven't pushed L3 to run, you're dead. So you want me to JUMP into cover? That is the opposite of a dive, and places me above cover. I'm so glad I've skilled rail tanks. If I even see one enemy tank, I'm on the highest hill with a dam amped adv rail. Can't wait for proto rails and double complex dam amps. It'll be nearly 2500 damage a shot with both amps activated. "True" tankers are already QQing about rails. I use rails and I don't care about being killed by one, it means the enemy had better positioning.
Proto rails are awesome btw.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 06:36:00 -
[12] - Quote
Piraten Hovnoret wrote:Flix Keptick wrote:Absoliav wrote:Flix Keptick wrote:Absoliav wrote:I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop off. My post was aimed at a single tank's situation. Asset spam is an entirely different problem (just like sniper spam, core nade spam, equipment spam, lav spam and so on... Though it is kind of you to point out that you post is set for single tank encounters, you failed to mentioned this in your OP, but now that I'm aware of your viewpoint, I still disagree, a tank is far more durable than a single soldier, a tank is faster than a single soldier, a tanks gun can kill more than a single soldier, a tank can make it's self harder to kill if it is in danger, tanks can heal easily on their own without ever having to stop for a logi. Granted, a highly skilled player can achieve the same results, but almost any player with basic tank skills and common sense can achieve this without much experience tanking, tanks were intended to be a force multiplier, now they are the force and infantry is the multiplier. They can preform all the task of all three dropsuits, the only things they can't do is capture points and res teammates, there is a reason why we are having such a huge influx of tanks, it's cause they have become too easy to use, I don't believe buffing AV or nerfing tanks will solve this problem, the way it stands now, the only true infiriorty tanks suffer from is the inability to call OBs, but that isn't really much of an issue since the pilot can simply exit the vehicle and take a moment to call one. Mlt tanks are the problem, I paid 8 mil sp to use my tanks effectively (only specialized in one turret) while mlt take 0sp to be almost as effrctive I think that it will sort itself out ounce more ppl dedicate themselves as tank destroying tanks like I did. It's a great source of WP and isk and greatly helps my team. As I have written in do many "tanks are OP" topics before. Tanks are not OP ( the rail need some working ) its the cost of them that are OP. have the militia tanks cost 500 000 isk and the spam will end. More powerful gear you bring out the more expensive it should be. My logi ( real logi with dual reps/proto scan/proto everything cost 250 000 isk with 20+ Miljon sp invested into it. My slayer 0sp tank cost 70k now wy the F should I even bother with anything else then bringing out the tank? It's just ignorance if you don't c this or you just want a easy mode game play with low risk high rewards, and that okey just be HONEST about it. I know that mlt tanks are too cheap... I even SPECIFIED that they were a problem (I didn't specify how)
My tanks cost 500k, not 67k like that mlt trash.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 07:04:00 -
[13] - Quote
Piraten Hovnoret wrote:And you don't c the problem with your tank only costing 500 000?
The numbers should be something like this
Militia tanks ( unfitted ) 400 000 Standard ( unfitted ) 800 000 Advanced ( unfitted) 1 600 000 Proto ( unfitted) 3 200 000
On top of that modules should cost a hell of a lot more also
Tanks should be powerful as F but expensive as F also
With prices like that you would see 0 tanks... Prices might be too low right now but what you are suggesting is absurd
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 07:18:00 -
[14] - Quote
Absoliav wrote:Piraten Hovnoret wrote:And you don't c the problem with your tank only costing 500 000?
The numbers should be something like this
Militia tanks ( unfitted ) 400 000 Standard ( unfitted ) 800 000 Advanced ( unfitted) 1 600 000 Proto ( unfitted) 3 200 000
On top of that modules should cost a hell of a lot more also
Tanks should be powerful as F but expensive as F also
Your pricing model is too close to what thing we're like in closed beta, the reason the prices are the way they are now is cause, no one could afford to use tanks before, which means the whole idea of having MLT is pointless if no one can afford it, this also bars off tanking from new players who don't have a millionaire corp buddy to fund their tanking hobby. CCP has made it very clear that ISK price is a poor design point for game balance, which is why prices have gone down for everything in Dust compared to older builds, CCP's new design point is focused on SP value for balance results on gear and vehicles, only problem is, SP values have been blurred when it comes to HAVs, MLTs and STDs preformence are far too similar to make a difference, and since we don't have ADVs or PROs, we have no proper balance for AV versus HAVs, which only further devalues SP investment in tanks. Your not going to fix HAVs by making them more expensive, your just going to make tank steamrolling harder to counter by walling off the most effective counter to it, which is of course tanks. +1
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2365
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Posted - 2013.12.25 07:44:00 -
[15] - Quote
Piraten Hovnoret wrote:Absoliav wrote:Piraten Hovnoret wrote:And you don't c the problem with your tank only costing 500 000?
The numbers should be something like this
Militia tanks ( unfitted ) 400 000 Standard ( unfitted ) 800 000 Advanced ( unfitted) 1 600 000 Proto ( unfitted) 3 200 000
On top of that modules should cost a hell of a lot more also
Tanks should be powerful as F but expensive as F also
Your pricing model is too close to what thing we're like in closed beta, the reason the prices are the way they are now is cause, no one could afford to use tanks before, which means the whole idea of having MLT is pointless if no one can afford it, this also bars off tanking from new players who don't have a millionaire corp buddy to fund their tanking hobby. CCP has made it very clear that ISK price is a poor design point for game balance, which is why prices have gone down for everything in Dust compared to older builds, CCP's new design point is focused on SP value for balance results on gear and vehicles, only problem is, SP values have been blurred when it comes to HAVs, MLTs and STDs preformence are far too similar to make a difference, and since we don't have ADVs or PROs, we have no proper balance for AV versus HAVs, which only further devalues SP investment in tanks. Your not going to fix HAVs by making them more expensive, your just going to make tank steamrolling harder to counter by walling off the most effective counter to it, which is of course tanks. I respectfully disagree with CCP and your statement. I don't c the problem with that new players that haven't done some grinding can't play with the biggest guns of the batt. I love the fact that in this game you need to have a social network to be really successful. If it wasn't for this fact this game would be as any other "get everything from the start shooter". As far as "millionaire corp buddy to fund their tanking hobby." Wy can't it be just that? That would actually make sence, make tankes powerful even more then today but to found them on a single player life style should be BLODEY hard. This game needs to move more towards corp oriented game play any way. Sadly al the "fixes" or whatever you want to call it moves the game slowly away from corp orientated game play. Wy can't CCP take that brilliant EVE online vision and implement it in dust? Let dust players (corps) fight over resources on the planets, have mining fields etc to fight over or protect while you are mining it. One more thing so many issues in this game would be solved of they just let us play on the hole god dam maps. If you take a dropship out and fly high you can c that al this maps are sockets next to one and other. I don't care if its not 100% ready for it, just DO IT. This game has the potential to be epic sadly I with great pain in my hart i am starting to loose faith that it will ever become just that. more expensive but MOAR powerful tanks? Sure, why not! Infantry won't be able to do **** to me and I'll be one of the only tanks on the field
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2609
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Posted - 2013.12.25 14:57:00 -
[16] - Quote
medomai grey wrote:Dovallis Martan JenusKoll wrote:Speed and mobility are two entirely different things.... Speed is the rate of travel. Mobility is turning and maneuvering.
You're trying to tell me that the 10-15 seconds it takes to turn a tank around is shorter than the 1/2 second it takes to turn an infantry unit around? Or the ability to weave in and out, up and down, and across platforms is easier with tanks?
According to the Oxford dictionary website, Mobility is "the ability to move or be moved freely and easily". So you're technically correct in your interpretation. However there are many different types of movement. Two of which you already mentioned: rotation and vertical movement. Flix refers to restrictions on tank mobility due to it's size. Now let us consider the movement of getting from point A to point B. Between a tank and a merc on foot, which of the two makes the journey with the least resistance and effort? Ok! So back to the original statement: Flix Keptick wrote:A tank is not nearly as mobile as infantry. And the dodging the blaster by strafing is surprisingly easy. When infantry dives into cover, I can't follow them with a tank. But if I was on foot I could just follow him into cover to finish the job. Flix is arguing that because infantry are more mobile than tanks, tanks fitted with large blaster turrets are not as effective at killing infantry as infantry is at killing infantry. Now assuming that the tank is completely aware of the target infantryman, which of the movements you and I discussed plays a bigger role in whether or not the infantryman survives the blaster tank? Depends if said infantryman is standing beside cover or out in the open like a dumbass...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
2618
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Posted - 2013.12.25 15:15:00 -
[17] - Quote
Benjamin Ciscko wrote:By mobility I believe he means quick turning and strafing, the ability to go through tight spaces, and the ability to enter exit shoot in and out of buildings go to hills to steep to climb. YEP, that's exactly what I meant. Infantry owns compounds/buildings and tanks own the open fields. Too many open space? Bad map design...
The galente compound is an example of excellent map design, I can barely shoot infantry in there.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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