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The dark cloud
The Rainbow Effect
1989
|
Posted - 2013.12.22 23:35:00 -
[1] - Quote
The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier."
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Protocake JR
Royal Uhlans Amarr Empire
1179
|
Posted - 2013.12.22 23:36:00 -
[2] - Quote
v v
The PC and SL should fit into Sidearm/ Equipment slots so it's accessible and practical to carry one.
AV spam vs V spam
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Jason Pearson
3591
|
Posted - 2013.12.22 23:36:00 -
[3] - Quote
You ruin the game.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Big miku
Nation of Miku
316
|
Posted - 2013.12.22 23:39:00 -
[4] - Quote
Just make the OBs in Faction and PC more effective on everything. |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
397
|
Posted - 2013.12.22 23:51:00 -
[5] - Quote
The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier."
DAFUQ! how did you get 3 hardners on your tank when i have to sacrifice for 1 on my dropship?
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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KING CHECKMATE
Scions of Athra
3461
|
Posted - 2013.12.22 23:55:00 -
[6] - Quote
Jason Pearson wrote:You ruin the game.
Heh.Its funny how tankers keep insisting everything is ok....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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True Adamance
Scions of Athra
5202
|
Posted - 2013.12.22 23:59:00 -
[7] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok....
Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it.
Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds.
Issue is even if you reduce it to 2 tanks per match and put an artificial limit on a sand box game I will still call out a tank every match, for every one of my many lives because infantry combat is boring as hell.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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dogmanpig
black market bank
86
|
Posted - 2013.12.23 00:00:00 -
[8] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... its funny how you keep asking for the forge to have 10k range, unlimted range, full auto w/ 700 rounds and OHK everything including the MCC.
You hate me, I hate you. Lets keep it that way.
Level 8 1/10 Forum alt.
"Its worth half a penny and a reach around"
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Kharga Lum
Xeno Labs Security
169
|
Posted - 2013.12.23 00:06:00 -
[9] - Quote
Having maps with more dynamic interiors would fix some of this problem. The tankers could still tank but infantry would be underground or inside a complex city or wherever. Limiting a tanks access on the map may be a more effective method then simply limiting them. This returns the value of infantry to the fight. Want to take and hold a point? Boots on the ground.
The complexity of these maps is flatter then many PS2 games.
Can't kill a tank? Yes AV is weak but giving infantry enough places to go that tanks can't would make this game way more exciting.
Tanks are a problem because infantry can only fight on a field. Tanks are king of open spaces. Fighting in a city should be scary and dangerous for tanks. Right now everything has to face a tank on it's own terms. Windows, rooftops, tunnels etc. Even Battlefield1942 had more complex city maps. |
LT SHANKS
Amarr Templars Amarr Empire
846
|
Posted - 2013.12.23 00:09:00 -
[10] - Quote
Effective Counter to Tanks
-Squad up with 5 Logis who have access to at least ADV remote explosives
-At the beginning of the match, run to the nearest Supply Depot and proceed to call in 6 LAVs
-Strap on REs to LAVs
-Use Supply Depot to switch out to STARTER FITS
-Get in LAVs and drive to enemy side of map
-Make tanks asplode!!!
-Repeat once more
-No more tanks should be called in |
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Tectonic Fusion
772
|
Posted - 2013.12.23 00:16:00 -
[11] - Quote
True Adamance wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. Issue is even if you reduce it to 2 tanks per match and put an artificial limit on a sand box game I will still call out a tank every match, for every one of my many lives because infantry combat is boring as hell. Get a basic scout with a complex damage mod, basic rail rifle, enhanced nova knives, basic armor plate, and an enhanced profile dampener, and tell me that isn't boring...
Solo Player
Squad status: Locked
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Stinker Butt
Ostrakon Agency Gallente Federation
227
|
Posted - 2013.12.23 00:17:00 -
[12] - Quote
The dark cloud wrote:Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier."
+1 Like for this alone. I'd love to see them try to use swarms, AV nades or even forge against my tank. I think I would just sit 10 meters away pointing at them with my turret and laughing, not firing. He'd probably get bored and walk away.
Please give tanks some balance
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True Adamance
Scions of Athra
5203
|
Posted - 2013.12.23 00:17:00 -
[13] - Quote
Tectonic Fusion wrote:True Adamance wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. Issue is even if you reduce it to 2 tanks per match and put an artificial limit on a sand box game I will still call out a tank every match, for every one of my many lives because infantry combat is boring as hell. Get a basic scout with a complex damage mod, basic rail rifle, enhanced nova knives, basic armor plate, and an enhanced profile dampener, and tell me that's boring...
Been there and done that. Kept me interested for a week.
Scout, Scrambler Rifle, Dual ScP, Damage mods, armour tanked, passive scans, hacking, nova knives, etc.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Subject 36
Pradox XVI
45
|
Posted - 2013.12.23 00:22:00 -
[14] - Quote
I played with CCP Pacifier earlier today. I beleive it was a domination match and the team we both were on ended up cloning the opposing team. We weren't in the same squad or anything, but it was cool. (Totally off topic)
Amarr Templars
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Jason Pearson
3595
|
Posted - 2013.12.23 00:26:00 -
[15] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok....
It's funny how you keep forgetting my threads, you know the ones that call for actual balance rather than ridiculous buffs to current AV that isn't needed, and yet still get in the "YOU WANT TO STAY BROKEN AND BE OP" despite giving reasonable feedback and offering viable solutions that wouldn't be ******* ridiculous for one side or the other.
But no, please, go ahead, QQ some more about how hard it is to kill a tank and then just ignore anything that isn't BUFF ALL THE AV. The majority of you are scrubs that just want to sit on a building holding R1 down without aiming anyways.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Jason Pearson
3595
|
Posted - 2013.12.23 00:42:00 -
[16] - Quote
The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier."
Anyways I better address the OP properly.
Don't much care for Ambush do what you want there, but for Skirmish and Domi, don't reduce the hardcap, I'm not here to kill Infantry every game, I'm playing for the tank fights, the ones where two tank squads meet and just lay into eachother, more fun that Infantry.
You've lost all my respect as a vehicle player Cloud, you keep talking about swarms against a ******* shield tank, it's ******** as **** and until you learn that Explosives aren't going to match up to forges or PLCs, your going to carry on looking like an idiot.
Next, a tank with a 500hp/s passive regen (I'm pretty sure you've pulled that number out of thin air) would mean sacrificing all the low slots in favour of heavy reps, meaning no hardeners, meaning you just need to break his shields and then smash him with proto swarms + dam mods, two volleys, he'll be pretty close to death, you just have to keep on him... wait you didn't want to just toss three av grenades did you? iirc you used to cry about that all the time.
Finally, you're using THREE ******* shield hardeners and you're being hit by EXPLOSIVES, your opinion is invalid for using broken fittings /thread.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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KING CHECKMATE
Scions of Athra
3463
|
Posted - 2013.12.23 00:42:00 -
[17] - Quote
True Adamance wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. Issue is even if you reduce it to 2 tanks per match and put an artificial limit on a sand box game I will still call out a tank every match, for every one of my many lives because infantry combat is boring as hell.
* Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. im not saying that.im saying tanking is broken. Tankers keep twisting my/our words trying it to sound like we are just QQ ing about anything. deep inside, you all know something is wrong. Just want to keep the crutch taht are MLT tanks.
*Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. You should very well know i was against bad Rendering on all AV weaponry. You sure talk like Tanking is a ''skilled'' art now in 1.7..... EVEN I can tank... LOL
.... because infantry combat is boring as hell. This is just a point of view and NOT a fact. There by,it cannot be used to talk about balance in any way.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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thesupertman
Better Hide R Die
83
|
Posted - 2013.12.23 00:43:00 -
[18] - Quote
CCP nerf The tank HP or make it so there are only 2 tanks per team.
-4 LAVS per team -3 dropships per team -two tanks
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
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KING CHECKMATE
Scions of Athra
3463
|
Posted - 2013.12.23 00:44:00 -
[19] - Quote
Jason Pearson wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... It's funny how you keep forgetting my threads, you know the ones that call for actual balance rather than ridiculous buffs to current AV that isn't needed, and yet still get the "YOU WANT TO STAY BROKEN AND BE OP" despite giving reasonable feedback and offering viable solutions that wouldn't be ******* ridiculous for one side or the other. But no, please, go ahead, QQ some more about how hard it is to kill a tank and then just ignore anything that isn't BUFF ALL THE AV. The majority of you are scrubs that just want to sit on a building holding R1 down without aiming anyways.
I dont forget your threads. but no matter how eloquent they are or if i agree with them or not, Unelaborate posts get unelaborate answers....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Jason Pearson
3595
|
Posted - 2013.12.23 00:45:00 -
[20] - Quote
KING CHECKMATE wrote:
* Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. im not saying that.im saying tanking is broken. Tankers keep twisting my/our words trying it to sound like we are just QQ ing about anything. deep inside, you all know something is wrong. Just want to keep the crutch taht are MLT tanks.
*Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. You should very well know i was against bad Rendering on all AV weaponry. You sure talk like Tanking is a ''skilled'' art now in 1.7..... EVEN I can tank... LOL
.... because infantry combat is boring as hell. This is just a point of view and NOT a fact. There by,it cannot be used to talk about balance in any way.
Preeeetty sure AVers are the ones that get mad when we talk about nerfing/changing militia tanks followed by "IF YOU NERF THEM YOU JUST WANT TO BE INVINCIBLE!!!!!111"
Tanking requires more effort than previously, unless you're a massive scrub using more than a single hardener, breaking the game. And sure, you may think you can "tank", but anyone can tank against bad AVers or bad tankers, what sets you apart is fighting good tankers and AVers.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
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KING CHECKMATE
Scions of Athra
3463
|
Posted - 2013.12.23 00:47:00 -
[21] - Quote
dogmanpig wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... its funny how you keep asking for the forge to have 10k range, unlimted range, full auto w/ 700 rounds and OHK everything including the MCC.
Yeah , THATS EXACTLY what im asking for....
Quote me on that so i wont think you are a SCRUB talking out of his ass... Oh wait...
YOU CANT.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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arimal lavaren
L.O.T.I.S. Public Disorder.
305
|
Posted - 2013.12.23 00:49:00 -
[22] - Quote
I've been away for awhile but are people really still taking the dark cloud seriously? |
Jason Pearson
3596
|
Posted - 2013.12.23 00:50:00 -
[23] - Quote
KING CHECKMATE wrote:dogmanpig wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... its funny how you keep asking for the forge to have 10k range, unlimted range, full auto w/ 700 rounds and OHK everything including the MCC. Yeah , THATS EXACTLY what im asking for.... Quote me on that so i wont think you are a SCRUB talking out of his ass... Oh wait...YOU CANT.
Ahem
KING CHECKMATE wrote: I WANT MY FORGE TO HAVE 10KM RANGE AND 700 ROUNDS IN IT AND BUFF SO I CAN DO OHKSON EVERYTHING! It would also be nice to make it fully auto so I don't have to charge it any more.
Found it.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Michael Arck
Onuoto Uakan Huogaatsu
2411
|
Posted - 2013.12.23 00:50:00 -
[24] - Quote
"I must bend like a reed in the wind"
"Be as water"
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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True Adamance
Scions of Athra
5205
|
Posted - 2013.12.23 00:51:00 -
[25] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. Issue is even if you reduce it to 2 tanks per match and put an artificial limit on a sand box game I will still call out a tank every match, for every one of my many lives because infantry combat is boring as hell. * Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it.im not saying that.im saying tanking is broken. Tankers keep twisting my/our words trying it to sound like we are just QQ ing about anything. deep inside, you all know something is wrong. Just want to keep the crutch taht are MLT tanks.*Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds.You should very well know i was against bad Rendering on all AV weaponry. You sure talk like Tanking is a ''skilled'' art now in 1.7..... EVEN I can tank... LOL.... because infantry combat is boring as hell.This is just a point of view and NOT a fact. There by,it cannot be used to talk about balance in any way.
You aren't a tanker if you use MLT gear simple as that. Poser is a better word.
Fact of the matter is sure you can now tank, but I will outclass you in everyway given that I have invested SP. Where do you want tanks to be?
We can't destroy cover, we cant capture objectives, you don't want tanks to be the best counter to other tanks, and you hate it when we roflstomp the **** out of infantry.... you cant stand it when we are affordable, you cant stand the buffs to our weapons, or the nerfs to yours....
What the hell do you infantry players want?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Jason Pearson
3596
|
Posted - 2013.12.23 00:56:00 -
[26] - Quote
True Adamance wrote:
What the hell do you infantry players want?
It's rather simple, Infantry want to be able to use three Lai Dais with minimal effort to remove us from the battlefield. They've gotten so use to the ezmode AV, and the proper tankers have gotten so used to being stomped a lot, so they've adapted and gotten better at tanking, that they just simply outclass most of the AVers in the game.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Goric Rumis
Dead Six Initiative Lokun Listamenn
258
|
Posted - 2013.12.23 00:56:00 -
[27] - Quote
Kharga Lum wrote:Tanks are a problem because infantry can only fight on a field. Tanks are king of open spaces. Fighting in a city should be scary and dangerous for tanks. Right now everything has to face a tank on it's own terms. Windows, rooftops, tunnels etc. Even Battlefield1942 had more complex city maps. This isn't completely true of the newest maps, but the older maps seem to have been designed without really thinking about creating dynamic and varied gameplay experience with tactical points that aren't designated by null cannons.
See my previousposts about map design. I think this is the primary issue.
We could also do with a more appropriate drawback to equipping multiple hardeners. For example, each additional hardener cuts the amount of time each hardener works by 40% (compounded so the second hardener would shorten times to 60%, the third to 36%, and a hypothetical fourth to 21.6%). That way you can equip multiple hardeners if you want to be very crunchy for a short period of time, or if your tactics involve using your hardeners more often but for shorter lengths of time. |
Jack McReady
DUST University Ivy League
1003
|
Posted - 2013.12.23 01:01:00 -
[28] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:Jason Pearson wrote:You ruin the game. Heh.Its funny how tankers keep insisting everything is ok.... Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it. Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds. Issue is even if you reduce it to 2 tanks per match and put an artificial limit on a sand box game I will still call out a tank every match, for every one of my many lives because infantry combat is boring as hell. * Don't see why I shouldn't be able to have a viable role on the map every game if I want to fork out ISK for it.im not saying that.im saying tanking is broken. Tankers keep twisting my/our words trying it to sound like we are just QQ ing about anything. deep inside, you all know something is wrong. Just want to keep the crutch taht are MLT tanks.*Was funny how AVers said everything was fine when they were invisible at 50m could shoot swarms across the map with no aim or skill required and pump out 7k damagein 6 seconds.You should very well know i was against bad Rendering on all AV weaponry. You sure talk like Tanking is a ''skilled'' art now in 1.7..... EVEN I can tank... LOL.... because infantry combat is boring as hell.This is just a point of view and NOT a fact. There by,it cannot be used to talk about balance in any way. You aren't a tanker if you use MLT gear simple as that. Poser is a better word. Fact of the matter is sure you can now tank, but I will outclass you in everyway given that I have invested SP. Where do you want tanks to be? We can't destroy cover, we cant capture objectives, you don't want tanks to be the best counter to other tanks, and you hate it when we roflstomp the **** out of infantry.... you cant stand it when we are affordable, you cant stand the buffs to our weapons, or the nerfs to yours.... What the hell do you infantry players want? and to be honest, the nerf to the AV weaponry was stupid to begin with when you give a tank the ability to disengage at will and the ability to shrug of multiple proto AV weapon when hardeners are up. both together makes killing a tank with a good pilot almost impossible and waiting the whole game in a AV suit just for a minor chance to kill a tank? no thanks. I will rather hop into a railtank myself and 3 shot him. |
Assert Dominance
Ahrendee Mercenaries EoN.
673
|
Posted - 2013.12.23 01:08:00 -
[29] - Quote
LT SHANKS wrote:Effective Counter to Tanks
-Squad up with 5 Logis who have access to at least ADV remote explosives
-At the beginning of the match, run to the nearest Supply Depot and proceed to call in 6 LAVs
-Strap on REs to LAVs
-Use Supply Depot to switch out to STARTER FITS
-Get in LAVs and drive to enemy side of map
-Make tanks asplode!!!
-Repeat once more
-No more tanks should be called in some of us like to play obj and win... not hunt tanks with RE while our team is on the verge of being redlined.
LogicGäó
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Darken-Sol
BIG BAD W0LVES
1003
|
Posted - 2013.12.23 02:18:00 -
[30] - Quote
Michael Arck wrote:"I must bend like a reed in the wind"
"Be as water"
so bend over or run
Watch my back does not mean look at my spine.
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Vesago Ghostcore
Rejected Clones
99
|
Posted - 2013.12.23 02:28:00 -
[31] - Quote
Does anyone think that having flux grenades disrupt Active mods is a good idea? Personally I think it both makes sense, and would give Infantry the ability to assist their swarm launcher friends. It would also give tanks a reason to take caution in a large clump of infantry.
If a flux grenade kills equipment why wouldn't it disrupt active mods? |
Mortedeamor
1064
|
Posted - 2013.12.23 02:36:00 -
[32] - Quote
ccp is ruining this game
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Scheneighnay McBob
Bojo's School of the Trades
3314
|
Posted - 2013.12.23 02:50:00 -
[33] - Quote
HAVs alone are fine.
HAVs which can retreat to or hide in the redline are not.
We used to have a time machine
|
Big miku
Nation of Miku
317
|
Posted - 2013.12.23 03:20:00 -
[34] - Quote
Why don't you just get better? Remember that the Forge Gun is 200% Power when attacking a big fat tank booty.
Twerk it |
LT Dans Legs
Bullet Cluster Legacy Rising
256
|
Posted - 2013.12.23 03:48:00 -
[35] - Quote
Just give it time. This game is a roller coaster when it comes to balance. Dont know if you noticed. Lol. |
The dark cloud
The Rainbow Effect
1996
|
Posted - 2013.12.23 03:56:00 -
[36] - Quote
Jason Pearson wrote:The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier." Anyways I better address the OP properly. Don't much care for Ambush do what you want there, but for Skirmish and Domi, don't reduce the hardcap, I'm not here to kill Infantry every game, I'm playing for the tank fights, the ones where two tank squads meet and just lay into eachother, more fun that Infantry. You've lost all my respect as a vehicle player Cloud, you keep talking about swarms against a ******* shield tank, it's ******** as **** and until you learn that Explosives aren't going to match up to forges or PLCs, your going to carry on looking like an idiot. Next, a tank with a 500hp/s passive regen (I'm pretty sure you've pulled that number out of thin air) would mean sacrificing all the low slots in favour of heavy reps, meaning no hardeners, meaning you just need to break his shields and then smash him with proto swarms + dam mods, two volleys, he'll be pretty close to death, you just have to keep on him... wait you didn't want to just toss three av grenades did you? iirc you used to cry about that all the time. Finally, you're using THREE ******* shield hardeners and you're being hit by EXPLOSIVES, your opinion is invalid for using broken fittings /thread. First off 500HP/s armor reps is possible and before the guy gets a 2nd volley off with proto swarms his armor is back to 100% which makes it kinda pointless. And secondly i used 1 hardener at a time not 3 at once. Tanking now takes like 0 skill due to the not effective AV we have. And dont even dare it to test it if a armor tank with 3 reps is better then a armor tank that has a hardener. The more reps you have the better it is. And as long there is no AV weapon that deals over 4000HP damage in 1 hit (jihad LAV is a exception) it is not possible to catch a decent tanker.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
NOAMIzzzzz
BIG BAD W0LVES
78
|
Posted - 2013.12.23 04:12:00 -
[37] - Quote
i aggre it's ruining this game. |
Jason Pearson
3608
|
Posted - 2013.12.23 15:10:00 -
[38] - Quote
The dark cloud wrote:Jason Pearson wrote:The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier." Anyways I better address the OP properly. Don't much care for Ambush do what you want there, but for Skirmish and Domi, don't reduce the hardcap, I'm not here to kill Infantry every game, I'm playing for the tank fights, the ones where two tank squads meet and just lay into eachother, more fun that Infantry. You've lost all my respect as a vehicle player Cloud, you keep talking about swarms against a ******* shield tank, it's ******** as **** and until you learn that Explosives aren't going to match up to forges or PLCs, your going to carry on looking like an idiot. Next, a tank with a 500hp/s passive regen (I'm pretty sure you've pulled that number out of thin air) would mean sacrificing all the low slots in favour of heavy reps, meaning no hardeners, meaning you just need to break his shields and then smash him with proto swarms + dam mods, two volleys, he'll be pretty close to death, you just have to keep on him... wait you didn't want to just toss three av grenades did you? iirc you used to cry about that all the time. Finally, you're using THREE ******* shield hardeners and you're being hit by EXPLOSIVES, your opinion is invalid for using broken fittings /thread. First off 500HP/s armor reps is possible and before the guy gets a 2nd volley off with proto swarms his armor is back to 100% which makes it kinda pointless. And secondly i used 1 hardener at a time not 3 at once. Tanking now takes like 0 skill due to the not effective AV we have. And dont even dare it to test it if a armor tank with 3 reps is better then a armor tank that has a hardener. The more reps you have the better it is. And as long there is no AV weapon that deals over 4000HP damage in 1 hit (jihad LAV is a exception) it is not possible to catch a decent tanker.
Pretty sure you need three complex or alteast two and one enhanced to get that kind of repping on a Madrugar, and I'm pretty sure you can't fit it. If it's outhealing a single swarm launcher, I'm pretty sure it's working as intended because it's sacrificed hardeners for constant reps but will suck at anything other than fighting a single swarm player (It'll get instagibbed by another Tank), so it's specialized to deal with Infantry.
What's your point? A single hardener should be allowed to be fitted due to the fact that anymore breaks the game when it comes to waves of opportunity, I wouldn't care much if you activated all three at once but you're cycling three which counters any cooldown, it's broken and needs to be removed, one hardener per fit, or more but incur harsh penalities or get activated all at once no matter what.
Tanking takes more skill than when you were doing it properly, the only thing is that there is no penalties to armor reps, there's no penalities to multiple hardeners. Look to fix hardeners, look to give armor penalties and look to webifiers to slow tanks down and not allowing them to escape. This will bring further balance to Vehicles and AV
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Blondie Roads
Introverts 4 Hire
34
|
Posted - 2013.12.23 15:25:00 -
[39] - Quote
On a side note vehicles are also destroying the game play in BF 4. Developers are going to continue to make fps games for a 5yr old to 100 year old demographic, there is more money in more. Vehicle play is skilless and gives the young kids a way to feel relevant. So does auto aim.
A solid and tactical fps game will come around. When it does it will not cater to a mainstream idea. Rather it will cater to a smaller group that craves a learning curve and a skill based fps. The children will come aboard this style of game when they get tired of pushing a win button because it is an empty victory.
I think Dust is heading the wrong way, but it is not too late to rudder this ship back around. |
The dark cloud
The Rainbow Effect
1998
|
Posted - 2013.12.23 15:32:00 -
[40] - Quote
Jason Pearson wrote:The dark cloud wrote:Jason Pearson wrote:The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier." Anyways I better address the OP properly. Don't much care for Ambush do what you want there, but for Skirmish and Domi, don't reduce the hardcap, I'm not here to kill Infantry every game, I'm playing for the tank fights, the ones where two tank squads meet and just lay into eachother, more fun that Infantry. You've lost all my respect as a vehicle player Cloud, you keep talking about swarms against a ******* shield tank, it's ******** as **** and until you learn that Explosives aren't going to match up to forges or PLCs, your going to carry on looking like an idiot. Next, a tank with a 500hp/s passive regen (I'm pretty sure you've pulled that number out of thin air) would mean sacrificing all the low slots in favour of heavy reps, meaning no hardeners, meaning you just need to break his shields and then smash him with proto swarms + dam mods, two volleys, he'll be pretty close to death, you just have to keep on him... wait you didn't want to just toss three av grenades did you? iirc you used to cry about that all the time. Finally, you're using THREE ******* shield hardeners and you're being hit by EXPLOSIVES, your opinion is invalid for using broken fittings /thread. First off 500HP/s armor reps is possible and before the guy gets a 2nd volley off with proto swarms his armor is back to 100% which makes it kinda pointless. And secondly i used 1 hardener at a time not 3 at once. Tanking now takes like 0 skill due to the not effective AV we have. And dont even dare it to test it if a armor tank with 3 reps is better then a armor tank that has a hardener. The more reps you have the better it is. And as long there is no AV weapon that deals over 4000HP damage in 1 hit (jihad LAV is a exception) it is not possible to catch a decent tanker. Pretty sure you need three complex or alteast two and one enhanced to get that kind of repping on a Madrugar, and I'm pretty sure you can't fit it. If it's outhealing a single swarm launcher, I'm pretty sure it's working as intended because it's sacrificed hardeners for constant reps but will suck at anything other than fighting a single swarm player (It'll get instagibbed by another Tank), so it's specialized to deal with Infantry. What's your point? A single hardener should be allowed to be fitted due to the fact that anymore breaks the game when it comes to waves of opportunity, I wouldn't care much if you activated all three at once but you're cycling three which counters any cooldown, it's broken and needs to be removed, one hardener per fit, or more but incur harsh penalities or get activated all at once no matter what. Tanking takes more skill than when you were doing it properly, the only thing is that there is no penalties to armor reps, there's no penalities to multiple hardeners. Look to fix hardeners, look to give armor penalties and look to webifiers to slow tanks down and not allowing them to escape. This will bring further balance to Vehicles and AV I could deal with it if you where only allowed 1 hardener per fit and stacking penaltys for other modules. Webs sound nice on paper but we havent received them yet. Which puts infantry at a massive disadvantage. Hell they just could put the web effect onto the flux grenades so they would be used alot more or just create a new kind of AV grenade which does no damage but provides the web effect. But as it stands now tanking requires no skill and thats a fact. even a stupid sica is hard to kill due to its mobility and hardener spam. Hell i even saw gunnlogis with 3 shield hardeners and a armor hardener as a failsafe if their shields get down to 0
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
|
Jason Pearson
3609
|
Posted - 2013.12.23 16:04:00 -
[41] - Quote
The dark cloud wrote: I could deal with it if you where only allowed 1 hardener per fit and stacking penaltys for other modules. Webs sound nice on paper but we havent received them yet. Which puts infantry at a massive disadvantage. Hell they just could put the web effect onto the flux grenades so they would be used alot more or just create a new kind of AV grenade which does no damage but provides the web effect. But as it stands now tanking requires no skill and thats a fact. even a stupid sica is hard to kill due to its mobility and hardener spam. Hell i even saw gunnlogis with 3 shield hardeners and a armor hardener as a failsafe if their shields get down to 0
Then we agree that simple measures could fix gameplay, still allowing tanks to tank, as we talked about back when we both tanked in SI, but would actually allow players to utilise the "Wave of opportunities" that Wolfman intended. I agree with need for even just a simple grenade rather than a completely new weapon or piece of equipment, atleast as a temporary measure.
I still disagree about tanks and skill, sure previously it took skill for avoiding AV grenades but it was rather simple, just very expensive. Anyone running a single hardener rather than abusing broken fits will know it takes a lot more than ever before but at the same time is much more satisfying.
Yup, I've run that fit, it's ridiculous, the 2:1 fit is just as bad, though you give the enemy like 15 seconds to hurt your shields, that's all they'll do.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
245
|
Posted - 2013.12.23 16:09:00 -
[42] - Quote
Kharga Lum wrote:Having maps with more dynamic interiors would fix some of this problem. The tankers could still tank but infantry would be underground or inside a complex city or wherever. Limiting a tanks access on the map may be a more effective method then simply limiting them. This returns the value of infantry to the fight. Want to take and hold a point? Boots on the ground.
The complexity of these maps is flatter then many PS2 games.
Can't kill a tank? Yes AV is weak but giving infantry enough places to go that tanks can't would make this game way more exciting.
Tanks are a problem because infantry can only fight on a field. Tanks are king of open spaces. Fighting in a city should be scary and dangerous for tanks. Right now everything has to face a tank on it's own terms. Windows, rooftops, tunnels etc. Even Battlefield1942 had more complex city maps.
+1
|
Ryme Intrinseca
413
|
Posted - 2013.12.23 16:14:00 -
[43] - Quote
AV was only nerfed because tanks were supposed to be made weaker. We now know that with three hardeners plus the speed to escape if necessary tanks are no weaker than they were. So the solution is simply to restore AV to 1.6 levels. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
245
|
Posted - 2013.12.23 16:19:00 -
[44] - Quote
We dont need restrictions, this should be a free world game, just give the players the tool to deal with it, remember in closed beta we used proximity to deal with LAV ,,, the ground was covered with it.
First ting I do when I come in to battle is to get Droplinks on high grounds, fly up with my Breach Forge gun, and when we are 2 we clear the field, and we cover the open objectives.
Put more objectives underground, on top of buildings , I have covered a objective with 2 tanks running around outside, they never came inside.
I dont feel tanks are a major problem. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
245
|
Posted - 2013.12.23 16:22:00 -
[45] - Quote
Ryme Intrinseca wrote:AV was only nerfed because tanks were supposed to be made weaker. We now know that with three hardeners plus the speed to escape if necessary tanks are no weaker than they were. So the solution is simply to restore AV to 1.6 levels.
But it should not ever be a solo job to take out a decent tank, it was to easy in 1.6 infantry fight to be the first over to the tank and kill it, it was just running, kill a tank and then run to the next, it was much to easy.
Make forge more powerfull. |
Jason Pearson
3609
|
Posted - 2013.12.23 16:31:00 -
[46] - Quote
Ryme Intrinseca wrote:AV was only nerfed because tanks were supposed to be made weaker. We now know that with three hardeners plus the speed to escape if necessary tanks are no weaker than they were. So the solution is simply to restore AV to 1.6 levels.
So the only fit to run as a tank would be triple hardeners? A+, CCP please take this guy on as lead designer for vehicles. Are you ******* ********? How does that even appear to be a good idea.
If one Hardener is fair, but three is not, which is the wrong one? Which is the one we remove and which is the one we balance around? If you don't know the answer here it is, you remove the three hardeners, you balanced around the one.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Bad Heal
PwNdCaKeSnRapLeSyrup
112
|
Posted - 2013.12.23 16:47:00 -
[47] - Quote
It's getting bad. I'll only use bpo's now... (not exactly the tanks fault, but they heavily contributed) |
Luk Manag
of Terror TRE GAFFEL
253
|
Posted - 2013.12.23 16:51:00 -
[48] - Quote
Blondie Roads wrote:On a side note vehicles are also destroying the game play in BF 4. Developers are going to continue to make fps games for a 5yr old to 100 year old demographic, there is more money in more. Vehicle play is skilless and gives the young kids a way to feel relevant. So does auto aim.
A solid and tactical fps game will come around. When it does it will not cater to a mainstream idea. Rather it will cater to a smaller group that craves a learning curve and a skill based fps. The children will come aboard this style of game when they get tired of pushing a win button because it is an empty victory.
I think Dust is heading the wrong way, but it is not too late to rudder this ship back around.
I would like to think protostomping plays an important role in inoculating Dust from those children and other casuals who might seek to infect it simply because it is "free."
Two enhanced armor reps, and a complex armor rep give me about 481hp/s - it reps through mitila forge dps and dominates scattered infantry. CCP will have to buff infantry AV dps, or Tanks 514 will be it's own game. My squad has had to break up often since 1.7, with "If I don't bring in my rail sniper tank, we'll be owned by unkillable tanks and dropships." It's fun, don't get me wrong, my brother and I will team up to kill tanks with his missile maddy, and my 3 damage amped Gunlogi rail sniper. We have killed a lot of tanks together, but my logi friends are a bit disappointed when the infantry squad has to split up to go chasing down tanks. Their reppers are basically worthless on tanks that have insane regen and speed.
Thankfully we have several city sockets that provide shelter for the good infantry squad encounters we really enjoy. With random maps, we have to decide from the start of each match if there's any point in bringing our good anti-infantry squad, or our cheap "pilot" suits.
There will be bullets. ACR+SMG
|
Ryme Intrinseca
416
|
Posted - 2013.12.23 17:04:00 -
[49] - Quote
Jason Pearson wrote:Ryme Intrinseca wrote:AV was only nerfed because tanks were supposed to be made weaker. We now know that with three hardeners plus the speed to escape if necessary tanks are no weaker than they were. So the solution is simply to restore AV to 1.6 levels. So the only fit to run as a tank would be triple hardeners? A+, CCP please take this guy on as lead designer for vehicles. Are you ******* ********? How does that even appear to be a good idea. If one Hardener is fair, but three is not, which is the wrong one? Which is the one we remove and which is the one we balance around? If you don't know the answer here it is, you remove the three hardeners, you balanced around the one. Limiting tanks to one hardener wouldn't solve anything, there are plenty of other similarly effective fits (multiple reppers, hardener plus reppers, etc.). CCP would have to go through every possible combination of tank modules and exclude every OP combination. Did CCP ever do a balancing job that complicated right? Plus it would cut down on variety in tanker fits - since when has that been a good thing? Much simpler to give AV its bite back and let it do the balancing. |
Darius Ashran
Bragian Order Amarr Empire
30
|
Posted - 2013.12.23 17:12:00 -
[50] - Quote
Mac Dac wrote:The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier." DAFUQ! how did you get 3 hardners on your tank when i have to sacrifice for 1 on my dropship?
Because your a dropship numbnuts. |
|
Korvin Lomont
United Pwnage Service RISE of LEGION
395
|
Posted - 2013.12.23 17:51:00 -
[51] - Quote
Jason Pearson wrote:The dark cloud wrote:Jason Pearson wrote:The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier." Anyways I better address the OP properly. Don't much care for Ambush do what you want there, but for Skirmish and Domi, don't reduce the hardcap, I'm not here to kill Infantry every game, I'm playing for the tank fights, the ones where two tank squads meet and just lay into eachother, more fun that Infantry. You've lost all my respect as a vehicle player Cloud, you keep talking about swarms against a ******* shield tank, it's ******** as **** and until you learn that Explosives aren't going to match up to forges or PLCs, your going to carry on looking like an idiot. Next, a tank with a 500hp/s passive regen (I'm pretty sure you've pulled that number out of thin air) would mean sacrificing all the low slots in favour of heavy reps, meaning no hardeners, meaning you just need to break his shields and then smash him with proto swarms + dam mods, two volleys, he'll be pretty close to death, you just have to keep on him... wait you didn't want to just toss three av grenades did you? iirc you used to cry about that all the time. Finally, you're using THREE ******* shield hardeners and you're being hit by EXPLOSIVES, your opinion is invalid for using broken fittings /thread. First off 500HP/s armor reps is possible and before the guy gets a 2nd volley off with proto swarms his armor is back to 100% which makes it kinda pointless. And secondly i used 1 hardener at a time not 3 at once. Tanking now takes like 0 skill due to the not effective AV we have. And dont even dare it to test it if a armor tank with 3 reps is better then a armor tank that has a hardener. The more reps you have the better it is. And as long there is no AV weapon that deals over 4000HP damage in 1 hit (jihad LAV is a exception) it is not possible to catch a decent tanker. Pretty sure you need three complex or alteast two and one enhanced to get that kind of repping on a Madrugar, and I'm pretty sure you can't fit it. If it's outhealing a single swarm launcher, I'm pretty sure it's working as intended because it's sacrificed hardeners for constant reps but will suck at anything other than fighting a single swarm player (It'll get instagibbed by another Tank), so it's specialized to deal with Infantry. What's your point? A single hardener should be allowed to be fitted due to the fact that anymore breaks the game when it comes to waves of opportunity, I wouldn't care much if you activated all three at once but you're cycling three which counters any cooldown, it's broken and needs to be removed, one hardener per fit, or more but incur harsh penalities or get activated all at once no matter what. Tanking takes more skill than when you were doing it properly, the only thing is that there is no penalties to armor reps, there's no penalities to multiple hardeners. Look to fix hardeners, look to give armor penalties and look to webifiers to slow tanks down and not allowing them to escape. This will bring further balance to Vehicles and AV
According to the tankers from my corp you can archieve more that 500HP rep/sec...
BTW there are many tankers that go exclusivly for infantry or what do you think is the purpose of all that blaster maddies/gunlogis? |
CrotchGrab 360
682
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Posted - 2013.12.23 18:28:00 -
[52] - Quote
all you can really do is....tank...
I went 19-0 yesterday, destroyed a few LAVs, destroyed a lot of infantry, rail-tank almost got me though, they missed their 4th shot.
It's kind of fun, but broken. But what can you do?
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